Agrus' Desire RW
Enchantment - Aura
Enchant Creature
Enchanted Creature can't attack.
As long as you control another multicolored permanent, enchanted creature can't block.
Surble Oyare, Far-Binding Ascendant 6UUU Legendary Creature - Moonfolk Monk
Flying
When ~ enters the battlefield, return target creature to its owner's hand.
Whenever the fourth spell of a turn is cast or ~ deals combat damage to a player, transform ~.
2/1
Imataros Ragnaway Unbound Legendary Creature - Demon (color indicator black)
Flying, intimidate, trample
When this creature transforms into ~, target player sacrifices a creature.
Whenever a player loses the game, put thirteen +1/+1 counters on ~.
Whenever an opponent casts a spell for the first time in a turn, counter that spell.
13/13
Phyrexian Secret Lair Legendary Land
~ enters the battlefield tapped. t: add 1 to your mana pool. You lose 1 life. ,t: Reveal the top card of your library. If it's a creature or land card, put that card into your hand. If it's an instant or sorcery card, transform ~. If it's a nonland, noncreature permanent card, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
Strength of Devotion2W Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. Enlist - 2WW: If you control no creatures, put a 1/1 white Soldier token onto the battlefield. Then cast ~ without paying its mana cost.
Next: Something that targets a spell, doesn't target abilities, and doesn't counter or copy the spell. Also avoid something equal to a counterspell, such as exiling a spell.
Thunder Elemental 2RRR Creature - Elemental
Haste.
Whenever ~ becomes blocked, you may have it deal damage equal to its power divided as you choose among any number of target creatures and/or players. If you do, prevent all combat damage ~ would deal this phase.
4/1
Ephemeral Strength
It's decent. Maybe I'm just not a fan of the Vanishing thing. Or maybe it feels off because it's green with vanishing (I know there are 2 green vanishing cards, but vanishing is mostly done with blue... for obvious reasons). Green is better off with things like Blessings of Nature, Increasing Savagery, Incremental Growth, etc.
Undermined Intent
Fine card. The flavor text about "counter-intelligence" seems like it should go with a card that lets you look at their hand or library... but who cares about flavor text really. Nice card.
Guildpact Denier
After thinking about this one for a while, I decided I really liked it. Very reminicent of Disruptive Student, but with a twist. More effective against multicolor, not effective at all against colorless. I like it. Two thumbs up.
Bloodthirsty Parasite
Hmm... this ones tougher to judge. I'm thinking that maybe it shouldn't avoid targeting, i.e., it should say, "As you cast Bloodthirsty Parasite, choose target creature..."
It's basically 3 for a 3/1 flying - that's reasonable. It could synergize well with some kind of counter sucking thing, like Grim Poppet or something.
I think I like it.
Manadrowse Shawm
I really like it... except I think its CMC is way too low. This could shut down way too much, way too easy. It has to be at least 5 or more... probably... no... definitely more. Then it would be more balanced, and it could even be used to shut down 4 and 5 color creatures (not that that's hardly ever an issue).
Thanks for saying what a shawm was. I really do like it... just wish it was more balanced cost-wise.
Engulfing Gaze
It's interesting. Not super good. In application, it's either a 1UU to counter a monocolored spell (assuming your not running colorless mana in your deck). Or it's 1UUU to counter a bicolored spell. Or it's xyUUU to counter a nonquad, nonquint colored spell with a cantrip. I'd rather just go with a common Cancel.
Medicine Man1W Creature - Human Cleric WW,t: Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
1/1
Xmpdz - this is pretty terrible. Huge lists of keywords are almost never interesting outside of cards with "Akroma" in their name, and even then, they keywords have to make sense. Flash? Nonbasic landwalk? Intimidate? Undying? And why does it need to get +0/+X when it blocks if it's indestructible? Being 1/1 doesn't balance out the horrible-ness of this card - the text wouldn't even fit on a card, let alone ever see print. It seems as though you were just futzing around instead of trying to actually design a card. 1/10.
Hey. Sue me for trying to have a little fun. The criteria, was to have a cmc of 13. So I thought, 'What might make a 1/1 worth 13?'
And the +0/+X is for trample absorbtion, duh.
Of course it would have to be first strike and trample in order to deal any damage, but whatever.
Yes, it's overboard with keywords... to the point of an uncard even, but it's definitely better than One With Nothing or even Merfolk of the Pearl Trident. Just because it's implausible doesn't automatically make it a 1.
