- Timba
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Member for 10 years, 8 months, and 22 days
Last active Tue, Mar, 2 2021 11:59:23
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May 30, 2019Timba posted a message on The End of an Eramtgs could partner with sites like starcitygames, cardkingdom or tcgplayer to make profitPosted in: Articles
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May 29, 2019Timba posted a message on The End of an Erahow is this possiblePosted in: Articles
sites like this should be profitable
if they lose money on it, they should sell it
if they cant part with engine or something else, copy forum database to a new site with free engine, make some banners and be profitable - To post a comment, please login or register a new account.
There is a list in primer, it has some winrates, they can be used as a base.
My list
4 Flickerwisp
4 Leonin Arbiter
2 Restoration Angel
4 Thalia, Guardian of Thraben
4 Path to Exile
4 Aether Vial
4 Ghost Quarter
15 Plains
3 Tectonic Edge
3 Blade Splicer
1 Brimaz, King of Oreskos
4 Dryad Militant
1 Mirran Crusader
3 Serra Avenger
2 Kitchen Finks
I feel like Bogles is great deck winrate-wise, though boring to play.
Particulary infect matchup doesnt seem like 40%: we have Thalia, grave hate, land destruction, flying blockers, instant blockers, search denial and removal (upgraded to premium with search denial. All of these combined hurt Infect pretty much.
And I want to improve this matchup by adding Geth's Verdict or Devour Flesh to sideboard
I run Tom Ross's list, what card should I put in? It is value vs consistency.
Also recently I found Rain of Tears. It is for our tough Tron matchup. What do you think of it?
And draw-vs-play. I figured out I want to play first vs Bogles, Infect and Affinity, because Inquisition of Kozilek t1 can be godlike. Vs other decks I choose to draw. This concept isnt covered in primer, whats your experience?
And Tom Ross disagrees that its a best sb card, atleast in pox version
I like that version, it helps to deal with one problem we cant fix without Surgical (but its bad imo) - opponents playing top deck cards
Smallpox is cool because it strangles their mana, ive won many games because Burn couldnt cast two-mana cards off single land
and Funeral charm is instant discard
i think its a bad sideboard option
it is for combo matchups but combo matchups are already good
and even there its not that good
hated card should be in a graveyard which doesnt occur frequently because they want to keep it
and its a natural card disadvantage, while we win off card advantage
i've heard some people side it in vs snapcaster mage
but it doesnt counter snapcaster, its making it worse, but its still 2-for-1, only our Surgical instead of some graveyard card
Infect deck from 6/17/2015 is a serious lackluster
As an experienced infect player myself I can say there are not enough lands in there meaning a lot of mulliguns, Wild Defiance being close to uncastable in time and limiting Groundswell to +2/+2
I playtested it and found out that 9 times out of 50 games you get a miserable hand (assuming mulliguns) which is equivalent to scooping
Aside from lands there is power issue
I think even 'good' hands are only as good as a good draft deck because with no evasion and exalted you are going to be blocked to death
8 Rack is an established archetype. It packs discard for making your opponent's life miserable, removal for dealing with opponent's threats and eight copies of The Rack (Shrieking Affliction) to win games. You can adjust(+/-) amount of removal to fit your local meta. This budget version is easily transformed to premium version, start by repacing Duress and Blackmail with Inquisition of Kozilek and Thoughtseize, then add Mutavault with Urborg, Tomb of Yawgmoth, finish with Liliana of the Veil.
Sideboard tips
Syphon Life is for aggro matchups, primarily for Burn
Ghost Quarter for land-based decks, Tron or Bloom Titan
Relic of Progenitus to shut graveyard shenanigans
Drown in Sorrow for tokens, our hard matchup
other cards are used for adjusting to amount and quality of opponent's creatures
4 Raven's Crime
4 Smallpox
2 Blackmail
4 Wrench Mind
2 Necrogen Mists
4 Shrieking Affliction
3 Victim of Night
3 Duress
4 Dismember
3 Funeral Charm
4 The Rack
23 Swamp
1 Deathmark
2 Disfigure
2 Drown in Sorrow
2 Syphon Life
2 Relic of Progenitus
3 Despise
1 Darkblast
2 Ghost Quarter
CURVE (1 / 2 / 3 / 4): 20 / 11 / 6 / 0
AVERAGE CMC: 1.62
CURRENT COST: 50.03
TIMESTAMP: 28.07.15
1. Lightning Bolt
2. Snapcaster Mage
3. Tarmogoyf
4. Fetches
5. Bob
1 Grim Lavamancer
4 Hellspark Elemental
4 Kiln Fiend
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Boros Charm
2 Searing Blaze
4 Skullcrack
2 Shard Volley
2 Magma Jet
1 Lightning Helix
14 Mountain
2 Clifftop Retreat
4 Battlefield Forge
then replace your ten creatures with 4 wild slash, 2 lightning strike, 2 Hordeling Outburst, 1 Collateral Damage and 1 magma jet
what do you guys think is Zoo winrate vs other decks?
for example vs Twin, Burn, Infect, Jund, Merfolks, Jeskai Control, Jeskai Midrange, Green Stompy, UR Storm?
how much does Tribal Zoo differ from ordinary Naya Zoo?
by turns 4-6 (we are not guaranteed to get 4 mana on turn 4) we want to use removals and burn opponent's face
and we are not even guaranteed to hit 2 creatures so 4 mana wild nacatl is very bad
and when we do hit 2 creatures they arent awesome, just some 1-3 drops without haste. and when the card is mediocre when it works as intended, then its really bad