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  • posted a message on London Mulligan
    anyone having major complaints about the london mull so far?

    So far, no real difference for me. It's made me mulligan more aggressively though, which is good; i tend to keep less greedy hands.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Commander Climate Survey
    I voted to unban a whole bunch of things. It seems to me that the new banlist philosophy is geared towards only avoiding unfun, and interacts badly with the format. With that in mind, things like gifts, prime time, the power 9, leovold, recurring nightmare, among probably a bunch of others.

    It seems to me that the RC wants the banlist to be a list that local groups should be able to use as a starting point for their local meta, right? So if someone has an oppressive blightsteel colossus deck, then the local group should be able to just ban that or whatever enabler they have instead of it being a worldwide thing.

    But if the banlist is a starting point, then it needs to be as lean as possible. I don't think any of those above mentioned cards inherently causes any oppressive gamestate in and of itself. In fact, i'd guess even channel could be ok (though it's asking to be broken in half).

    I can't remember who said it, but it's a lot more common for people to locally ban cards than for them to unban cards. To that effect, shouldn't the aim be to make the banlist as lean as possible and ONLY focus on the unfun cards? I mean sure, the moxen are expensive, but so is tabernacles and workshops. It's not close in cost, but to me, anything costing more than 600 dollars is crazy money category. And it's not like it actually stops people from playing EDH.
    Posted in: Commander (EDH)
  • posted a message on What you want to see in Commander themes
    I'd wanna see really strange cost-reduction effects that makes players have to really stretch to make work; karador, ghost chieftain, but something somewhat harder to make work. number of cards in hand? devotion to blue? power of opposing creatures minus yours? number of artefacts you own but don't control? something weird like that.

    Maybe some weird bushido-themed deck with lots of forced blocks? bushido + banding + rampage?

    Or maybe a 'finish all the existing unfinished cycles' deck. a green academy ruins, enemy battlebond lands, and so on. It'll never happen, but if I'm gonna wish, wish big, right?
    Posted in: Commander (EDH)
  • posted a message on Is Evolving Wilds worth playing in 2 colour decks // Optimal land base for 2 colour deck
    You're playing 2 colours; i highly doubt you need to resort to comes into play tapped lands. you're time-walking yourself. I think it was my hannah, ships navigator deck that runs 30+ basics, split about half-half. I can't recall the last time i was colour-screwed.

    But think about it this way; how important is it to you to be able to say:
    turn 1 swords to plowshares
    turn 2 counterbalance
    turn 3 ponder into eight-and-a-half-tails?

    if your deck doesn't have that sort of really mana intense and low curve for your deck to work, then it really doesn't matter all that much.

    I only have 1 deck that can be so colour intense, but none of my EDH decks function like that.
    Posted in: Commander (EDH)
  • posted a message on thopter/sword combo
    So i've been brewing some number of hybrid tezzerator, the antiquities war, painter builds to try to squeeze in thopter sword as a decent wincon.

    So far, i've come down to something like:



    So the idea is to use imperial recruiter and trophy mage as tutors for hate/combo pieces, while slowing opponents down with strixes, chalice, forces.

    in gold fishing, it durdles a bit too much early game, but in the mid-late game, it starts to really come alive. I'm not really sure what i should do to shake the list up to get it working more effectively. any ideas?

    i'm trying to find space for whir of invention and/or transmute artifact. i think tezzeret the seeker is too slow for this sorta deck. But i like the idea of being able to tutor for a combo piece, then whir the other in at end of turn, then go off.
    Posted in: Developing (Legacy)
  • posted a message on Podcast: May 16th Commander Advisory Group
    I think it’s unfair to compare PWs to artifacts; we should be considering them more like enchantments you can attack. Modern artifacts have to be activated anyways, and only enchantments have static abilities.

    If anything, these PWs are more like ‘fixed’ enchantments, allowing black and red to answer them (by attacking). I have a narset oathbreaker deck, and I gotta say, she’s as opporessive as she is fragile. You can’t land her on a busy board, and you certainly can’t get people to ignore her (especially when I threaten to transmute artifact into puzzle box or something).

    I should find that podcast to listen to though. I suspect that the perspective that it aucks fun out of games applies only to lesser enfranchised players. I’m kinda into legacy, and though it’s annoying, decks like stax and prison decks are super fun to play against. But that’s cuz I expect them. In edh, I end up taking my staxy decks apart after a while. It’s not that they’re no fun, it’s that my friends never see it coming (even though I tell them how to fight stax). Sometimes, the meta doesn’t want to shift the way that you want it to, and that’s ok.

    One thing I will say though is that playing in a tryhard format like legacy makes you hardier to stuff like this, and forces you to accept/respect other people’s strategies for the game. I feel like sometimes, edh is too insular and spoon-feeds players into thinking a sort of ‘this is what my group owes ne’ Mentality, and not a ‘what can I provide to the group’ mentality.
    Posted in: Commander (EDH)
  • posted a message on Looking for a direction to take Oona, Queen of the Fae
    Painter is unbanned now, so that’s always a thing to do
    Posted in: Commander (EDH)
  • posted a message on I hope Emminence comes back for C19. Roast me :D
    well, it's not all that bad. I think it's nice that WotC is trying to push the format. It's better than the alternative, where the decks feature toned down and uninteresting things. Imagine if instead, they made a 4-deck set with:

    deck 1 - sea monsters and phasing with a vengeance
    deck 2 - mono white knights featuring flanking
    deck 3 - mono red prison featuring moon effects on artefacts, enchantments, and on an instant
    deck 4 - mono brown deck featuring snow wastes.

