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  • posted a message on [MH3][CUBE] Abstruse Appropriation
    Quote from LucidVision »
    So (still not 100p) I think you can EITHER use colorless OR cast the card as normal if you have the appopriate mana type.

    Yeah, that's how it works. Think of it like Ragavan, Nimble Pilferer, but can spend colorless as any color.

    Quote from LucidVision »
    So I went from thinking this was amazing, to unplayable to good.

    I thought the same thing. If you look at it through the lens of a colorless matters card, yeah it'll probably be really bad without explicit colorless matters support. But you can also just look at it as a 4-5 color card like Bring to Light is, and it looks much better through that lens.
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Landscape cycle (common tri-fetchlands)
    Quote from Fredo »
    Seriously though... the cycling is mostly gravy, although I'm sure it'll come up from time to time as these lands will make the main deck most of the time.

    Yeah, I've always said that triomes are probably played / fetched at least 80% of the time and cycled less than 20% of the time. It's going to be even moreso with these due to the much higher cycling requirements, especially since a lot of decks will play them if they're only using 2/3 of the colors.
    Posted in: Cube New Card Discussion
  • posted a message on [BIG][CUBE] Vaultborn Tyrant
    Titan of Industry is still solid, but I have been liking Vaultborn Tyrant much more.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Highway Robbery
    Quote from Alan Yuan »

    I think plot makes this a much stronger Tormenting Voice for several reasons:

    Well for starters this is like the... third strictly Tormenting Voice alongside Thrill of Possibility / Demand Answers? This not having the discard being tied to its cost is particularly nice so you don't get blown out by a Hullbreacher or something.

    There's a powered cube in my playgroup that has this and all the storm / Emrakul shenanigans. This is pretty low hanging fruit even within those niches. Certainly cubeable if you want more support for that though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Landscape cycle (common tri-fetchlands)
    Quote from 19_f_cali »
    I would love ideas for more cards that have gained equity with additional fetches. I feel like there are a lot that should be reconsidered. Drs, fatal push, and Titania all come to mind. Any others that people would suggest?

    - Tireless Tracker
    - Bristly Bill, Spine Sower
    - Lotus Cobra
    - Springheart Nantuko
    - Courser of Kruphix
    - Omnath, Locus of Creation
    - Reckless Pyrosurfer

    Shuffle effect for cards that care about the top of your library
    - Brainstorm
    - Jace, the Mindsculptor
    - Brainsurge
    - Sylvan Library
    - Sensei's Divining Top
    - Courser of Kruphix
    - Augur of Autumn

    - Fatal Push

    Explicitly cares about lands in graveyards
    - Titania, Protector of Argoth
    - Deathrite Shaman
    - Wrenn and Six
    - Ramunap Excavator
    - Crucible of Worlds

    Critical mass in graveyards (not explicitly for lands)
    Escape cards
    - Uro, Titan of Nature's Wrath
    - Phlage, Titan of Fire's Fury
    - From the Catacombs
    - Squee, Dubious Monarch

    - Dragon's Rage Channeler
    - Unholy Heat

    - Treasure Cruise
    - Dig Through Time

    - Grim Lavamancer
    - Jace, Vryn's Prodigy
    - Tarmogoyf
    - Nethergoyf
    - Barrowgoyf
    - Pyrogoyf
    Posted in: Cube New Card Discussion
  • posted a message on [MH3] [Cube]: Energy in MH3
    Testing has been really positive for the energy package. I'm really fiending for more energy cards to be printed in the near future.

    - Galvanic Discharge is really good on its own.

    - Amped Raptor's ceiling is well worth the floor in a deck where you can hedge the odds better than a coin flip. This card will absolutely become insane with a little more energy support.

    - Guide of Souls is a very strong roleplayer for both energy matters and life gain. Has proven to do good work on its own.

    - Static Prison is a great tempo play.

    - Satya hasn't seen too much play yet since it's a 3 color card, but we've seen glimpses of its potential. Not really worried about it.

