TJW - welcome to the thread. I love the idea of mainboard Karn. I didn't mess with the Mind Stones, but I did take out a Smuggler's Copter in favor of 1 Karn. As you saw in my previous thread, I feel like I kept making misplays/bad decisions from simply not sequencing my 2 drops correctly. Going down to a singleton Copter and a singleton Karn feels right.
I have 2 5-0 trophies now in the new Friendly League in session after grinding a bunch and getting zero trophies in the last session - even though Karn has only been useful once, I'll take that as a good sign for now.
In terms of other ideas for tweaking, I basically play Leagues with the standard WW or also a RW version below:
It's about 59% win rate right now while the WW is closer to 60%. Not sure if any is better than the other - the RW gives you access to Anger of the Gods which is an excellent sweeper for most match-ups that are faster than us.
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Jul 7, 2018Congrats Spiderspace on the excellent finish!Posted in: Deck Creation (Modern)
I think I need some help with timing for Smugglers Copter. On a turn 2 with no acceleration from turn 1, how do you prioritize casting Thalia/Arbiter vs Copter?
Will be the first to admit I've made a lot of mistakes here but I'm still not sure how exactly to think through it. I can generally tell between Arbiter and Thalia which tax is more important but when I have one or 2 of those vs Copter, I tend to overthink.
Any general guidelines or rules of thumb you guys can offer?
Jun 10, 2018Awesome finish, Spiderspace! Spiderspace finished 1st in yesterday's Modern Challenge:Posted in: Deck Creation (Modern)
Was this streamed? If so, I'll have to check it out on your channel instead of asking you for a report here.
For those interested, I've been playing the RW variant of this deck through 13 MTGO Friendly Leagues now going infinite with a 43-22 record (.662 win rate) with current build below:
Biggest difference I've noticed is how resilient the RW version is vs Aggro-based decks and has basically not lost yet to Affinity, Merfolk, Elves, D&T, Death's Shadow, Eldrazi Aggro thanks to the power of Anger of the Gods and Engineered Explosives. Haven't played Humans yet which is really odd but I'm curious how that will work out.
Jun 4, 2018All,Posted in: Deck Creation (Modern)
I've done 5 MTGO Friendly Leagues now reverting back to the RW variants of last year. Currently 16-9 (4x 3-2, 1x 4-1) with the following:
The 2x Anger of the Gods are well worth the splash in my opinion. When you have Worship-stalled board states, this lets you wipe out an army of Humans/Merfolk/Soul Sisters/Tokens leaving your Smashers/Thought-Knot Seers ready to win instead of waiting for 2x Smuggler's Copter to fly over. The addition of Wear/Tear to the SB I think has also been a welcome addition. Finally, RW splash gets you access to Engineered Explosives, which is better than Ratchet Bomb in almost all instances. Manabase is still questionable, but basically I went back through all of the old discussion threads between Redtwister, Stabil0, and Spiderspace on the subject to try to come up with something that works while keeping as many Horizon Canopys in as possible. The only time the manabase has hurt has been a couple times when I definitely wished an Aether Hub was a Sacred Foundry so I may go ahead and trade the Aether Hub out for a 2nd Sacred Foundry. Other than that, no issues.
Other than that though, I think the WW versions have a lot of great tech and are obviously getting great finishes for a reason so tried to mirror the deck after as much of the recent tournament placing builds as possible (2x Tocatli, 2x Worship, etc). 5 Leagues though is still not a ton of data though so will keep grinding with this in the meantime and report back. If any of the higher skilled players want to take this for a spin, would love to get your thoughts.
Jun 4, 2018Spiderspace and everyone else, what's y'all's thoughts on why G Tron has become so much more difficult of a matchup?Posted in: Deck Creation (Modern)
In lifetime league play, I started 10-0 vs Tron. Now I'm 18-7 implying it's become more of 50/50 matchup now. I'm not sure what has changed though or if I should be playing the matchup differently.
Jun 3, 2018@2imuPosted in: Deck Creation (Modern)
Congrats on the results. Great finish! I only skin down to the bottom but will read your report in detail later. Just wanted to say I'm thrilled with the Finish and more people getting excited about our deck! I have still yet to play a single mirror up to this point... That may not last much longer.
Jun 3, 2018Stabil0, you're back! Welcome back - glad to have you back on the thread. Couldn't come at a better time with the recent finishes - I just got back on the deck a few weeks ago myself and have been doing enjoying running this through 30 or so Friendly Leagues and going infinite (barely).Posted in: Deck Creation (Modern)
I'm still not liking my records vs Merfolk/D&T/Humans/fast aggro that's not burn that I'm going to go back to the RW variant for a spin. I think Anger of the Gods + Tocatli Honor Guard can really change the match-up a LOT. I'm in my first League right now with this deck below at 3-0, but will wait until I've done a few more to report back on my findings. Let's get this discussion more active again like the old days!
May 31, 2018Awesome seeing TCGPlayer show some love to Death & Staxes. Honestly besides Spiderspace, I didn't really know anyone else was really playing this. Cool to see us get some exposure.Posted in: Deck Creation (Modern)
I'm really curious about the Ixalan's Binding - for 1 extra mana (vs O-Ring, Fiend Hunter, Fairground Warden, Banisher Priest) and no flash (vs Cast Out), not sure why the 1x main and 1x SB. What exactly does the 2nd ability of Ixalan's Binding help against?
