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  • posted a message on The Trinity Manifesto
    THis sounds like a good idea, but legacy isn't dead yet. if anything, it's a format that's gonna have more legs than modern or pioneer on the long run. Legacy is a community-run format. It's based off sound and non-arbitrary rules (unlike modern and pioneer). It allows us to play with the oldest cards in the game. the players who play legacy will continue to play legacy regardless of SCG or wotc support, because they are legacy players.

    On the long run, i guess modern will be replaced by pioneer. It's cheaper to get into, it also has a arbitrarily set card pool. Legacy is just as broken as modern is, except that modern doesn't have the hate that legacy has access to. That's what makes legacy special, and modern not as fun to play.

    I think trinity sounds like it would have been great community driven format, but i think the traction would be the hardest thing to get started. Good luck with the project though! It would be great to see it succeed!
    Posted in: Legacy (Type 1.5)
  • posted a message on Deck names
    I believe the name nicfit comes from a non-native english speaker (no idea who it is; apologies for that). It was the 'nice fit' of having veteran explorer and bigger CMC cards that named the deck so.

    One deck name i recently came across is 'stryfo pile'. It's really weird, since the deck's "inventor", stryfo, apparently doesn't call his own deck that (or at least thats what he said in an interview i was listening to). Really bizarre.

    I still think though, that a nonsensical name like stryfo pile or nicfit or strawberry shortcake or solidarity is still nicer than just a boring/too-descriptive name like 4-colour control or BUG control.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[SCD]] The Abyss
    I’ve a middle-ish school cube (360, powered, mostly urza block and earlier), and I’ve found that the abyss is amazing. Token generators are few and far between, and between that, maze of ith and other creature control effects, Bx stax/control is def a good archetype.


    It happens to be though, that it’s world enchantment-ness is the biggest weakness of the card. I’ve seen players hold up concordant crossroads to hose it.


    But you def can’t beat the cool factor of it either!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on If any card could be your commander
    the tabernacle at pendrell vale Would be good.

    I’m generally not very into creature decks, and I can’t think of a better creature hoser!
    Posted in: Commander (EDH)
  • posted a message on Looking for ideas for an Omniscience deck
    If you have one, eureka Is good to cheat omniscience into play. show and tell can be good too!


    If I were you though, I’d make sure you have an actual wincon somewhere. It’s easy to have a decent way to cheat omniscience into play, but without an actual wincon, it’s gonna feel like you had just fizzled out. I did that once with my zedruu deck.
    it ends up making you the archenemy if th e table, and it’s not very fun. Just saying.
    Posted in: Commander (EDH)
  • posted a message on Player Hexproof/Shroud: Useful?
    Quote from Dwood »
    I am curious on what all can be blocked by hexproof I have teyo The shield mage I have said repeatedly that with hex proof I cannot be the target of spells or abilities an opponent controls they argue that because it does not say target only opponents I Can be is this correct??



    I don’t completely understand what your opponents mean, but as long as it says “target”, then you’re safe. Even if it says target opponent and not just target player. It it says each or every or choose, then hexproof doesn’t help.

    Hexproof and shroud are generally good. It shuts down a lot more effects than players generally give it credit for. Zedruu, for example, would have a hard time dealing with donating stuff. But in general, as long as you don’t have a very fragile deck, it’s not completely necessary.
    Posted in: Commander (EDH)
  • posted a message on If any card could be your commander
    bloodbond march in a relentless rats style deck.

    Could be fun, and infinite rats comin back!

    I might be tempted with something like the abyss.
    Posted in: Commander (EDH)
  • posted a message on Looking for new deck to build
    I’ve an old version here


    https://www.mtgsalvation.com/decks/3702-rakdos-suicide-br


    It’s not up to date, but gives you an idea of how it plays. Basically, dependent on your opening hand, you have To plan the early game, and try to accelerate the process as much as possible.

    Cards like pains reward are amazing. I usually start the opening bid by paying 1/3 of my life. It really gets the game spiraling out of control at that point!


    Oh yea. I’ve not yet managed to do it, but one day, I plan to use Kaervek's Spite as a wincon.
    Posted in: Commander (EDH)
  • posted a message on Crafting a True "Everyone Wins" Deck
    There’s also a rule somewhere, where if a rule is written on a card, it supersedes the comprehensive rules (look at relentless rats.

    so in that case, everyone wins.
    Posted in: Commander (EDH)
  • posted a message on Fists of Flame, or "why developing specifically for EDH is making the format worse"
    I think it’s a bit presumptuous for anyone to claim that they put pecifically edh-only cards in a non-edh set.

    Like some other posters have pointed out, it’s probably not designed specifically for that one general.


    In fact, I’d guess that cards from standard sets are only designed for standard. But if it’s possible to twist it to make usable in edh (like just Adding a “each opponent” instead of target opponent), then they’d give it a real shake.


    Anyways, I don’t really see it as being so problematic. It’s an old hame with many moving parts. It’s gonna happen, and I don’t think anyone in wizards is that genius-brained enough to figure stuff at this level out to be deliberately ‘planned’
    Posted in: Commander (EDH)
  • posted a message on Looking for new deck to build
    I’ve built a couple decks that are really hard to win with. One because the strategy is so out there, and the other because it requires intense amount of skill.

    Zedruu - voltron. So the idea is to have 1-3 cmc auras that boost and protect zedruu. Then donate them to the opponents. Things like bravado that when donates to a tokens player can make zedruu go from lame to kill-on-sight. It’s really fun, but immensely hard to win with. It’s also fun trying to choose the right players to donate cards to.

    Rakdos the defiler - so this deck is possible to win with, but it’s insanely hard to do so. The idea is suicide RB aggro. It’s the deck I whip out if I wanna get a game in under 45 mins. Even if I lose within 20-30 mins, I’ve usually done enough damage/destabilized the game enough that it ends soon after. I don’t think I’ve ever met anyone who had not enjoyed playing against it, since it’s the opposite of what most people build (value-to-the-max).
    Posted in: Commander (EDH)
  • posted a message on Colour Expectations
    UW I think draw go control
    RB suicide aggro
    UG goodstuff


    I dunno beyond that.. I’m not sure any mono colour decks would have a typical expected archetype. I have a mono white combo deck for example, and mono u aggro.
    Posted in: Commander (EDH)
  • posted a message on Floating mana after a board wipe
    Mana is emptied only when phases change. So yes, it should be fine.


    I guess this should be moved to the rules subforum..
    Posted in: Commander (EDH)
  • posted a message on [360] urza block and older cube
    Hello! So I’ve designed a cube and I hope it’s somewhat balanced. I don’t feel like aggro or tempo has enough support tho, and I’m not sure how to fix that.


    https://cubecobra.com/cube/list/1r2
    Posted in: Cube Lists
  • posted a message on Number of sleeved lands
    Easy mana fixing means sinkhole/ice storm archetypes could prey on 4/5c goodstuff, right?

    I guess it’s for the best That I learn from y’all pros who’ve been at this for ages. So keep em wisdom nuggets comin!

    At the moment though, it does feel like way too many slots are taken up by colour fixing. 43 of 360 is 12% of the cube and 90% chance one will pop up per 15 card pack.

    And this isn’t counting the moxen (5 original plus diamond), lotus (black and petal)!


    It feels like my cube has the most powerful low-curve spells around, and no real creature power to carry it through.
    Posted in: The Cube Forum
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