- Corv
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Member for 10 years, 7 months, and 30 days
Last active Sat, Aug, 20 2022 15:20:10
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Sep 27, 2017Corv posted a message on Who is the Raven Man?I am hugely impressed with the depth of this article and the breath of your references. Consider me convinced, good sir.Posted in: Articles
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Apr 13, 2017Corv posted a message on MTG Salvation Deck Builder Coming SoonI hope that the deck builder will include newly previewed cards as soon as they're confirmed. That would be a killer feature that Deckstats and TappedOut have yet to incorporate.Posted in: Articles
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However, if your blocker is something like a Palace Guard or a Hundred-Handed One, and you pump it up to have 18 power and first strike, then it would work like you're hoping. You would assign all of that damage and kill all of the attackers during the first combat damage step, before any of them would have even had the chance to assign damage.
Other zones include the players' hands, their libraries, their graveyards, and the "stack" - the temporary place spells go in between leaving your hand and entering the battlefield (this is where a counterspell might catch it instead!).
To bring this around, a creature card will normally enter the battlefield just once, after you successfully cast it. However, a black deck might use the same card multiple times by returning it from the graveyard. Whether that card entered the battlefield by the route of [hand -> stack -> battlefield], or [graveyard -> battlefield], it still met that trigger condition, so it triggers. A blue or white deck might instead use a "flicker" effect, like Eldrazi Displacer, in which case being returned to the battlefield [exile -> battlefield] works too.
So, a trigger such as what you're talking about could trigger multiple times over the course of a game, but only once for each time that card enters the battlefield.
(And, as a fine detail, each time the card enters the battlefield, it represents a new, different creature permanent. This is mostly interesting for something like: If I cast Lightning Bolt at your Gray Ogre, then you flicker the Ogre with Eldrazi Displacer, my Bolt gets countered, because the original Ogre isn't there any more!)
No, this is false. Player Two controls both Vines of Vastwood and Giant Growth. On resolution, Vines will prevent any spell or ability controlled by Player Two's opponents, i.e. Player One, from targeting the ultimate target of Vines of Vastwood. There is no combination of interactions with the cards provided that would give Player One control of Giant Growth, and thus no condition under which it would fizzle.
In other words, as explicitly stated by the ruling on Vines's Gatherer page, Vines does not grant hexproof (which would cause a scenario such as you describe). It prevents targeting by the opponents of Vines's controller.
Vines resolves, preventing Player One from targeting their own Spellskite. Then Giant Growth resolves normally.
As for the second question, any fair shuffling method is adequate. It's not cheating until it provides an advantage (more technically, information about the card order in your deck that you wouldn't otherwise know); it's merely tedious and time-wasting if the deck is truly randomized afterward. If you feel that your opponent may have "shuffled" in a non-random manner, you have the opportunity to shuffle or cut their deck once they have finished, or you may ask a judge to do so if necessary.
I think a style guide is a good idea, and necessary for minimizing reverts and edit wars. Taking a cue from the Minecraft wiki, I'm interested to see if there is any consensus to be found in regards to notability standards, particularly as regards many poorly attested prerevision story elements, and for pages dedicated to specific decks and/or cards.
For smaller issues of punctuation and formatting, I think the Wikipedia Manual of Style is an excellent guide. To touch on a few relevant points, per Wikipedia, we should prefer straight quotes and apostrophes to curly (MOS:PUNCT and MOS:QUOTEMARKS), and there should be no space preceding or between references (MOS:REFPUNCT). As for mere code formatting, which does not impact the user-readable page, I cannot find a exactly equivalent rule (though I thought one existed), but I suggest we act in accordance with MOS:RETAIN - stick to the style previously established for the article.
It's actually a tiny bit different in that case, because they're the active player and get priority first, but in practice it works out largely the same.
They cast Sorin, and pass priority.
You cast Anticipate. They gain priority, and if they don't act, you regain priority.
Unless you respond to your Anticipate, it resolves. They gain priority, and if they don't act, you regain priority.
Sorin is still on the stack. You cast Overwhelming Denial for its Surge cost.
The main difference, in this scenario, is that they gain priority between the resolution of Anticipate and your cast of Overwhelming Denial. That won't matter often.
You cast Sorin, Grim Nemesis, and hold priority.
You cast Anticipate, and pass priority to your opponent. Assuming they don't act, it resolves, and you hold priority afterwards.
You cast Overhwelming Denial (for its Surge cost!), and pass priority. Assuming they don't act, it resolves, countering Sorin. Sorin goes to the graveyard.
The stack is empty. You have priority.
Mind you, I have no idea why you'd do this, but it works.
Really, though, I think the bigger problem right now is that we've left plausibility stone-dead in the dust behind us, and the high spectacle is only a part of that. Kozilek's physics-distortion field has nothing on the Jacetus League - my suspended disbelief tore out of my hands and crashed into the subbasement.
While I won't play much at technical analysis, this is the first piece of the story I've read in quite a long time that managed to evoke a sense of wonder. Part of that is Tamiyo's novel approach to magic, and a part is the call back to Serra's Realm, and a part is the identity of the final scrolls, and any one of those three parts carries more mystery than was present throughout all of the last block's story. I think that aspect is something that's been desperately missing of late.
That's not true. If Ruinous Path is countered, the entire spell, including the spell ability that's a part of awaken, gets countered. In fact, if you awaken a spell that normally lacks a target, like Planar Outburst, your opponent could fizzle that spell if they have a way to remove that land (which is now the spell's only target) in response.
On the flip side, awakening Ruinous Path might let you avoid that same problem if you expect them to bounce or flicker its first target (so long as the land target continues to exist, some of the Path's targets are still legal, so it continues to resolve), which might have been what you meant.