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  • 1

    posted a message on Bant Eldrazi
    My last thought on Deep Fiend before i officially play zero copies going forward.... You have to look at what you want this deck wants to do, which i feel like is two things:

    1) Busted Starts. This plan usually involves a turn 1 Hierarch, into a turn 2 Temple into Thought-knot. Then turn 3 if you have another Thought-Knot or a Smasher, thats awesome. A start like this is very hard for any opposing deck to stop. Sometimes, a just as good start is turn 2 Reshaper into turn 3 Thought-Knot into turn 4 Smasher, with perhaps a Cavern making sure nothing gets countered. Also very hard for opposing decks to stop.

    2) Long Game Inevitability. The second thing this deck does involves a Displacer doing its thing in the mid to late game. Tapping down your opponents threats, killing their tokens, and blinking Thought-Knot, Drowner, or Skyspawner. If you get stuck in a long game against Jund and other midrange decks, this is how you usually eventually trump them.

    I dont see how Deep Fiend fits in to help any of the two things this deck does. Its a great ambush blocker, i guess. I'm over this card, its not right for this deck, always feels terrible.
    Posted in: Midrange
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Here is my loose guide, sometimes things change on the fly, for whatever reason. In general, i dont like to side out too many Auras, and almost always side out some number of Kors and Paths. My main deck has 25 Auras (if you count Open the Armory, which lets just say we count it), which means that by turn 5 we should have seen about 4-5 Auras. I dont like to make that % too much lower, but you obviously need to side out some Auras sometimes. In regards to Paths (creature removal), i think 3 is a good number. Our creatures should be bigger, and hopefully with lifelink, which beats any race. One Path a game is usually enough to keep other creature decks in check.

    VS Burn: +4 Leyline, +2 Nature Claim, -4 Kor, -1 Path, -1 Spider Umbra. They have way too much direct damage to even try to get there with Kor, dont do it. I side in a few Claims to either hit my own Rancor or kill their Eidolon of the Great Revel, which is the only threat I am worried about. The goal here is to get a Coronet or Spirit Link ASAP, then you auto win.

    VS Jund/Junk/BUG/BGx: +4 Leyline, +1 Dryad Arbor, -2 Kor, -1 Path, -1 Spirit Link, -1 Spider Umbra. Kor with an Umbra is really good in the Jund matchup, but i still side out a few. However, i'm more than happy to keep a hand with a Fetchland, a Kor, and an Umbra, unless youre against Junk who play Paths. Leyline is pretty clutch here to stop discard effects, Liliana's sac effect, and Lili's ultimate. Almost any deck can potentially run Spellskite, so if you see one, add in Paths or Claims for game 3. They will keep in some number of Bolts, so if you go in on an Arbor, try and get an umbra on it right away while they are tapped out. These decks are the hardest for us to beat, but i did get lucky and beat 3 BGx decks on my way to winning Colorado States.

    VS Abzan Company: +2 Grafdigger's Cage, +1 Rest in Peace, +1 Dryad Arbor, -1 Kor, -1 Spirit Link, -1 Spider Umbra, -1 Bogle. This plays no main deck kill spells, but will side in Abrupt Decay. They dont bring in Path, which means Arbor is basically hexproof and you can afford to shave a Bogle. They will try to combo, so either kill them fast or hope to hit one of your sideboard cards. Cage is great, so they cant Chord for Pridemage.

    VS Affinity: +3 Nature's Claim, +2 Stony Silence, -2 Path, -2 Kor, -1 Hyena Umbra. Claim is just better than Path here, but i still dont want too many kill spells because the goal is to get a bigger creature than they have. An opening hand of 3 kill spells isnt really that great. Like any aggro match, you are looking for a Coronet and some evasion.