    or:
    deck 1 - alternate wincon tribal
    deck 2 - viking theme with a new mechanic that breaks snow-mechanics in vintage and legacy
    deck 3 - a lifegain deck that features congregate but always can be cast from the command zone, ala in oathbreaker
    deck 4 - a lands deck where there's a mechanic that allows a land to go to the command zone instead of getting nuked, and features the new land, command lotus (adds 3 of your commander's colours to your mana pool).

    i mean those are really broken, but by pushing the format, it makes the game more interesting to play. sort of.

    in all honesty though, i feel like most EDH games i've played recently just feel so deflating, in that they're so uninteresting and lead to the game feeling completely broken. and this is coming from a guy who plays unfair decks in legacy and dabbles in vintage.
    Posted in: Commander (EDH)
  • posted a message on Goodbye paradox, hello painter's servant! What ways can we abuse this card?
    Quote from Hermes_ »
    Quote from schweinefett »
    omen of fire, tibor and lumia, douse.

    To be honest, painter shines best in vintage and legacy, really. I've been using it in EDH decks for months, and it's been cute to good, but far from backbreaking. enabling blasts are good, making opponent's swords of X and Y fall off is fun, and while grindstone is a thing, make sure your opponent doesn't have progenitus and blightsteel colossus in their deck.


    Leyline of the Void and Rest in peace say hi


    I'm not sure how the rules work here, with 2 intervening 'if' clauses on two separate cards.

    But back to the topic at hand, king crab, spinal villain are also things. breath of dreams?


    One really janky use i can see working is using flash of insight. exile your yard, then demonic tutor for a card from your deck, and then stack your deck as you choose. It's very useful in 60-card, but not sure how useful it'd be in EDH.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I don't think i've ever seen anyone play a cycling matters deck outside of astral slide when it was type 2. Is it that playable in EDH? i imagine it's a bit of a pain if there isn't a legendary guy who interacts with cycling in some way.
    Posted in: Commander (EDH)
  • posted a message on Should WotC Let EDH Players "Vote" on Themes?
    i think i agree with the sentiments with most of the peeps here; it's a really bad idea. Even if WotC gave players a shortlist of themes to vote on. Even beyond mob rule, it'd give some players who voted the "i told you so" mindset, where they had voted for say mono colour, but then prison-control theme wins, and the decks don't turn out that amazing. that's the sort of thing that won't break the community, but will definitely insert some poison where there wasn't before.

    Also, just the idea that WotC has say ideas A through F, the whole suspense of what it's going to be will be killed with a poll. That's not gonna help them sell packs; they're not just spilling the beans for the upcoming set, but potentially for the next decade, depending on how many choices there are on the poll.
    Posted in: Commander (EDH)
  • posted a message on Painter's Servant
    So finally, it's unbanned. yay!
    Posted in: Commander Rules Discussion Forum
  • posted a message on Commander Philosophy Document Discussion
    I think the philosophy should really emphasise the local meta being more active in determining how they want to play the game. Sorta like setting a local vision in the grand scheme of EDH-ness. I've been testing painter for a while, and it's really not been a problem at all, but every time i mention that it's in a deck to people outside my playgroup (and even on MTGS), people act like i've said something sacrilegious.

    It seems like by shortening the philosophy, and reducing specifics, i guess it's the intention of the RC to give local groups a larger ability to interpret what the vision is (and therefore be more inclusive to cutthroat competitive and chuck-in-draft-fodder-types).

    @Muspellsheimr; i think what they meant was say i've got 2 rocks in play, 4 lands, total of 6 mana and no solid board position, then drop engine. then cantrip some number of times, floating more and more mana until whatever the payoff is. that initial board state isn't really indicative of 'the end of the game', so in that way, it's sorta like a win out of nowhere.
    I'm not convinced that it's a good reason for banning any card, to be honest, but it is what it is, i guess.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Goodbye paradox, hello painter's servant! What ways can we abuse this card?
    omen of fire, tibor and lumia, douse.

    To be honest, painter shines best in vintage and legacy, really. I've been using it in EDH decks for months, and it's been cute to good, but far from backbreaking. enabling blasts are good, making opponent's swords of X and Y fall off is fun, and while grindstone is a thing, make sure your opponent doesn't have progenitus and blightsteel colossus in their deck.

    One card that actually breaks legacy painter is goblin welder. it's the unsung hero that really makes the synergies sing. So maybe daretti, scrap savant, welder and goblin engineer?
    Posted in: Commander (EDH)
  • posted a message on 7/8 Banlist
    i'm surprised some people think that painter's servant is genuinely going to cause some massive combo spike. thing is, sure, painter is a combo enabler, but in EDH, there are far more broken enablers for combos than painter. What painter does do though, is something that's quite unique, in that it enables colour-control as an archetype (which is what i also happen to play in legacy).

    @macabre; almost all red versions of painter can kill turn 1-2, but it's only possible with a nut-draw. And, so you know, i've milled out decks with 4x emrakuls in them before; it's not impossible, but it can be a bit tricky.

    but anyways, this isn't legacy, its EDH. painter opens up cards like douse, omen of fire and king crab to be playable. there aren't many genuinely feel-bad cards that combo with it (iona, ugin and wipe out being the only ones that pop to mind, and shutting off eye of ugin).

    paradox engine i realise might have met its end with these urza decks that are popping up.
    Posted in: Commander (EDH)
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