Yeah i meant competitve when I originally posted this. yeah there's combos, but i mean decks that can actually compete.
The one poster had a really good point about the fact that standard has enough to deal with combo, but I fear that combo might not have enough to deal with hate. Modern combo decks have leyline of sanctity for discard protection, and decks like Ad nauseum and Twin need a lot of lands / mana to be able to go off. I feel if there is a viable combo in standard, it will never be good because the modern ones arent even that good. They should do sothing crazy and reprint dark ritual or a modified version of it
I still think it's a great card. It forces them to draw cord on top of a couple creatures to tap to cast it at a reasonable cost. If ur running white I'd say a 1 or 2 of is a must in the side
1. UR Twin
2. Affinity
3. Melira Pod
4. Burn
5. Storm
The first three are totally unsurprising; those are probably the top 3 in any metagame, whether MTGO, major paper event (e.g. Grand Prix), or local PTQ. Burn is a bit of an oddity because it hasn't had a lot of paper success in the last 3 months but remains a powerhouse on MTGO. Same with Storm, to a lesser extent.
Based on that, Stony Silence seems like an obvious 3-of inclusion in your sideboard. Affinity really can't win against a resolve Silence and an active enemy board state. We are also seeing a lot of Choke in green sideboards, specifically in GW Death and Taxes/Hatebears. Finally, Grafdigger's Cage remains a very popular sideboard card on MTGO, beating out Rest in Peace as a graveyard-hate of choice for the sideboard. Some decks even run a Cage/RiP split in the board.
That said, the card I think you would most want in your sideboard would be Suppression Field, because it's strong against all 3 of the top 3 MTGO decks. Against Twin, it completely turns off their combo. Against Affinity, it slows Inkmoth, Plating, Ravager, Overseer, and others. Against Pod, it stalls Pod itself and stops any of their combos cold. It even protects itself, to some extent, against Pridemage. So that seems like another strong metagame call right now.
Stony Silence turn 2 against affinity means you win the game. It even stops their lands from tapping for mana. Shatterstorm wins the game but you have to survive to cast it.
Lets say I cast Ad Nauseam and reveal Angel's Grace. Can I cast Angel's Grace and then continue revealing cards via Ad Nauseam?
In a similar case, lets say my opponent casts Splinter Twin then I cast Think Twice. what is the order of priority. Like ideally I would want to let Think Twice to resolve so I can draw a card to dig for a counterspell, but does my opponent gain priority after Think Twice resolves?
I always get confused at this ruling. if I have a permanent and my opponent takes control of it, who gets effected by it if it has the word "you in it." Also, if that permanent is Griselbrand, who can activate the ability, and who gets to draw the cards, etc
Also, you can play dumb. For example, act like you never seen the combo, and be like "Can you actually show me step by step the combo?" then after he does it once be like "So how many do you make, a million?" or maybe say like, well i hate to be stickler, but you gotta say the exact amount you are making."
Like if I cast Shardless Agent and the first card I exile costs 1, am I forced to play that, or can I just go through my deck untill i want to cast one with CMC of 2 or less?
Yeah ^he seems to be the only guy who agrees with me on squelch. I sometimes feel like I should maybe just run trickbind instead since it should be live at almost any point of the game if you're bringing it in, but the cantrip is what makes squelch so worth it. When you bring in squelch the card actually reads like this:
1U
Instant
Destroy target land. Its controller loses one life. Draw a card.
But this card has been so heavily debated about in this thread already that im tired of defending it. If you think it looks good, try it and if it works for you, great. If not, theres lenty of other fish in the cardpool.
So what happens if you counter thier fetch with squeltch? does the land still get sacrificed?
The one poster had a really good point about the fact that standard has enough to deal with combo, but I fear that combo might not have enough to deal with hate. Modern combo decks have leyline of sanctity for discard protection, and decks like Ad nauseum and Twin need a lot of lands / mana to be able to go off. I feel if there is a viable combo in standard, it will never be good because the modern ones arent even that good. They should do sothing crazy and reprint dark ritual or a modified version of it
How is stoney silence not that great vs pod decks
In a similar case, lets say my opponent casts Splinter Twin then I cast Think Twice. what is the order of priority. Like ideally I would want to let Think Twice to resolve so I can draw a card to dig for a counterspell, but does my opponent gain priority after Think Twice resolves?
So what happens if you counter thier fetch with squeltch? does the land still get sacrificed?