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  • posted a message on [CUBE] Flash
    Quote from wtwlf123 »
    There's a huge MTGS thread about this archetype somewhere.


    I definitely ran a search before I created the thread but couldn't find anything other than relating the flash mechanic as an archetype. It must be labeled as something else...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Mercurial Spelldancer
    Quote from LucidVision »
    Wizards has said multiple times that they don’t consider legacy/vintage when play testing cards.


    To be clear, they do consider Legacy / Vintage when they DESIGN. They just don't play test Legacy / Vintage.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Flash
    Quote from Breathe1234 »

    The case with Flash is that you actually do not get the Elesh Norn or Griselbrand Trigger if you choose not to pay for it - https://boardgames.stackexchange.com/questions/8027/will-elesh-norn-kill-creatures-if-i-dont-pay-the-extra-cost-for-flash.


    I knew about Griselbrand, but didn't realize with Elesh Norn. That's good to know, but it's far from a dealbreaker for me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Flash


    There's been a lot of recent printings lately that makes Flash a lot more consistent like Atraxa, Archon of Cruelty, Chaos Defiler, etc. I'm starting to think it might just be blue's Channel. While there's no Flash equivalent of Channel + Emrakul (besides Protean Hulk, but that's not happening in cube), Flash being a single pip, instant speed, not having to pay life, and pairing with WAY more creatures makes it so much more versatile.

    Let's look at Flash's options:

    GENERIC / MIXED VALUE

    - Atraxa, Grand Unifier will often draw at least 4 cards, which is +2 card advantage for 1U + "discarding" Atraxa. This is especially good in Reanimator shells since Flash bins Atraxa and Atraxa has a good chance of finding a reanimate or something.

    - Archon of Cruelty is a potential 3 for 2 + 6 point life swing for 1U assuming you get the full value of your opponent discarding a card / sacrificing a creature or planeswalker.

    - Titan of Industry modes gives you a lot of options. A 4/4 + Naturalize is a good deal for 1U. Making an indestructible 4/4 or making a 4/4 + gaining 4 life also ain't too shabby depending on the scenario.

    - Primeval Titan can ramp you really fast up to 5 mana on turn 3.

    TOKEN GENERATION

    - Worldspine Wurm's death trigger gives you three 5/5s with trample.

    - Triplicate Titan gives you three 3/3s with various abilities (vigilance / flying / trample.

    - Hornet Queen gives you four 1/1 insects with flying and death touch.

    - Ancient Stone Idol gives you a 6/12 with trample.

    - Myr Battlesphere gives you four 1/1s.

    - Old One Eye gives you a 5/5.

    - Grave Titan gives you two 2/2s.

    REMOVAL

    - Double Vindicate that exiles with Ashen Rider.

    - Destroy 2 non-land permanents with Chaos Defiler.

    - Destroy 2 non-creature permanents + recursion with Woodfall Primus.

    - Terastodon doing Terastodon things.

    - Inferno Titan / Dragonlord Atarka / Elesh Norn, Grand Cenobite potentially killing things also.

    The Flash package is probably suited for larger cubes that are desperate for premium Cheaty Face enablers that also have spare real estate for things that work well with Flash. Smaller cubes might not be playing a good amount of these creatures (especially the good token generating ones), lowering the potency of Flash a good amount. I honestly do think this has the potential to be on par with other similar Cheaty Face enablers like Oath of Druids / Show and Tell / Sneak Attack / Eureka / etc and is way above the other supplemental enablers like Through the Breach / Selvala's Stampede / Monster Manual / Quicksilver Amulet / etc (at least if you have the right creatures).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Mercurial Spelldancer
    High ceiling, decent floor as a 2/1 creature that can't be blocked. My biggest gripe with it is that it has a lot of hoops to jump through to get its payoff. Ledger Shredder / Suspicious Stowaway / Dreadhorde Arcanist play a very similar role, but have much easier hoops to jump through and are generally better role players. I predict the average case scenario for this card isn't going to be great.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Quote from rantipole »
    I'm looking for a cut for Misery's Shadow. I think I can afford to cut a 1-drop.

    Cult Conscript vs. Evolved Sleeper

    I'd prefer not to cut one of the zombies because Gravecrawler needs friends.

    And what's the ranking of these now:

    Elspeth, Knight-Errant
    Gideon, Ally of Zendikar
    The Wandering Emperor?

    Thanks!