    The only energy card I'm a bit lower on than I was at first is Cthonian Nightmare. Should probably just play Unearth first for a while and then re-test Cthoninian Nightmare intermittently.

    Sadly, everything from Kaladesh looks to be pretty well power-crept into oblivion.

    Aether Hub still cool!
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Landscape cycle (common tri-fetchlands)
    Quote from MadRobot »
    For 2-color decks, the landscapes are worse than any untapped dual (Fetches/True Duals/Shocks/Pains/Pathways) and almost certainly worse than a manland. The only notable cycle it could have an edge over are the surveil lands.

    Landscapes / triomes / surveil duals have generally been better than all but the most premium of manlands, IMO. The opportunity cost of ETBing tapped is at an all time high. Things like triomes and surveil duals have more leeway since they can be snuck in with fetches and landscapes have a baseline as a Wastes. I've been seeing a lot of cubes cut a lot of manlands in favor of surveil duals lately.

    Quote from MadRobot »
    Basically, while the landscapes can find a home in more decks than the average dual, quality > quantity in the majority of cases.

    Quality in decks, but quantity in overall options is still really important in a draft. For example, you're in RUG but you'll still take the BUG / RBG landscapes as glorified duals. As shown by the triomes, being able to reliably wheel more available mana fixing is extremely valuable.

    Quote from MadRobot »
    In conclusion, I'd say that the landscapes are not a replacement for any of the current land cycles, but rather a supplement.

    I'm on the opposite end of the spectrum here and think these bring much more to the table than most land cycles. My group has about a dozen drafts with MH3 so far and we've been really impressed with how many things this helps enable while having a good balance of being able to curve / color fix. These have been playing out much better than triomes / surveil duals for us since they're much better for curving out and bring more synergies / interactions to the table since they have all the side effects of fetchlands.

    The second order of effects like making Titania more consistent outside of small cubes, increased maindeck rate for Ramunap Excavator, double landfall, extra graveyard fuel for Uro / Phlage, shuffle effects for top of library matters, etc has made a bigger impact than any other land cycle I've seen come before it in 10+ years. For me right now I think it's a toss up between the Horizon Canopy cycle and the landscapes for the #4 overall land cycle in my book.

    Visual reminder of why fetches are awesome.

    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Bedlam Reveler
    At this point I'd much rather just play Fugitive Codebreaker / Carnage Interpreter / Hearth Elemental, which are all much more versatile.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Guide of Souls
    My playgroup has been impressed by Guide of Souls so far. It probably won't make the maindeck without Sorin / Ocelot or additional energy support, but it's often seen doing work by itself. It's been pretty trivial to get 3 energy when you play this early game, and in the late game there are a lot of token generators that can just get that by itself. The pump effect is very powerful, especially since I've always been a fan of Archangel Elspeth.

