- schweinefett
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Member for 10 years, 7 months, and 21 days
Last active Mon, Dec, 25 2023 16:38:30
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Jun 15, 2019schweinefett posted a message on A New and Exciting Beginningwait does this mean that mtgsalvation will be up and running as if there were no big changes? or will the domain change with it?Posted in: Articles
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May 7, 2015schweinefett posted a message on High Stakes Magic - A New Way to Playmight be a while before i'd be able to get back to ya in testing, but sure!Posted in: Articles
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May 6, 2015schweinefett posted a message on High Stakes Magic - A New Way to Playalso, i think allowing players to pay say 1 or 2 life for it to count as 1 gold could make bidding strategies a lot more interesting.Posted in: Articles
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i have a ghave saproling tribal deck that sometimes combos out by mistake. but i don't ever remember thorn thallid ever doing much damage. like, ever.
i was just gonna list out chaos orb and falling star, but they're banned. why are they banned? seems like they should be left in just 'cuz at least with falling star, they're quite hard to use properly without a heck of a lot of practice.
well, norin the wary can also be quite irritating to deal with. him and squee, goblin nabob!
edit: look up decks called 'judgebreaker' styles... theyre decks that are generally so complicated and weird that it should end up giving all your local judges major headaches.
i think its fair enough that most of the times, the miracle clause is kinda pointless, but when it happens, everyone remembers it (or at least it becomes somewhat more memorable than the other hundred other hallowed burial tucks).
for reference: pyreheart wolf
yea i think it definitely has potential.. i don't actually play much pauper edh though, so i'm not really the expert on such matters. but as far as i can see, you can definitely pull off some pretty scary hard-hitting starts. the long game (where you'd inevitably end up in a multiplayer FFA) is where you'd start running out of gas. almost all sources of card advantage in mono-red i can think of are rare artifacts.
i don't think theres any real "wrong" way to build your deck. just dive in, try it out, then change as you see fit!
welcome again!
either way, tamanoa is pretty awesome with stuff like price of progress and other mass-damage stuff.
back to the topic at hand though, one of the biggest problems i've generally run across with pestilence/pyrohemia (among other similar effects like crypt rats et al) is that they are quite colour-intensive, and require some kind of ability among your creatures to have regenerate/indestructibility or something otherwise they go straight to the graveyard.
is there anything that can target exile-zoned stuff? kinda like pull from eternity but in the right colours?
oh wait is pull from eternity exile zone or outside the game?
anyways, it says 'destroy any card in play'
"oh is this your prized juzam djinn that you spent all your life savings on? well, my desert twister says i get to destroy it. gimme it here, and *RIP*"
...im not that mean, but i like old card wordings that breaks the rules. i can only imagine what an alpha version of door to nothingness would say... probably something like "destroy any humans playing this game"
but yea i think its a pretty good plan B. though i'd wager that you're more likely to get an inkmoth nexus kill than your lazav commander damage kill whenever its in play (since 10 is easier to get to than 21).
i think toxic deluge has also been amazing whenever its been used. another hidden one i remember using is killing wave, because you can nuke it off for 0, and sac everything for effects like blood artist or grave pact.
also, armageddon is awesome with kaalia (though i save that only for hard-core-tuned games).
heck if in your meta you face down a lot of removed from the game shenanigans, pull from eternity could even fit in (just).
heck it can't even be run in vanilla edh!