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Magic Market Index for April 20th, 2018
Pauper Review: Dominaria
The Limited Archetypes of Dominaria
  • posted a message on [DOM] Dominaria spoiler discussion for Modern
    I'm actually wondering if Artificer's Assistant is better for Blue Steel than Traxos, Scourge of Kroog. There's an easier equivalent to replace - take out Judge's Familiar for it, in theory - I think getting to scry every time you cast an artifact may be stronger than the 5-7 redundancy of the force spike effect on Familiar. On the other hand, Traxos would probably either have to take the slot of one of the Lodestone Golem or the 1 of Wurmcoil Engine. Golem is really powerful disruption against most decks, and the resiliency to board wipes from Wurmcoil seems to strong to pass up, especially just for another giant beater. Maybe Traxos is better than 1 of the Golems in the right meta, though?
    Posted in: Modern
  • posted a message on "Golden Guardian" // "Gold-Forge Garrison" .:. BigMagic Spoiler
    I could actually see potentially playing this in tokens in standard as a 1 or 2 of. You always have a bunch of extra tokens lying around, and a VERY easy sacrifice outlet in Hidden Stockpile, so flipping the thing shouldn't be too difficult to do. And once you've flipped it, it generates ENORMOUS tokens that can pretty easily take over the game (adanto first fort is already pretty strong, so imagine having 2 different lands that can generate tokens, with one of those generating 4/4s)
    Posted in: The Rumor Mill
  • posted a message on Mana Source Spoiler The Big Idea
    Quote from schindar »
    Quote from Empathogen »
    Quote from Tekkactus »
    Quote from void_nothing »
    Is this four LoDD legends? Geez.

    He looks fun, but still.

    LoDD has a legendary subtheme. I think Maro said there's like 6?

    That still doesn't make it okay.
    The only reason I'm not more annoyed is the fact that BR *really* needs more options for "Fun" Commanders.
    I think all the RB Legends in this set are really cool options for "Fun" Commanders. I just hope Mary O'Kill gets a few more Killbots so I'm not stuck using all changlings.

    Speaking of that... I was thinking. What happens if you swap Mary on the field for, say, Nameless Inversion? Her ability doesn't specify that it needs to be a Killbot creature, so... how would that even work?
    Posted in: The Rumor Mill
  • posted a message on Legendary Previews
    Yeah, my main thought with that was that it might be possible to make an opponent suddenly have really bad attacks or blocks while also stealing their creature for casting later on
    Posted in: The Rumor Mill
  • posted a message on Legendary Previews
    I mean, I'm assuming that there's more than literally just Mary and this one killbot that's been previewed. In theory, say you have this 2/1 killbot in your hand and they're attacking/blocking with a Mary (with your own on the field, and no mana up on their end or no killbot in hand) or a bigger killbot. Theoretically, you could switch your 2/1 in hand with their bigger creature, creating an unfavorable situation for the opponent, while also effectively stealing the opponent's creature to cast at a later point
    Posted in: The Rumor Mill
  • posted a message on Legendary Previews
    Hold on... Since the article doesn't mention it... could you use Mary's activated ability to effectively steal an opponent's Mary O'Kill (assuming they don't have the mana up to activate it in response to flip it back to hand) or killbot, because it doesn't specify which side of the battlefield the target needs to be on? OMG
    Posted in: The Rumor Mill
  • posted a message on Arguel's Blood Fast/Temple of Aclazotz
    I hope it isn't the real card. The name must be " Arguel's Blood Feast " . " Arguel's Blood Fast " means nothing unless it's a too subtle joke.

    A fast is a period of time where one starves oneself. It used to be believed by a lot of different groups (including a lot of the native population of the Americas) that a fast could bring you prophetic visions and other such otherworldly information. So no, a blood fast (as in, Arguel, as a vampire, is fasting which means he's not drinking blood) that leads to him having visions that lead him to a lost temple of a forbidden god is RIGHT up the alley of "mesoamerican tropes".
    Posted in: The Rumor Mill
  • posted a message on Deeproot Waters
    I believe that the design team at Wizards (or at least Rosewater) has stated a number of times that they're never doing the "Tribal" super type again, because it had a lot of really weird rulings that they determined players found unintuitive. -shrug- it's too bad, hopefully they figure out something that works similar to it without the messy nature of the rules baggage at some point in the future.
    Posted in: The Rumor Mill
  • posted a message on [Primer] Enduring Ideal
    Quote from TheJord01 »
    Do Sandwurm Convergence or Cruel Reality have a place? Both create inevitability

