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  • posted a message on How do you layout your lands?
    I put my lands in the back in stacks of 3, but with the names all visible. They're sorted by what colors they produce - a boros guildgate and a sacred foundry go together. Utility lands are separated from everything else.
    Posted in: Magic General
  • posted a message on Control deck ruin MTG.
    The problem is that control vs. aggro is inherently boring. A control VS control game is interesting as you have to play around everything your opponent does. An aggro VS. aggro game is interesting because you can interact through profitable blocks, pump/burn, and occasionally removal. But in a control VS. aggro game, the aggro player is reduced to swinging every turn and the control player is reduced to killing/countering until they stabilize.
    Posted in: Magic General
  • posted a message on Least favorite deck to play against?
    Quote from Tony
    Why are you playing aggro in that case? The essence of aggro is vomiting your hand on the table as soon as possible and hope it's enough. With the first 11-12 cards of your deck determining the result of the game and the fact your deck is weak in the long game, you can't expect to have a ton of complicated decisions. There are some things you can do better in an aggro deck, but it's almost never going to have a "decision tree" where you have 4-5 very different choices and you have to judge which one to choose.

    The control player could also argue that the aggro player is the one that takes the decision-making off the game. The control player doesn't have a ton of decision-making in the aggro match-ups either. It's mostly about drawing a Verdict and hopefully a couple of spot removal spells, and/or hoping the aggro deck doesn't get a god draw. If you played control last season and played two or three matches against the RG decks, you know how frustrating it is that your opponent forces the game to be all about who wins the dice roll and draws the best hand. The skill was virtually removed from the game last season. I am more than happy to see it restored.


    My point was that the control versus aggro matchup is inherently boring. It's not either player's "fault" for bringing a certain deck, as both those decks can have interesting matchups. Aggro does try and play everything as quickly as possible, but it can interact with other aggro decks through blocking. Most aggro decks do run instants as well - mono red runs burn, GW runs pump such as selesnya charm, and boros can play brave the elements, boros charm, or burn spells.

    Once again, the ONLY boring matchup is aggro versus control. Just because you have fun games against other decks doesn;t mean aggro is what's making the game boring for you.
    Posted in: Standard Archives
  • posted a message on WR Heroic Deck for FNM
    Flames of the Firebrand is amazing in this deck. Because heroic triggers on casting, you don't kill your own heroic dudes with it. It's both 3 damage or up to 3 heroic triggers in any combination.
    Posted in: Standard Archives
  • posted a message on Least favorite deck to play against?
    I'm playing a bunch of reactive cards. Punish me for it.
    OP: Maze's End. The slowest player at my shop plays it. Slant


    Quote from crel
    I don't think UWx control can stop you doing things. Red can get their third creature down before the control untaps their turn one Hallowed Fountain. Selesnya has above-curve creatures, some of which are instant speed. Black can pick out UW's best cards with Thoughtseize and Duress (which is basically more Thoughtseize against control). There's anti-control hate cards everywhere, subpar counterspells and Supreme Verdict decks get to choose between a sketchy manabase or subpar removal. It's really unlikely they can counter or remove everything you throw out there. You should get a game against control.


    Quote from Wizarus
    I agree, ending the game by Turn 4 makes for such a great game.


    Quote from DunstilBrejik
    For me, those are the most fun decks to play against, they have actual interaction. I don't understand how you interpret interacting with everything your opponent does is not playing magic, and how ignoring what they do, and turning things sideways is.



    In standard, control will never achieve that, and if it does to you, then your deck is poorly tuned, or too slow.

    The problem I have with control is that the interaction is completely one-sided. Because they only play reactive cards and aggro plays proactive cards, the aggro player doesn't get to make many decisions. The only thing I can do is turn creatures sideways because I don't have any information to make decisions based on. In control versus control, both players have to make decisions - do I counter this, or save my spell for later? In aggro versus aggro, you have to take into account your opponent's creatures - do I attack but lose my guy if he has a pump spell, or stay back to block and try to trade? However, in aggro versus control there's nothing the aggro player can do but turn creatures sideways and hope they don't get hit by a supreme verdict.
    Posted in: Standard Archives
  • posted a message on Least favorite deck to play against?
    Quote from Tony
    So playing Magic is all about playing RDW/GW aggro and seeing who wins the dice roll and has the best draw?

    Yeah. Why would anyone want to play a counterspell or discard when having Ash Zealots and Voice of Resurgences beat each other is so much more interesting?


    Yeah, because not letting your opponent do anything makes for such a great game.
    Posted in: Standard Archives
  • posted a message on GP Lousville, no thread? oO
    Quote from Galerion
    Im also interested if some can come up with mono-white devotion. I tried it out a bit and made a list but its just basically a white weenie deck that goes a bit bigger with Archangel of Thune and uses Nykthos to pump out more Heliod tokens or ramp into Elspeth or Angel of Serenity. Im curious if some can come up with something else.


    I've been wanting to try a white devotion build splashing blue to use Nyxthos for a huge sphinx's revelation.
    Posted in: Standard Archives
  • posted a message on [Deck] White Weenie
    I personally prefer to splash red for Boros Charm. We also get an excellent mana sink in the form of Truefire Paladin. The charm can protect from supreme verdict better than rootborn defenses, and the 4-damage mode has won me several games.
    Posted in: Standard Archives
  • posted a message on [Deck] White Weenie / Boros Discussion
    Path of Bravery could be playable. The lifegain is relevant and it's currently the only anthem effect we have.
    Posted in: Standard Archives
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