Xilos - Very good considering the challenge. I can't decide if I would have it say "...becomes a 0/0 Mutant creature in addition to its other types for as long as it has a +1/+1 counter on it..." That would simply mean the thing wouldn't die if counters were removed, it would just go back to being a noncreature. Also not sure what I think about it being able to affect planeswalkers. All things considered - 7.5/10
Xmpdz 13
Legendary Artifact Creature - Avatar
Flying, first strike, vigilance, trample, haste, shroud, indestructible, intimidate, deathtouch, lifelink, flash, nonbasic landwalk, protection from colorless.
~ can't be countered.
~ can't be sacrificed.
Anything that would reduce ~'s toughness to less than 1 reduces it to 1 instead.
Whenever ~ blocks a creature, it gets +0/+X until end of turn where X is that creatures power. 1: Untap target creature an opponent controls. It attacks this turn if able.
If ~ would be put into a graveyard from anywhere, return it to its owners hand.
1/1
Next:
Something that synergizes with paying life, but doesn't involve gaining life, or reducing life payed.
@Stealth Wall - I like it. But because their are too many ways a creature can't be blocked - flying, shadow, protection, "can't be blocked" abilities, intimidate, fear, etc. I would make it an activated ability like:
"t: target unblocked creature becomes blocked. (This works on creatures that can't be blocked.)"
Ohmn, Unjust Steward1WUBRG Legendary Creature - Praetor Monger
Creatures your control have vigilance, flying, fear, first strike and trample.
Creatures your opponents control have defender. 2: Each player draws a card. Any player may activate this ability.
4/4
Morphscape Legendary Land
~ enters the battlefield tapped. t: Add 1 to your mana pool.
When ~ enters the battlefield, you may exile a nonlegendary creature card from your graveyard. X: Until end of turn, ~ becomes a copy of the exiled card, except it's a land in addition to its other types. X is the converted mana cost of that card.
I guess the activation itself isn't super creative... but, what'reyagonnado?
Grod, Keeper of Thran6 Legendary Artifact Creature - Golem
As long as ~ is enchanted, artifact creatures you control get +2/+2 and have flying, first strike, and trample. 4/4
Enchantment - Aura
Enchant Creature
Enchanted Creature can't attack.
As long as you control another multicolored permanent, enchanted creature can't block.
Next: Zhalfirin Knight - Champions of Kamigawa
Artifact Creature - Cat Assembly-Worker
t: Target creature gets +1/+1 for each Assembly-Worker you control.
2/1
Next:
Cat-Hound
or
Elf-Dwarf
or
Leech-Horse
Creature - Weird Wizard
Enigma 1 (Each players handsize is reduced by 1.)
1/2
Dissappearing Ghost 2B
Creature - Spirit
Enigma 2 (Each players handsize is reduced by 2.)
~ can't block and can't be blocked.
2/1
Next:
Urgency
or
Consolidate
Legendary Creature - Moonfolk Monk
Flying
When ~ enters the battlefield, return target creature to its owner's hand.
Whenever the fourth spell of a turn is cast or ~ deals combat damage to a player, transform ~.
2/1
Imataros Ragnaway Unbound
Legendary Creature - Demon (color indicator black)
Flying, intimidate, trample
When this creature transforms into ~, target player sacrifices a creature.
Whenever a player loses the game, put thirteen +1/+1 counters on ~.
Whenever an opponent casts a spell for the first time in a turn, counter that spell.
13/13
Next:
Veteran Armorer
Veteran Bodyguard
Veteran of the Depths
Legendary Land
~ enters the battlefield tapped.
t: add 1 to your mana pool. You lose 1 life.
,t: Reveal the top card of your library. If it's a creature or land card, put that card into your hand. If it's an instant or sorcery card, transform ~. If it's a nonland, noncreature permanent card, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
Flipside.
Delving Aberration (color indicator - blue black)
Legendary Creature - Zombie Insect
Flying
6/4
Next: Frog Tongue Flametongue Kavu Tukatongue Thallid
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
Enlist - 2WW: If you control no creatures, put a 1/1 white Soldier token onto the battlefield. Then cast ~ without paying its mana cost.
Next: Something that targets a spell, doesn't target abilities, and doesn't counter or copy the spell. Also avoid something equal to a counterspell, such as exiling a spell.
Thunder Elemental 2RRR
Creature - Elemental
Haste.
Whenever ~ becomes blocked, you may have it deal damage equal to its power divided as you choose among any number of target creatures and/or players. If you do, prevent all combat damage ~ would deal this phase.
