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Jan 15, 2019Gutterstorm posted a message on Must I distribute at least one token to each target of Biogenic Upgrade?If you target them they get a counter.Posted in: Magic Rulings
Jan 15, 2019As someone with a lot of experience with the lord of riots it goes like this:Posted in: Commander (EDH)
1) Pick the biggest guys.
2) Ditch the ones with lots of color symbols.
3) Pick cheap guys with evasion or pingers.
4) Beat face.
4a) Be careful not to beat to much face with Rakdos himself so you can actually enjoy yourself without him killing them through commander damage.
Mix in some removal and board wipes and it really is that simple.
Jan 13, 2019Gutterstorm posted a message on Is it just me, or are there almost no constructed playable Common cards in RNA?Not everything should be a cycle. Binding as many things to cycles as you seem to want is a great way to reduce the variety in a set. The only thing that seems out of place for me not being in a cycle is Simic Ascendancy.Posted in: New Card Discussion
Ravnica is not a tribal set. It never has been.
Just tacking on some extra mechanic does not a good card make. Look at all the cards from Theros block that were terrible cards because they tacked on scry and increased the cost.
I don't understand your beef with Skewer. It's a fine card. Probably better than Wizard's Lightning except that it's a sorcery.
I'm not sure you entirely understand how they design cards. This is the first go around with these mechanics. So the reason they didn't make a bunch of spectacle cards like you proposed is because 1: the cards you talked about are commons and uncommons and those sort of alternate costs would go on rares. and 2: When they first introduce a mechanic they try to keep what they do with it simple. Now in the War of the Spark or whatever the third set is they may have one or two guild mechanic cards for each guild and those may experiment with what the mechanics can do. But that said this isn't a block so they don't have to do that. The other thing you seem to miss is that your way of designing leads to power creep. Sometimes a card doesn't have to be as good as a card that did the same thing in the past. and that's fine. I'd hate if Magic became Pokemon and had to constantly one up itself with ridiculously powerful cards that constantly obsolete older cards.
And a gain just remember that most commons aren't meant for constructed play. And if they are it's as generic role players not as key pieces.
Edit: To speak to your first point. Not every deck needs to be supported in every set. There's just not room. And also in terms of Grim Haruspex and Midnight Reaper context is key. In this standard there is a place for that card. If they had printed Harspex instead of reaper it would definitely be seeing play in reapers place.
Jan 12, 2019Gutterstorm posted a message on Is it just me, or are there almost no constructed playable Common cards in RNA?So something I think you're missing is that, outside of Standard and Brawl(a failed experiment), the card pool is so massive that it's hard for new cards, especially cards that are not meant to be above a certain power level like commons, to break into those formats.Posted in: New Card Discussion
That said the commons I see being good enough for some constructed format are Expose to Daylight, Impassioned Orator, Justicar's Portal, Persistent Petitioners, Quench, Shimmer of Possibility, Footlight Fiend, Goblin Gathering, Scorch Mark, Skewer the Critics, Spear Spewer, Root Snare, Final Payment, Growth Spiral.
That's 14 commons that I think could show up in constructed formats. I'd say that's a decent number. It may also help for you to stop considering cards as a worse version of X. It doesn't help to do that. Sure Skewer is a worse Bolt but Bolt is one of the most powerful cards they've ever made. It' unreasonable to expect them to print a card that will ruin their biggest money making format. Not to mention there's only so much design space and they need to make sure they conserve it to keep the game alive for as long as they can. Complaining about a worse bolt(especially when there's already a worse bolt that sees play in standard) is like complaining about a mechanic like Heroic because it's just a rip off of Kicker.
Jan 12, 2019Gutterstorm posted a message on Is it just me, or are there almost no constructed playable Common cards in RNA?Are you talking about for Pauper? Because if not you have a very generous conception of what is constructed playable. Most commons aren't meant for constructed play.Posted in: New Card Discussion
Jan 12, 2019Gutterstorm posted a message on Ravnica Allegiance: Gimme your Top 10's for R, UnC & C + Top 5 for MythicsIn no particular order and with the caveat that I play only Commander and Limited so my assessments are thusly skewed:Posted in: New Card Discussion
Prime Speaker Vannifar: We know Birthing Pod is good. Being a creature has both it's advantages and disadvantages. Excited to play this at the helm of my Elves deck
Spawn of Mayhem: While in commander it's probably never going to grow through it's last ability it's a strong early creature and it is a great enabler for Rakdos, Lord of Riots
Captive Audience: This card is going to end someone's game. I'm not sure where I'll put it right now but it's certainly a strong card.
