Player 2 has a Grizzly Bears, there are no other non-land permanents in play on either side.
Player 1 casts Nameless Inversion on the Bears.
Player 2 casts Counterspell targeting Nameless Inversion.
Player 1 casts Spellstutter Sprite. It resolves. The sprite's enter the battlefield ability triggers.
Question: Can Player 1 target the Counterspell with the Sprite's ability since they control two Faeries as the ability resolves (the Sprite on the battlefield and the Nameless Inversion on the stack)?
I wonder if the mid-game is too long for the regrowth-land. I mean early you can probably fit it into your curve as a tapped land. And late game it is nice. But when you are on 4-5 mana, it is a tapland which is bad, and probably too expensive at 3 mana to be a good regrowth. I could be wrongk.
I found the red lynx now. It was not on the main spoiler page, nor at Mtggoldfish. Probably fine for red aggro?
For Windrobber, the idea of a flying men that can get in for a few points of damage and then trade in for a new card, or that cycles in the late game, sounds like a good card. I think the threshold 8 is a bit too high for Windrobber to live up to that idea however. And milling your opponent is a drawback as often as not.
I just wished they didn't say "partner" on them. I sometimes play with inexperienced players, and this will just confuse them. Apart from that, the green looks very good.
While the Thriving lands are great design, they work well in Jumpstart because those decks are often two colors and they adapt to fix your mana. In a normal Limited format, they would easily lead to five-color mishmash *and* a ton of memory issues.
Visionary Augmenter also beats the dogs wrt blink/bounce, but I'm sure the card would hold its own in most lists.
I wonder whether these Thriving lands will be in high demand. I guess perhaps Constructed Pauper will want them to some extent, but is that enough to be significant? I guess the big impact is whether commander players have any interest in these, and to what extent jumpstart is opened. The latter could be a very small number what with this being a somewhat nieche play experience released in the middle of a pandemic..
It's not even obvious that they are worse than Vivids, as this can tap for two colours indefinitely. So unless you have a board of only swamps, Thriving Moor could be better than Vivid Marsh. I really like these, and I like that they take up little cube-space.
Swift Response is the first(I think?) instant-version of this effect, which makes a big difference as it means you don't have to take a hit. Probably not in the running for white removal if going strictly by power level, but it's a decent option if you want to diversify it between all the pacifism/o-rings.
I don't like Carrion Grub. It always costs 4, and how many high-power creatures do you need before this becomes reliably good? And when it does work, it offers no further value or evasion, it is "just" a big idiot.
I was confused on this since other cards explicitly call out "Goblin Creatures" for example.
Player 2 has a Grizzly Bears, there are no other non-land permanents in play on either side.
Player 1 casts Nameless Inversion on the Bears.
Player 2 casts Counterspell targeting Nameless Inversion.
Player 1 casts Spellstutter Sprite. It resolves. The sprite's enter the battlefield ability triggers.
Question: Can Player 1 target the Counterspell with the Sprite's ability since they control two Faeries as the ability resolves (the Sprite on the battlefield and the Nameless Inversion on the stack)?
For Windrobber, the idea of a flying men that can get in for a few points of damage and then trade in for a new card, or that cycles in the late game, sounds like a good card. I think the threshold 8 is a bit too high for Windrobber to live up to that idea however. And milling your opponent is a drawback as often as not.
Where do you see this?
Pelakka Predation/Pelakka Cavern is also probably quite good. But most of us can't make place for cycling lands, so I doubt this will be that popular.
Wow. but I did. Totally missed that part.
Rite of the Raging storm would fit well with her, I suppose.
349. Arid Mesa
350. Commander Tower
351.
352. Marsh Flats
353. Misty Rainforest
354. Rejuvenating Springs
355. Scalding Tarn
356. Spectator Seating
357.
358. Training Center
359. Undergrowth Stadium
360. Vault of Champions
361. Verdant Catacombs
I wonder whether these Thriving lands will be in high demand. I guess perhaps Constructed Pauper will want them to some extent, but is that enough to be significant? I guess the big impact is whether commander players have any interest in these, and to what extent jumpstart is opened. The latter could be a very small number what with this being a somewhat nieche play experience released in the middle of a pandemic..
I don't like Carrion Grub. It always costs 4, and how many high-power creatures do you need before this becomes reliably good? And when it does work, it offers no further value or evasion, it is "just" a big idiot.