    Seems like the combo of Sandworm Convergence and Dovescape is notably better than Dovescape and Form of the Dragon. Plus, it lets you cut down on a color if you were going green anyway. I haven't ever had a chance to build any modern decks (broke T.T), but I'd love to build this one, and I really wanna try Convergence in it if I do
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Amonket discussion
    Quote from Lantern »
    I think Harsh Mentor is the finalizing pushed 2 cmc cycle, Tarmogoyf, Dark Confidant, Stoneforge Mystic, Snapcaster Mage. All of these are "if you are in this color you want to seriously conciser adding these, and they do nothing but help you.

    If you are in red, you probably like passive one sided damage... So lets see how many things it hits. I'm just going to go through all the decks and name cards main deck:

    Jund Death Shadow

    Total- 6


    Total- 5

    While I agree it's a really good card, do note that it only hits for activations on the battlefield, so it's not going to hit street wraith cycling or dredge activations from the yard.

    EDIT: Or Ghor-Clan Rampager Bloodrush, for that matter :p
    Posted in: Modern
  • posted a message on 4/11 Mothership Spoilers - UG Nissa and Zombies
    Quote from Townee »
    Could the plague Belcher make modern zombie viable ? Putting counters on Gravecrawler or Geralf's Messenger sounds quite good to me !!

    I think the new 1 drop zombie also helps out quite a bit, since it means you can run 8 2/1s that can be recurred from the graveyard. Sure, it's 3 mana to recur the new one, and it won't recur as consistently as gravecrawler, but by the time you're in top deck mode, 3 mana isn't going to be that big of a deal and the fact that it can block (the turn after it comes back, admittedly :P) is nice too.
    Posted in: The Rumor Mill
  • posted a message on Reduce to Rubble
    Quote from Hawk7915 »
    This actually seems really good, especially with Baral, Chief of Compliance - 1U to counter a spell and loot, then 1R to Time Walk them? Yup, seems good. We have a glut of spells at 3CMC for Baral Control (Disallow, Void Shatter, Unlicensed Disintegration assuming a Grixis splash) but this offers a playable counter that generates a ton of tempo on flashback.

    Probably not modern playable still, but hard to tell. Mana Leak is better and widely played there, while Mistbind Clique isn't getting a ton of love...but if Mana Leak cost one more and had "flashback: Mistbind", who knows? Worth scoping out in Jeskai or Grixis control lists me thinks.

    I think the better comparison would be a red mini-Exhaustion, since neither Rubble nor Exhaustion actually tap the lands down (and both are sorcery speed). Still, a fine card. I'd be quite surprised if this saw play in Modern, but I'd be happy to play this in standard if the right deck pops up for it. Maybe alongside Fevered Visions, since that deck is all about tempo? It seems like there could be a pretty decent list that could be built for UR Fevered Prowess deck (including stuff like soul-scar mage, baral, thermo-alchemist, storm chaser mage, etc) A normal control deck wouldn't find the tempo play of "keep some lands tapped" to be particularly exciting.
    Posted in: The Rumor Mill
  • posted a message on Regal Caracal
    I really like this new trend that Wizards has been doing with tribal lords, where they create the lord in such a way that it generates value even if it's removed immediately (This creating 2 1/1s with lifelink, the Aetherborn one drawing a card if it's killed, and the Wolf/werewolf one that creates a wolf token if it's targeted with a kill spell). I hope they keep doing it, since it gives lords a more interesting niche than just "very low costed beater that only makes other beaters better"

    EDIT: Of course, they've done it in the past on occasion, but it seems like they're trying to aim lords more at this kind of design space consistently now, which I like.
    Posted in: The Rumor Mill
  • posted a message on As Foretold - Blue Mythic spoiled by MTG Twitter
    I haven't seen anyone else mention this yet, but I REALLY like that this is "once per turn" rather than "the first spell you cast each turn", since it gives you so much more control over exactly how you're playing things out. Super cool card that I really want to play around with in a bunch of formats OMG
    Posted in: The Rumor Mill
  • posted a message on Frontier Rainforest! The Great Aurora Deck
    Have you considered Nissa Vital Force in place of Nissa Worldwaker? It seems like an enormous source of card advantage if you can get the emblem down, with all of the landfall that happens. Or is the mana generation from being able to untap forests with Worldwaker just too important to pass up?
    Posted in: Deck Creation (Frontier)
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