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  • posted a message on Luminarch Ascension
    I didn't like this 5 years ago, and it's probably gotten worse as more efficient threats have been printed since then. Court of Grace / Emeria's Call / any white 4-cmc white planeswalker does everything this wants to do plus more.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[MCD]] The Gruul Clans (RG)
    Currently I'm running

    - Bloodbraid Elf
    - Dragonlord Atarka
    - Wrenn and Six
    - Klothys, God of Destiny
    - Xenagos, the Reveler

    Pretty happy with this lineup. Bloodbraid Elf / Atarka / Wrenn and Six are pretty locked in with Klothys / Xenagos being my flex slots. I do like Klothys as my #4 Gruul card. Xenagos is fine, but it literally could be any other 4-cmc Gruul spell / Domri, Anarch of Bolas. The reason I stick with Xenagos is because of its ramping capabilities.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMD] - Court of Grace
    Hot take alert! Our group feels that OG Elspeth is getting quickly outdated. She’s still in our Cube primarily because of the Humility archetype we’re pushing, but I’d include both this enchantment and Emeria’s Call as generically good cards over OG Elspeth.


    Elspeth is still a top tier white card in my experience. More planeswalkers for Elspeth to take out has only increased her importance.

    In the 3-0 archives, she's tied as the #4 most represented non-land card from September 2019 - September 2020 on our cube discord. The numbers would probably be higher if the MTGO Vintage Cube didn't swap out Knight-Errant for Sun's Nemesis for a brief period of time.

    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][CMD] - Court of Grace
    Quote from Kryptnyt »
    Quote from IMorphling89 »


    It'll sound blasphemous but I might cut Elspeth, Knight-Errant for this.


    Seems to me like OG Elspeth's time is done. This card does a good job eclipsing her.


    I like OG Elspeth more than any other white planeswalker. Being able to go on offense immediately with evasion makes her a huge plaaneswalker killer. If you're adding more monarch cards, being able to make bodies / attack in the air makes her even more important. While Court of Virtue has a higher upside than pretty much any planeswalker. Elspeth / Gideon being risk free makes them more preferable to Court of Virtue.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Quote from rantipole »
    How do you rank them with Turntimber Symbiosis in the mix? I'm having a hard time finding a cut for that.

    Cheers,
    rant


    Turntimber Symbiosis have been playing pretty well (as have all the mythic MDFCs. Still kinda iffy on the blue one, but it's better than I originally gave it credit for). Symbiosis is best in a creature heavy deck so it's more in line of the Natural Order / Survival of the Fittest family of cards. Compares most to Magus of the Order in that way, and I think Turntimber Symbiosis is better due to it being more versatile as an MDFC and the fact that you can just play it in any green creature deck that DOESN'T go big Natural Order targets.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE]Hallowed Spiritkeeper
    Quote from Sliver Lord »
    Quote from Breathe1234 »
    Unfortunately the issue with so many good cards I seen these days is the competition in a certain slot is way too strong:

    Blade Splicer
    Brimaz, King of Oreskos
    Fiend Hunter
    Flickerwisp
    Mentor of the Meek
    Mirran Crusader
    Mirror Entity
    Monastery Mentor
    Recruiter of the Guard
    Thalia, Heretic Cathar
    Vryn Wingmare
    Heliod, Sun-Crowned
    Skyclave Apparition

    Gideon Blackblade
    Gideon of the Trials
    History of Benalia
    Spectral Procession
    Lingering Souls

    I'm not arguing that Hallowed Spiritkeeper isn't playable or all of those cards are better but when thinking we need to keep the rest of the CMC in mind.



    I like Spiritkeeper more than all of these cards except Splicer, Flickerwisp, and Apparition.


    Agreed with the above, except add Monastery Mentor / Brimaz / Recruiter of the Guard (if you support creature based combos like Twin) / Thalia / both Gideons / Lingering Souls / Heliod (if you support Heliod combos)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from g_kourk »
    Guys what's going on with tooth and nail and selvana's stampede, too slow for nowadays?
    I have seen modo vintage cube last days and even if modo list doesn't include those i don't think there are needed..?
    So, according to that statement,
    Tooth and nail, selvana's stampede, magus of the order and eureka (not even single duel saw that card played..)
    Rank these please, keep in mind i use some combo cards like Kiki combos, combat celebrant, great oak Guardian that tooth and nail can bring both pieces.


    They're pretty different cards

    - Eureka / Selvala's Stampede go hand in hand. Typically these cards are paired with things like Show and Tell / Oath of Druids / Sneak Attack. The nature of Oath of Druids / Selvala's Stampede means you don't want to pair them with Natural Order, which needs small creatures as fodder.

    - Magus of the Order is best in Natural Order decks. Natural Order doesn't pair well with Eureka / Show and Tell IMO because Natural Order decks only need 2-3 payoffs in your deck where Eureka / Show and Tell type cards need a higher critical mass of payoffs since it requires you to have the creature in your hand. It's also a contradiction for Oath of Druids for the reason above.

