Temporal FluxxUR
Instant - [R]
X amount of creatures get suspend counters, the amount of suspend counters is their mana cost divided by 2 with a min of 1.
Steam Blast
Instant - [U]
~ does 2 damage to target creature. If you paid :symu:, tap target creature, if you paid do 2 damage to that players controller.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Common 1/10
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Target creature can't attack or block.It must tap for mana.
Add to enchantments controllers mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Mage :symg::symg::symg:
Creature Human Rebel Wizard [C]
:3mana::symg::symtap: Search your library for a Rebel or Wizard spell with a CMC of 4 or less. Put that spell into your hand then shuffle your library.
:3mana::symg::symtap: Target creature gets +X/+X where X is the amount of Rebel's you control.
2/2
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Common 10/10
Sunscorcher :2mana::symr:
Creature - Human Spellshaper [C]
:2mana::symr::symtap: Discard a card, ~ deals 3 damage to target creature, if that creature is blue, instead due 5 damage.
1/3 The rays of the sun are a potent force against any water.
Guardian of Tanabi :1mana::symw:
Creature - Human Warrior [C] Level Up :symu::symw: (:symu::symw: Put a Level counter on this. Level up only as a Sorcery) 1/3
Level [1] 2/4
Level [2-5] Reach 3/5
Level [6] Reach, Firststrike 4/6
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plain [C]
(:symtap: Add to your mana pool.
Scouring Rays
Instant
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
My commons
Desert Nomad :2mana::symg:
Creature - Human Warrior
Plainswalker
2/2 They are the few people dare walk the harsh desert sands.
Arcane Malfunction :symb::symu:
Instant
Counter Target spell, you lose life equal to that spells CMC plus 1. Even countering Magic is a risky gamble
Disapprove :1mana::symu::symb:
Instant [R]
Counter target spell, owner of targeted spell discards all spells in their hand that are the same type.(If a creature spell was cast, discard are creature cards, ect.)
Ornus, Lord of the Hussars :3mana::symu::symw:
Creature - Human Soldier [R]
Flash
When ~ enters the battlefield detain X Non-land Permanents, equal to the amount of creatures you control.
Whenever you cast a spell, you may detain a target non-land Permanents thats equal or less then the CMC of the spell you had casted.
4/5 Justice will be delivered, even in the maw of hell.
Balphmul, Fear Incarnate :symb::symb::symb::symu::symu::symu:
Creature - Elemental Horror [R]
When ~ enters the battlefield look at target players Hand and Graveyard. Choose 3 cards, exile them from that players hand, graveyard, and library.
You may play cards exiled by ~ and you may pay their CMC using any color of mana.
:symtap::symb::symb::symu::symu: Exile X cards from target players library, with X being how many cards are in his hand.
3/8 The quest for knowledge is eternal, and I WILL solve it.
Noxus, Golgari Gravelord :symg::symg::symb::symb:
Creature - Zombie Shaman [R]
Deathtouch
At your upkeep step you may put a creature from a graveyard onto the battlefield, it is a black zombie in addition to its other classifications.
Sacrfice a creature, put X Black Green 2/2 zombie tokens, with X being that creatures Toughness or Power, whatever is higher.
4/4 Death is only the start of life.
Borniar, Master of Sunhome :2mana::symr::symw:
Creature - Human Soldier Wizard Battalion Whenever ~ and at least 2 other creatures attack, ~ deals 6 damage to target creatures, Planeswalkers, or Players, split in anyway.
4/5 Fire into Fury, Fury into Fire.
Overgrown Monster :1mana::symb::symb::symg::symg:
Creature - Horror [R]
Haste, Trample
~ must be blocked.
When ~ attacks, all other creatures that you control that attack get +3/+1 until end of turn.
5/6 "We're going to need a bigger gate."
Sphere of Flight :1mana::symg::symu:
Enchantment [U]
Creatures you control without flying have flying.
