Quote from InfinityDie »Ok, yeah, I agree with the white being a color break. I think black still fits due to the fact that is has a bunch of self-harming card draw, like phyrexian arena.
In general, you don't need to remove colors to solve a color pie breaking design. The design couldn't really be WB, but it could be WUB if you wanted it to. It can also just be UB or even just mono blue, though more colors tends to work better in commander. Note that Kalem doesn't have self-harming card draw. Kalem just says draw an extra card a turn. There is no life loss payment of any kind. Kalem has other abilities that allow you to discard cards, but these abilities are fully under the owners control meaning they aren't self-harming and aren't connected to the card draw ability at all. Kalem's first ability is solidly blue. No other color gets that effect
Judge of the Xios - I like the simplification, the card is only marginally weaker though. This More or Less style effect just goes infinite very easily Basalt Monolith is just the simplest combo off the top of my head. There are tons more though.
You got many things right. Card design is hardGuess I did something right.
The issue with merci was that it didn't do what you wanted. first strike only works in combat. It doesn't work with fight effects. Merci was able to trade with any creature not kill any creature. Your current design is totally reasonable but the cost seems way too low. Compare it to Avatar of Woe. Sure both cards can technically cost 2 mana, but the hoops you have to jump through for avatar are dramatically higher. Just playing merci on turn 2 and being able to murder every turn will be really oppressive at an EDH table.Well, the entire point was to line it up to kill any creature it fought.
Dust is legendary, it wouldn't be too hard to keep track since there is only one. And yesh, I guess the infinite 0/0 is a bit broken.
I totally missed that. Update looks good.
Mettaton NEO - I don't like this design. It has too much going on IMO. I don't think you can even fit this much text on an MTG card in any kind of reasonable way. It also is letting you make infinitely many artifact tokens for free which is super degenerate. less so because the commander is colorless so it's harder to combo with, but still super busted and degenerate. Just off the top of my head, this card makes arcbound ravager infinitely big for free. Krark-Clan ironworks makes infinite mana that you can then use to make infinite 5/1 tokens. I'm sure there are other more degenerate combos using cards I'm less familiar with too.
Chara, the Heartless - I don't know the lore, but this card seems really keyword soupy to me. Its also just kind of comically large and expensive. The design itself is good but it seems way over the top to me. I'd dial it back a bit.
Papyrus, the Aspiring - Baring mino templating issues, this design looks solid to me. My intuition is that it will be miserable to play against and is probably a bit too efficient, but it seems like that's what your going for.
Sans - The front side works fine. It is incredibly easy to flip it using pain lands though. I'm not sure if this is intentional or not. As written, the card seems way too good. The back side is way too efficient and way too easy to get. It seems really easy to just make disgusting amounts of tokens way too quickly. Basically, turn 2 rock, turn 3 play it transform and phase it out making a 4/1 and a 1/1. Turn 4, phase out phase in in response to trigger making another 4/1 and four 1/1s. phase out + phase in again to make another 4/1 and nine 1/1s. Phase out again and make another 4/1 and eighteen 1/1s for a total of 48 power on turn 4. And even more to come next turn because the effect grows exponentially. This just seems super busted.