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  • posted a message on This or That discussion.
    I have one, Koth vs Chandra Pyromaster. My cube is a full Ravnica cube, so I think it will reduce the impact Koth will have. I am also all ears for any other mono red walker that can take his place.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I am trying to put one walker of each color in my cube but I am torn between the two. I have a full Ravnica cube which is more creature based, midrange decks are very common.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on How does your store handles Commander? Is killing it completely the only option?
    My local shop loves it because we always end up buying cards. We are only asked to move if they have a big yugioh tournament
    Posted in: Commander (EDH)
  • posted a message on Thinking about moving up to 450
    I think 450 is the right way to go, that way you'll be able to support standard 8 man draft. Another good part is if you are drafting with less people there will be some cards that you won't see so it will add some variance to the drafting.
    Posted in: The Cube Forum
  • posted a message on [Help] How much multicolor should a cube have?
    I have a ravnica themed cube and it works great with my set up. It's a 460 card cube, 30 cards for each guild, this is classified as any card that has the guild watermarks or guild colors, this includes shocklands, signets, and bounce lands. 31 colors for each single color. I am still trying to work artifacts in. So for guild card, gore house chain walker is a rakdos card even though it is just red. Let me know if you want my list, I'm still tweaking it
    Posted in: The Cube Forum
  • posted a message on $25,000 to finish my cube!?
    I am trying to do the same thing as you and got some great advise from a friend who owned a pimped out cube. He said to take is really slow and obtain the pimp versions of the cards you are least likely to replace first. It sounds tempting to spend $200 and obtain 10-15 cards as oppose to 1. But if that one is a Dark Confidant that is probably never coming out of the cube.
    Posted in: The Cube Forum
  • posted a message on Foils vs Promos
    I'm kind of looking for the best version overall. I am trying to get the extended art electrolyze instead of just getting a simple foil one because the extended one is harder to find and looks better imo.
    Posted in: The Cube Forum
  • posted a message on Foils vs Promos
    I am thinking of foiling out my cube but I ran into the problem of liking some of the promos more than the original copies. I'm torn between which ones would make the cube look sweeter. I think an example of this would be promo jitte and foil jitte. What do you guys think?
    Posted in: The Cube Forum
  • posted a message on Speed EDH rules!
    This doesn't really sound like EDH anymore...just sounds like constructed highlander...
    Posted in: Commander (EDH)
  • posted a message on Commanders you don't like // complaint about commanders thread
    I can see where you're coming from with Ghave. He goes off pretty quickly without much effort. He has a lot potential. As for Nekusar and Kaalia I get why people find them annoying because the builds are pretty similar but for the most part I think the decks are very manageable. Kaalia is all about creatures, what dies the most in the game? Creatures. Luckily Nekusar doesn't cheat anything into play or tutor anything up. I honestly think he is fair unless they get the god draw or have that 2k deck with all the tutors. He kind of has the Howling Mine drawback where they get to draw cards before you do. It might also be because in my playgroup we do multiplayer games so anyone that is getting out of hand gets put in check. In both their cases without a lot of tutors or a good draw they are fairly clunky IMO though. The generals I don't really like are the ones that are hard to keep in check like Zur and Mimeoplasm. Zur just needs to attack, if you kill it after that whatever was brought out is something else you have to deal with. Mimeoplasm ramps to 8 then kills you. If they don't than they play fatties that you will have to kill. Creatures in the graveyard? Harsh cycle haha.
    Posted in: Commander (EDH)
  • posted a message on Commanders you don't like // complaint about commanders thread
    I agree that UG are annoying color simply because they have too many options and turns take forever...
    Posted in: Commander (EDH)
  • posted a message on Commanders you don't like // complaint about commanders thread
    Wow this is funny my main EDH decks are Nekusar and Kaalia. So far my play group is okay with them. They realized that both decks need specific cards to be pretty over powered. For Kaalia I need to actually have the creatures in my hand, its hard to mulligan to balance out lands w/ expensive spells. If Kaalia gets killed early (which happens often) my hand becomes really awkward. It might be because I can't afford all the really expensive cards that make these decks good like Mana Vault, Vampiric Tutor, Grim Tutor, etc. I have to say that Mimeoplasm is fairly annoying. Same reanimation strategy, Buried Alive at end step pitching Gaea's Revenge, Wonder, and Death's Shadow. Play Mimeo, turn it into a 21/21, flying, haste, and can't be targeted by non-green source. Zur is also really rough, both voltron and stax form.
    Posted in: Commander (EDH)
  • posted a message on Omnishow
    Hey guys I don't play legacy at all but I just have a general question to feed my curiousity. How good is omnishow compared to sneak n show and regular show and tell? In the recent scg legacy tournament it was sneak n show everywhere and only a couple omnishows. What makes one deck more playable than the other and which variation is better? Thanks guys!
    Posted in: Legacy (Type 1.5)
  • posted a message on Cost of these cards
    thank you! i forgot to look in the sold section!
    Posted in: Magic General
  • posted a message on Praetors grasp on their general
    This was probably discussed somewhere but I want to make sure. This is based off of rule 12 that RC recently introduced.

    I terminus and tuck their general.
    I cast praetors grasp and exile it face down
    They crack a fetch and search their deck for a land and see that their general isn't there, it is deduced that the card I took was their general.
    I reveal it and it is put into their command zone and it costs 2 more to play.
    Posted in: Commander (EDH)
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