    VS Zoo and Merfolk: I dont do sh|t unless they have Spellskites or something weird. I could see bringing in a few Claims against fish since it hits Spreading Seas and Vial, but really both of these decks cant beat a Coronet. Mono blue fish cant handle a huge Kor, feel free to go all in on her. EDIT: i see mono-U fish are playing some Vapor Snags now, so maybe be cautious on the Kor plan. I dont think i've seen Snags in my local meta, though.

    VS Scapeshift: +4 Leyline, +2 Gaddock Teeg, -3 Path, -1 Spider Umbra, -1 Hyena Umbra, -1 Kor. This is another matchup where you can usually rely on Kor if you need to, but i still shave 1 because its better to have a good density of Auras. Teeg stops Scape, Bring to Light, and Crpytics, which is a big deal. They simply cant kill you if you have Leyline out, which buys you a turn since they have to Cryptic bounce it before they can combo. Still, bringing in Leyline's is dubious here, i'm not sure if it is right. You dont need Path at all, even if they use their 'creature package' out of the board, i'm not afraid of Obstinate Baloths. This deck is the most likely to have a Spellskite in the board, but usually only 1, and they have to hit it.

    VS Tron: +2 Stony Silence, +2 Gaddock Teeg, -2 Kor, -1 Path, -1 Spirit Link. This matchup can be kind of tough, but Teeg stops Karn and Ugin. Stony is really annoying for them to not be able to crack maps, spheres, and stars. You need to keep a few Paths for Wurmcoil. Stony stops Spellskites, too.

    VS Jeskai/Grixis/UW Control: +1 Rest in Peace, -1 Path. It depends on what kind of deck we are facing, but usually we are faster than they can handle. Teeg might be a consideration here as it stop sweepers and Planeswalkers, but he doesnt stop Kiki/Angel combo. I think you just want to stay dense in Auras and present a fast clock. Dont attack into Snapcaster mana if your creature cant handle it. I see a lot of people attack with a Bogle with only a Rancor on it, only to have it get ambush viper'd.

    I guess thats all i can think about for now. Like i've said before, we just lose to decks like Infect and Living End and i'm not going to waste a slot in the board for a one-of Melira that is very unlikely for me to draw. Even if you get a Rest in Peace out against Living End, they can still cascade into sweepers until they can hard cast their dudes, its rough.


    Posted in: Aggro & Tempo
  • 2

    posted a message on [Primer] G/W Auras (Bogle)
    Hey guys, I played in the SCG Colorado Modern States tournament yesterday with the following Bogles list, which is a few cards different from what i posted before, a few days ago, in the earlier thread page. Last minute changes, as always, most notably was getting rid of Keen Sense altogether for a Gryff's Boon:



    I play tested with some buddies on Saturday night, before the tournament, and we did a mock 8 man tournament which I crushed, so I was in good spirits heading into Sunday. In testing, Boon felt great and even won me a game out of the graveyard. At the tournament, there ended up being 80'ish people, which translates into 7 rounds of swiss and a top 8.

    As far as deck selection, I felt Bogles might be a good call in the Colorado meta right now, as it is usually full of Burn, Zoo, Merfolk, Affinity, and other aggro. In an aggro mirror, Coronet is the nut and not a lot of those decks can handle it. Open the Armory gave access to a 5th Coronet, which I felt would be sweet. I tested a bunch of blue based decks, but they all didnt feel right. This format, you can obviously get away with being massively linear, as long as free counter spells remain banned. Situational removal and counter spells just cant beat getting faced.