Hydroid Krasis: Half a Sphinx's Revalation on a Flampling body. What's not to like?
Domri, Chaos Bringer: I honestly had a hard time filling this last slot. It's possible that Biogenic Ooze should go here. Domri is the most generically good of the three walkers in the set.
Smothering Tithe: White has needed a card like this for quite some time. Gonna play it in Breya as a nice source of both ramp and readily sacrifice-able artifacts
Electrodominance: Effectively doubles your mana since you can play something extra while still dumping everything into it so you don't feel bad about it. This is what I want out of fireballs
Guardian Project: Clearly made for Commander. Do you run creatures? Does your commander have Green in it's color identity? This is probably good.
Bedevil: Versatile removal is good. Almost a strict upgrade to Hero's Downfall.
Teysa Karlov: Sacrificing things for sweet juicy value is a very popular and strong strategy. Why not get more value?
Repudiate // Replicate: Alone each half just isn't quite worth it I think. But allowing these two cards to occupy one slot makes it so much stronger.
Lavinia, Azorius Renegade: This hates out so many things in commander.
Ethereal Absolution: Half an Elesh Norn, Grand Cenobite, graveyard hate and a source of flying tokens. It's a bit pricey but I think it will be worth it.
Mirror March: This card scares me. It could lose you the game because you spent your turn 6 casting this and then you lost all your flips or it could win you the game because you rattled off 5 straight heads on Utvara Hellkite or some other stupid thing.
Dagger Caster: This is gonna kill a lot of spirits in limited
Ministrant of Obligation: One of the best Afterlife creatures. If your rare is bad this isn't a terrible first pick.
Eyes Everywhere: Aminatou commander decks are going to abuse the ***** out of this. In limited there's a not unreasonable chance that you get to activate this, steal their best thing, and they can't do a damn thing about it because they aren't in blue. And scry 1 every turn for three isn't the worst.
Gates Ablaze: Limited board wipe. You don't even need to be drafting the gate deck for this to be reasonable.
Frilled Mystic: Mystic Snake is good. How do you improve it? Make it a ******* elf.
Senate Guildmage Probably the best guildmage between both sets just based on how cheap it's abilities are.
Mortify: I kind of feel like I'm cheating picking this one.
Rhythm of the Wild: Making all your guys uncounterable and have haste is powerful. My Ramos +1/+1 counters deck will love just incidentally giving all my dudes a free counter.
Incubation // Incongruity: Good removal and dig stapled together. Much like the rare one the fact that it's two reasonable cards on one card is what makes it good.
Light Up the Stage: Another one I had a hard time picking but this time because there were other options. But I decided that cheap card draw was the better option.
Final Payment: One of two, I think, first pickable commons in the set.
Lawmage's Binding: Flash Arrest. I took every Luminous Bonds I could get my hands on and this is just better.
Get the Point: Instant speed removal with upside
Azorius Knight Arbiter: The other card I think is a first pickable common.It blocks down a ton of things on the ground and gets in damage for free.
Sagittar's Volley: At this point you may be noticing a pattern. I like to have a lot of removal in Limited. This kills a big flyer and all the spirits accompanying it.
Spear Spewer: A solid 1 drop on Limited and a good enabler for Rakdos.
Chillbringer: A decent body with flying and it ices something for a turn. A solid card.
Justiciar's Portal: Possibly the best combat trick in the set.
Undercity's Embrace: Moar removal!
Jan 11, 2019I'm not sure all of these will make it into decks but they're definitely cards I'm interested in:Posted in: Commander (EDH)
Awaken the Erstwhile
Font of Agonies
Priest of Forgotten Gods
Spawn of Mayhem
Rampage of the Clans
Deputy of Detention
Judith, the Scourge Diva
Lavinia, Azorius Renegade
Prime Speaker Vannifar
Rakdos, the Showstopper
Rhythm of the Wild
Incubation // Incongruity
Repudiate // Replicate
Revival // Revenge
Jan 10, 2019Gutterstorm posted a message on Persistent Petitioners (Strictly Better MTG Spoiler) - mill commonHaaaaaaahahahahahahaha.Posted in: The Rumor Mill
That’s a funny ass card.
Jan 9, 2019"Made in the image of" and "Are clones of" are not the same. Unless there's something in the older stuff that specifically said the angels are clones of Razia then they don't have to look exactly like her.Posted in: Magic Storyline
Autumn, i seriously don't understand why you're here. If you don't like anything then just stop reading it. Stop involving yourself. It boggles the mind that you continue to engage with this stuff that you think is so bad
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