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  • posted a message on This or That discussion.
    Without a humans theme, I actually prefer Sylvan Advocate over both Mayor of Avabruck / Duskwatch Recruiter. Recruiter was a bit of a disappointment for me, it ended up being a low priority in creature heavy decks because the other creatures / other creature payoffs (Survival / Natural Order / Jitte / Clamp / etc) were much more important. Sylvan Advocate is good on its own and becomes stronger with the more manlands / effects that turns creatures into lands (Nissas) that you play.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]- Uro, Titan of Nature's Wrath
    Quote from opterown »
    I proxied Uro after some umming and ahhing and it's definitely been performing well to date. Now to fork out for the real thing...


    WOTC just announced that there's probably going to be a B&R announcement for standard, so ya might want to wait a week or so for a potential drop in price.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I'd cut Tamiyo, she hasn't aged well at all.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Sea Gate Stormcaller
    IMO this card is a red herring due to its resemblance of Snapcaster Mage and the potential broken plays this can enable on turn 3-4 with Ancestral Recall / Time Walk / Demonic Tutor / etc. While that's certainly a powerful line, we could've been doing this all along with Fork / Twincast, but have WAY more options such as:

    - Being able to counter ANY instant / sorcery regardless of CMC or owner. This is huge against your opponent's big spells like Mind Twist / Fractured Identity / Fiery Confluence / Plow Under / etc. Hell, just being able to copy your opponent's Swords to Plowshares can be big game.

    - Can actually be reactive. Part of what makes Snapcaster Mage great is that it can re-use a counterspell. While there are plenty of 1-2 cmc spells Sea Gate Stormcaller can copy, a good amount of them are counterpspells / cards that are more optimal at instant speed. Fork / Twincast can act as counterspells in any counter war.

    I honestly don't think the 2/1 body / kicker is worth the trade for instant speed / ability to hit ANY instant / sorcery. I'm not saying Sea Gate Stormcaller is bad since it has a decent floor and a high ceiling, but that Fork / Twincast may need to be re-evaluated if people do start liking Sea Gate Stormcaller, especially in a powered setting.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    I prefer Disenchant. Control decks favor the instant speed and Snapcaster Mage / JVP interaction more than aggro / midrange favor the pay up front / Sun Titan case.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Village Rites > Unearth > Harsh Scrutiny

    Night's Whisper > Collective Brutality
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from rantipole »
    I think I like Miscalculation 2nd best of those but otherwise that list is in a good order.

    Keep two:
    Daze
    Condescend
    Jwari Disruption

    Cheers,
    rant


    Right now I want to definitely keep Condescend, test out Disruption over Daze?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from JuiceBOX »
    I fully expect people to recant their praise for these cards to some extent, but if instead they double down - then good on them I guess.


    Personally I think the opposite will happen where people weren't as accepting to the MDFC cards will open up to them more. Granted, I do think some of the more narrow MDFC cards like Glasspool Mimic will come and go, but I think a good amount of the mythic MDFCs and some of the non-mythics like the elephant are here to stay for a while.
    Posted in: Cube New Card Discussion
  • posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    This is the first time that I’ve really been excited about one of the true sorcery-speed Hammer variants in the cube, because I think Kicker brings a lot to the table.


    I prefer Purphoros's Intervention over Roil Eruption. Both are sorcery speed, but Intervention is the overall better removal spell and scales better. The ability to hit bigger creatures / planeswalkers is worth not burning face as consistently, IMO.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    I'm struggling to understand how they give you more options since you are literally forced to pick only one.


    Shelldock Isle literally only has a single mode. Sure, the land mode does two things, but you can only ever play it as a land and you can't use its ability until next turn, assuming the 20 card library condition is met. MDFC spells aren't pigeonholed into being played solely as lands, and their spell half take effect immediately.

    Also, MDFCs typically have much more synergies than regular non-basic lands since there are far more creature / spell synergies in cube than there are land synergies.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Quote from IMorphling89 »
    At the very least, I think we can agree all these modal type lands are very far behind something like Shelldock Isle, where you can have your cake and eat it too (get the land immediately and cast something for free pretty easily in a proper cube deck)


    I wouldn't speak for everyone if I were you because I think Shelldock Isle is medicore at best and is super overrated and know a good amount of others who share similar thoughts. While I MDFC cards are narrower than I'd like them to be, I prefer most of them over Shelldock Isle since it they give you more options.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    Here's my list of potential adds / tests, might be missing a card or two?

    WHITE
    Luminarch Aspirant
    Emeria's Call // Emeria, Shattered Skyclave

    BLUE
    Jace, Mirror Mage
    Jwari Disruption // Jwari Ruins
    Glasspool Mimic // Glasspool Shore (maybe)
    Sea Gate Restoration // Sea Gate Reborn (maybe)

    BLACK
    Bloodchief's Thirst
    Hagra Mauling // Hagra Broodpit
    Nighthawk Scavenger
    Agadeem's Awakening // Agadeem, the Undercrypt
    Skyclave Shade

    RED
    Shaterskull Smashing // Shatterskull, the Hammer Pass
    Kargan Intimidator (maybe)

    GREEN
    Bala Ged Regrowth
    Turntimber Symbiosis // Turntimber, Serpentine Wood
    Kazandu Mammoth // Kazandu Valley
    Tangled Florahedron (maybe)
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Agadeem's Awakening // Agadeem, the Undercrypt
    In terms of ranking the mythic MDFCs, my initial take is this:

    - Red above all else since it's the most flexible. Any deck playing red as a primary color should maindeck this, period.

    - Green / White / Black are pretty equal, IMO. The white one has the best overall effect, the green one benefits from green's natural ability to ramp, and the black one is scalable.

    - Blue one the worst of the bunch, IMO.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ZNR]Nullpriest of Oblivion
    The card is good, but it has a lot of competition, and directly competes vs Order of Midnight, which I think is better overall:

    - The primary use of both Nullpriest of Oblivion / Order of Midnight IMO is to be an evasive modal aggressive 2-drop in aggro decks that can be played in midrange decks as a filler card if needed.

    - As a straight up aggressive 2-drop creature, Order of Midnight is better in most scenarios because flying > menace.

    - Up until you hit 6 mana, Order of Midnight will be better in most scenarios because it allows you to pay for both the spell and creature side in separate payments.

    - In a creature based midrange deck, I'd bet being able to recur my 3-4 value drops before I'm able to curve out to 6 will be more useful overall than the reanimation effect.

    - If creature types matters, humans and knights have more cubeable synergies than vampires and clerics.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Agadeem's Awakening // Agadeem, the Undercrypt


    Not gonna lie, my first initial thoughts when I saw XBBB mana cost and a lot of green cloud like things in the art was "omg, death cloud".

    My second impression was I was on the fence about it, since this one has a good amount of variance. That being said, I think this is best in aggro, which will give you the most consistent value at 5-6 mana, getting back your Rabblemaster / Dark Confidant / Goblin Guide for 3BBB or something. Also seems decent for midrange. Kinda iffy on this in control and seems useless in most combo decks, but I think this one is pretty solid.
    Posted in: Cube New Card Discussion
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