So that’s the general deck. Land a t1 threat, daze their thing, bounce a thing, adapt a salamander drake, unsubstantiate their abrupt decay. Win.
It unfortunately can’t race most other tempo decks like grixis or rug delver, but it’s a bit denser with permission that I think it’s possible to steal a win here and there.
Neat tricks - ninja + snapcaster mage can allow us to draw a card, then flash more stuff from the yard
Ninja + sprites - counters
The Pteramander I think can be surprisingly versatile since it’s good as a t1 play or as a t4 play.
I’m debating whether or not cryptic serpent is remotely playable (useless t1, good later on). Also debating if I should run thing in the ice as a finisher/removal.
I suspect that it can take some players off-guard, especially if you lead off pretending to look like miracles (t1 fetch go, holding stifle daze and wasteland t2).
There’s a thread on the source with this deck, but I figured that I’d tap into the minds here too!
Thoughts on if it should be more controlly or more tempo-y, and how i should do that?