    Round 1 vs Junk Midrange
    Right off the bat, a BGx matchup, yuck. I won the roll and was lucky enough to steamroll pretty easily at the start. He didnt get a Lilly or decay to slow me down, and all i saw was a Finks before he scooped. So, i thought he was maybe on the CoCo/Chord Abzan combo, but the next game i did see discard, Siege Rhino, and Lilly. However, i was able to play myself around those threats and took the match. Fighting off a legit Junk deck in round 1 felt great. Win 2-0.
    1-0-0

    Round 2 vs Jund
    Geez, can you ask for a worse round 1 and 2? Discard, Lilly, and Abrupt Decay are easily the worst cards to play against with this deck. Again, though, i won the die roll and was able to sprint to a quick turn 4 win before things got nasty. Winning on the play, every time, is very crucial for this deck. Against BGx, my only sideboard plan is to bring in 4 Leylines and then i shave things like an Umbra, 2 Spiritdancers (who usually die to Decay), and a Spirit Link. On the draw in game two, here, i stick a turn 0 Leyline and turn 1 Bogle, which i was able to get there with. Win 2-0
    2-0-0

    Round 3 vs UW Control
    Well, so much for my meta call. So far, all i've seen is midrange and control, as opposed to the aggro and Burn i was expecting. I lost the die roll here, but ground my way to a game 1 win. He got to draw a lot of cards through Ancestral Vision, but i was heavy on the umbras which thwarted any Supreme Verdicts. I felt like i was in good position to win this match, but the next two games i got Fracturing Gusted. Ugh, that had to only be a 1 of in his board, i would imagine, but he drew it games 2 and 3 and got me good. Loss 1-2.
    2-1-0

    Round 4 vs Bright to Light Scapeshift
    Luckily, a lot of my buddies are on this list and i played against it the night before during our testing. It’s a good matchup for Bogles, unless they get a few Tribe Elder fogs and chain a couple Cryptics together. A Rancor, though, totally ruins their Tribe Elder plan. So, draw Rancor, hope they dont draw a lot of Cryptics and snaps. Game 1 he just got browned on as my deck started getting hot. I played a turn 2 Kor, which i got to untap with, and went then Ethereal, draw, Rancor, draw, and Boon draw to attack for 12 and essentially end the game. See, Bogles has its own Ancestral Vision. Game 2 i hit a double Leyline opener, which doesnt outright make the game unwinnable for Scape, but it delays them a few turns, for sure, which was enough. Win 2-0.
    3-1-0

    Round 5 vs UW Merfolk
    Finally, an aggro match. I was ready for this and ready to see how awesome Cornet would be. I recognized this guy as a writer to that Modern Nexus website, so i wanted to make sure i got him good. Unfortunately, this was the round i decided would be a good idea to smoke a joint in between rounds and I was really feeling it. So, i wasnt very talkative and started to get nervous. Game 1, i curved into Coronet and stomped all over him. That was nice, but in game 2 i got blown out by a Hibernation mid-attack, which was gross. We had a little issue after that because after the Hibernation i had 8 cards in hand and we both didnt notice, so I never discarded. He finally noticed on my next turn when i drew and had 9 cards in hand. Dont smoke pot, kiddos. We called a judge and he just made me discard, which i had plenty of lands to do, so all was good and my opponent ended up winning that game anyway. Game 3, i was freaking out over another possible Hibernation, because there is no way to play around it. I just went fast and Coronet crushed. Win 2-1.
    4-1-0

    Round 6 vs BtL Scapeshift
    This guy's deck was just like round 4, but he, as a person, was saltier then the guy in round 4. No one likes losing to Bogles, i get it, but how is your one card combo deck any fairer than what i am doing? You dont see me get all bitter. I was in a good state of mellow at this point and steamrolled game 1. Game 2 was a little slower, but i was able to start gaining massive life with a Spirit Link and Coronet on a 6/6 Bogle. Gaining 12 a turn quickly got me up to 43 life and far out of Scape range. Regardless, he went for scape with 8 lands, which equals 2 Valakuts, 6 Mountains, and 36 damage. I think he thought his only out was to go through the motions and hope i scoop. He scapes, plays all his lands and says, “All the triggers are pointed at you.” Without evening mentioned how much damage, but i know how math works, so i say, “Ok, I take 36, you done with your turn?” then swung for lethal the next turn. Win 2-0
    5-1-0

