The floor of being a bear is worse than it used to be, but Dreampod Druid.
I also believe Sphere of Safety to be an important key in these decks. Plus, white and blue of course has lots of enchantment based removal which can be used to up the enchantment count, and with sphere + ghostly prison + Propaganda you have your pillow fort.
I guess you have already realised that enablers isn't the problem, but Shadows over Innistrad gave some enchantments to sacrifice to power delirium. If green touches graveyard decks in your cube you could consider running Vessel of Nascency as your Mulch-effect. Original Ravnica also had ETB-auras like Galvanic Arc.
Have a look at the archetype-thread, in case I left something out.
I also believe there was another dedicated thread to the theme created when Mesa Enchantress was first downgraded, so you could go digging through the archives (although with the whole EU data management user-wuipe thing there is a chance that it got lost).
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Aug 7, 2019JovianHomarid posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)Posted in: Pauper & Peasant Discussion
Aug 6, 2019JovianHomarid posted a message on c19 - aka what kind of busted treats are we getting this time?I was worried that with keyword-themes, there would be little overlap of cards between decks, and since new cards printed for commander are rare/mythics unless they show up in more than one deck, they would be few new commons/uncommons.Posted in: Pauper & Peasant Discussion
I may have been right?
Jul 30, 2019I like both the power-level and the budget of pauper/peasant. I decided on peasant over pauper since it (in my opinion) gives access to more "interesting" cards, particularly when looking at sets post new-world-order.Posted in: Pauper & Peasant Discussion
I have decided to break rarity for several cards, since I see no reason not to put a card in my cube if I believe adding the card will increase the amount of fun I will have with the cube. However, I am careful with the powerlevel, and would never add a card that would be a clear first pick over most of my cube for example.
My main argument to remain mostly within the bounds of peasant is to have the community to discuss with. Card evaluation is hard as hell, and I think it would be very challenging to build a good and balanced cube on your own, "in the wild", without having some sort of framework.
Jun 19, 2019Posted in: SpeculationQuote from MysticLeviathan »And if the return to Theros is true
I think Maro has said on his blog that the fall set is on a new plane?
Anyways, looking at these old standard decks, Goyf was played in a ton of different decks without too much in terms of support. Yes, he is better with fetchlands, but he would still be good in Standard.
On the other hand, threats are quite a bit better nowadays. I think Watchwolf saw real play around the same time as goyf, and it is already 6 years since we got Fleecemane Lion.
I wonder how much better goyf would be than something like Sylvan Advocate? I think most likely it would be a bit better, but maybe not broken-levels better?
All of this notwithstanding, I seriously doubt this.
Jun 18, 2019Flame Sweep intrigues me. Powerful effect, does it have a home? Rx control? Rx skies somehow?Posted in: Pauper & Peasant Discussion
I will probably try the new selesnya creature. Have been running Shanna, Sisay's Legacy as the latest version of that effect. (Mostly as a flagpost/signal for GW).
Jun 17, 2019A wind drake is not a completely ridiculous floor, but with no possibility for it to gain life on its own, it is probably a pass.Posted in: Pauper & Peasant Discussion
Unless someone is running/dreaming of running the "lifegain matters" archetype?
May 27, 2019Posted in: Pauper & Peasant DiscussionQuote from Marl Karx »
I think under an older rules set you could treat mass activations of Pestilence as one big damage blob. But that would've been over a decade ago at least. (and I could be wrong, I am hazy on how the rules on damage used to work)
Old timer coming in. This was correct pre sixth-edition rules. The rule was loosely: Each player may add effects to the "batch". Once no player wishes to add more effects to the batch, the batch resolves in last-in-firs-out order. Once the batch has started to resolve, no new effects may be added to the batch. Damage is not applied while the batch resolves, but is being saved up until the rest of the batch is finished resolving. Then there is the "damage prevention and redirection step", which is the only time you could play a spell like Bandage. After the damage and redirection step, damage happens. Then if a creature died, the regeneration-window opened and you could regenerate it.
Consequences of this was that:
Pestilence used to "combo" with CoP:Black.
A lightning bolt in response to a Giant Growth could not kill the creature, but a giant growth in response to the bolt would save it.
A brainstorm could not be used to dig for answers to things on the stack, since you would not have a chance to do anything with the cards you drew until everything finished resolving.
We had no places to play and we had to get up before we went to bed and walk 48 hours in the snow to buy Fallen Empire and Homelands boosters.
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