- shaftedman
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Member for 10 years, 8 months, and 5 days
Last active Fri, Sep, 18 2015 19:18:07
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Feb 3, 2014shaftedman posted a message on Launch Giveaway!My favorite card would have to be Raging River. I am and have always been a casual player and I love building decks around cards that people rarely play. This card was rarely played back in 1994 and is rarely played today. But with the right deck, this card is a beast and can hand you a victory very quickly!!!Posted in: Announcements
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1) Why are the original moxen banned? Anyone who has played with these understand they are not strong draws after turn 5 or so.
2) Regarding secondary markets and I'm not implying anything by asking this but you said go for it so here goes. Have you ever bought or sold cards because you had knowledge that was not yet public information?
Just my 2 cents and I wouldn't suggest taking my point of view as advice.... especially considering I always seem to be wrong about future value of cards
I find it amazing whenever I'm trading how quickly some people will come off a reserved list card. When I'm trading a reserved list card, I'll only trade for other reserved list cards or for double the value against cards that will be reprinted. Needless to say, I don't part with my reserved list cards much anymore. That deal for the lotus is incredible! Well done!
I like the thread here for the same reasons. I find EDH players to be among the most creative out there. However, when I've asked something in here not specifically related to EDH, it always got moved.
(1) I traded a Black Lotus worth $275 for a Mox Jet worth $150, Forcefield worth $100 and a Jester's Cap worth $25.
(2) I traded ABUR dual lands all day long for Shivan Dragons
(3) I traded 8 revised dual lands for an unopened box of 4th edition
(4) I traded away so many Force of Wills to get my hands on a playset of Balduvian Horde
Best Trade:
I paid $300 for a box of magic cards containing the above lotus, a ton of dual lands and a bunch of other stuff worth a lot more today than it was back in 1995.
Thanks for helping me relive those days...
The other deck had as many walls as possible and as many ways to deal with threats as possible. Although the deck had a couple win-cons (because there was no way to avoid it), the whole purpose was to get to Divine Intervention as quickly as possible then protect it to make sure it goes off.
1) Overload a Cyclonic Rift at end of turn then proceed with a Timetwister on my turn.
2) Ashnod's Coupon + R&D's Secret Lair
I'd be interested in learning more about the relationship of the RC and WotC. Is there anywhere to find this information on how they work together for the good of the format?
With the exception of the specific verbiage of "Removal Spells," can't the same be said for MLD? There are plenty of ways to handle it.
But to be honest, I don't get the argument that has come up here a few times where people state you can just as easily break up a combo with the right card but then go on to argue against MLD. Because much like breaking up combo with the right card, you can also break up MLD with the right card. The only difference I can think of is that with combo, you can see it coming frequently before it happens because you see the pieces accumulating on the board. However, with MLD, you often don't see it coming because so few people play it that nobody expects to see it.
I couldn't possibly agree with this more. I had a control deck that I knew I couldn't take a creature from one specific player because if I did, he'd scoop. And when trying to convince him how his scooping screwed the entire game, he would respond, "I don't care."
Thanks for the input thus far and I'm looking forward to reading more responses.
2) How can the same people who hate land destruction then tell me during the next game that it was ok when I played my overloaded Cyclonic Rift at the end of the turn before mine then proceeded to play Timetwister on my turn which tucked 3 commanders and forced everyone to lose those cards they just put back into their hands. To me, this is even more of a jerk move than land destruction.
So to that end, I'm now more confused than ever as to what constitutes fair play. Why do I care? Because for me, MTG is a game for everyone to enjoy and I'm more interested in player interaction than being that guy nobody wants to play with. I don't need the win to feel good about myself.
Disclaimer: By no means in this thread am I trying to justify my play as the correct way to play. I'm just trying to understand things from a different point of view.