    Round 7 vs Naya Company Hoogland.dec
    I was hoping to draw into the top 8 this round, but we had to play. Per the standings, i was #7, my opponent was #8, and there was a #9 who had the same record as we did and got paired down. If we drew and that #9 won, then my opponent would have been leap-frogged and not made top 8. So, i offered a draw, he declined, then got shellacked. The first game, i had a to mull to 6 and kept a hand with two Kor's and a fetch (for a possible Dryad Arbor later). I'm usually ok with these hands post board, when they side out removal, but it was risky this time. Luckily, he pathed my first Kor, but the second Kor stuck and instantly got huge and won me the game. Game 2 was a little grindier. I had a Bogle out, early, and on his turn 3 he casted an Engineered Explosives on 1. Now, this guy was reading my cards all match, not understand how Kor worked or how the Umbra's worked... so i played on his lack of knowledge in my next sequence. He sticks EE on 1 and passes with 2 mana open to blow it up. I think a bit, and play Umbra on my Bogle, he lets it resolve, i play Rancor on my Bogle?, he lets it resolves, i move to attacks and then he triggers the EE, so i got Rancor back to my hand and the Bogle lived. We had to have a judge call on that, but i knew how it worked. He definitely should have popped the EE in response to the Umbra, but he admitted later that the thought the EE would just take care of everything, which I was banking on him getting wrong. Win 2-0.
    6-1-0

    I got second seed in the top 8.

    Top 8 vs BUG Control
    This guy cubes with me and my friends sometimes, so i know him well enough. He is a great player and he built a tight Control brew with Goyfs, Lilly, Snaps, Tasigur, Ancestral, Decay... all the good stuff and expensive stuff. Essentially, this is another BGx matchup that i was trying to avoid. Even on the play, he got me game 1 with two Lilly's. I was able to fetch my Arbor once, and kill the first Lilly on the swing back, but the second won the game. Losing on the play felt awful. In game 2, i had a great opener of Bogle and Leyline, so i kept. I was chipping away, but never drew an Umbra, so a Damnation set me back and i had to go all in on an Arbor. The pivotal play in this game was him making a sequence where he thought he could Abrupt Decay my Dryad Arbor. I had lethal swinging in and he tried the Decay, which i told him he couldnt and he lost as hitting any of the enchantments on the Arbor wouldnt have mattered at that point since he was at 2 life. Had he realized that Decay is non-land, he could have played his turn differently and lived. Yay for punts. Game 3 had the most insane luck i've ever experienced with this deck thus far. I hit another Leyline and Bogle in my opener, which was sweet and started to chip away. His Damnations and Snap Damnations really kept ruining my plans, though, and then he stuck a Night of the Souls Betrayal while i had nothing out. I almost scooped here, but i remembered that Kor is still an out and he was at 7 life. We were both in top deck mode when i finally hit a Kor, played her, and passed. He, on his draw, hits a Tasigur and has enough lands to do Tasigur, use Tas ability (i give him a useless Inquisition), use Tas ability again (i give him a Goyf), then he plays the Goyf and is completely tapped out, and passes the turn. I'm about to get buried in card advantage and even though i'm at like 17 life (him still at 7), i know my clock is quick. So, i comment, "Man, i need an epic string of Aura's here." Empty handed, on my draw, i get Hyena Umbra, cast it on my Kor, draw, Ethereal Armor, cast, draw, Rancor, cast, draw, Ethereal, cast, draw, hit a blank. Holy *****, I attack for 21 (20 after the Betrayal -1/-1) trample and win. Never have i had a string off a Kor like that in such a crucial moment. Get wrecked. Win 2-1.

