Simply put it's also in green the ramp color. You can voltron up your ramped out hex proof duder guy then wrath and swing for the win. To be honest outside of its price it's a very good card for ending the game if your board state is proper. I'm sure there is some commander deck as well that would use it for similar reasons.
Hi there, here are some cards that have not yet been spoiled I think. I can't reveal my source, so you're gonna have to trust me.
Defiant Strike W
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
Am I the only one in the ship of wth is white doing all up in blues color pie? Personally feel this combat trick will be seeing plenty of play outside of limited.
You could always generator servant the wrath and wipe a board on t3 but you're probably in a bad state if you're having to wrath t3. It's fine for standard fine for jeskai. Great for commander doesn't matter against a voltron deck or heavy dude deck it wuins both.
I like how we are missing howl as a rwu control card turning anything in hand in to a house of value. Lightning strike to the face 9 damage for 5 mana seems decent or 6 mana for 6 cards I mean ya it's a bit more jank than sphinx Rev but 2 for 6 is still fine. It's what control needs to stay alive. There's plenty of options. Take this evaluation like you would any non player of a format but I think it could reach modern. The only way we will really see is after it's been brewed and trialed.
Sidisi will definitely see at least standard fnm play she's value that keeps generating it. There's a Johnny out there and a Timmy brewing different ways to abuse her and give her a go. Commander she's a fine dude for.
Tldr: wrath: will see play in standard and commander. Fork: will asked to be broken. General will see fnm standard at least and can appeal to Timmy and Johnny a like.
Yes but this makes at least 2 series of gold tri colors. I was fairly worried we might get a bit of a shaft on golds due to ravnica being so close and not getting a full block of wedge.
Still hoping set 2 is dual/mono and finale is shard just because that would make the sense with the way the block is
Edit: well now I feel like a big dumb! I just looked at the break down of name and number crunch and there's lots of golds...I haven't looked at that until just before this edit. Normally I look sooner
Surprised no one has pointed this out but if this is real than I guess we are getting a cycle of leaders and cycle of duders on tricolor. Maybe they'll all be fortresses
Speed is most likely red/white. Cunning is most likely blue/green. The ambush thing is the description screams flash mechanic being utilized along with flashy spells. Just my thoughts.
To be honest how no one is even looking at the fact that them printing these as a full 5 cycle is the only way to keep green a head of the game significantly. If they printed all but moss then your encroachment arguments would be of value.
As it sits green has 8 sources of ramp(good ramp) Wubr has 0. So green is already ahead of the game no matter what. If you add these rocks they'll still have 8 more than every other color. If you compare g/x to any other combo they still have 8 more options. If you compare g/x/y to any other color option they still are ahead of the game by 8. If you compare green vs x/y green still has them by 4 more options. Green vs x/y/z is the only time they can match mono green's ramp options. Obviously x/y/z colors are non green
When comparing any splashes including green they obviously have all the same access. So it really doesn't matter if they add the rocks or not. All it will do is allow bigger stuff to get played quicker. May also kick aggro decks in the nads or turn them in to "mid range style aggros"
Ok wait, we're discussing on 7 pages already and still nobody mentioned Fight-effects?
I was just about to! Oh holding back that big arse polu until you can Crack my hornets with something small? "Round 1 fight!" Preferably instant speed fights. I m going to go out on a limb here and say modern playable as well I think there's potential for a naya brawlers deck where they use fight spells for profit. Such as our lovely green white hate bear and hornets nest.
I'm imagining a deck archetype but I ain't a builder lol. The possibilities are endless.
Burning tree emissary is 2 green or 2 red devotion. 1 from elf 2 from kolanian tusker 2 from each burning tree emissary. So 1g and 1r floating from the emissary. Activates nykthos for 7 green mana. 1 black from the shock for 8 mana in total. Again magical Christmas land and a hand dump no less but can be done
Just saiyan...you can turn 3 gurruk in magical Christmas land for these next 3 months of standard.
1. Elf forest/shock
2. Korosan tusker forest/shock/pain (? I haven't looked if there's a g/b yet)
3. Bte bte nyxkthos.
Tap elf and forest for mana drop the btes activate nyxthos. 7 mana is floating use 6 and a black from the shock/pain and you're good to go.
Have you tried various Decoding key orders is the next best question. Such as 1 2 3, 2 1 3, 2 3 1, etc? How about decoding it such as 1 2 3 then 3 2 1 or 1 2 3 then 2 1 3, etc?
