Won 2-1 against UWR Delver, lost 1-2 against UWR Delver, lost 1-2 against Deathblade. Still learning the more subtle choices in the deck, but overall I'm happy with my progress so far. R2 I flooded out games 2 and 3 (my favorite: Ponder to see 3 lands, shuffle and 2 lands on top). Most of my sideboarding involves taking out Daze on the draw, and FoW on the play. Probes come out against fair decks. Since most of my meta is fair decks (maybe 1 elves, 1 reanimator every once in awhile), would the two probe spots be better as a Fire // Ice and an extra Pierce? Also, what gets sided out for submerge (which I assume come in versus Deathblade)?
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So for the countertop matchup, I'm thinking:
In- 2x KGrip, 3x REB, 1x Snare, 2x Vortex
Out- 2x Probe, 4x Daze, 2x Stifle?
I'm still new to the deck so sideboarding might be completely wrong. One of my opponents last night pointed out that you can stifle the miracle trigger on Terminus, which blew my mind. Good card, but found it was a dead card a lot of the time since they run a lot of basics. That seem right? Maybe cut a FoW or two?
Also, would Thought Scour be better than the two Probes in my meta? Could help in the CTop matchup in fringe cases, fuel for threshold?
So I went 1-2 tonight, not bad considering I've literally never played a game before with the deck before tonight. Meta is very control heavy, lots of UW countertop/UWR, smattering of combo (elves, reanimator), and a BUG delver. Any recommendations to change the list I posted above to help deal with it?
Should I diversify the sideboard a bit more than this for an unknown meta? Maybe toss in one Vendilion Clique and a Surgical Extraction for the Sulfurics? Maybe a Krosan Grip instead of the Seal?
Also, can anyone give me some generic sideboarding advice? What cards commonly come out, etc.
So I picked up the rest of the cards I needed for this deck (yayyy Legacyy!!), running the typical 54 and then 2 Spell Pierce, 2 Spell Snare, and 2 Forked Bolt as the remaining six. For someone just starting out with the deck (and with the format as a whole) I'd feel better having Gitaxian Probe somewhere in there for knowledge while I learn the deck. Would cutting 2 Snares for 2 Probes work? I realize Snares are good cards to pitch to Force of Will if it ends up a dead card in your hand, but even though it can hit some big targets, it feels like the safest cut. Thoughts?
More questions for you guys, sorry for being a pest...just want to make sure I have all my issues hammered out before I drop the ~$2k I need to finish the deck. I'm basing my initial build off this list I stole online until I can tweak my own.
For Rough // Tumble as a sideboard card, am I missing something why it's run over Pyroclasm? Is the Tumble half really that relevant?
Lastly, how to deal with trouble permanents like Chalice of the Void on 1 or Blood Moon? Just hope to have countermagic up or have an Ancient Grudge or Seal of Primordium on the battlefield? I've heard horror stories of hands stuck full of 1-drops with a Chalice on 1....
As someone who is looking to pick up this deck (missing the duals, wasteland, and fow), what are its bad matchups? Seems like TNN isnt hit by anything in our colors once it resolves, is it basically just a race if it does?
Weakness of the deck, it's probably with the pilot mostly. The more mistakes you make in the course of the game, as you are unfamiliar with your own deck, and with the opponent, then the more you will lose. It's just really difficult to master this deck. As Kurts_rejoinder has said, this is an expert deck.
So if I'm looking into moving into Legacy from Modern and considering this deck, you all would advise against it?
Looking to get into legacy from Modern (as all the bannings/unbannings make me very wary of the format). Full modern jund, kiki/melira pod decks (so full playsets of the modern fetches and shocks, Goyfs, Lilis) and willing to spend a bit of $$ as I sell off my modern staples. In watching various legacy tournaments, the decks that stood out to me as being interesting were RUG Threshold, UWR Delver, Esper Stoneblade, and Sneak & Show. I realize this is a bit all over the place, but I prefer decks that have a tempo feel to them or combo decks that can still play a "fair" game as a backup option. As I play very few legacy events, I'd like it to be a deck that will hold it's value over time and not be "flavor of the month"-like. Thanks all!
Everyone always talks about bans when a particular deck does well. Truth is, it seems like instead of incorporating any of the many many hate cards against Birthing Pod (Torpor Orb, Stony Silence, Grafdigger's Cage, Aven Mindcensor being the most "playable"), people just complain and whine for bans. The problem with DRS was many-fold: He had no "hate" (other than maybe Rest in Peace, but it's a fairly limited hatecard in modern), which could be why they reprinted Scavenging Ooze into the Modern card pool. When Scooze couldn't hate him out effectively, he had to have a ban. He warped the format by being too easily splashable and too versatile and single-handedly prevented many legitimate decks from being viable. The only thing Pod does is bend the rules a little bit, but it doesn't do anything particularly unfair. I could see, however, a ban on Chord of Calling since WotC seems to not want tutors in Modern (see Green Sun's Zenith). Just my 2c, however.