    Top 4 vs Merfolk
    Different Merfolk player than the one earlier in rounds, but the same matchup that i like playing against. Hopefully, this guy didnt have Hibernation to smash me, though. I was on the play and mulled to 5 game 1 and farted out pretty easily. Again, losing game 1 on the play felt gross, but i remembered that i should be favored, no matter what, in this matchup. Game 2, i mulled to 6, on the play but had a real hand and i was way too fast for him. I got a Coronet, which matters. Game 3, i again had to mull to 6, but again had the nut. Without Hibernation, i dont think Merfolk can deal with a Bogle, Ethereal, Rancor, Coronet hand. Well, actually, not a lot of decks can. Win 2-1

    Finals vs Living End
    I was hoping to dodge this match-up all day, too. Living End says "Sacrifice your creatures", so even an Umbra cant help against the unfair sweeper. I didnt know what to do, I figured I would get slammed game 1, then hope i draw Rest in Peace both times for games 2 and 3. Not the best odds. At the beginning of the match, my opponent proposed a prize split. Split the packs pool 50/50, winner gets the SCG invite and playmat, and loser gets the medal. 'Loser gets the medal?', i though to myself, thats weird, but whatever, i accepted and kept shuffling, but a second later he just announces that he concedes to me. That dude REALLY just wanted the medal, lol. He told me later that he had invites already. Since I was technically the winner then, the judges made me take a picture with the mat and medal before I gave the medal to the second place guy. So, it looks like i get all the glory, but he gets the medal, which i'm ok with since i'm sure i would have been ROFLstomped by his deck. So yeah, i took this ***** down!

    http://i.imgur.com/aYNUoqc.jpg

    The deck ran hot all day, but i'd also like to think i navigated myself through the field very well. I play a lot of Modern and Legacy and i know the decks throughout each format very well, which really helps in decision making. Against any non-red deck post-board, for example, you can rely on a Kor or Arbor to get there pretty consistently, which makes mulligan'ing easier. Knowing when to double down on certain decisions like this won me the day. Not playing around Lilly's or ambush viper Snapcasters are misplays i see other Bogle players make all the time. I'll never run my Bogle, with just a Rancor on it, into your open two mana, blue mage, thank you very much. I dont dilute my deck with too many sideboard cards each match. I feel like 6 is the upper limit, and out of the 6 you take out, some number needs to be Kors and Paths, so you dont run too few Aura's.

    Open the Armory was sweet all day. I used it throughout to get a Rancor, Ethereal, an Umbra, and Coronet, whatever the situation called for. I like it as a one of, though, because it is still important to have enough one drop enchantments for the turn 2 double Aura plays. I could possibly see myself going up to two Gryff's Boon, though. Card was sick, even though i never got to play it from the graveyard during the entire tournament, the extra evasion was awesome.



    TLDR: I sent a bunch of mages on one way trips to Browntown and won Colorado States.


    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Quote from Neuroosi »
    Quote from NoobinCube »
    On the second thought, I think he is also running away.

    Looks to me that he is chasing the satur, because the angry looks.. but who knows Grin


    I assumed the little goat guy and the satyr were friends and running away, which, ironically, is completely the opposite of having unflinching courage! Shouldnt the little guys be standing up to the dinosaur? Why is there a dinosaur? Does the dino have unflinching courage? Of course he would, he is so much bigger then the goat and satyr! But, the satyr has a nipple piercing and holes in his cheek, so that is pretty badass. I've evaluated this picture far too much.
    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    This meta is driving me crazy and I find myself falling back on Bogles because i dont know what else to play. No blue deck seems well positioned at all, and Bogles is solid but it has a pretty bad Infect matchup, at least in my experiences, and simply is gold fishing against the other aggro decks. Granted, they are goldfishing, too, so it appears that is just the kind of meta we are in.

    On a totally different note, Mike Bierek has done some good art (Breeding Pool, Drana, Frost Titan, Niv Magus Elemental even), but Unflinching Courage is NOT one of them, lol. I have no idea what is going on here.




    Posted in: Aggro & Tempo
  • 2

    posted a message on [Primer] RUG Scapeshift
    Are these fast aggro changes, that are being proposed, a result of theory crafting or play testing? Because i've been jamming the BtL version online for the last week and it seems perfectly fine. I've beat a handful of Tron, Burn, Merfolk, and Abzan CoCo without much trouble. I lost to Hatebears the other night, but that was due to not being able to search my deck, not the small creature clock. The deck can run like a clinic sometimes when you fog with a few Tribe Elders, bolt a thing or two, then combo off.

