Magic Market Index for Dec 28th, 2018
Magic Market Index for Dec 21st, 2018
Ultimate Masters: MMI Review
  • posted a message on Mono snow-U tempo
    So I’m a solidarity player who’s shifting deck to:

    So that’s the general deck. Land a t1 threat, daze their thing, bounce a thing, adapt a salamander drake, unsubstantiate their abrupt decay. Win.

    It unfortunately can’t race most other tempo decks like grixis or rug delver, but it’s a bit denser with permission that I think it’s possible to steal a win here and there.

    Neat tricks - ninja + snapcaster mage can allow us to draw a card, then flash more stuff from the yard

    Ninja + sprites - counters
    More things.

    The Pteramander I think can be surprisingly versatile since it’s good as a t1 play or as a t4 play.

    I’m debating whether or not cryptic serpent is remotely playable (useless t1, good later on). Also debating if I should run thing in the ice as a finisher/removal.

    I suspect that it can take some players off-guard, especially if you lead off pretending to look like miracles (t1 fetch go, holding stifle daze and wasteland t2).

    There’s a thread on the source with this deck, but I figured that I’d tap into the minds here too!

    Thoughts on if it should be more controlly or more tempo-y, and how i should do that?
    Posted in: Developing (Legacy)
  • posted a message on Turning a Commander Deck Into Legacy
    I feel like it’s waaaaay too ambitious to be tier 1.5 or even 2, possibly.

    It’s a 4 cast and doesn’t actually stop anything that’s already been cast.

    Thalia has cmc 2, and effectively does the same thing.

    That being said, I’d love to be proven wrong. The more rogue decks to play against, the better. Maybe some sort of wu dnt shell? Or parfait? W splash blue stax/tax?
    Posted in: Legacy (Type 1.5)
  • posted a message on Manifesting an empty library

    Kinda thought As much, except there was no ruling on scryfall about that.
    Posted in: Magic Rulings
  • posted a message on Manifesting an empty library
    I combo out on my opponents turn with brain freeze times 30 in response to him manifesting himself (say with Ethereal Ambush).

    What happens? Does he lose or do I just blank the manifest?
    Posted in: Magic Rulings
  • posted a message on Finisher for spellslinger deck
    have you tried for example combining Djinn Illuminatus with pact of the titan with a haste enabler/guttersnipe?

    used to be my wincon for a deck long-gone (but with hive mind).

    You can also go with a talrand, sky summoner to go with a creature swarm kill too.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    high tide is awesome. it's a shame that i don't end up using it so much in edh. would be wonderful to be able to port in reset-high tide-turnabout-snap-snapcaster mage-brain freeze the table in response to some group hug player's words of wisdom...

    But yea, i'd wanna see what people have done with it in edh... i DO play the black version though just to cheat in some demons and whatnot.
    Posted in: Commander (EDH)
  • posted a message on Need some deck suggestions
    or zedruu the greathearted aura voltron. chuck in tonnes of 1-2 cmc auras like red scarab, madcap skills and bravado, donate them to your opponents, and beat face.

    (also, you might not notice it, but bravado looks at the other creatures that the controller controls, so just donate it to the guy with the most creatures. donate gleam of authority to that player who's doing tokens with tonnes of +1/+1 counters, and so on.

    Its amazingly fun, cheap to build and can kill players out of nowhere.
    Posted in: Commander (EDH)
  • posted a message on Ban//Unban
    Quote from cryogen »
    Quote from Pokken »
    I think moxen and ancestral recall for instance (and even Library) for a combination of reasons not a single reason:
    * power level
    * ubiquity
    * perceived barrier to entry

    Tab and Bazaar don't have the ubiquity constraints or power level constraints that moxen or recall do.

    I think it would be a big mistake for the RC to ever unban something on the reserved list in general for a completely different reason, which is faith in the RC.

    The amount of money to be made by anyone who cornered the market on, say, Library of Alexandria, and then saw it unbanned in EDH (which would triple its price over night) would create such a schism it'd be unbelievable.

    I seriously doubt someone is going to spend over a grand per copy trying to corner the market. The way the RC has been quite firm in their stance that Library or the banned P8 aren't ever getting unbanned, should that announcement ever come, we would just see a spike in price.

    Ah that seems fair enough. I’m still not buying the 3 listed reasons though, since there are cards that already fit those criteria. But the shakeup in the secondary market is pretty hefty.

    I just feel bad for the folks who play edh to experience the history of the game... only to not actually get to see it. I myself have only come across a mox pearl in-game, and that was awesome, and didn’t actually break the game.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Ban//Unban
    Quote from Pokken »
    The difference is that none of those cards you mentioned make any deck that they're in automatically better, where as the banned ones do.

    yeah, tabernacle and bazaar have real deckbuilding consequences to be good, as does Workshop. workshop I could see the argument for being overpowered since artifacts are pretty good in EDH, but the other two are so niche as to not be worth bothering.

    Did you mean that tabernacle and bazaar are not good enough?

    The thing is, edh banlist isn’t based off power level (otherwise, sol ring and mana crypt would instantly get banned too), and regardless, interesting cards are interesting to build around.

