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    posted a message on 25 Masters Booster packaging Azusa, and JtMS
    Prophecy also has Avatar of Woe, while Homelands has such allstars as Mammoth Harness and Dwarven Pony AT RARE.
    Posted in: The Rumor Mill
  • 2

    posted a message on Rando Cube Card of the Day
    Let's random it up. Skipped Sol Ring since it is already being discussed in the other thread and got:
    .
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on The State of Modern Thread (B&R 15/01/18)
    Two-day No banlist Modern to be featured at the SCG open during SCGCON in june. I will be watching with great interest and great sympathy for those "playing".

    EDIT: Lantern Control with Top is legal LOL.
    Posted in: Modern Archives
  • 1

    posted a message on Cards you Wish Were Rareshifted Down.
    Quote from Umaro »

    If rolling thunder was instant this would be no issue.

    I think that might potentially be an issue ; )
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on Evaluate Everything
    Let's keep it as is. The descriptions carry most of the information, even if inevitably there will be some discrepancies between a 2 that should been a 3 or 1 here and there. I don't like a whole different redundant section. First, we would need to do a lot of work to rate cards that most likely would not be played. Second, I think it is likely that such a section would remain largely unbrowsed anyway, so all that work would be to little avail.

    If I were to suggest a quick fix, we could add qualifiers to cards that we feel are worth mentioning. Similar to how the Limited Resources guys gives cards grades with qualifiers "Build around C", "Sideboard B", we could have "Reduntant 3" or whatever. But we still have the issue that we don't agree on what is redundant. Mind Control and Skinrender aren't, but Volcanic Hammer is. There is a line somewhere between those cards. I don't know where it is, and I am fine with that.
    Quote from calibretto »
    I applaud what bacchus2 has done
    Me too.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Karn, Jhoira, and Teferi to appear in Dominaria
    Who's Jhoira?

    1/10, would not Christmas again.
    Posted in: The Rumor Mill
  • 2

    posted a message on [Peasant / Pauper] Print this Wizards
    The shuffle-back clause would be relevant and could perhaps be problematic in constructed formats where you can run it as a 4-of.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from calibretto »
    Quote from Leelue »
    Calibretto
    Sure you wont have manaplasm in most games
    But in most games where you DO see manaplasm, it'll be by turn 3. Hence these are the games that matter.

    Are you saying that the card is worse because it doesn't tutor itself to your hand? I don't understand the issue you're having with me talking about the majority of games that it shows up.


    I think maybe I'm just misunderstanding what you're saying. If you're looking at the majority of games where it happens to be one of the ten random cards you see by turn three, and saying that in those games the card is typically good, then I can't really argue that. I've not played the card, I just think it has too much variance for my tastes. But if you're saying that when you see Manaplasm, it will be by turn three a majority of the time, that's simply not true. There's only like a 12% chance that you'll see any one specific card in your opening hand and a 16% chance you'll see any one specific card by turn three. Obviously you're seeing ten random cards, but there's no math that can support the claim that any of those cards will be Manaplasm specifically by turn three or that every time you do see Manaplasm it will be on or before turn three. You're just as likely for any of those ten random cards to be Manaplasm as you are for them to be any of the other 23 one-ofs in your deck.

    He's not saying that in most games you will see Manaplasm by turn 3. He's saying that in games where you do see manaplasm, more often than not you will see it by turn three. This is just a function of how many cards you see before turn 3 in the typical game (9-10) versus how many cards you see between turn 4 and the end of the game (4-6?).

    As an example: If you play 1000 games with manaplasm, most likely you will have it by turn 3 around 250 times, and you will draw it after turn 3 around 125 times. In 625 games you never saw manaplasm at all, so it never mattered that it was a bad top-deck.

    I like this way of thinking.
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on Grand Prix Oklahoma City discussion
    Whatever else, Modern is the best format for coverage I feel. Am enjoying this very much this evening.
    Posted in: Modern
  • 1

    posted a message on Very Cryptic Command has Multiple (Randomized?) Printings
    Quote from Raptorchan »
    It doesn't say "turn face down" to work with morphed and double-faced cards? Very cryptic indeed.

    I'd guess that it can both "turn face up" and "turn face down", depending on the current state of the card?
    Posted in: The Rumor Mill
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