    Cheers,
    rant


    Evolved Sleeper > Cult Conscript

    Elspeth Knight-Errant > Gideon, Ally of Zendikar > The Wandering Emperor. I could see playing The Wandering Emperor over Gideon though to diversify a bit since Elspeth and Gideon are extremely similar.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from MrConfusion »
    Background: I am looking over the big mana rocks in my colorless section in a 360 Unpowered Cube. I know for sure I am including Grim Monolith and Coalition Relic, but am struggling with choosing the other two from the following list:

    Pick Two:




    Personally I've cut Thran Dynamo / Hedron Archive a long time ago, so those would be my picks. I'm not a fan of 4-cmc cards that primarily just ramp. 3-cmc is my cutoff for that now.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Phyrexia: All Will Be One HOT TAKES!
    What are your thoughts on Unnatural Restoration btw?

    I'm always interested in the older version of this (Nature's Spiral) and I feel like the format shifting to creatures might push this card and Nature's Spiral to being cubable because at least in my cube regrowth is always decent.


    I think it's far worse than Regrowth unless you're pushing proliferate. I've never liked Nature's Spiral effects because I feel like Regrowth is best with busted spells.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on This or That discussion.
    I think Elspeth, Knight-Errant is the best mono colored planeswalker right now in my cube due to how important it is to win the initiative game. For the longest time I've always said that Elspeth, Knight-Errant >= Gideon, Ally of Zendikar in my cube (way before monarch / initiative were even a thing). With initiative running around now, my opinion has changed to Elspeth, Knight-Errant > Gideon, Ally of Zendikar. Being able to give things flying to steal the initiative is huge, and the aggressive initiative path of giving two +1/+1 counters and dealing 5 damage to your opponent's face means Elspeth can generally close out the game a turn faster than before.

    Elspeth's ability to immediately attack planeswalkers from the air has also gone up in value given how many more dangerous planeswalkers there are now. Not to mention that Elspeth pairs best with white's top-shelf creatures (Stoneforge Mystic / Palace Jailer / White Plume Adventurer / Seasoned Dungeoneer).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.


    How I rank them based on mana cost:

    - Gideon of the Trials vs Gideon Blackblade just comes down to wether or not you want to push aggro or control more. Blackblade favors aggro, Trials favors control.

    - At 4-cmc, Elspeth > Gideon >= The Wandering Emperor > Serra

    - 5-cmc and above, Elspeth >= The Eternal Wanderer > Gideon Jura
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Phyrexia: All Will be One Includes & Testing Results
    My Phyrexia: All Will Be One HOT TAKES article is up on CubeCobra!

    https://cubecobra.com/content/article/63cdc20892c43d0f6bd71959

    Feel free to join the Online Cube Drafts Discord Group to discuss all things Cube plus use Xmage to host tournaments to draft / play with our own cubes!

    https://discord.gg/wRVzHQR
    Posted in: Cube New Card Discussion
  • posted a message on Phyrexia: All Will Be One HOT TAKES!
    My Phyrexia: All Will Be One HOT TAKES article is up on CubeCobra!

    https://cubecobra.com/content/article/63cdc20892c43d0f6bd71959

    My 15th HOT TAKES article on CubeCobra! Let me know if there’s a card that I missed and I’ll respond back with the hottest of takes. Also, feel free to join the Online Cube Drafts Discord Group to discuss all things Cube plus use Xmage to host tournaments to draft / play with our own cubes!

    https://discord.gg/wRVzHQR
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [ONE][CUBE] Sword of Forge and Frontier
    The closest comparison to this sword is Feast and Famine, which I think is generally better than this sword.

    - Both swords provide ramp and card advantage, but in a different way. Feast and Famine forcing your opponent to discard a card and untapping your lands will generally be more consistent than Forge and and Frontier's two YOLO draws + extra land for turn, especially when you're tapped out. Forge and Frontier is much more powerful in the late game though.

    - Both swords give protection from green, but I think protection from black is generally better than protection from red. A sword giving +2/+2 to the equipped creature often takes that creature out of burn range, kind of making the protection from red a bit redundant.
    Posted in: Cube New Card Discussion
  • posted a message on [ONE][CUBE] Phyrexia: All Will be One Includes & Testing Results
    WHITE
    - Planar Disruption
    - The Eternal Wanderer (maybe)

    BLUE
    crickets

    BLACK
    - Sheoldred's Edict

    RED
    crickets

    GREEN
    - Cankerbloom
    - Nissa, Ascended Animist

    OTHER
    - Atraxa, Grand Unifier
    Posted in: Cube New Card Discussion
  • posted a message on [ONE][CUBE] Sheoldred's Edict
    Quote from BlackWaltz3 »
    I'll watch this one, has some solid upsides over other edicts, but I don't know that these upsides will be enough to overcome the times you'll wish you just had targeted removal.


    Depends on density of planeswalkers / things that get around targeted removal (protection / hexproof / indestructible / etc). This is probably the most efficient surefire way to get rid of a planeswalker at instant speed. I think this is extremely valuable in my environment since I'm not holding back in terms of creature / planeswalker threats that this cleanly answers.
    Posted in: Cube New Card Discussion
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