Quote from Jazz_and_Coffee »I mean, there are a lot, but worldspine wurm is pretty good here. When it's killed, you still have 15 trample power on the board and your opponents have 3 more creatures to deal with. Plus, since it shuffles back into your library, you will be able to keep "cheating it out" with similar spells.
I'll be willing to give more suggestions, but I'd like to at least know what colors you're running first. Is it just red?
Quote from serrasin »What is the goal of the deck? How much mana do you need before you're in stage 2 (stage 1 is being throttled by mana, stage 2 is being throttled by card/action availability)?
Why aren't you using more of the mana dorks or ramp spells?
Do you really need City of Brass in a two-color deck?
Emeria needs far more plains.
Why is Flooded Strand in the list?
Krosan Verge is a trap, imho. You've got Mox Diamond suggesting that your turns 1-3 are important, but then why have tapped lands?
I think that you need to sit back and evaluate what your goals are with your deck and then how your mana base can supplement it. With a two-color deck you don't really need a lot of mana fixing, so you can easily cut out half of your non-basic lands. Maybe just keeping lands dropping on curve is enough for your deck and you need to focus more on card draw? What about Sylvan Library and/or Land Tax?
Quote from Xcric »birds of paradise?
if you just need ww or wg on t2 there's also tithe
i mean, you've got a ****ton of ways to fetch for both types, are you shuffling properly? are you keeping the right hands? not sure why you'd be running into that issue with the mana base you have going
Quote from serrasin »Honestly, I would try gold-fishing the deck with 20 forests and 20 plains to get a benchmark, before backing that off to 15 plains and 15 forests to add some of the non-basic lands and then goldfish that again. I think the problem is that you're building a mana base that's over-complicated. One of the benefits of a two-color deck over a three to five color deck is a simplified mana base, so you really don't need to bend your back for color fixing like a 5 color deck.
Quote from MRHblue »I just think the 'no downside' was too much for even people who push Sol Ring. No way to interact outside counter-magic (not even discard or exile interaction) on a fairly powerful spell just seems dumb. I would have preferred it banned as companion (or just not allow companion to work), but it makes sense.