- TribalElfMage
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Member for 10 years, 8 months, and 2 days
Last active Fri, Apr, 12 2024 19:34:11
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- 397 Total Posts
- 49 Thanks
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CurdBros posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)Blue players and control players (probably the same people ) Rejoice.Posted in: Modern Archives -
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CardDeLaBoard posted a message on [Deck] UW ControlPosted in: Modern ArchivesQuote from Keezy23 »Quote from OceanTidal92 »So how many of you guys stream UW Control/Midrange matches and how many of you know people who stream UW Control/Midange matches? I think it would be a good idea if someone would make a list of people who stream and such.
Id be happy to start streaming if the interest is there. Looks like the deck is really picking up in popularity recently, I've been playing a relatively similar version for about a year.
I'd watch you stream UW, and I'm pretty sure a bunch of other people would too -
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Keezy23 posted a message on [Deck] UW ControlPosted in: Modern ArchivesQuote from OceanTidal92 »So how many of you guys stream UW Control/Midrange matches and how many of you know people who stream UW Control/Midange matches? I think it would be a good idea if someone would make a list of people who stream and such.
Id be happy to start streaming if the interest is there. Looks like the deck is really picking up in popularity recently, I've been playing a relatively similar version for about a year. -
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PenguinPete posted a message on Bant Infinite Combos?Modern infinite combos list.Posted in: Modern
I've been kinda half picking at Bant too, but leaning towards a Death & Taxes type build. Something using lots of flash creatures with Spellstutter Sprite type effects. Really, it would just be refreshing to play Bant for a change, I miss it from Commander.
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FoodChainGoblins posted a message on Eldrazi Controversy ThreadPosted in: Modern
Smasher already causes nightmares. I notice the demeanor of my opponents when I have "Reality Smasher" mana turns to being extremely scared and when I drop it, they fall apart. (the better players don't fall apart, but it matters little in the game anyway) I feel like I'm using a Rocket Launcher to kill an ant. -
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DeadPresident2910 posted a message on Eldrazi Controversy ThreadPosted in: ModernQuote from xenob8 »eldrazi is perfectly fine imho. it has very bad matchups... it warped a bit the format only because eldrazi were new and everybody wanted to test them and we eldrazi since years and they were unplayable
now we have a cool deck...can we keep it forat least some weeks? i mean just wait and see how other decks adapts. a discard effect shuts off the decks without a problem btw
Oh my God..."it has very bad match ups"..."warped a bit"....have you had a frontal lobotomy? -
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Richard Arschmann posted a message on [[Official]] SCG Modern DiscussionsHoogland is to Kiki Chord as Elsik is to Lantern Control. The lines of play are so complex that only one guy can actually play it to its full potential.Posted in: Modern Archives -
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wpgstevo posted a message on Any control decks in modern magic?Most of the disparity between posters with regards to which decks are "viable" and which are not is based on the disparity on how each poster defines "viable".Posted in: Modern
Some posters seem to think that if not a lot of players are on it, it can't possibly be viable. For direct and easy refutation of this position, please see Amulet Bloom ban (it existed in final form for how long before it saw play?).
Instead, viability is more about power and position with respect to the other decks in the format - independant of the archtype's own representation in the field. This means that a deck can see little play and still be viable given it has good matchups across the metagame. This is both obvious and intuitive - otherwise no new deck could ever be viable.
If you choose to narrow "viable" to mean "Tier 1", I think you've chosen to ignore a large part of the game.
Control's death is largely overblown and lacking nuance. Control decks are hard to play and construct for a given meta, leading to a natural depression of the population in the metagame.
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luminum can posted a message on Shadows Over Innistrad April 2016Posted in: The Rumor MillQuote from TribalElfMage »So my question is, what do the development codenames have to do for these sets overall? Like are they randomly picked out of a hat, or do they have some sort of significance to the set's theme or plotline as a whole?
The reason I ask is because if we look back to development, Shadows in the third set in the "Blood, Sweat, Tears, Fears" group (Blood = BFZ, Oath = Sweat). To me that signifies that the events going on Innistrad somehow relate back to Zendikar, given how the sets line up with the idiom.
The codenames for these blocks are a little odd because there was a shift from three-set blocks to two-set blocks while they were still being designed. Battle for Zendikar was originally going to be a three-part block with codenames Blood, Sweat, and Tears, but was shifted to being two sets during the design of Blood. So they needed to amend the codenames without changing the ones they already had. Thus the phrase "Blood, Sweat, and Tears" became "Blood and Sweat" and "Tears for Fears." There's no bigger connection at work, just a quirk of the shift in block structure. -
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MarcWizard posted a message on How Many Decks is "Too Many"?You have enough decks when the wife screams at you and threatens a divorce unless you quit throwing money at your cardboard addiction.Posted in: Modern - To post a comment, please login or register a new account.