    I'm not sure what the problem is. Obviously a deck with 4 Cryptics and some number or BtL's/Scapes can draw the wrong half of the deck from time to time, but for the most part it is consistent to curve out and start Crypticing by turn 3, which is powerful. Of course the deck is slow if you do absolutely nothing until turn 4, but it isnt built to do that, and if you kept a hand that doesnt do anything until turn 4 then you deserve to lose with any deck.
    Posted in: Combo
  • 1

    posted a message on For all you geniuses who think Eldrazi.dec isnt a big deal - tell me how to beat it
    Let me explain something to you guys who dont play as much as i do or understand the game as well as i do. This matchup isnt like Tron. I play Twin a lot and Tron, while having gotten much better with Rending Volley and Newlamog, is still a very good matchup for Twin. Eldrazi tears Twin a new one through discard, ripping your GY apart, multiple kill spells, and then putting 7 power on the board for 3 mana that you cant counter or Remand. Tron doesnt do any of that.

    Blood Moon does next to nothing. BM isnt even very good against Tron either. This Eldrazi deck will contribute to a major shift in Modern. Did someone seriously just say to play midrange creatures against Eldrazi. We need real answers, not guys who dont know what they are talking about.

    The next guy who tells me to play Affinity is getting a a fist shoved up their anal cavity.

    Posted in: Modern
  • 1

    posted a message on For all you geniuses who think Eldrazi.dec isnt a big deal - tell me how to beat it
    Without everyone changing decks to aggro or Burn. Which actually still arent great matchups.

    Go.




    F this deck and the narrow mindedness of WotC development team. This deck hoses every aspect of playable Magic. Like to play counterspells? You wont win with them against Eldrazi. Like to use your graveyard as a tool? You wont win against Eldrazi. Like creatures? Guess what, their creatures are bigger and better, they get a 4/5 and three 1/1's for next to no mana. Thats seven power on the board, that can also be ramp, for like 3 lands. Like land detruction? Well, this is Modern, so you dont get Wasteland to keep that ***** in check. Want to play spells? They maindeck 5-7 discard spells to make sure you are miserable the entire match.

    There are no silver bullet sideboard cards aainst this deck, get ready for a terrible few years of Modern. The biggest anoyance against this piece of sht are the people who play it and act like they are apart of the inventing of it. Go blow yourself.


    Posted in: Modern
  • 2

    posted a message on For all you geniuses who think Eldrazi.dec isnt a big deal - tell me how to beat it
    I jump around from Delver to Twin to Grixis... and i have Bogles when i want to troll people. These matchups arent just bad, like 60%/40%, which i can deal with, its more like 95%/5% bad. I saw this coming months ago when i played a dude who actually was trying to invent the deck, now everyone on the deck are just sheep who were terrible until now.
    Posted in: Modern
  • 1

    posted a message on For all you geniuses who think Eldrazi.dec isnt a big deal - tell me how to beat it


    Yup. Control decks already suck, now every midrange and control deck gets trumped by this deck. Seriously, can control possibly get any worse than it is right now?


    Quote from RoboFroogs »
    Eldrazi plays much more Jundy/midrange game which Twin just doesn't do well against. Sorry Twin doesn't just faceroll over everyone I guess? FYI if you can manage to get a Blood Moon out it does slow them down considerably. The only really broken thing it does involve Eye/Temple/Urborg effects and Moon stops all of those.


    I feel as if a resolved Blight Herder (and it always resolves, because you sure as sht arent going to Remand it) is game over. Its a Hordeling Outburst on a Goyf that costs like 3 mana, how many cards do you need to take care of it? Too many. What a beating.
    Posted in: Modern
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