All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    I don't see Kiln Fiend or Infect decks among the MTGO 5-0s anymore, which makes me conclude that they are no longer competitive archetypes.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    I still wish we had Gitaxian Probe around to give Infect and the Kiln Fiend deck a bit more viability. I feel as though aggro-combo decks are on the downswing at the moment, which is too bad because they tend to keep the big mana decks in check while losing to the highly interactive decks.

    Or perhaps humans has taken up the slot that aggro-combo used to hold?
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from Forestsguy »
    Basic Arbor Elf G
    Creature - Elf
    T: Untap target basic land.
    1/1

    Ferocious Naturalize Beast 1GG
    Creature - Beast
    Ferocious - When ETB, If you control a creature with 4 or more power: Destroy target artifact or enchantment.


    Basic Arbor Elf should definitely see print eventually

    What is the power/toughness of the naturalize beast? That is super relevant
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    I think they could possibly give us a Stifle that cannot target land abilities, to avoid being a one mana stone rain against Fetches.

    Even though standard doesnt often have fetchlands, they will do this with modern in mind.

    Would anyone play this hypothetical "fixed" stifle?
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from Legend »
    Crystal Keep (Uncommon)
    Land
    If a spell or ability an opponent controls would cause you to discard a card, you may discard or sacrifice Crystal Keep instead.
    T: Add 1 to your mana pool.


    Love it


    That's what Nephalia Academy should have been. Awesome design
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    When it comes to the state of Modern I do see though is that there is no universal, permanent answer in the card pool that is surgically aimed at sollands and tronlands. Something akin to "Artifact for 2 mana. Lands that add more than 1 mana to your mana pool, instead add 1 mana each turn". Simple, possible to cram into any sideboard, can be interacted with, fast enough to play it before T3 and not just a point land removal. Since we are okay with cards like Leylines, Rest in Peace, Cages, Blood Moon, Blood Sun, Stony silence in the format, my proposition seem to be reasonable.


    Absolutely agree. There is no harm in printing effects like these, and they would be surely welcome. Let's hope Play Design is working closely with designers and developers to do just that.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Sorry, didn't realize it was supposed to be a leyline because it didn't have the typical leyline wording.

    In that case CMC of 4 if appropriate
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    It isn't like Blood Moon is pushing heavy non-basic decks out of the format. Or 4/5 color decks even. In fact, we see plenty of examples of each at the top tables.

    Look at legacy. It has, in addition to Blood Moon: Back to Basics, Price of Progress, and Wasteland. And the top deck in the format often plays 0 basic lands! (of course that may be owing more to the strength of Deathrite Shaman than anything)

    It just goes to show that these type of built in safety valves, in this case for nonbasic lands, are most certainly not format warping to any noticeable degree
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Would be nice to have a creature version of Ghost Quarter. Something like:

    Mine Stripper 1R
    Creature - Goblin
    Sacrifice Mine Stripper: destroy target land. Its controller may search his/her library for a basic land card and put it onto the battlefield. That player then shuffles his/her library.
    1/1


    Unlike Ghost Quarter, it doesn't set your land drop back a turn. And unlike Field of Ruin, you can activate it starting turn 2 before they can set up Tron on turn 3

    Again, just printing more safety valves is a good idea period
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from Thenarus »
    How's this for a Tron hoser? Retrofitted an idea from ktkenshinx:

    Leyline of Harmony 2GG
    Enchantment

    Nonbasic lands your opponents control get "T: Add one mana of any color to your mana pool" and lose all other abilities.

    Oh heck, let's have fun:

    Leyline of Stillness 2WW
    Enchantment

    Permanents entering the battlefield don't cause abilities to trigger.

    Spells being cast don't cause abilities to trigger.


    Both are overcosted if you want them to actually see play in modern.

    I would make the first one cost 1G and the second one cost 1W as its really only a slightly better Torpor Orb
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from Ym1r »
    Quote from sicsmoo »
    Yeah, Tron is not and never has been too powerful. The only reason it sees so much discussion is that high-profile whiners like Nassif and Pikula are so salty about it.
    That's not the only reason. There are other reasons, like the fact that people losing to a natural T3 Tron into Karn feels like you didn't had the chance to do anything in the game, because (beside blue counters) there is no way to interact with lands so early. Thus often people feel like they are losing to worse players with no way to react.


    Basically this.

    There are other ways to interact, such as with discard or one of the few land destruction effects you can play before turn 3. Humans with Thalia can also help to slow them down.

    Yes the other option is to kill them before their 3rd turn with a fast combo deck.

    If you don't do any of these things, however, then the tron player will certainly snowball due to their mana advantage over you
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Brennan claims that Jace will "push all of the tier 2 decks out of the format" and lists "GW valuetown" as an example of one of these decks.

    Is this really true? Why is it assumed that something like this will happen? Because Jace beats all other midrange decks?
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Ironically, after discussing his great distaste in modern, Brennan DiCandio is currently in the semifinals of the Open today.

    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    We should brainstorm additional hypothetical land/mana interaction cards that could be reasonably printed in standard:

    Mana Curtail 1W (could also be blue or green, not sure what the most appropriate color would be)
    Enchantment
    If a spell or ability would add mana to a player's mana pool, that spell or ability adds only one mana to that mana pool instead.

    Shuts down both Tron lands but also hoses rituals out of the storm deck. Barely does anything in standard, which is why it would be perfectly fine to print. Excellent in modern but also would be a legacy and commander staple.

    The point is, its never a bad idea to print these type of "safety valve" effects
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    With RG Eldrazi winning the GP, it just goes to show that Tron is not even necessarily the best version of the Eldrazi deck.

    I think if Wizards printed at least one or two more powerful land destruction / manipulation effects in Dominaria or M19 nobody would have having this conversation about whether Tron is too powerful or not

    Field of Ruin was excellent, and a few more answer cards on that power level would be an excellent addition to the modern format
    Posted in: Modern
  • To post a comment, please or register a new account.