Is it possible thay the count down represents the code for the final decrypting key? Maybe using the first encrypted letter from each one leads to the key to the code for the unsolved puzzle?
Just theory crafting since I cant really do this decoding stuff myself. Hoping my ignorance of the subject leads to light for you guys.
It's how we solved a dnd puzzle lol our barbarian couldnt read and because of thay we got the answer to getting out of the mahe box we were in
OK, I have to doublepost, this gets funny. In the sourcecode of Dack Faydens art and his casting cost, there's a comment that says
"Gbdk beoh ar r zgmhb. W cikeiu pc gyomo rb aljkkj do o qzybvhah ofxqszaf."
this translates, using ONRGZEDW, to "Some call me a thief. I prefer to think of myself as a discreet borrower."
which happens to come from his idw version of Treasure Hunt. You guys are doing fantastic I've been trying my best to keep track of all the progress!
something in my gut says the media inserts with his quotes might have something to do with revealing more information. Might be worth a shot at looking in to?
Am I the only one in the ship of wth is white doing all up in blues color pie? Personally feel this combat trick will be seeing plenty of play outside of limited.
There's nothing like Rice'ing someone but multiple people in commander is good as well. Was really hoping for some token creation and reanimation
I like how we are missing howl as a rwu control card turning anything in hand in to a house of value. Lightning strike to the face 9 damage for 5 mana seems decent or 6 mana for 6 cards I mean ya it's a bit more jank than sphinx Rev but 2 for 6 is still fine. It's what control needs to stay alive. There's plenty of options. Take this evaluation like you would any non player of a format but I think it could reach modern. The only way we will really see is after it's been brewed and trialed.
Sidisi will definitely see at least standard fnm play she's value that keeps generating it. There's a Johnny out there and a Timmy brewing different ways to abuse her and give her a go. Commander she's a fine dude for.
Tldr: wrath: will see play in standard and commander. Fork: will asked to be broken. General will see fnm standard at least and can appeal to Timmy and Johnny a like.
Still hoping set 2 is dual/mono and finale is shard just because that would make the sense with the way the block is
Edit: well now I feel like a big dumb! I just looked at the break down of name and number crunch and there's lots of golds...I haven't looked at that until just before this edit. Normally I look sooner
Edit:figures my phone deleted the soda part
As it sits green has 8 sources of ramp(good ramp) Wubr has 0. So green is already ahead of the game no matter what. If you add these rocks they'll still have 8 more than every other color. If you compare g/x to any other combo they still have 8 more options. If you compare g/x/y to any other color option they still are ahead of the game by 8. If you compare green vs x/y green still has them by 4 more options. Green vs x/y/z is the only time they can match mono green's ramp options. Obviously x/y/z colors are non green
When comparing any splashes including green they obviously have all the same access. So it really doesn't matter if they add the rocks or not. All it will do is allow bigger stuff to get played quicker. May also kick aggro decks in the nads or turn them in to "mid range style aggros"
I was just about to! Oh holding back that big arse polu until you can Crack my hornets with something small? "Round 1 fight!" Preferably instant speed fights. I m going to go out on a limb here and say modern playable as well I think there's potential for a naya brawlers deck where they use fight spells for profit. Such as our lovely green white hate bear and hornets nest.
I'm imagining a deck archetype but I ain't a builder lol. The possibilities are endless.
1. Elf forest/shock
2. Korosan tusker forest/shock/pain (? I haven't looked if there's a g/b yet)
3. Bte bte nyxkthos.
Tap elf and forest for mana drop the btes activate nyxthos. 7 mana is floating use 6 and a black from the shock/pain and you're good to go.
Is it possible thay the count down represents the code for the final decrypting key? Maybe using the first encrypted letter from each one leads to the key to the code for the unsolved puzzle?
Just theory crafting since I cant really do this decoding stuff myself. Hoping my ignorance of the subject leads to light for you guys.
It's how we solved a dnd puzzle lol our barbarian couldnt read and because of thay we got the answer to getting out of the mahe box we were in
which happens to come from his idw version of Treasure Hunt. You guys are doing fantastic I've been trying my best to keep track of all the progress!
something in my gut says the media inserts with his quotes might have something to do with revealing more information. Might be worth a shot at looking in to?