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Yes it was. Thopter Combo is good against aggro, but let's slow down the doomsday talk. When you miss your second land drop for the majority of the game, you'll lose to anyone and everyone.
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Eldrazi Temple + Eldrazi Mimic. No more stupid starts of multiple Mimics + TKS on turn 2. Eldrazi stays around as a Processor/Midrange deck. And Tron players are happy that their deck survives.
I don't think any other cards should be hit outside Eldrazi for the sole reason is that we still need to adjust to a post-Twin metagame that's not warped to hell and back. Nourishing Shoal, Simian Spirit Guide, and Mox Opal would probably be on some sort of watch list.
Unban:
Ancestral Visions. Helps blue decks without outright breaking them. There's no cascade shenanigans to bust it open outside terrible options like Ardent Plea, and I'd rather hit Restore Balance and Living End anyways. Also would indirectly encourage the use of the Processor mechanic to keep Eldrazi relevant.
Sword of the Meek. No Aaron Forsythe, Lantern would not play this card. Sun Droplet is arguably a better anti-aggro card in this deck. And this would help Control decks in Modern, something that you said you wanted.
Stoneforge Mystic. The longest of long shots. Only mentioning this because I have four copies that I really want to play with and I'm too poor for Legacy
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Enjoy having that 3cmc answer Thought-Knot Seered from your hand on Turn 2.
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Great. That's going to haunt my nightmares now. Thanks.
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Given how you are building the deck, can't you admit that you are a little biased here? The deck is not fine, at all. When the deck's creators come out and say a ban needs to happen, then you know that the deck is broken.
People aren't just playing the deck because it's new; they're playing it because it is one of the only viable options in this format.
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2 Snapcaster Mage
2 Kitchen Finks
1 Gideon Jura
2 Elspeth, Sun's Champion
4 Path to Exile
3 Condemn
4 Runed Halo
4 Spreading Seas
2 Detention Sphere
2 Sphinx's Revelation
4 Supreme Verdict
1 Wrath of God
4 Flooded Strand
4 Ghost Quarter
3 Hallowed Fountain
2 Windswept Heath
4 Plains
2 Island
1 Tectonic Edge
1 Glacial Fortress
1 Crucible of Worlds
3 Leyline of Sanctity
2 Rest in Peace
3 Stony Silence
2 Disenchant
2 Dispel
2 Negate
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LSV compared Colorless Eldrazi to Caw-Blade after the Pro Tour. Tenjum during the deck tech for UW Eldrazi yesterday said on camera the deck needs a ban and kills the fun of the format.
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4 Kitchen Finks
3 Restoration Angel
2 Baneslayer Angel
1 Gideon Jura
4 Path to Exile
2 Spell Snare
1 Dismember
2 Spreading Seas
2 Detention Sphere
3 Timely Reinforcements
2 Cryptic Command
4 Supreme Verdict
4 Flooded Strand
1 Polluted Delta
1 Windswept Heath
4 Ghost Quarter
2 Hallowed Fountain
1 Mystic Gate
2 Temple of Enlightenment
4 Island
3 Plains
2 Surgical Extraction
2 Ghostly Prison
2 Stony Silence
2 Runed Halo
2 Negate
2 Dispel
1 Vendilion Clique
1 Condemn
1 Spell Snare
Highlights from the night include mulling to 4 against Boggles and winning thanks to Cryptic and topdecking double Baneslayer, OHKOing Lantern on the last turn of extras after topdecking Detention Sphere, and getting to use Extraction against Abzan Company to strip them of their namesake card as well as Kitchen Finks.
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Actually, SCG did take Twin and Bloom off the buylist prior to the ban being officially announced (heard about it on an LSV stream).
Also, SCG a few years back were buying up Zendikar fetches left and right, and then a week later Wizards announced Modern as an eternal format.
The whole rares and mythics list for Eternal Masters has been allegedly leaked as well. Almost all the cards the reddit guy said would be there, are there. Not to mention that the whole "some vendor has a complete EMA set up for sale" has been confirmed by another party.
The point is, even if this reddit guy isn't 100% reliable, he's been fairly consistent with his predictions. And the Vendorleak guy, at the very least, is just saying what we all have been thinking.