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  • posted a message on The "I Like You" game
    Gudul Summonings GGUU
    Instant
    Search your library for a creature card and put it onto the battlefield face down with two +1/+1 counters on it. Then shuffle your library.
    Posted in: Custom Card Contests and Games
  • posted a message on New player confused
    Just fwiw I read your post and lit all up. You sound like a good dad. Hope this all works out.
    Posted in: Magic General
  • posted a message on Why do Magic player's defend the color pie so much?
    Other people have answered, but I'll just skip it and explain it in my own words.

    If you want every color to do everything, the colors become meaningless.

    Magic's colors are integral to its design and you can't equalize the colors without necessiating some basic restructuring in the game design where you might as well just play a different game altogether. Those lands that you put into your deck? Each color having a weakness pushing you towards playing more colors to cover all of your weaknesses - but playing more colors puts you into a position where you get easily color screwed. This push and pull is integral to deckbuilding and is the major reason the game works so well. The fact that you have to carefully select and balance your mana base is a fundamental element of Magic play. Sure, you'll get annoyed when you face stuff that your color has problems with but if a color has access to every tool the game becomes stale and stupid. For example, think of what white would play like if it had real card draw. A single color answering everything and being able to replenish itself. Yawn.

    Remember that when you play a game, you actually don't want to automatically solve everything and/or win. You want to be presented with a puzzle that demands stuff of you, but which is simultaneously exciting to solve. The fewer obstacles you face, the less of a game it is. There's a reason why turning on a lamp isn't normally considered playing a game. So whenever you face Leyline of Sanctity as red burn, that's annoying, but then you should have added another color to answer it - but wouldn't that make you weaker to decks that don't play Leyline?

    Yes. That's the point. This tension is why deckbuilding is something you actively try and do and solve.

    Now, cards that massively screw over colors are kinda dumb. Stuff like Choke and Chill and Kor Firewalker and Light of Day are stupid. Leyline is less so because even if red has problems with enchantments, it can still land creatures and fight the opponent that way. But there's a reason WotC has pulled back on harsh color hosers recently - because they have - so: the tension built in designing your mana base is more often than not enough to keep you back from going more colors.

    Your particular single issues - red's answer to enchantments, white's bad card draw - are particular mechanical designs that WotC is evaluating constantly. For example, recently, they're thinking about doing black enchantment removal due to the push for more colored artifacts. (Mind you: I'm not sure how the two, colored artifacts and black enchantment removal, connect but they've talked about that a few times, and regardless of the logic it is a major restructuring of black as a color.) Certain effects are slowly getting changed all the time, in particular monocolored problems in Commander have caused them to look into how to do some effects different.

    That said, if you dislike color restrictions... Go play Yu Gi Oh. Or something else. There are plenty of games that don't use a Magicesque mana system. But you can't do Magic without restricting colors, otherwise colors would be meaningless.

    EDIT: I now read a few more posts - so you're noting that you're ok with color restrictions but would like more in-color solutions to certain problems. Like how you think it's OK that blue can't remove stuff but can polymorph if everything else goes wrong. Now, I agree - but it still does mean that certain things will never be efficient enough. If polymorphing became too good, you wouldn't have to add colors to a blue deck. For red enchantments, stuff like Chaos Warp is a nogo (it's an active break) but some very inefficient temporary permanent stealing exist. I think this is a good solution, but I don't believe you'd be happy, because the cards are simply too bad for stuff like Modern most of the time, a format you have appealed to in this thread as a reason to push these things. Remember, you don't want red solutions to enchantments to be too good, otherwise you aren't pushed to add another color to your deck.
    Posted in: Magic General
  • posted a message on 7/8 Banlist
    Quote from Sephon19 »
    People need to stop claiming that Iona is fine because other players can solve the solitary monocolored player's problem. They might do so if they're nice, but they have no incentive to unless the board state calls for it in particular (which is rare).


    In my play group, unless the person getting locked out is approaching critical mass, we tend to let each other out of jail to team up on the warden.

    I understand that this is not a universal experience, but it's also not an uncommon one.


    The thing is, from a purely mechanical perspective, there is no real incentive for that kind of behavior. Sure, EDH is a casual, social format, but the banlist should deal with the most egrerious elements that would incentivize poor experiences. Infact, what you're basically doing in your playgroup is to enforce a social ban on the card, since you actively punish the player that ruins the game for another. It's just another argument for the ban. (Not saying that you necessarily disagree with the ban ofc.)
    Posted in: Commander (EDH)
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Illuminant Procession XGWU
    Sorcery R
    Constitute, convoke, improvise
    Search your library for an artifact, creature or enchantment and put it onto the battlefield, then shuffle your library.

