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  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from caesar_16 »
    Quote from Pistallion »
    Quote from caesar_16 »
    now, one topic that I really want to touch is the lack of a general meta game. Because of the deck dump I think modern is being hurt for not having a real meta game, it shows a great diversity but at the same time it makes to difficult to adjust the fair decks (midrange, control and maybe company decks) to the actual threats. It's a bit frustrating trying to brew or tune a deck without it.
    Maybe I'm the only one feels this way.

    Let me ask just one thing. Not counting scg opens, challenge tournaments and GPs, are there other BIG tournaments to keep an eye on? maybe hareruya or face to face games, any european stuff?

    My observations in the "meta game" for Modern works like this:
    It's hard to predict what you will face before top 16/32ish. That means you can play a bunch of different decks in the early rounds and actually lose to random jank. However, imo, if you are playing a good deck and are good at Modern, you shouldnt be losing to jank, but maybe lose to a hard MU from a tier 2-3ish deck that isnt well represented that your 75 might not be ready for.

    However, if you look at each tourey, you can see trends that happen over the months of SCG opens. E.G. 'X' tourney had a good combo showing, 'Y' tourney had a good Humans showing, etc. If you can predict that type of meta, then you will do very good. But, like I said, its usually top 32 and better.

    As for local tourneys, well thats the easiest to predict. Local will have nothing to do with larger tourney showings besides having the same type of decks, the percentage of them will vastly vary. There will be some people that play the same deck week in and week out for years straight, then there will be the guy that has 10 different tier decks, etc. Just gotta play a lot locally


    That's the problem of my local meta, the same people who normally play jund one day (for example) play storm or mardu or humans in the next event, they just trend a bit depending on the last big tournament

    I'd say then either keep up with big tourney trends, or tweek your deck against a general meta. Or change your deck that can handle a lot of threats, or change your deck so it doesnt care what opponent is doing, like combo
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from caesar_16 »
    now, one topic that I really want to touch is the lack of a general meta game. Because of the deck dump I think modern is being hurt for not having a real meta game, it shows a great diversity but at the same time it makes to difficult to adjust the fair decks (midrange, control and maybe company decks) to the actual threats. It's a bit frustrating trying to brew or tune a deck without it.
    Maybe I'm the only one feels this way.

    Let me ask just one thing. Not counting scg opens, challenge tournaments and GPs, are there other BIG tournaments to keep an eye on? maybe hareruya or face to face games, any european stuff?

    My observations in the "meta game" for Modern works like this:
    It's hard to predict what you will face before top 16/32ish. That means you can play a bunch of different decks in the early rounds and actually lose to random jank. However, imo, if you are playing a good deck and are good at Modern, you shouldnt be losing to jank, but maybe lose to a hard MU from a tier 2-3ish deck that isnt well represented that your 75 might not be ready for.

    However, if you look at each tourey, you can see trends that happen over the months of SCG opens. E.G. 'X' tourney had a good combo showing, 'Y' tourney had a good Humans showing, etc. If you can predict that type of meta, then you will do very good. But, like I said, its usually top 32 and better.

    As for local tourneys, well thats the easiest to predict. Local will have nothing to do with larger tourney showings besides having the same type of decks, the percentage of them will vastly vary. There will be some people that play the same deck week in and week out for years straight, then there will be the guy that has 10 different tier decks, etc. Just gotta play a lot locally
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from BlueTronFTW »
    Quote from gkourou »
    It's not only us who know Tron vs fair intetactive decks is a lopsided matchup. Seth Manfield said on camera that "I want to play BG tron, because it has so many free wins vs interactive decks and you get to play Collective Brutality post sb to win vs Tron and fix your many, bad matchups".

    @ktk: playing UW vs tron. I fall of the sky that you can't even realize that this deck is a fixed, warped Jeskai to win vs Tron. Heck, it plays 4 seas + 4 ruin(quarters). Of course it will win half of the times.
    Try and play Jeskai vs Tron the next time.

    If one doubts that Tron vs Control is a lopsided(at least 70-30 matchup), feel free to let me tear you apart with it on cockatrice. Seriously, I challenge a control player who thinks the matchups is only 60-40 in favour of tron to do this experiment on cockatrice. Let's say 30-50 games, depending on our time.
    The matchups will be ~70-30 in tron's favour. Whoever denies this, must have no reality with Modern whatsoever.

    Also, it's really laughable that some of you treat us as we said that the deck is warping or bannable. I said 3 times already that it's not. Just pointing out that it's not the definition of health in a format, as it makes skill matter less when you play against it, either you are a fair interactive player that will probably lose the match or an aggro player that could win it.


    I am going to go ahead and claim a big ol' MEH on the idea that magic is an incredibly complex, skill-comprehensive game. I think a lot of fair players overblow that concept. Every match is at least half luck.

    Given a specific game, some times certain games require no skill, and a literal goldfish could pilot a deck to victory. However, over a course of multiple matches, over the course of multiple tournaments, skill becomes a gigantic factor in win rates. It is similar to Poker, as the above post said, its about "bad luck" mitigation and risk management. Given a single hand, a blind man could beat the best poker player of all time, but over the course of a year, the pro poker player would be up thousands of dollars while the bad players wont.