    It just feels a shame that a format that celebrates the entire history of the game decides to shun important historical cards of the game itself. And it’s not even for the general benefit of the format itself either.
    Posted in: Commander Rules Discussion Forum
  • posted a message on persistent petitioners the deck
    So i saw on the spoilers, persistent petitioners. Seems like a reasonable way to get a mill deck together.

    i've no idea where to go from there though; i was considering like:

    No idea what else to chuck in. the thought is to get thrumming stone into play, then cast a whole tonne of persistent practitioners, then mill everyone else out, then prosperity for 1 to kill the table. Does anyone have a good idea for who i should run as the general? i WOULD have used leovold, emissary of trest (so i could also run bloodbond march, but apparently, leovold's banned. so i'm a bit stumped.

    Anyone got any good ideas?

    EDIT - i was considering leovold, since he's an advisor. not sure if that was obvious, but i was really annoyed when he got banned. i wanted a good advisor general for a long time now, and now he's got banhammered.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ban//Unban
    Quote from Onering »
    Quote from medvet20 »
    so, i have a question, which is the philosophy of commander?

    Quote from schweinefett »
    @medvet20: i think you've smacked the nail right on the head; many of us are debating what should be banned, and/or unbanned, but we don't all necessarily share the same philosophy of what EDH should be.

    Not sure if either of you were trying to go somewhere specific with the thing about the Philosophy and I missed it, but uh, here's the literal EDH philosophy:
    Commander is designed to promote social games of magic.
    It is played in a variety of ways, depending on player preference, but a common vision ties together the global community to help them enjoy a different kind of magic. That vision is predicated on a social contract: a gentleman's agreement which goes beyond these rules to includes a degree of interactivity between players. Players should aim to interact both during the game and before it begins, discussing with other players what they expect/want from the game.

    House rules or "fair play" exceptions are always encouraged if they result in more fun for the local community.

    (from the front page of

    and their more detailed version:

    I think what irks me more than anything here is that people so often forget this exists, as well as the list of ban criteria. To many discussions about a card get derailed because someone either doesn't understand or care what the criteria are, or they try to turn a discussion about the card into a general discussion of the formats philosophy and what it should be, using the card as a mere example, or they wrongly apply their own philosophy of the format to the discussion as if it's the official one.

    For the record, this threads premise makes it a bit different. It's more like the dream banlist thread in that we're not discussing what the RC should actually do, but what we would do. While the dream banlist is sort of free for all, this one is a bit more restrictive, but still I thinks it's an appropriate place to discuss how the ban criteria are applied and what sort of changes can be made there.

    oh i think i've been mis-read. what i meant was that yes, there is an 'official' philosophy, and that is that y'all who are playing at each individual table have to figure it out for yourself. And here, many of us are sharing our experiences of our games as a "we need to ban/unban X". I'm hoping it's a bit clearer. The thing is, the RC's banlist i see as a very general "taking out the unfun/mechanically weird bits from magic", and individual house-bans are the ones that we individually should be discussing with our playgroup.

    That being said, i don't see why things like the moxen, ancestral recall and library are banned. I imagine it's based off the "well, you don't want players to feel outspent/want them to feel welcome", which is something i don't buy. those cards interact well enough with the format, and i don't think there are enough "broken" interactions with the format. I mean, tabernacle of pendrell vale, mishra's workshop, bazaar of Baghdad are i think on par price-wise, but are not banned...?
    Posted in: Commander Rules Discussion Forum
  • posted a message on looking to build a new fun deck and tweak my saffi deck, help?
    Quote from DirkGently »
    Edhrec is the best way to find staples for a given commander. Do yourself a favor and check it out.

    As far as fun decks, I'll recommend geth, lord of the vault. Super easy to build, fun to play, and plays differently every time since you steal enemy stuff.

    actually, that's a really good point. one of my past favs i've had were decks that basically copied/stole your opponent's stuff. it's great 'cuz:
    1. they scale to your opponent's deck power level
    2. you learn how to assess the board state a lot better after a few games
    3. it's surprisingly interactive
    4. you'll be stretched quite a bit trying to figure out what you can do with a bunch of random things (and find interesting combos that you wouldn't have seen otherwise)
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    i think oros has a thing going for it in terms of being in lifelink colour, and it does hit pretty hard regardless. have to admit, i've never really used oros, but i can see him being quite ok, and taking people out if the table isn't careful.

    Not sure what else there is to say about this guy... playable, not great.
    Posted in: Commander (EDH)
  • posted a message on Incubation druid
    I used lifeline as a precedent for what one creature meant (as in exactly one, since it should say one or more otherwise). I’ve aleays played it as ‘exactly one other’, so I thought the new card worked a bit weirdly.

    Thanks for the clarification. I’m gonna have to eviscerate the guy who tricked me into thinking that lifeline worked differently.
    Posted in: Magic Rulings
  • posted a message on Incubation druid
    Relevant text:

    Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

    Compare to:
    Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner’s control at the beginning of the next end step

    As I understand it, both require exactly 1 counter on it to work. Or have I been misplaying lifeline all this time?
    Posted in: Magic Rulings
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