    (This is for a Modern Horizons-style set, it's not for Standard complexity)
    (Constitute is like convoke but for enchantments)

    Next: Wizards have decided to do monoblack enchantment removal. Show me what that looks like.
    Posted in: Custom Card Contests and Games
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I don't see myself playing this. There is a possibility in that it can hit different players, tho.
    Posted in: Commander (EDH)
  • posted a message on 7/8 B&R Announcement - Bridge from Below banned in Modern
    I'm both sorry and amused that AIDS has become a part of this thread, even if a meagre one.
    Posted in: The Rumor Mill
  • posted a message on 7/8 Banlist
    People need to stop claiming that Iona is fine because other players can solve the solitary monocolored player's problem. They might do so if they're nice, but they have no incentive to unless the board state calls for it in particular (which is rare).
    Posted in: Commander (EDH)
  • posted a message on The "I Like You" game
    Stormful Deluge 3U
    Enchantment U
    Creatures you control with flying get +1/+0.
    Creatures you don't control without flying get -1/-0.

    EDIT: Lmao, I basically copied an earlier card on this same bloody page.
    Posted in: Custom Card Contests and Games
  • posted a message on 7/8 Banlist
    The number of people that defend Iona baffles me.

    She's a card that locks out monocolor decks. Colorless solutions are mostly on very bad rate. It's not the same as packing graveyard answers, for example, those are basically always vastly more efficient than what's necessiated to remove the angel. In addition, it requires a singular removal piece in a 100 card deck, intended for a particular card whose problems aren't truly mirrored in other cards.

    For example, graveyard removal is always worth it to include a few effective pieces of. Same with artifact and enchantment removal. How many cards require similar removal to Iona, really? In a monocolor deck? There are plenty of impossibly resilient threats that you can try and race, for example. Iona is just a singular piece of frustration that either warps deckbuilding or ruins the games played.

    No, I haven't seen her much. But it's because the people I play with remove her after trying her out. Because she ruins the games.
    Posted in: Commander (EDH)
  • posted a message on Commander July 8th Banlist Update
    Thank god.
    Posted in: The Rumor Mill
  • posted a message on 7/8 B&R Announcement - Bridge from Below banned in Modern
    I've followed the YouTuber Magic_Aids (and others) recently so I've seen this in action a few times. I have little understanding of the Modern metagame, but when people start maindecking black leylines, you know you done goofd.

    (I'll recommend him, btw, he's quite charming, although content warning, he's not always kosher in regards to his commentary. Who'd know from such a username?)

    Also it's my birthday so this is a weird birthday present lol
    Posted in: The Rumor Mill
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Blastsack Sliver 2R
    Creature - Sliver R
    Whenever Blastsack Sliver or another Sliver creature you control dies, it deals damage equal to its power to any target.
    3/0

    Next: WotC has started doing black enchantment removal. Show me what that's like at common.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Guardian of the Gate 3
    Artifact Creature - Soldier R
    Defender
    Whenever a land you control is put into a graveyard from the battlefield, return it to the battlefield tapped. It doesn't untap during its controllers next untap step.
    It watches over the realm forever.
    3/3

    Next: WotC has started doing black enchantment removal. Show me what that's like at common.


    EDIT: This was for the previous challenge, of some reason my thread hadn't updated in time.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Sephon19 »
    I was kinda baffled at the parsing of the music mechanic. What you're saying about music is just wrong. For the record, I'm doing a masters in musicology, and have spent half my education primarily looking into mainstream stuff. I know what I'm talking about x)


    I'm certainly not going to pretend to be an expert. Looking back at it, I think you were invoking the verse-chorus-verse-chorus paradigm. When I saw the card, I got a different impression invoking dissonance and frenetic change, which is why I thought of Mr. Bungle (the most frenetic music I know, and I like it a lot). I wasn't trying to make a statement about what music is and isn't. I think I simply interpreted the concept differently than how you'd intended it.

    The color break is probably the biggest problem with the concept, and perhaps the two halves wouldn't have read as dissonant to me if they'd been the same color. Fire and ice are opposites after all, so you can see why I interpreted it as an abrupt stylistic change rather than verse and chorus.


    You're very nice to return and answer me! It's all good. I was just slightly baffled, but this makes a lot of sense.
    Posted in: Custom Card Contests and Games
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