EDIT: Actually, allow me to amend that. The biggest risk to pucatrade is that the owner(s) can give themselves any points at all, because if they exchange them for cards then that represents more loss when the system inevitably closes, period. That is the big payoff of the pyramid scheme, is that they can exchange a non-existent entity that will eventually lose all value and which they can generate in infinite quantity, which can then be traded to others for physical value. It is very easy to obscure that, and I'm sure it does happen. The question then becomes how long it's worth risking the use of the system before it shuts down and the value vanishes.
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Oct 3, 2015AzureShadow posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveJust because it's pyramid scheme doesn't mean it's bad, per say. It provides a service that nowhere else does, just like one could argue that Bitcoin does, albeit an illegal one in that case. It does, though, absolutely fit the textbook definition of what a pyramid scheme is. The initial referers or payees have the highest amount of value in the system, and that collectively decreases as it spreads to the bottom.Posted in: Articles
The biggest risk to pucatrade is that the owner can give himself an account with, say, a few million points and buy up a huge pile of cards, then shut the entire thing down. I don't think that's particularly likely, but it is possible.
EDIT: Actually, allow me to amend that. The biggest risk to pucatrade is that the owner(s) can give themselves any points at all, because if they exchange them for cards then that represents more loss when the system inevitably closes, period. That is the big payoff of the pyramid scheme, is that they can exchange a non-existent entity that will eventually lose all value and which they can generate in infinite quantity, which can then be traded to others for physical value. It is very easy to obscure that, and I'm sure it does happen. The question then becomes how long it's worth risking the use of the system before it shuts down and the value vanishes. -
Jul 31, 2011AzureShadow posted a message on All is Fair in Love and MarketingHuh. Well that's certainly a different opinion on the whole deal than what I've seen before.Posted in: Mockingbird Blog
I'm inclined to agree with you, for the most part. Sexualization of pretty much anything happens in fantasy environments, so it's come to be expected by me and a few of my friends, who just shrug it off and ignore how silly it is.
An interesting read, for sure. - To post a comment, please login or register a new account.
How many licks does it take for you to get to the center of a Tootsie Pop?
Bernie Sanders?
Ramp is really, really good. And that's why I like Conduit, because it's essentially ramp that's also a tutor that can also be pulled with Mayael in a pinch. It's a very versatile utility card, which is weird at 6 CMC.
Personally I'd drop Dragonmaster Outcast, or Dromoka the Eternal. Maybe Armillary Sphere or Yavimaya Elder. Your land count is also a tad high, so you might cut one or two of those too.
In order for Boros to be playable it needs to have something unique in the command zone. Mono-white has similar issues. Red used to be the same way but got a lot of interesting commanders in the past ~5 years.
That's kind of disingenuous. Boros has plenty of things it does beyond that, including land destruction, denial and punishment effects.
I want a Boros legendary that doesn't give a damn about combat. Give me Stranglehold + Hushwing Gryff stapled together on a legendary creature, or something that blows up land, or some interesting artifact synergy. Anything to make playing the worst color combination in the game at least appealing, not just another beatstick with a combat-focused ability that you can get better elsewhere.
I assume you play all available mana doublers, yes? Those are great in Talrand or really any mono-color list.