    The energy package in general has also been testing very well since all the cards I'm currently playing are pretty efficient and self sustainable. This playing double duty for energy + life gains matters while being pretty respectable by itself has made this quite the sleeper pick. It's definitely outperformed my expectations for it so far.
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Malevolent Rumble
    I've been liking this card in testing so far. While this is most comparable Satyr Wayfinder / Winding Way, this also does a lot of what Fauna Shaman wants to be doing. Having an immediate impact, ability to ramp / fuel the graveyard, and fetch any type of permanent makes this much more versatile. Survival of the Fittest still prospers in my cube, but I do like this as a replacement to Fauna Shaman going forward.
    Posted in: Cube New Card Discussion
  • posted a message on [M3C][CUBE] Barrowgoyf
    Barrowgoyf has been putting in a lot of work in my testing so far and is performing better than expected. Black has never had a great roster of 3-cmc creatures, and this really delivers on the big fat creature with lifelink in black that I've always wanted. Combining the scalability of Scavenger Nighthawk's with Preacher of the Schism's durability makes this the perfect stat monster with lifelink + deathtouch. The lack of evasion makes it easy to chump, but you're also buying yourself a lot of time with the lifelink. This is also generally bigger than Phyrexian Fleshgorger's prototype mode. Lifegain shenanigans with Sorin / Ocelot Pride + being another Lhurgoyf to trigger Pyrogoyf is a nice bonus cherry on top, especially since the damage trigger from Pyrogoyf will also have deathtouch + lifelink applied to it.
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Springheart Nantuko
    Springheart Nantuko has been performing extremely well as expected, a Young Pyromancer x Bramble Sovereign hybrid is very dangerous and unprecedented. The floor of the Young Pyromancer with landfall mode is very high since it provides creature critical mass for things like Gaea's Cradle / Natural Order / Gaea's Cradle / etc, and is extremely annoying to deal with. The new landscape fetches also being a hit also really helps. Honestly the card would be pretty good, but not great with the Young Pyromancer mode by itself. Bestow is what really makes this card great, particularly with turn 4 bestow your value 3-cmc creature followed up by the landfall trigger to clone it. I've seen this particular sequence turn games around with Barrowgoyf / Sentinel of the Nameless City. The interaction with Sentinel was particularly good since the maps helped dig for more lands to trigger landfall.
    Posted in: Cube New Card Discussion
  • posted a message on [M3C][CUBE] Pyrogoyf
    Quote from Fredo »
    Quote from steve_man »
    being green, which is the worst color at fueling the graveyard.

    My point being, unless you consider your own cube the only correct way to cube and us chumps are just doing it wrong, you can't go around making that kind of blanket statements ^^

    Heh, the one time I forgot to add the "without Mulch / Satyr Wayfinder" clause is the one time I get called out for it. To be fair, I've mentioned this multiple times throughout this spoiler season:

    Shifting Woodland thread
    Quote from steve_man »
    this has the added hurdle of needing Delirium, which green needs a lot of help from other colors to enable without Mulch effects.

    My article when covering Shifting Woodland
    Quote from steve_man »
    Base green decks can struggle with getting delirium online, especially without Mulch / Satyr Wayfinder effects.

    Phlage, Titan of Nature's Fury thread
    Quote from steve_man »
    - Green is by far the worst color at fueling the graveyard since it has the least spells / cantrips / discard outlets / etc. The exception is if you run a lot of Mulch effects.

    Posted in: Cube New Card Discussion
  • posted a message on [M3C][CUBE] Pyrogoyf
    Barrowgoyf sparks another thought: Pyrogoyf seems to fall neatly into a space where you might like more graveyard stuff in red, i.e. Unholy heat and DRC. Not sure Barrow necessarily wants to be in the same deck, but self-mill/surveil etc might just be a fun little synergy that gives a touch more depth to some cubers's experience

    Tarmogoyf's main weakness was being green, which is the worst color at fueling the graveyard. The new goyfs fit much better in black and red since they have plenty of ways to fuel the graveyard with removal / discard outlets / discard effects / Entomb effects / etc.

    Quote from Torggo »
    Quote from steve_man »
    PSA - Triggering Pyrogoyf off Barrowgoyf means the damage will also have deathtouch + lifelink applied to it.

    If you think thats cool, just wait until you bestow Springheart Nantuko on it.

    Funny you mention this, last night I got ran over by Springheart Nantuko bestowed onto Barrowgoyf. Close enough.
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Amped Raptor
    Testing has shown a good amount of potential for this. The floor of whiffing is well worth the reward in a deck where you can hedge this to be better than a coin flip, which isn't hard for an aggro deck, and this gets absolutely nasty if you have any additional energy support. Last night I got pretty lucky and was 4 for 4 on this, revealing Kari Zev / Phantasmal Image twice each. Potentially getting 2 creatures for 2 mana puts a ton of early pressure on your opponent. This is a card to keep an eye on. I think this will be VERY busted once we get another set that pushes energy.
    Posted in: Cube New Card Discussion
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