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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on This or That discussion.
    Quote from rantipole »
    What happens when we add Glory-Bound Initiate to the mix of white 2-drops? My feeling is that it's not as good as Skyfisher but better than the others. What do y'all think?

    Cheers,
    rant


    I like Initiate more than the other ones besides Trooper
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Trooper > Kor Skyfisher (if powered) > Pouncer > Vanguard > Kor Skyfisher (it Unpowered) in my book.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I should had clarified that I do not support the Wildfire archetype.

    I'm still sorta surprised by how much people seems to be preferring Thundermaw though. From my experiences, the ability to double as a removal spell for most creatures heavily outweighs the extra power and guaranteed swing for damage.

    I guess I should also mention that I don't own a Purphorus currently, if that matters for the Siege-Gang evaluation.


    Many flying creatures either have 1 toughness or 4 power, Thundermaw Hellkite’s stats / abilities is key against a lot of cards. There’s a also a lot of cards that produce multiple flying tokens like Hornet Queen / Lingering Souls / Bitterblossom / Pia and Kiran Nalaar / etc. Being able to break through tokens is huge for a flying finisher, especially if you’re up against a Hornet Queen.

    Siege-Gang Commander has all the synergies in the world and is great value by itself. Glorybringer is strong, but I think its competition is too stiff. It’s too functionally similar to Hellkite / Sarkhan and Siege-Gang Commander / Zealous Conscripts are also very powerful while supporting other strategic objectives. I like Zealous Conscripts more than Glorybringer even without Kiki-Twin support.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I like Hellkite / Sarkhan more than Glorybringer, especially if you’re running Wildfire. Hellkite’s ability to clear the way and blow up all X/1 flyers is huge, especially when trying to race or kill a planeswalker. But gun to head with your original question, I’d keep Siege-Gang for strategic diversity.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM][RULE CHANGE] Planeswalker Damage Redirection
    Quote from BlackWaltz3 »
    Hellrider's damage being divisible between a walker and a player when you have multiple attackers is a small boost to an already great card. Vial Smasher the Fierce also got some sexy errata that might merit further discussion of a card that I thing was borderline for medium sized cubes already.


    Unless I'm missing something, but Vial Smasher just stay the same with the errata since you could've re-directed the damage anyways (barring Healing Salve effects, but that also got the Lightning Bolt errata treatment).
    Posted in: Cube New Card Discussion
  • posted a message on [[SCD]] Psychatog
    Trolling (and 3-0ing) with Psychatog: A Photographic Journal (Decklist: https://i.imgur.com/UnDww06.png)

    I cast Psychatog round 1 and my (soon to be doomed) Dimir opponent now realizes why Psychatog didn't wheel to him:

    Maze of Ith + Azcanta, the Sunken Ruin may be a great way to win the control mirror vs Psychatog, but it's nothing Catastrophe can't deal with!

    Not even a tax evading 13 loyalty Jace, the Mind Sculptor is safe from Psychatog, the property tax collector!

    A stolen Hazoret becomes best friends with Psychatog!

    Things get awkward when my opponent cast Boros Charm in response to my Catastrophe. I just ended up blowing up my lands since my hungry Psychatog is more important anyways:

    Just a 14/15 flying Psychatog smashing face out of nowhere, nothing to see here!

    Psychatog >>>>> True-Name Nemesis, you heard it hear first!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM][CUBE] Demonlord Belzenlok
    Quote from wtwlf123 »
    This card is better than it looks at first glance.


    Yeah, I think it’s easy to dismiss Belzenlok without testing it. He’s no Grave Titan, but the fact that he draws you into business is really nice. He’s kind of like a demon version of Mulldrifter. My only reservation is where he’d fit because he only seems okay in most theatres. Belzenlok isn’t the greatest in ramp / control / midrange / cheaty face combo decks. I like him most with Sneak Attack since it helps find another large creature, but even then I feel like it’d be card 23-35 for me.
    Posted in: Cube New Card Discussion
  • posted a message on Vedalken Shackles
    I feel like I need at least 7 Islands (or ways to fetch Islands) to warrant shackles, otherwise it'll be too hard to steal something above 2 power.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM][CUBE] Cast Down
    Quote from Tjornan »
    What's the limit of the number of this sort of effect at 450 unpowered? Currently run Doom Blade, Go for the Throat, and Diabolic Edict at 450. Other removal is Dismember, Hero's Downfall, and Snuff Out.

    Does this card replace Doom Blade or another removal spell in that list? Or should it be played in addition to that removal suite (7 seems like quite a lot).


    I’d replace Doom Blade, especially if you’re salrrady running Nekrataal variants.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Quote from steve_man »
    Looking for more Naturalize effects in my green section. Currently running Reclamation Sage and Wickerbough Elder. I think the latter is just way overcosted for this kind of effect now though.

    Broken Bond vs Naturalize?

    Also taking other suggestions.


    Are you running Manglehorn / Acidic Slime / Woodfall Primus / Terastodon? I like all those more.


    I'm not running any of those. Manglehorn isn't bad but I feel like I would be running too thin on enchantment removal if that were the replacement. I think the fatties are too large for them to reasonably come down to answer the cheaper artifact/enchantments. Acidic Slime is somewhat enticing though. It plays well with Lark but I'm not sure if that's better than Wickerbough Elder.


    Acidic Slime is REALLY good since it’s often a 3 for 1 if it takes something out in combat, I’d play it in a 360 cube no questions asked. Green has no problem getting to 5 mana before turn 5. The other big creatures are mainly Natural Order targets.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM] Dominaria Testing and Inclusions
    Definitely in

    - Dauntless Bodyguard
    - Karn, Scion of Urza
    - Darigaaz Reincarnated

    Testing

    - The Antiquities War
    - Divest

    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Looking for more Naturalize effects in my green section. Currently running Reclamation Sage and Wickerbough Elder. I think the latter is just way overcosted for this kind of effect now though.

    Broken Bond vs Naturalize?

    Also taking other suggestions.


    Are you running Manglehorn / Acidic Slime / Woodfall Primus / Terastodon? I like all those more.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM][CUBE] Yargle, Glutton of Urborg
    Josu, Lich Knight >>>>>>>> this.
    Posted in: Cube New Card Discussion
  • posted a message on [DOM][CUBE] Sagas
    Quote from LucidVision »
    Think there's some chance that antiquities war turns out to be very good card for the artifact.dec in powered cubes that heavily support artifacts.
    I'm having a hard time intuiting how many artifacts an artifact deck will have on the battlefield by the time all your creatures become 5/5's... and how that interacts with other creature decks etc.

    But impulse -> impulse -> overrun is a pretty strong sequencing... even if it gets removed, it almost guarantees a 2 for 1. If the win the game % of the overrun is high enough, I think this card will be narrow but powerful.

    have a feeling that if there's any sleepers in this set, it's one of the sagas.


    The Antiquities War definitely caught my eye since it’s essentjally a variant of Tezzeret 1 and 2 combined. I might test this over mono blue Tezzeret.
    Posted in: Cube New Card Discussion
  • posted a message on [DOM] Dominaria Testing and Inclusions
    Quote from happyjosiah »


    I'm kind of surprised I'm not seeing more talk about this card. This seems to me to be on the level of stuff like Ash Barrens or maybe even City of Brass. Am I crazy?


    Scry 1 isn't that much of a bonus. I really want a colorless land variant of Horizon Canopy / something with cycling, but Void isn't it.
    Posted in: Cube New Card Discussion
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