- the nobodys
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Member for 10 years, 7 months, and 6 days
Last active Wed, Nov, 2 2022 13:55:36
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Feb 3, 2014the nobodys posted a message on Launch Giveaway!My favorite card of all time: Vesuvan Doppleganger. When I laid eyes on it as a 13 year old, MtG became the game that I played. Beautiful art, great power at the time, fun to play, and one of the first desirable rares I ever opened out of a pack.Posted in: Announcements
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Interesting that you brought up Coating. I wonder if there's a deck that plays him and Karn. If you throw Saheeli in there, too, and Altar of the brood, you have yourself a weird (bad) combo deck.
Still losing to tron, mostly. Hogaak is still hard, but I've learned to stop attacking the graveyard and focus on board control more, which helps. Storm variants, including twiddle storm, is on the rise, so more Ego may be called for. And a lot of red aggro/prowess decks means whenever I drop below 3 battle at the bridge I find myself being punished.
I think this forum does need a new name. While I don't exactly prefer Whirza, it has become the most recognizable and I don't want to try to force the issue to something we old timers prefer.
Right now, for cards that make Symmetry work, I'm on:
Thought scour, raveler, and altar all offer decent payoffs that the deck already wants (altar for infinite mill over some other infinite payoff). Terminus is a 1-of main, 1-of sideboard. So Shredder is basically the chaff, which I'm OK with because it has some micro-synergies with bauble, early self mill to hit a sword, and recurring something late game. I'll continue to test it out for fun, and report back.
I think his build is sub-optimal. I don't like Chromatic Star over Serum Visions, even playing with Sai, which is currently not a card I would maindeck given all of the Tron and Hogaak running around. If you're looking for a 1-drop artifact that can be sacced for value, why not just max out on Nihil Spellbomb, which at the minimum does that job at the cost of one B mana extra, but in other situations exiles graveyards early on. I dunno. I see lists that he linked to with Pentad Prism and just cringe at his comment that "it synergizes nicely with whir" that lack the deeper context that while prism allows you to more easily whir for bridge on turn 3, that any 0 cmc artifact does an equal job because you don't have to take your second turn off and can play a more relevant artifact (and will have a more empty hand for that bridge).
As for playing this deck online, absolutely don't just make thopters for Urza's ability unless you need to. Typically, if you're up against combo or Tron, you just need to get *something* from Urza. Like a needle for O-Stone, or something like that. It doesn't have to be your win-con. Today, I had infinite on board game 2 against tron, and I Urza'd for 5 minutes (I'd already won game one) to get a needle on O-Stone, thinking that was his only out. Sadly, he had an Emrakul the Promised End, and then proceeded to exile my deck with Urza. If I had just played and sacced all my thopters foundries, he wouldn't have been able to do this. Oh well, lesson learned. So while it's hard to know all your opponent's outs, you do get a feel for the bare minimum to just win.
Honestly, I think I have a better record against tron these days than I do Hogaak. If Hogaak just didn't have trample...
4 Mishra's Bauble
4 Mox Opal
1 Grafdigger's Cage
3 Pithing Needle
4 Arcum's Astrolabe
4 Thopter Foundry
2 Sword of the Meek
1 Damping Sphere
1 Ensnaring Bridge
Creatures: 8
4 Goblin Engineer
4 Urza, Lord High Artificer
Instants/Sorceries: 5
2 Serum Visions
3 Whir of Invention
1 Ghirapur Aether Grid
2 Teferi, Time Raveler
Land: 20
4 Prismatic Vista
2 Polluted Delta
2 Flooded Strand
1 Watery Grave
1 Hallowed Fountain
1 Steam Vents
1 Snow-Covered Swamp
1 Snow-Covered Plains
6 Snow-Covered Island
1 Spirebluff Canal
2 Unmoored Ego
3 Battle at the Bridge
2 Deputy of Detention
2 Blood Moon
3 Spell Pierce
1 Path to Exile
2 Dead of Winter
Now everyone's sideboard looks a lot different, and I think that's fine, as long as you know what you want to do with all the cards pretty well. My sideboard changes fairly often, but these 4 sideboard cards are set in stone for me: Ego, Battle, Deputy, Dead of Winter. Ego is just the best card against combo, battle gives you the best possible card against burn and other aggro decks not named infect, deputy is a great catch-all that can't be hit by negate, veto, denial, or force, and Dead of Winter can swing certain matchups. Spell pierce has been pretty good, recently. But if more dredge and new Hogaak increases, I might have to look at more spellbombs in the side.
To answer your question about Cavern for artificer, just remember that your opponent has a finite number of counterspells and resources. If they counter your goblin, that's one less mana leak they can use on something else. And that's even if they have a leak or the delve counterspell. So, in other words, adding a land just to marginally shore up one matchup that is already sort of in our favor seems like a mistake.
JLambe, list looks good. I personally think 3 whir is where we want to be right now, but I do understand the card is now flexible. Give Deputy of Detention a try out of the board, (probably over explosives), and I think you will find yourself boarding him in and finding him useful more often than you'd think.
I tried altar of the brood in the side way back when. It was only good against UW control and stuff like Scapeshift, and that was back when our maindeck didn't present as robust a threat suite. Today, Altar would be a poor sideboard choice, as it has no utility outside of being a win-con and a slow one compared with other options.
But to your first point, dumping enchantment removal for me looks like shifting to more flexible answers. I play 2 Teferi maindeck, which can bounce problem permanents, and from the sideboard, I play 2 Deputy of Detention, which can obviously hit enchantments, but is also good against decks like dredge.
Agree. I've tried jamming Karn and Thopter/Sword for a while (pre Horizons, too) and Karn just doesn't add much in a direction that the deck tends to want to go.
@St3ncil - I've thought about Bitter Ordeal, but imagine it's turn 3 against a combo deck. Wouldn't you much rather have an Unmoored Ego in hand?
To answer your question, I think it doesn't make the cut. If you're using it to make tokens with engineer, I can't imagine the board state where the few 1/1's you're making are going to make a difference over the scenario of drawing cards by recurring astrolabe. Sword getting extracted is actually pretty rare, and usually only happens when an opponent casts a turn 1 or 2 discard into surgical.
My personal opinion is that all 2 cmc "value" targets for engineer, such as wellspring and schematic, are win-more. Engineer should be fetching combo pieces primarily, and if that is a risky route for whatever reason, then he should be fetching astrolabe to draw cards. Why spend valuable deck slots on these slight upgrades to astrolabe that could be more low-to-the-ground cards like serum visions, or removal, or additional silver bullets to shore up week matchups, or alternate win-cons like aether grid?