Quote from truth_bomb »9/13/19 Modern.
12 players, 1-1-1 matches, 5th place.
truth_bombMagic OnlineOCTGN2ApprenticeBuy These Cards
(14) 1 drops:4 fatal push4 inquisition of kozilek4 path to exile2 thoughtseize(8) 2 drops:4 bitterblossom4 smallpox(10) 3 drops:4 liliana of the veil4 lingering souls2 sword of fire and ice(4) 4 drops:4 sorin, lord of innistrad(24) land:4 fetid heath4 flagstones of trokair4 godless shrine4 marsh flats4 swamp2 vault of the archangel1 plains1 urborg, tomb of yawgmothSB4 kor firewalker2 damping sphere2 spellskite2 stony silence2 surgical extraction (idea was to fizzle other extractions that target my win cons, esp lingering souls.)1 damnation1 disenchant (catch all)1 wrath of god
test 1 vs GbElves, 2-1.
games i won, i kept his creature count low. game i lost, he got too much board presence.
test 2 vs Fish, 2-0.
he doesn't own aether vial. games wern't competitive.
test 3 vs GRzoo, 2-1.
similar to the fish match up. all about controlling board presence.
round 1 vs WUB humans, 2-1.
SB +1 damnation, +1 wrath of god. -2 thoughtseize.
only game i lost was when he turn 1 ather vial'd.
round 2 vs Dredge, 0-2.
SB +2 surgical extraction, +1 disenchant. -3 smallpox.
surgical extraction wasn't enough. wish i had RIP.
round 3 vs RB discard, 1-1-1.
SB +4 kor firewalker, +2 spellskite. -4 smallpox, -2 thoughtseize.
games were pretty even. i was winning game 3 until time expired.
when asked why i didn't run stoneforge mystic, i explained, "all my other creatures were tokens. i didn't want to give spot removal ANY value." decks that run stoneforge mystic either have counterspells (Stoneblade) or tons of other juicy targets (D&T.)
here's what i would play now:
revisedMagic OnlineOCTGN2ApprenticeBuy These Cards
(12) 1 drops:4 fatal push4 inquisition of kozilek4 path to exile(10) 2 drops:4 bitterblossom4 smallpox2 collective brutality (credit to Kyle)(10) 3 drops:4 liliana of the veil4 lingering souls2 sword of fire and ice(4) 4 drops:4 sorin, lord of innistrad(24) land:4 fetid heath4 flagstones of trokair4 godless shrine4 marsh flats4 swamp2 vault of the archangel1 plains1 urborg, tomb of yawgmothSB4 kor firewalker3 leyline of the void (credit to Alex)2 damping sphere2 spellskite2 stony silence1 damnnation1 wrath of god
Quote from mithrios11 »what about bonecrusher giant ?, is a magma jet that instead of scry 2 allow us draw a 4/3 for 3 mana with a pseudo eidolon ability
Quote from Dragonsinofmagic »has anybody been working on a mardu mana base I belive it is the best way to go.
Quote from FranzW1990 »Turn 3 kill --> https://www.reddit.com/r/ModernMagic/comments/d32oli/a_prototype_of_the_turn_3_win_combo_of_sunforger/
Here is the combo explained:
-Have RWW up, Sunforger and Fervent Champion on board.
-Equip Sunforger for free on Fervent Champion, unequip and tutor for desperate ritual (RRRW in pool).
-Repeat the Sunforger ability, fetching Manamorphose (RRWW in pool).
-Repeat for all the manamorphoses (RRWW still in pool, 5 cards drawn this turn).
-With Sunforger cast Fists of Flame. (Creature is now 11 power because 1+4+6. RW in pool).
-Repeat, casting Temur Battle Rage or another fists.
Quote from WhiteRyder88 »I don't believe the 'adventure' is a knight spell so I guess it doesn't work with haakon and also I don't think you can use black from the new knight land 'tournament grounds', to cast the adventure half, for example.
Quote from Stay_On_Target »Thanks both Patbou and Elcon. I have to admit that watching the person across from me play solitaire magic was not an enjoyable experience. I'll take your advice and throw this match into the "I hope I dodge it category". Take Care guys!
Quote from DHWorlds_BsB »What about the 2 Mana lord? high push for red/Bolt/agressive Build. Mardu Knights sure sounds metal as fu**