4/1
Next
Divert
Political Trickery
Gaea's Blessing
Ronom Hermit U
Snow Creature - Human Wizard
Exile ~: Shuffle your graveyard into your library.
0/3
Next:
Martyr's Cry
or
Sudden Shock
Thor > Shiva
Ephemeral Strength
It's decent. Maybe I'm just not a fan of the Vanishing thing. Or maybe it feels off because it's green with vanishing (I know there are 2 green vanishing cards, but vanishing is mostly done with blue... for obvious reasons). Green is better off with things like Blessings of Nature, Increasing Savagery, Incremental Growth, etc.
Undermined Intent
Fine card. The flavor text about "counter-intelligence" seems like it should go with a card that lets you look at their hand or library... but who cares about flavor text really. Nice card.
Guildpact Denier
After thinking about this one for a while, I decided I really liked it. Very reminicent of Disruptive Student, but with a twist. More effective against multicolor, not effective at all against colorless. I like it. Two thumbs up.
Bloodthirsty Parasite
Hmm... this ones tougher to judge. I'm thinking that maybe it shouldn't avoid targeting, i.e., it should say, "As you cast Bloodthirsty Parasite, choose target creature..."
It's basically 3 for a 3/1 flying - that's reasonable. It could synergize well with some kind of counter sucking thing, like Grim Poppet or something.
I think I like it.
I really like it... except I think its CMC is way too low. This could shut down way too much, way too easy. It has to be at least 5 or more... probably... no... definitely more. Then it would be more balanced, and it could even be used to shut down 4 and 5 color creatures (not that that's hardly ever an issue).
Thanks for saying what a shawm was. I really do like it... just wish it was more balanced cost-wise.
Engulfing Gaze
It's interesting. Not super good. In application, it's either a 1UU to counter a monocolored spell (assuming your not running colorless mana in your deck). Or it's 1UUU to counter a bicolored spell. Or it's xyUUU to counter a nonquad, nonquint colored spell with a cantrip. I'd rather just go with a common Cancel.
Nice. Very Guttural Response-ish.
Apostle of Bolas
Nice. Very black. Might make it cost more.
1 - aftermarketradio
2 - Ehzak
3 - Snow Creature - Penguin
Medicine Man 1W
Creature - Human Cleric
WW,t: Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
1/1
Next:
Wax // Wane
Fallow Earth
Cleaver Riot
Hey. Sue me for trying to have a little fun. The criteria, was to have a cmc of 13. So I thought, 'What might make a 1/1 worth 13?'
And the +0/+X is for trample absorbtion, duh.
Of course it would have to be first strike and trample in order to deal any damage, but whatever.
Yes, it's overboard with keywords... to the point of an uncard even, but it's definitely better than One With Nothing or even Merfolk of the Pearl Trident. Just because it's implausible doesn't automatically make it a 1.
Xmpdz 13
Legendary Artifact Creature - Avatar
Flying, first strike, vigilance, trample, haste, shroud, indestructible, intimidate, deathtouch, lifelink, flash, nonbasic landwalk, protection from colorless.
~ can't be countered.
~ can't be sacrificed.
Anything that would reduce ~'s toughness to less than 1 reduces it to 1 instead.
Whenever ~ blocks a creature, it gets +0/+X until end of turn where X is that creatures power.
1: Untap target creature an opponent controls. It attacks this turn if able.
If ~ would be put into a graveyard from anywhere, return it to its owners hand.
1/1
Next:
Something that synergizes with paying life, but doesn't involve gaining life, or reducing life payed.
"t: target unblocked creature becomes blocked. (This works on creatures that can't be blocked.)"
Ohmn, Unjust Steward 1WUBRG
Legendary Creature - Praetor Monger
Creatures your control have vigilance, flying, fear, first strike and trample.
Creatures your opponents control have defender.
2: Each player draws a card. Any player may activate this ability.
4/4
Next:
Atog - Construct
or
Kobold - Illusion
Morphscape
Legendary Land
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
When ~ enters the battlefield, you may exile a nonlegendary creature card from your graveyard.
X: Until end of turn, ~ becomes a copy of the exiled card, except it's a land in addition to its other types. X is the converted mana cost of that card.
I guess the activation itself isn't super creative... but, what'reyagonnado?
Next:
Something with a Crab creature type.
Legendary Artifact Creature - Golem
As long as ~ is enchanted, artifact creatures you control get +2/+2 and have flying, first strike, and trample.
4/4
Next: Veteran Explorer or Gravedigger