As far as why to play Melira Pod, it's a nice toolbox deck that plays "fair" magic with an infinite combo as an alternate wincon. UWR is probably the most "fair" deck left after the Jund bans, but Melira honestly isn't that far behind. A 3-card combo is hard to assemble and is not resilient to removal, which is why most Melira decks nowadays only run 1 sac outlet and 1 Melira, Sylvok Outcast. Pod is a powerful card, to be sure...but it adds versatility and has some very effective hate cards out there.
I've been playing Pod (of both kinds) on MTGO for the last few months and honestly, I see very few of those hate cards. If people want to beat pod, they need to play hate cards and playtest the matchup more instead of whining about it all the time.
Hello Melira community. I have recently just started playing this deck with some decent success, there is quite the learn curve with this deck for sure... I'm wondering if anyone knows of a sideboarding guide for this deck. Like when is it you side out the combo and such? Thanks
Sam Pardee writes a bunch of articles for CFB, here is one where he breaks down some of his card choices and sideboarding for a few key matchups. He has a couple videos up there as well that you can take some sideboard analysis: 1 / 2 / 3
I'm still trying to improve my sideboarding as well, I've been using this as of late:
I've also been toying with the idea of moving Orzhov Pontiff to the sideboard, he's really been underperforming on MTGO as of late. Possibly swap in that second Ooze, anyone on MTGO experiencing the same?
If I could jump in here with a deck question, how do people feel about the Spike Feeder+Archangel of Thune combo nowadays? It's disappeared from the list since PT BNG but it seems like Torpor Orb is becoming a very prevalent sideboard card now that Twin and Pod seem to be 2 of the major players in modern, and this combo dodges it. Feeder isn't a great card on it's own, but Archangel is...seems a small price to pay to slide in one card for a 2-card combo that, at worst, gains you 2 life for 3 mana. Thoughts?
Edit: For those of you who are unfamiliar with Mangara, if she leaves play before her ability resolves (like blinking with Resto while the ability is on the stack) then the other permanent is still exiled (permanently) but you keep your newly blinked Mangara.
4x Delver of Secrets
4x Nimble Mongoose
4x Tarmogoyf
Spells (30):
4x Brainstorm
4x Daze
4x Force of Will
2x Gitaxian Probe
4x Lightning Bolt
4x Ponder
2x Spell Pierce
2x Spell Snare
4x Stifle
4x Misty Rainforest
4x Scalding Tarn
3x Tropical Island
3x Volcanic Island
4x Wasteland
1x Ancient Grudge
1x Grafdigger's Cage
1x Krosan Grip
1x Pithing Needle
3x Red Elemental Blast
2x Rough // Tumble
3x Submerge
1x Sulfuric Vortex
1x Surgical Extraction
1x Vendilion Clique
Won 2-1 against UWR Delver, lost 1-2 against UWR Delver, lost 1-2 against Deathblade. Still learning the more subtle choices in the deck, but overall I'm happy with my progress so far. R2 I flooded out games 2 and 3 (my favorite: Ponder to see 3 lands, shuffle and 2 lands on top). Most of my sideboarding involves taking out Daze on the draw, and FoW on the play. Probes come out against fair decks. Since most of my meta is fair decks (maybe 1 elves, 1 reanimator every once in awhile), would the two probe spots be better as a Fire // Ice and an extra Pierce? Also, what gets sided out for submerge (which I assume come in versus Deathblade)?
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2x Krosan Grip
3x Red Elemental Blast
2x Rough // Tumble
1x Spell Snare
3x Submerge
2x Sulfuric Vortex
So for the countertop matchup, I'm thinking:
In- 2x KGrip, 3x REB, 1x Snare, 2x Vortex
Out- 2x Probe, 4x Daze, 2x Stifle?
I'm still new to the deck so sideboarding might be completely wrong. One of my opponents last night pointed out that you can stifle the miracle trigger on Terminus, which blew my mind. Good card, but found it was a dead card a lot of the time since they run a lot of basics. That seem right? Maybe cut a FoW or two?
Also, would Thought Scour be better than the two Probes in my meta? Could help in the CTop matchup in fringe cases, fuel for threshold?
