- Timba
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Member for 10 years, 7 months, and 28 days
Last active Tue, Mar, 2 2021 11:59:23
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May 30, 2019Timba posted a message on The End of an Eramtgs could partner with sites like starcitygames, cardkingdom or tcgplayer to make profitPosted in: Articles
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May 29, 2019Timba posted a message on The End of an Erahow is this possiblePosted in: Articles
sites like this should be profitable
if they lose money on it, they should sell it
if they cant part with engine or something else, copy forum database to a new site with free engine, make some banners and be profitable - To post a comment, please login or register a new account.
Not going to replace Pelt Collectors, I think they are essential
4x Avatar of the Resolute
4x Dryad Militant
4x Experiment One
2x Kalonian Tusker
4x Pelt Collector
1x Rhonas the Indomitable
1x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
3x Aspect of Hydra
1x Blossoming Defense
1x Dismember
3x Vines of Vastwood
3x Rancor
Land (21)
19x Forest
2x Treetop Village
3x Damping Sphere
1x Dismember
3x Kitchen Finks
4x Natural State
2x Relic of Progenitus
1x Unravel the Aether
1x Ghost Quarter
I will probably go
+1 Scavenging Ooze
+1 Reclamation Sage
-1 Ghost Quarter
-1 Natural State
and replace two forests with canopy lands main
Burn 2-1
+3 Kitchen Finks -Dismember -Rhonas -Aspect of Hydra
Golgari budget 2-0
Thats a slow pet deck that tries to exchange cards with opponent and take lategame with overwhelming card advantage via grave use
My start was fast, their removal couldnt hold my onslaugh both games
+3 Kitchen Finks -Dismember -2 Aspect of Hydra
Revolt Zoo 2-0
That was an explosive deck with Simian Spirit Guide, Burning-Tree Emissary, Hidden Herbalists Atarka's Command and Reckless Bushwhacker. In ideal world it does 14 damage on its first turn!
I knew this deck was really explosive so I tried to hold its onslaught first. He didnt get one of his insane starts and I won because if you stabilize then it usually over as your creatures are more powerful than his bears
+3 Kitchen Finks -Dismember -Aspect of Hydra -Rhonas
Martyr Proc 2-0
Fast starts didnt let him get 6/6 lifelinks, he did a lot of champ blocks though he couldnt effectively block trample, I knew wrathes were coming so I didnt hesitate to exchange some of my one-drops with his 1/1s, he landed one wrath and it was good but I answered with Steel Leaf Champion with Rancor and he couldnt respond in time
+2 Relic -Dismember -Aspect of Hydra
But your stress on Humans makes me want to say: Slivers are not Humans
Same cards work a bit different, Ancient Ziggurat doesnt count for Sliver's Hive, we dont have etb effects (mostly), less things can be done with Vial narrowing to +1/+1 and first strike (because of that I always thought 3 and 0 are better Vial numbers than 4)
Both tribes have weak and strong sides, we should build accordingly and not try to replicate
Im not a fan of playing 18 lands in Slivers. Humans have 1cmc mana dork, Slivers dont. Mana flood hurts Humans, Slivers have Sliver's Hive
At 18 lands if you dont have Vial in opening hand there is a good chance you will lose in tempo horribly playing 0-1 creatures a turn
Slivers lack Humans' disruption so imho we should play more aggressively (with Diffusion and Manaweft being not so great)
Im not saying you have some clear mistakes or there are some rules in building Slivers (unlike you who says there are 52 locked slots))) but you are too much on 'if pros build Humans like this, it should be good in Slivers'
And a bit too high on Slivers with statements like "Diffusion Sliver is actually better than Kitesail Freebooter". Freebooter can discard Karn or Ugin, 2 for 1 a removal, evasive threat that can fly above 5/5 Angler or Tarmo to kill a walker.
I want to mention Slivers (and fast Slivers in particular) are most afraid of Wrath effects and 8 Diffusions dont help here
Im long player of Leeching Sliver. While its cool, it deals damage before opponent can block, opponent can misplay against it, I always treated Adaptive Automaton as a better creature which we should play full playset before adding Leeching Sliver. Maybe with 8 flying slivers its drawbacks (no additional toughness) are less important, while drawbacks of Adaptive Automaton stay the same: 3cmc, not a sliver on the stack, artifact.
