I'll join the choir and support agent of horizons.
Still would be interested to hear your opinion on the wall.
Is the number of instants and sorceries needed to make this good so high that you cannot take it "just in case", but should only pick it late when you know you are in a good spot spell-wise?
not so sure about the amulet. As was discussed in a thread on this forum, it does take away a lot of tempo.
Kind of pity we didn't take the Agent last pack, but has the green we have been passing been good enough that people to our right will definately be in green?
I'd be interested to hear your opinion on taking the wall: If we manage to stay in blue we should have some decent targets for it by the end..
Not sure if this is what's going on here, but it is a common fallacy to equate "randomly distributed" with "reasonably evenly distributed". Such that one would not expect lands to lump together in a "random" deck. In reality however, random sequences have these "anomalies" all the time.
In fact, it is used in some security applications to differentiate man-made "random"-sequences from true random ones. E.g. if I were to write a "random" string of numbers, I would probably have a tendency to use each digit roughly the same number of times, not have a lot of instances of the same digit four-five times in a row, or very long sequences where a certain digit doesn't show up at all. The true analysis is of course a lot deeper, but a computer can tell the difference between human attempts at randomness and "true" randomness.
I think that is facinating. Randomness is facinating.
When you cast a creature with an ETB-trigger that targets, that is not the same as casting a spell with a target. The spell summons the creature --with no targets-- and then as the creature enters the battlefield it creates an ability which targets.
Not sure how to phrase the rules the most clearly, but the result is easy: ETB-creatures doesn't trigger heroic.
Can you teach me to become a better macig player by giving your reasoning?
I like Unknown Shores/Shimmering Grotto. It has helped me out many times when I am lacking that first plain/forest/whatever, and I also feel it really helps with splashes.
I vote for the giant fox for this reason, plus, it is a giant fox.
Vulpine Goliath.
I was also thinking that the red cards looked awefully nice for such a late state in the draft..
The griffin seems undewhelming, but at least it is a creature..
Bah. This is hard.
I think Phyrre56 gave a good assesment of psychic intrusion.Could be sideboard material in a control for the mirror?
Still would be interested to hear your opinion on the wall.
Is the number of instants and sorceries needed to make this good so high that you cannot take it "just in case", but should only pick it late when you know you are in a good spot spell-wise?
And are we allowed to change a vote based on good input from teammembers?
Kind of pity we didn't take the Agent last pack, but has the green we have been passing been good enough that people to our right will definately be in green?
I'd be interested to hear your opinion on taking the wall: If we manage to stay in blue we should have some decent targets for it by the end..
Not sure if this is what's going on here, but it is a common fallacy to equate "randomly distributed" with "reasonably evenly distributed". Such that one would not expect lands to lump together in a "random" deck. In reality however, random sequences have these "anomalies" all the time.
In fact, it is used in some security applications to differentiate man-made "random"-sequences from true random ones. E.g. if I were to write a "random" string of numbers, I would probably have a tendency to use each digit roughly the same number of times, not have a lot of instances of the same digit four-five times in a row, or very long sequences where a certain digit doesn't show up at all. The true analysis is of course a lot deeper, but a computer can tell the difference between human attempts at randomness and "true" randomness.
I think that is facinating. Randomness is facinating.
On-topic:
I think this makes a ton of sense:
I've been put on this team. Late joiner.
I am not an experienced drafter, but I'll try to give whatever input I can.
I think that it is not unlikely that someone are cutting us from blue, but I like the idea of sticking to a single colour.
When you cast a creature with an ETB-trigger that targets, that is not the same as casting a spell with a target. The spell summons the creature --with no targets-- and then as the creature enters the battlefield it creates an ability which targets.
Not sure how to phrase the rules the most clearly, but the result is easy: ETB-creatures doesn't trigger heroic.
Thanks!
This is probably an even stupider question:
What is 8-4 draft pods?
Can you teach me to become a better macig player by giving your reasoning?
I like Unknown Shores/Shimmering Grotto. It has helped me out many times when I am lacking that first plain/forest/whatever, and I also feel it really helps with splashes.
Tey should have just printed House of Gin.
Someone pointed out that there isnt't space in the card-number list for a non-basic land starting with "Ni..".
Suppose it could be that W/U land is not in this set though...
But there was also a mod with some street-cred on here that stated that it was NOT the Nimbus Maze cycle.