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  • 1

    posted a message on [Peasant / Pauper] Print this Wizards

    Something-something Vampire 1B
    Creature - Vampire
    Lifelink.
    Pay 2 life: ~CARDNAME gains flying until end of turn.

    2/1
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    In my opinion, part of the fun of cubing is that there are a ton of borderline cards which allows for personalisation, diversification and/or pushing of themes.


    I miss the Evaluate Everything thread Frown
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I run Ghost-lit raider, and it is fine. I see it as a mediocre burn-spell with the alternate mode of being a repeatable source of damage when you can cast it (and perhaps protect it).

    Here's how I think about it. 3R for 4 damage is fine, and would be a fine playable in most peasant cube Rx decks. Yes, there are better and more efficient options available among un/common burn spells, but that doesn't mean that once in the cube, an Electrify wouldn't be a worthvile card to put in a deck. This kind of a discussion came up a lot in the "Evaluate Everything" thread, where cards that are clearly "playable" would still get a zero because of better options available (I am asusming Electrify got a zero).

    And the raider then comes with the upside of sometimes just being absurd in the right boardstate. It also has minor upside in being a creature, but also downside (can get it back with Raise Dead-effects, but does not trigger Young Pyromancer.

    The times when this all breaks down are in cubes that are maxed out on removal and burn. In those cubes, a drafter might have so much removal to choose from that an Electrify would not make the 23. (even if being "fine" in the abstract").



    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on The Peasant plus idea
    If the fetch+shock/dual manabases weren't so expensive, I think I would consider having them around for variety's sake. For a single draft, swap trilands+vivids+5 other lands for 10+10 fetch/dual could be interesting to spice things up. At a trillion billion moneys, I will go with no.

    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Throne of Eldraine for Peasant Cube
    Surely Giant Killer is peasant-legal? Smile
    Posted in: Pauper & Peasant Discussion
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    posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    No counterfeiters make the Carl Critchlow 2010 promo Wasteland that I like,


    Please do not buy counterfits. Get good proxies/alters if you can't stommack playing with simple proxies. Getting cards into the wild that has the potential for being mistaken for the real thing is bad for everyone. And buying counterfits creates demand for an ilicit product, no matter how noble your intentions might be.

    something I'm really into is using cards as my Lord and Savior Richard Garfield intended.


    Whenever I see someone using the phrase "as Richard Garfield intended", I am reminded about Dr. Garfield's description of one of his favourite decks: It was from before the max 4-of rule, the deck was all Mox Pearls and Shahrazads, and the deck was larger than the 40-card minimum. Basically, the deck sets up a "nested recursive series" of sub-games, each sub-game with slightly smaller libraries, until you finally play a sub-game where your opponent has a zero-card library and looses from decking. They then lose half their life in the "n-1-subgame", and so you keep starting subgames where they deck themselves until they actually lose all their life the "n-1-subgame" and lose half their life in the "n-2-subgame", and so on, until after I don't know how many sub-games they're finally dead.

    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Goyf in m20
    And if the return to Theros is true

    I think Maro has said on his blog that the fall set is on a new plane?
    --

    Anyways, looking at these old standard decks, Goyf was played in a ton of different decks without too much in terms of support. Yes, he is better with fetchlands, but he would still be good in Standard.

    https://magic.wizards.com/en/articles/archive/event-coverage/top-standard-decks-2007-07-28

    On the other hand, threats are quite a bit better nowadays. I think Watchwolf saw real play around the same time as goyf, and it is already 6 years since we got Fleecemane Lion.

    I wonder how much better goyf would be than something like Sylvan Advocate? I think most likely it would be a bit better, but maybe not broken-levels better?

    All of this notwithstanding, I seriously doubt this.
    Posted in: Speculation
  • 1

    posted a message on modern horizons require modern solutions
    Nantuko Cultivator looks exactly like a card I would love to overestimate.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on modern horizons require modern solutions
    Quote from Marl Karx »


    I think under an older rules set you could treat mass activations of Pestilence as one big damage blob. But that would've been over a decade ago at least. (and I could be wrong, I am hazy on how the rules on damage used to work)

    Old timer coming in. This was correct pre sixth-edition rules. The rule was loosely: Each player may add effects to the "batch". Once no player wishes to add more effects to the batch, the batch resolves in last-in-firs-out order. Once the batch has started to resolve, no new effects may be added to the batch. Damage is not applied while the batch resolves, but is being saved up until the rest of the batch is finished resolving. Then there is the "damage prevention and redirection step", which is the only time you could play a spell like Bandage. After the damage and redirection step, damage happens. Then if a creature died, the regeneration-window opened and you could regenerate it.

    Consequences of this was that:

    Pestilence used to "combo" with CoP:Black.

    A lightning bolt in response to a Giant Growth could not kill the creature, but a giant growth in response to the bolt would save it.

    A brainstorm could not be used to dig for answers to things on the stack, since you would not have a chance to do anything with the cards you drew until everything finished resolving.

    We had no places to play and we had to get up before we went to bed and walk 48 hours in the snow to buy Fallen Empire and Homelands boosters.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Counterspell confirmed NOT in set
    They confirmed on stream that Counterspell is not in the set.


    Posted in: The Rumor Mill
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