I've played probably ~20 Leagues now in the last few weeks. Have yet to get a single 5-0 but plenty of 4-1's and only 1-4 one time and no 0-5's. Probably averaging 3-2 overall which is enough to go infinite via the Friendly Leagues so I'm happy.
My current WW build is here:
Sideboard is actually pretty close to Spiderspace's except I don't own a Karn (waiting for price to go down) so run an Elspeth, Knight-Errant for grinding match-ups. Also, Tocatli Honor Guard was a 3x but now went down to only a 2x so that might explain the variance, but honestly the match-ups Tocatli helps the most in is Merfolk/Humans/D&T and I was still losing a majority of those match-ups with 3 Tocatli's while also starting to lose to UR Storm more than I'd like so I took 1x Tocali for 1x Eidolon. I also kept a Tec Edge in as I started losing to Tron more than I wanted as well.
Perhaps the right question then is what do you side out for Humans? Siding for Merfolk is covered in the original Primer, but Humans didn't exist back then so maybe I'm just siding incorrectly. Also, I noticed you have been putting up great results with a traditional D&T build as well. As a long-time D&T Player myself, I actually have done better with this Death & Staxes build than any traditional D&T variants (lifetime 60% win rate vs >50% for D&T). Which do you think is better positioned right now and do you have a favorite?
Also you said you weren't impressed with 1x Warping Wail - why not? I'm testing 4x Dismember right now, but my time with a 1x Warping Wail was reasonably useful. When it was useful, it was VERY USEFUL (stopping Scapeshift/Living End/Madcap Experiment) and exiling Dark Confidant/Hierarchs/Thing in Ice. I do get though there were also many times where it sat in my hand doing nothing.
May 24, 2018Guys, after running this deck through 10 Friendly Leagues - here are my results (maindeck is same as Spiderspace's 5-0 deck below while sideboard is slightly different):Posted in: Deck Creation (Modern)
My results were:
Thoughts are this deck is strong in the meta and does well against a very diverse Modern field. My main questions for you guys is how do we possibly beat Humans? Humans is way too fast and even with 2 Tocatli Honor Guards, 2 Worships in the SB - I'm pretty much an auto-loss to that deck everytime where I don't even steal a game against them. How does regular D&T or this deck possibly fight a deck with flyers, interactive cards, and more explosive starts than ours?
May 16, 2018Congrats on the 5-0 finish again yesterday, Spiderspace!Posted in: Deck Creation (Modern)
Been off of this deck for a while as the meta changed so much so quickly and wasn't happy with the results I was getting (still lifetime 226-152 with this deck at ~60% win rate), but seeing your 5-0 made me pick it back up again! 3-2 on the first go-round but was admittedly rusty with this.
Had a few questions on your sideboard selections, I noticed your latest builds don't have any spot removal for enchantments/artifacts/creatures (sideboards used to always have the Paths in them) as well as no sweepers (except Ratchet Bomb). Are you content with your current sideboard configuration?
I know we've all run Elspeth, Knight-Errant, Gideon, Ally of Zendikar, Nahiri, Harbinger (back in the day for the RW versions) and now looks like you're throwing in Karn, Scion of Urza. How is Karn working out? Would you say he's best of the 4 options?
Thanks brother - awesome to see your recent finishes!
Jul 19, 2017You guys mind sharing your decklists everyone?Posted in: Deck Creation (Modern)
After a recent incredible 40-10 stretch leading up to July 4th, my last 10 Leagues have been the following:
Incredibly, this all coincided with the new round of Leagues that opened up after July 4th.
Any tips or new tech or new insights from everyone?
Jul 18, 20174 Thalia's can be good depending on the meta. I used to run 4 Thalia GoT and only 1 Thalia Heretic Cathar. You could conceivably replace a 4th Thalia over the 4th Displacer as well (if you look at the Legacy and Vintage versions of the deck sometimes they seem OK with only 3 Displacers).Posted in: Deck Creation (Modern)
After running some Smuggler's Copters, I think Matter Reshaper is where you want to stay at. The strength of this deck is how we can barf it out relatively quickly with some great disruption and solid sized creatures and do a lot in the early game. Smuggler's takes a turn to set up, requires another creature to pilot it...I don't know, I prefer to focus on closing the game out as quickly as possible. I've kind of resigned myself that our late game is basically praying for awesome top-decks. Haha Hazoret could be interesting to try as a 1 of. Seems easy enough to cast.
Jul 11, 2017I would say Ramunap makes a lot of sense if you have the full land destruction suite of 4 Ghost Quarters, 2-3 Tectonic Edges, 4 Arbiters and Mindcensor. I don't think the mana base can support that. Unless you ditch the 2 colored mana cards and just fill with all G or W cards (Aven Mindcensors, Ramunap, etc)Posted in: Deck Creation (Modern)
Jul 8, 2017Agree with stabilo. You had no idea he would natural Tron so best you could do is play the ghost quarter on turn 2 instead of brushland as a means for him to maybe exile the ghost quarter instead but that's just hindsight strategy. I don't think there was anything you could have done differently.Posted in: Deck Creation (Modern)
Jul 7, 2017That's great! Encouraging to hear. I have all the cards for your WG list with the exception of a 2nd Gaddock Teeg. Sounds like both WG and RW are both strong. Overall, this deck seems to be in great position recently...I've gone on a crazy 40 - 10 clip recently with RW so not looking to move away from that anytime soon, but will definitely take WG for a spin soon.Posted in: Deck Creation (Modern)
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