4x Delver of Secrets
4x Nimble Mongoose
4x Tarmogoyf
Spells (30):
4x Brainstorm
4x Daze
4x Force of Will
2x Gitaxian Probe
4x Lightning Bolt
4x Ponder
2x Spell Pierce
2x Spell Snare
4x Stifle
4x Misty Rainforest
4x Scalding Tarn
3x Tropical Island
3x Volcanic Island
4x Wasteland
1x Ancient Grudge
1x Dismember
2x Grafdigger's Cage
3x Red Elemental Blast
2x Rough // Tumble
1x Seal of Primordium
3x Submerge
2x Sulfuric Vortex
Should I diversify the sideboard a bit more than this for an unknown meta? Maybe toss in one Vendilion Clique and a Surgical Extraction for the Sulfurics? Maybe a Krosan Grip instead of the Seal?
Also, can anyone give me some generic sideboarding advice? What cards commonly come out, etc.
Most lists seem to agree on the bulk of the choices, but I'm curious about cards like Gitaxian Probe, Thought Scour, Spell Snare, Dismember maindeck. Are those mostly just meta choices?
For Rough // Tumble as a sideboard card, am I missing something why it's run over Pyroclasm? Is the Tumble half really that relevant?
Lastly, how to deal with trouble permanents like Chalice of the Void on 1 or Blood Moon? Just hope to have countermagic up or have an Ancient Grudge or Seal of Primordium on the battlefield? I've heard horror stories of hands stuck full of 1-drops with a Chalice on 1....
Edit: Oops, just figured out Rough. Duh..
So if I'm looking into moving into Legacy from Modern and considering this deck, you all would advise against it?
Looking to get into legacy from Modern (as all the bannings/unbannings make me very wary of the format). Full modern jund, kiki/melira pod decks (so full playsets of the modern fetches and shocks, Goyfs, Lilis) and willing to spend a bit of $$ as I sell off my modern staples. In watching various legacy tournaments, the decks that stood out to me as being interesting were RUG Threshold, UWR Delver, Esper Stoneblade, and Sneak & Show. I realize this is a bit all over the place, but I prefer decks that have a tempo feel to them or combo decks that can still play a "fair" game as a backup option. As I play very few legacy events, I'd like it to be a deck that will hold it's value over time and not be "flavor of the month"-like. Thanks all!
Everyone always talks about bans when a particular deck does well. Truth is, it seems like instead of incorporating any of the many many hate cards against Birthing Pod (Torpor Orb, Stony Silence, Grafdigger's Cage, Aven Mindcensor being the most "playable"), people just complain and whine for bans. The problem with DRS was many-fold: He had no "hate" (other than maybe Rest in Peace, but it's a fairly limited hatecard in modern), which could be why they reprinted Scavenging Ooze into the Modern card pool. When Scooze couldn't hate him out effectively, he had to have a ban. He warped the format by being too easily splashable and too versatile and single-handedly prevented many legitimate decks from being viable. The only thing Pod does is bend the rules a little bit, but it doesn't do anything particularly unfair. I could see, however, a ban on Chord of Calling since WotC seems to not want tutors in Modern (see Green Sun's Zenith). Just my 2c, however.
As far as why to play Melira Pod, it's a nice toolbox deck that plays "fair" magic with an infinite combo as an alternate wincon. UWR is probably the most "fair" deck left after the Jund bans, but Melira honestly isn't that far behind. A 3-card combo is hard to assemble and is not resilient to removal, which is why most Melira decks nowadays only run 1 sac outlet and 1 Melira, Sylvok Outcast. Pod is a powerful card, to be sure...but it adds versatility and has some very effective hate cards out there.
I've been playing Pod (of both kinds) on MTGO for the last few months and honestly, I see very few of those hate cards. If people want to beat pod, they need to play hate cards and playtest the matchup more instead of whining about it all the time.
Sam Pardee writes a bunch of articles for CFB, here is one where he breaks down some of his card choices and sideboarding for a few key matchups. He has a couple videos up there as well that you can take some sideboard analysis: 1 / 2 / 3
I'm still trying to improve my sideboarding as well, I've been using this as of late:
1x Entomber Exarch
1x Ethersworn Canonist
1x Harmonic Sliver
1x Kataki, War's Wage
1x Obstinate Baloth
1x Scavenging Ooze
1x Sin Collector
1x Slaughter Pact
4x Thoughtseize
1x Thrun, the Last Troll
I've also been toying with the idea of moving Orzhov Pontiff to the sideboard, he's really been underperforming on MTGO as of late. Possibly swap in that second Ooze, anyone on MTGO experiencing the same?
Edit: For those of you who are unfamiliar with Mangara, if she leaves play before her ability resolves (like blinking with Resto while the ability is on the stack) then the other permanent is still exiled (permanently) but you keep your newly blinked Mangara.