I wouldn't be upset with a Stirrings ban. It doesn't flat-out kill any decks, but it does weaken a lot of the decks that people consider are unfun to play against (KCI, Lantern, Tron). It seems like a fine ban that wouldn't upset people to see go
If we take the results of the NBLM event to determine what is ok to unban, we would have to admit that Skullclamp is perfectly fine which is of course ridiculous.
When Disallow is a 4-of in most of the control lists, I don't think counterspell needs to be printed in standard.
I wish nothing was banned in standard except for Aetherworks Marvel. I think then we would have a very interesting format where you can play Temur energy, 4 color energy, Saheeli Jeskai, 4 color Saheeli, BG constrictor, Sultai constrictor, mono red, red-black, mardu vehicles, UW control, UB control, BW Benalia and so forth
+1: Choose a color. Target opponent exiles the top 4 cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
-1: Whenever a Faerie deals damage to an opponent this turn: Draw a card and you may discard a card.
-4: You get an emblem with "At the beginning of your upkeep, create a 1/1 blue and black Faerie Rogue creature token with flying. Faerie creatures you control have haste"
2 Loyalty
I definitely think the +1 and the -1 should be reversed.
Played against that Hollow One deck today and boy that deck is dumb.
Won 2-0 but only because I chose correctly on his Goblin Lore to take 2 Hollow Ones. He still had the 3rd Hollow One to play immediately afterwards. If I had not chosen correctly, I would probably have lost.
I am not too happy that the deck takes the already existing variance in Magic and magnifies it
So I must be dumb, but why isn't merfolk more popular? It sort of reminds me of zombies in that it can play the aggressive fast start or the long game with kumena, deeproot waters and other engines.
I'm guessing the other decks that are available are just better. Maybe with Hinterland Harbor reprinted merfolk will finally have a good manabase to compete. We shall see.
A much better way of curbing mono red would have been to ban Bomat Courier. That is by far the best one-drop in the entire deck and the most powerful thing you could be doing on turn 1, similar to how Attune was the most powerful turn 1 play in energy.
I honestly don't understand the Rampaging Ferocidon ban, at all. Never had a problem with the card to be honest, and it would actually give dinosaurs an aggressive 3 drop. Ramunap Ruins, however, I was glad to see go, because we haven't had the inevitability of something like Cursed Scroll in a long time, and for some colors, the Standard pool isn't strong enough in some other colors to handle it.
Field of Ruin was available for any deck to be able to interact with Ramunap Ruins. The issue with mono red is not inevitability its the pushed 1 and 2 drops such as Bomat Courier, Kari Zev, Scrapheap Scrounger (for the black splash versions) and Earthshaker Khenra
Some of these cards were both aggressive AND had good inevitability such Scrounger and Khenra coming back.
But really it was coming out of the gates with a Bomat on turn 1 that was so powerful.
A much better way of curbing mono red would have been to ban Bomat Courier. That is by far the best one-drop in the entire deck and the most powerful thing you could be doing on turn 1, similar to how Attune was the most powerful turn 1 play in energy.
I don't think anything from humans needs a ban.
I wish nothing was banned in standard except for Aetherworks Marvel. I think then we would have a very interesting format where you can play Temur energy, 4 color energy, Saheeli Jeskai, 4 color Saheeli, BG constrictor, Sultai constrictor, mono red, red-black, mardu vehicles, UW control, UB control, BW Benalia and so forth
Red/red-black just has a critical mass of great cards right now.
I do think the Ferocidon ban was a joke, however. I also wish Temur energy was still around to give players another deck option in this current field
I definitely think the +1 and the -1 should be reversed.
Won 2-0 but only because I chose correctly on his Goblin Lore to take 2 Hollow Ones. He still had the 3rd Hollow One to play immediately afterwards. If I had not chosen correctly, I would probably have lost.
I am not too happy that the deck takes the already existing variance in Magic and magnifies it
Dredge is gone - it has been replaced with Hollow One. Would unbanning Return even bring it back?
// 19 Creature
3 Slimefoot, the Stowaway
4 Sporecrown Thallid
4 Tendershoot Dryad
4 Llanowar Elves
4 Yavimaya Sapherd
4 Saproling Migration
// 15 Instant
3 Spore Swarm
4 Fungal Infection
4 Vicious Offering
4 Fatal Push
4 Blooming Marsh
4 Woodland Cemetery
5 Swamp
9 Forest
Here's the list I'm currently running.
Tendershoot Dryad is bonkers
I cant imagine dominaria shaking up the format too much. The decks that are good now should mostly still be good then.
I'm guessing the other decks that are available are just better. Maybe with Hinterland Harbor reprinted merfolk will finally have a good manabase to compete. We shall see.
Field of Ruin was available for any deck to be able to interact with Ramunap Ruins. The issue with mono red is not inevitability its the pushed 1 and 2 drops such as Bomat Courier, Kari Zev, Scrapheap Scrounger (for the black splash versions) and Earthshaker Khenra
Some of these cards were both aggressive AND had good inevitability such Scrounger and Khenra coming back.
But really it was coming out of the gates with a Bomat on turn 1 that was so powerful.
A much better way of curbing mono red would have been to ban Bomat Courier. That is by far the best one-drop in the entire deck and the most powerful thing you could be doing on turn 1, similar to how Attune was the most powerful turn 1 play in energy.