Sacrifice ~ creatures you control without flying get flying until end of turn. Draw X cards, where X is the amount of creatures with flying.
Next: Lord of Cinders That once was Forward into fate
Scarbrand, Summoner of Beasts :1mana::symr::symr::symg::symg:
Creature-Human Shaman [R]
Whenever you cast a Green Spell, search your library for a creature card equal to the CMC of the casted spell. You may put it into your hand, then shuffle you library.
Whenever you cast a red spell, you put a creature card into play equal to that spells CMC.
4/5 Each of his scars represents a new creature he has found to summon
Oblan, Pontif of Oblivion :2mana::symb::symb::symw::symw:
Creature-Human Cleric [R]
Deathtouch, Lifelink
When ~ enters the battlefield, put X fate counters on target Permanents, equal to the amount of creatures you control.
:symtap::symb::symw: Exile target Permanent with a fate counter.
:symtap::symb::symw: Put a fate counter on target Permanent.
1/6 My faith is in the lost and the dammed
Carnex, of the Maleficarum :2mana::symr::symb:
Creature-Spirit Demon [R]
Haste, Trample
When ~ enters the battlefield, sacrifice unless you sacrifice a creature you control. ~ has all the properties of target creature and gains X +1/+1 counters, equal to the power or toughness depending which is higher of the sacrificed creature.
You may cast ~ from your graveyard.
3/3 All shall l join me in my departure from the material!
Krator, Lord Chronarc :2mana::symu::symu::symr:
Creature-Human Wizard [R]
Flash, Split-second
When ~ enters the battlefield put 2 suspend counters on each spell on the stack excluding ~.
:symtap::xmana::symu::symr::symr: Put X suspend counters on target spell. Treat this ability as if it had flash.
0/5 Time may have conquered me, but I will conquer it.
Kami of Six Shadows :4mana::symw::symb:
Legendary Creature - Spirit
Soulshift 6
Whenever a creature deals damage to a player, put a 5/5 black Spirit creature token onto the battlefield unless that player
Instant - [R]
X amount of creatures get suspend counters, the amount of suspend counters is their mana cost divided by 2 with a min of 1.
IWW: Theros mechanics
Instant - [U]
~ does 2 damage to target creature. If you paid :symu:, tap target creature, if you paid do 2 damage to that players controller.
IWW: Magic returns
Infected Eidolon :2mana::sympb::sympb:
Creature - Spirit [R]
Bestow :3mana::sympb::sympb:
Infect
3/5
Common 1/10
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Target creature can't attack or block.It must tap for mana.
Add to enchantments controllers mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Mage :symg::symg::symg:
Creature Human Rebel Wizard [C]
:3mana::symg::symtap: Search your library for a Rebel or Wizard spell with a CMC of 4 or less. Put that spell into your hand then shuffle your library.
:3mana::symg::symtap: Target creature gets +X/+X where X is the amount of Rebel's you control.
2/2
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Common 10/10
Sunscorcher :2mana::symr:
Creature - Human Spellshaper [C]
:2mana::symr::symtap: Discard a card, ~ deals 3 damage to target creature, if that creature is blue, instead due 5 damage.
1/3
The rays of the sun are a potent force against any water.
Guardian of Tanabi :1mana::symw:
Creature - Human Warrior [C]
Level Up :symu::symw: (:symu::symw: Put a Level counter on this. Level up only as a Sorcery) 1/3
Level [1] 2/4
Level [2-5] Reach 3/5
Level [6] Reach, Firststrike 4/6
Land - Desert Plain [C]
(:symtap: Add to your mana pool.
Scouring Rays
Instant
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
My commons
Desert Nomad :2mana::symg:
Creature - Human Warrior
Plainswalker
2/2
They are the few people dare walk the harsh desert sands.
Arcane Malfunction :symb::symu:
Instant
Counter Target spell, you lose life equal to that spells CMC plus 1.