Ghostflame Sliver imo is not strong enough as sideboard option even vs Tron
It does almost nothing against Scapeshift since then float mana, Scapeshift, then use mana off every untapped land to pay for triggers
Storm just does its thing, storm 20, get a lot of mana, dig for bounce, then bounce and grapeshot you. All they need to do is pay 1 more when they already comboed off
Lightning Storm costs only 1 more, not a big problem
Searing Blaze, Kolaghans Command, collective brutality etc yes they need to pay extra 1 for each target
By turn 4 we can destroy some opp permanents or champblock with deathtouch. From there we can destroy something each turn while amassing slivers.
2x Cloudshredder Sliver
3x Dregscape Sliver
4x Galerider Sliver
4x Gemhide Sliver
1x Hollowhead Sliver
4x Manaweft Sliver
2x Mindlash Sliver
4x Necrotic Sliver
4x Predatory Sliver
1x Quilled Sliver
4x Sinew Sliver
2x Striking Sliver
4x Venom Sliver
2x Aether Hub
4x Cavern of Souls
1x Forest
1x Mana Confluence
4x Mutavault
1x Plains
4x Sliver Hive
4x Unclaimed Territory
2x Chalice of the Void
2x Damping Sphere
2x Darkheart Sliver
2x Frenetic Sliver
1x Gut Shot
3x Harmonic Sliver
2x Ravenous Trap
1x Syphon Sliver
Of course with Sliver Hive
Other potential non-classic cards: Mindlash Sliver Hollowhead Sliver, Venom Sliver
I dont think Dead of Winter is good, I tend to play with Mutavault, Urborg, Swamp, discard all other Swamps, play Mutavaults. Flaying Tendrils, Bontu, Damnation all are better than this. I dont see much payoffs for some snow build which replacec Mutavault and Urborg to be better. Even with all snow thats more of a standard power level wrath.
Defile same
Modern horizons will spike interest in modern, prices will go up
some lands that will be replaced with canopy cycle will go down a bit (mostly the most expensive ones)
best time to sell collection is before next modern masters or some other big modern reprint
modern prices are high, I think next reprint will be before november
though there were no such announces so maybe later
Dead of Winter I think is not. Skred was good against small creature decks, this kills small creatures, it has problems killing 4/5 Goyf, 6/6 Titan or Wurmcoil
Skred could use fetches before, Prismatic Vista isnt a breakthrough here
I didnt examine new set for good Skred cards and so far I didnt see many good cards in this thread
Absolutely not. I didnt play with Mimic but from theorycrafting I came to conclusion its not good enough, it's unreliable and a horrible topdeck. Manacurve-wise Automaton fits better too. Maybe Mimic is ok as 1-of but I dont think it worth more.
Fast Slivers are meant to attack with everything each turn and can consistently goldfish by turn 4.
Traditional build uses Collected Company, Necrotic Sliver, Manaweft Sliver and Sedge Sliver so it pros and cons come from this: its more versatile and more powerful on later turns, has some wrath protection, but it has inconsistent and painful manabase and lacks speed which when combined with lack of control and card advantage results in low winrates.
Fast Slivers
4x Adaptive Automaton
4x Cloudshredder Sliver
4x Galerider Sliver
4x Leeching Sliver
2x Phantasmal Image
4x Predatory Sliver
4x Sidewinder Sliver
4x Sinew Sliver
4x Striking Sliver
2x Virulent Sliver
2x Aether Hub
4x Cavern of Souls
1x Island
1x Mana Confluence
4x Mutavault
1x Plains
4x Sliver Hive
4x Unclaimed Territory
Spells (3)
1x Dismember
2x Mutagenic Growth
2x Chalice of the Void
2x Damping Sphere
1x Darkheart Sliver
2x Frenetic Sliver
1x Gut Shot
3x Harmonic Sliver
2x Relic of Progenitus
2x Syphon Sliver
4 Cavern of Souls
1 Forest
1 Godless Shrine
4 Mutavault
1 Overgrown Tomb
4 Sliver Hive
1 Swamp
3 Verdant Catacombs
1 Watery Grave
32 CREATURES
3 Blur Sliver
1 Darkheart Sliver
3 Diffusion Sliver
4 Galerider Sliver
4 Manaweft Sliver
2 Necrotic Sliver
4 Predatory Sliver
4 Sedge Sliver
2 Sentinel Sliver
4 Sinew Sliver
1 Syphon Sliver
4 Collected Company
4 Aether Vial
1 Darkheart Sliver
2 Frenetic Sliver
3 Harmonic Sliver
1 Homing Sliver
2 Relic of Progenitus
1 Sliver Hivelord
1 Syphon Sliver
1 Telekinetic Sliver
3 Warping Wail