- Sephon19
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Member for 10 years, 8 months, and 5 days
Last active Sun, Feb, 16 2020 17:51:33
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- 258 Thanks
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May 29, 2019Sephon19 posted a message on The End of an EraNOOOOOOOOOO AND ON MY BIRTHDAYPosted in: Articles
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Oct 15, 2017Sephon19 posted a message on The World of KamigawaPosted in: ArticlesQuote from silasary »The team at the time thought that if they were to print O-Kagachi, they'd need to do so before That Which Was Taken was taken. And O-Kagachi with his Divinity intact would indeed be too powerful.
When the Commander team returned to the character, they had a lot more freedom as to portrayal and timelines, and so chose to portray O-Kagachi after That Which Was Taken was taken.
Hence the 6/6.
I've heard this argument before and it just doesn't hold. The thing is the size of Progenitus - a creature that could arguably be smaller in P/T due to its ability. Why can i tbe taken down by a random Spider? I understand that Magic power scale is somewhat weird sometimes for gameplay reasons, but you just shouldn't make a world-sized creature at 6/6. Especially in a world they cannot retcon at this point, unlike Sergovia. -
Oct 14, 2017Sephon19 posted a message on The World of KamigawaHaha, indeed. Oh, I really hate that he ended up the card's size. They might as well not have printed him, to me.Posted in: Articles
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Oct 14, 2017Sephon19 posted a message on The World of Kamigawa"We can't print O-Kagachi... He's too powerful to put on a card."Posted in: Articles
(Years later)
"Here's O-Kagachi! He's a 6/6!" -
May 13, 2015Sephon19 posted a message on High Stakes Magic - A New Way to PlayOk, I think I'm going to start out with 100 cards, percentages are easier to work with that way. I'm going to do a theme of Zombies, Spirits and Infect. Death and decay.Posted in: Articles
Have you tried any of the Theros block hero cards or any utility lands? I'm personally going to use a lot of cards with activation costs so lands are actually possibly usable here. Using a mix of Zendikar block spell lands and a Leechridden Swamp.
Also interesting to see "colors matter" cards, such as normal slam dunks such as creatures with protection or intimidate. When all colors are readily available, it's much easier to answer a White Knight than if you were a normal black deck. -
May 12, 2015Sephon19 posted a message on High Stakes Magic - A New Way to PlayHave you found an optimal auction block deck size?Posted in: Articles
I'm personally going to make a Peasant auction block and call this format High Market (referring to Mercadia) or something because I personally find the High Stakes name unsexy. I prefer something that has more Vorthosian substance. Infact, after I'm done I'm doing a forum thread with my decklist.
Have you tried the Theros block Hero cards? I'm personally considering inserting a variety of tokens into the deck rather than vanilla creatures since mana costs don't matter anyways (even if I consider adding some devotion cards as well).
EDIT: What about land cards with utility btw? They can provide mana a good bit.
EDITEDIT: I additionally see your auction block is 200 cards. Do you find that the optimal size? - To post a comment, please login or register a new account.
Creature - Wall
Defender
When ~ dies, return it to its owner's hand.
0/3
Creature - Human Soldier U
Flash
When ~ enters the battlefield, return target permanent you control to its owner's hand.
2/3
Artifact R
~ enters the battlefield with X charge counters on it.
Sacrifice a creature: Put a charge counter on ~.
2: ~ becomes a black Zombie Golem creature with base power and toughness equal to the number of charge coutners on ~.
Creature - Plant Wall
Defender
When ~ enters the battlefield, draw two cards.
0/4
Land R
Morbid - When ~ enters the battlefield, if a creature died this turn, put a headstone counter on ~.
T: Add 1 to your mana pool.
Remove a headstone counter from ~: Add B to your mana pool.
Creature - Human Soldier
Equipment attached to ~ has hexproof.
2/2
Artifact Creature - Wizard
Indestructible
8: Artifacts you control gain indestructible until end of turn.
0/1
Enchantment R
Creatures you control have protection from multicolor.
1: Target creature you control becomes the color or colors of your choice until end of turn.
Creature - Beast U
Whenever a black creature an opponent controls dies, draw a card.
3/3
Creature - Wall
Defender
W: ~ may block an additional creature this turn.
G: Prevent all combat damage creatures blocked by ~ would deal this turn.
0/2
Creature - Human Artificier U
Haste
T: Destroy target tapped artifact.
"If I can't build it, noone can!"
2/1
Creature - Merfolk Wizard
You may choose not to untap ~ during its controller's untap step.
T: Return each Kraken, Leviathan, Octopus and Serpent creature to its owner's hand. As long as ~ remains tapped, players can't cast creature spells of those types.
2/1
This is more narrow than I'd want but I think the flavor works out...
Creature - Human Druid
Beasts you control have hexproof.
1/2
Creature - Kavu
When ~ enters the battlefield, it deals 3 damage to target creature.
3/1
Creature - Human Soldier
W: Exile ~. Return it to the battlefield at the beginning of the next end step.
2/1