After putting it off for almost a decade, I finally pulled the trigger and decided to start making a Commander deck.
Ever since I saw Damia, Sage of Stone I knew I wanted to have her as my Commander. My main issue of all things is knowing what ratios to use. Since I've been slowly hoarding random cards that I thought would be useful for EDH, I've collected a pile of "goodstuff" that I would imagine are EDH staples or just good cards for the format.
Following is NOT a decklist, but a collection of cards that I have at my disposal for use in EDH that I thought would be good. The might not be. Reasoning will follow:
Chasm Skulker: Great synergy with Damia. Grows tall and then wide if it dies.
Cryptoplasm: Clone into the best thing on the board each turn. Downside is it has to live a turn so I'm not sure how useful it'll be.
Diluvian Primordial: Cast the best thing each opponent has already played.
Rune-Scarred Demon: A Demonic Tutor for more that comes with a free 6/6 flyer attached to it.
Birds of Paradise: Always good.
Genesis Hydra: Genesis Wave's cousin that comes with a free Hydra.
Eternal Witness: Another copy of the best thing I've played this game.
Thragtusk: Lots of value for one card.
Bane of Progress: Mass hate/soft reset button.
Deathrite Shaman: Always good.
Shardless Agent: Can hit some value off Cascade.
Kiora, Master of the Depths: Mostly for her +1 to help ramp out although her -2 isn't bad either.
Pact of Negation: Emergency counter.
Mana Drain: It's Mana Drain.
Disallow: "I never want this ability to resolve" counter.
Dissipate: "I never want to see this recur from the Graveyard" counter
Fated Infatuation: Copy my best thing, plus Scry 2 if I want. Might cut this.
Fact or Fiction: I originally ran this aside Gifts Ungiven until I learned it was banned. As for now it gives me value plus can put stuff in the Graveyard for later if I need it. Probably will cut this.
Insidious Will: A lot of options for one card. Probably will use the second and third modes more than the first.
Cryptic Command: Value town.
Dig Through Time: Delve is broken. to draw 2 of 7 cards. Do I need bonus card draw with Damia? Probably not, but greed is the name of the game.
Slaughter Pact: Emergency kill button.
Vampiric Tutor: Control my next draw to be whatever I need at Instant speed.
Chord of Calling: Follows up well to Chasm Skulker dying. Currently don't have much for it to hit though.
Putrefy: Flexible kill spell or artifact breaker.
Sultai Charm: Flexibility.
Rite of Replication: Clone the best creature on the board (and late-game, do it 4 more times).
Ugin's Insight: [/mana]G[/mana] has some fatties available to it so why not capitalize on that fact and help stack my deck?
Demonic Tutor: It's Demonic Tutor.
Green Sun's Zenith: Doesn't currently hit much. Might cut.
Three Visits: Grab a Shock or Forest.
Nissa's Pilgrimage: Depends on my mana base, probably will cut since I don't see myself running a ton of Forests and Kodama's Reach is probably better for 3color.
Kodama's Reach: Value.
Eldritch Evolution: Birthing Pod's weird twin. Currently not much for it to go into. drop into Thragtusk is cute, as is Thragtusk into Diluvian Primordial or Rune-Scarred Demon.
Hour of Promise: Can pull out any Land but the additional effect will never happen. Will probably cut this?
Driven//Despair: Both halves are good and cheap. Probably don't need the Driven half but it's nice to have in the turns before I can drop Damia.
Future Sight: Play a card draw a card. A bit expensive though and with how much card draw Damia provides I might not need it.
Necropotence: I'm already skipping my draw step. Might as well capitalize on it.
Grave Pact: Good card. Not much synergy at the moment.
Khalni Heart Expedition: Free ramp for playing the game.
Sylvan Library: Draw manipulation or straight up draws if I like what I see.
Growing Rites of Itlimoc: 3 mana to possibly draw a dude and turns into massive ramp if I get ahead in the game or crash Chasm Skulker into something.
Sol Ring: It's Sol Ring.
Pyramid of the Pantheon: Inefficient filter for 3 turns then turns into a repeatable Black Lotus. I don't see it used in a lot of decks according to edhrec so it's probably not that good.
Arcane Signet: Mana rock.
Guild Signets: Filter rocks.
Lightning Greaves: investment for Haste and Shroud for anything I want.
Thought Vessel: Great synergy with Damia and is a mana rock.
Oblivion Stone: Reset button.
Rings of Brighthearth: Value potential. Not sure how much synergy it has right now but once I slot in common staples it should be better.
Whip of Erebos: Fat value.
Bottled Cloister: Synergy with Damia. Can manipulate the stack so that I draw 7 with Damia then get all the cards exiled with it back. Do I need like 14 cards in hand? No. But it's neat and boosts Chasm Skulker to high heaven.
Thran Dynamo: Big mana rock.
Nevinyrral's Disk: Slow reset button.
Mono Cycling Lands: Slow mana early game, draw later game.
Command Tower: It's Command Tower.
Command Beacon: I want Damia out and if she leaves then I want her back ASAP. I have the mana (possibly) to keep up with her costs but if she gets too expensive then this is for that.
Dual Checklands: Don't know how good these are for EDH but they're duals. Can't afford ABU duels.
Dual Fastlands: Don't know how good these are for EDH at all. ETB tapped if I have 2 other lands up.
Fetchlands: They're fetches.
Guild Bouncelands: Mana fixing.
Jwar Isle Refuge + Khans Gainlands: I feel these aren't that good but it's 1 free life plus utility.
Painlands: I feel these are good early game while I wait to build my mana pool. Yes it pings for 1 if I want a color but I can live with that at 40 life.
Shocklands: They're shocklands.
Theros Temples: Same with the Khan Gainlands but I get a Scry off of them.
Opulent Palace: Second Command Tower that ETBs tapped.
Temple of the False God: Useless early game. Good late game.
Terramorphic Expanse: Mana fixing.
Like I said, these are just bones. With these bones I hope to understand how to construct a skeleton, and later onto that skeleton graft flesh with other useful cards for the deck. But to continue the analogy, I have too many bones, and need to know which bones don't fit, and which bones I should use instead.
Normally I wouldn't make a thread for this, but looking at the Damia primer and a lot of other Damia decks, they're all a few years out of date. In those few years we've gotten hundreds of new cards for the potential toolbox and posts from 2-3 years ago won't take those and the possible synergies they bring into account.
Thank you in advance for any advice and help!