    - Tooth and Nail can technically go into either a Eureka / Natural Order shell, but it's not really necessary for either. Natural Order is able to leverage super ramp options like Rofellos / Gaea's Cradle, so it's more of a natural fit there. Personally I'm not the biggest fan of Tooth and Nail.

    Anyways, here's how I'd rank the cards you asked in order of importance to their respective archetypes:

    Eureka > Selvala's Stampede > Magus of the Order > Tooth and Nail.

    Natural Order decks can easily win without Natural Order since a Natural Order deck typically isn't an all-in combo decks where Eureka decks ARE all in combo decks. That's why I think Eureka / Selvala's Stampede are more important than Magus of the Order. And like I said before, I'm just not the biggest fan of Tooth and Nail since it's so damn expensive and no deck really needs it IMO.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Commander Legends HOT TAKES!
    Hey all, wrote my first article on Cube Cobra, Commander Legends HOT TAKES!

    http://cubecobra.com/content/article/5fa872a32dbe02660974d79f
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE]Hallowed Spiritkeeper
    Decent on its own with a pretty high ceiling. This is one of the strongest 3 drops in aristocrats, so its stock goes up if you support that archetype.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    One thing to note with Hullbreacher's interaction with Arcane Denial. The controller of the countered spell chooses the number of cards they draw upon the resolution of that triggered ability. So if you control Hullbreacher and counter your opponent's spell with Arcane Denial, you should make zero treasure tokens assuming your opponent is playing optimally and chooses to draw 0 cards.

    On the other hand, if you control Hullbreacher and your opponent counters your spell with Arcane Denial, Hullbreacher would deny their draw and you would still draw 2 cards. Still a good interaction to have on either side as long as you have Hullbreacher, it just might not work as intended as people first thought.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    It’s interesting how high people are on this card. Is it primarily exciting because of storm, or should non-storm cubes try it? Note that I still have the wheels.


    Even without storm / draw 7s, there's so many hits. My cube has 70+ cards that draws a card, and 3/2 flash is a very reasonable floor that can act as a combat trick that trades with most things.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][SOI] Thraben Inspector
    Quote from BlackWaltz3 »
    What's the latest verdict on Thraben Inspector? I'm currently considering it in my 450-500 unpowered list, but I'm torn on it...

    https://www.cubecobra.com/cube/list/5d5ebc96726e4277c7ba52f9


    It's a filler card, IMO. I'm currently playing it at 540, but it would be an easy cut for me my cube was smaller.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Court of Ire
    Quote from LucidVision »
    Quote from Fredo »
    7 damage every upkeep is obviously crazy, and monarch is a powerful effect. However I have a hard time seeing how this card will actually be played.

    I don't think it's an important card for aggro. It could see play as a curve-topper, but when building an aggro deck this is very low on my priority list so most likely I won't pick it unless there isn't much else to pick (and even then it might not make the cut). For a burn deck, I think the monarch effect is much likelier to backfire, in which case you don't get enough for your 5 mana investment so I'm hesitant to include it as well.

    So this is a card for red control, and some midrange decks - and even if you play it and have the mana there are plenty of board states where dropping this is just a bad idea. And it's not a key card for any deck.

    IDK, I'm just not sure it merits a slot and wouldn't know what to cut for it. Am I so off-base on this one?


    I wonder if enough of these effects can justify a monarch build around?
    Perhaps these are the top end needed for janky creature midrange decks to compete with control decks...
    Focus on cheap disruption and cards that can protect the monarch like blade splider/bitterblossom.
    These cards are very busted on rate if you can maintain the monarch.

    Probabily not, but something to think about.


    Monarch itself can be a build subtheme, doesn't necessarily have to be around courts. Just have monarch cards and be well positioned to fight the monarch subgame.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][CMR] Includes & Testing Thread
    Full spoiler is out: https://magic.wizards.com/en/articles/archive/card-image-gallery/commander-legends

    Here's what I plan to add / test

    WHITE
    Court of Grace

    BLUE
    Court of Cunning
    Fall from Favor
    Hullbreacher

    BLACK
    Opposition Agent

    RED
    Court of Ire

    GREEN
    Court of Bounty
    Magus of the Order

    - I'm being pretty liberal with the courts. Court of Grace is the only one I feel really confident in lasting, the others might have consistency issues.

    - The 4 cards I feel most confident in are Court of Grace / Hullbreacher / Fall from Favor / Opposition Agent.

    - Considering how high the ceilings are of Hullbreacher / Opposition Agent, being a 3/2 flash that can trade with most things on the ground is a decent floor to be at.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ZNR] Sea Gate Restoration//Sea Gate, Reborn
    Quote from mblieb »
    Steve how has this played for your group? About as expected?


    Haven't tested any ZNR yet. I've been hearing mixed things though.
    Posted in: Cube Card and Archetype Discussion
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