Even countering Magic is a risky gamble
Instant [R]
Counter target spell, owner of targeted spell discards all spells in their hand that are the same type.(If a creature spell was cast, discard are creature cards, ect.)
Next:
Reap///Sow
Enlightened Ritual
Sunlight Spear
Ornus, Lord of the Hussars :3mana::symu::symw:
Creature - Human Soldier [R]
Flash
When ~ enters the battlefield detain X Non-land Permanents, equal to the amount of creatures you control.
Whenever you cast a spell, you may detain a target non-land Permanents thats equal or less then the CMC of the spell you had casted.
4/5
Justice will be delivered, even in the maw of hell.
Balphmul, Fear Incarnate :symb::symb::symb::symu::symu::symu:
Creature - Elemental Horror [R]
When ~ enters the battlefield look at target players Hand and Graveyard. Choose 3 cards, exile them from that players hand, graveyard, and library.
You may play cards exiled by ~ and you may pay their CMC using any color of mana.
:symtap::symb::symb::symu::symu: Exile X cards from target players library, with X being how many cards are in his hand.
3/8
The quest for knowledge is eternal, and I WILL solve it.
Noxus, Golgari Gravelord :symg::symg::symb::symb:
Creature - Zombie Shaman [R]
Deathtouch
At your upkeep step you may put a creature from a graveyard onto the battlefield, it is a black zombie in addition to its other classifications.
Sacrfice a creature, put X Black Green 2/2 zombie tokens, with X being that creatures Toughness or Power, whatever is higher.
4/4
Death is only the start of life.
Borniar, Master of Sunhome :2mana::symr::symw:
Creature - Human Soldier Wizard
Battalion Whenever ~ and at least 2 other creatures attack, ~ deals 6 damage to target creatures, Planeswalkers, or Players, split in anyway.
4/5
Fire into Fury, Fury into Fire.
Creature - Horror [R]
Haste, Trample
~ must be blocked.
When ~ attacks, all other creatures that you control that attack get +3/+1 until end of turn.
5/6
"We're going to need a bigger gate."
Next:
Soon, it will all end...
Enchantment [U]
Creatures you control without flying have flying.
Sacrifice ~ creatures you control without flying get flying until end of turn. Draw X cards, where X is the amount of creatures with flying.
Next:
Lord of Cinders
That once was
Forward into fate
Scarbrand, Summoner of Beasts :1mana::symr::symr::symg::symg:
Creature-Human Shaman [R]
Whenever you cast a Green Spell, search your library for a creature card equal to the CMC of the casted spell. You may put it into your hand, then shuffle you library.
Whenever you cast a red spell, you put a creature card into play equal to that spells CMC.
4/5
Each of his scars represents a new creature he has found to summon
Oblan, Pontif of Oblivion :2mana::symb::symb::symw::symw:
Creature-Human Cleric [R]
Deathtouch, Lifelink
When ~ enters the battlefield, put X fate counters on target Permanents, equal to the amount of creatures you control.
:symtap::symb::symw: Exile target Permanent with a fate counter.
:symtap::symb::symw: Put a fate counter on target Permanent.
1/6
My faith is in the lost and the dammed
Carnex, of the Maleficarum :2mana::symr::symb:
Creature-Spirit Demon [R]
Haste, Trample
When ~ enters the battlefield, sacrifice unless you sacrifice a creature you control. ~ has all the properties of target creature and gains X +1/+1 counters, equal to the power or toughness depending which is higher of the sacrificed creature.
You may cast ~ from your graveyard.
3/3
All shall l join me in my departure from the material!
Krator, Lord Chronarc :2mana::symu::symu::symr:
Creature-Human Wizard [R]
Flash, Split-second
When ~ enters the battlefield put 2 suspend counters on each spell on the stack excluding ~.
:symtap::xmana::symu::symr::symr: Put X suspend counters on target spell. Treat this ability as if it had flash.
0/5
Time may have conquered me, but I will conquer it.
Added Player