    Not only is mechanical play important, but a lot of players downplay the importance of preparation for a given tournament. Deck familiarity, meta/format familiarity, and most important, deck/card choice going into an event is all factors that go into the skill of the game. Someone like Ben Nikolich or Caleb Scherer don't get top SCG points by just showing up and grinding out varience
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from gkourou »
    I am not biased, I don't play Lantern(although I do like it, because it wins so much), but I am sure Lantern Control is the best Modern deck by far in a metagame that it's not Tron heavy.

    If you begin playing Lantern more, you will realize that Ensnaring Bridge is: "Sorcery, 3: Opponent can't win the game" half of the times. Has Modern community understand what does this mean? No, not really. The deck is overpowered. Also, Skitzafreak is kind of right.

    Little to none people are properly skilled enough to play Lantern Control(well, maybe Kanister and Sam Black, maybe BBD also), so down to 3 people.

    @ktk: I agree with you also. But the reason pros don't pick it up that much, is because of several issues.
    1) Time issues. Pros don't want to draw 1-2 times per 15 rounds, because a draw is a loss most of the times.
    2) Knowability/style of the deck. When you try to be the best Lantern pilot, you have to think differently. Most pros don't have the experience playing such a deck, because Standard/Draft formats are mainly creatures.dec
    3) Time needed to learn the deck's inside outs. You have to invest too much time on it. Like 3 months of full preparation. Are pros willing to do that? Well, on a PT yes.

    Those reasons all together are the reasons Lantern is not being played that much, even if it's the clear cut best modern deck at the moment(Hoomans being close).



    I used to believe in this idea that Lantern is the best deck, but not after playing it for a while. Maybe it could be a best deck without restrictions like time and drawing in paper events, but not "by far." It has weaknesses like any other deck, even without tron. It has a tough time against aggro and somw times you just cant find your lock in time.

    Things like irl restrictions is still a real factor and is a reason we hardly see it in paper events yet see it in online top 8s

    As for the current recent meta;
    This weekend looked to be a good weekend for Control and confirmed my notion Jeskai Control is top tier in the current meta
    Posted in: Modern Archives
  • posted a message on Does anyone else feel "lost" in Modern?
    Local Storm hate is real. People hate losing to the deck, plus random people playing burn since its cheap, money wise.

    KCI doea lose to a lot of hate, but ot does run 4 nature's claim and has a good amount of draw. Stony isnt that common unless theres other affinity or lantern players and i find that RiP isn't common at all, and Relic is easy to beat.

    I wanna try out Cheerios since i have the Opals but dont have the rest of the deck. I watched some videos on it and it looks inconsistent. However the new build with Artificer's Assistant looks actually sick
    Posted in: Modern
  • posted a message on Does anyone else feel "lost" in Modern?
    Yeah Storm is sick, Im recently returning to it and forgot how much i love it
    Posted in: Modern
  • posted a message on Does anyone else feel "lost" in Modern?
    Fellow combo deck lover here.

    A lot of advice I've seen is "play decks that have more decision trees so so you can leverage your skill advantage." I agree with this, but there's problems with this idea, especially in this format and in the current meta.

    Going from my personal experience as a combo deck lover, some times some combo decks have too much variance, like Bogles. All of the criticism of the deck on this forum is true, the deck just is a brute force deck. The problem at hand is that in the current Modern meta, most combo decks don't have that much decision trees to leverage your skill.

    Me and you both seem to "main" Titanshift, and is always the deck I fall back on after playing a week or two of jank decks at my fnm and losing. The deck is so streamlined and hard to hate out. However, because its so streamlined and straight forward, it gets pretty boring playing that style deck every week. Storm is the premier combo deck, imo, in Modern right now, but because of the popularity of Humans and Burn, and how easy it is to pack Storm hate in a small local meta, it becomes annoying, at least for me, to play a deck that has these problems that is also sometimes 100 times more difficult than the guy's deck who's sitting across the table with me. Storm was my first deck when I returned to Modern, and it was very frustrating losing to people who dont know how to play the game who picked up a deck with a bunch of lightning bolts in it and I would lose to that mu like 90% of the time.

    So if you take Storm and Titanshift off the table, what combo decks are left? Pretty much all the rest are tier 2 on a good day, and that is when the frustration seeps in. (KCi is a good option, but it's results are relatively new.)

    My advice is to just take a break a little bit or pick up a new deck and just have fun. Thats what I am doing currently Wink

    Posted in: Modern
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Is The Antiquities War a good sideboard card?
    Posted in: Combo
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Yes who would have thought a cheap commander in arguably the strongest color combo in commander that basically prevents all your opponents from getting any card advantage while you get plenty would be broken. And that is assuming you don't do some lock to your opponent that stops them from getting any cards at all.


    Wizards didn't, which is the point. Not only this, but Modern is much harder to test new products for than standard.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    There is also gatherer that anyone with a phone can just look up under sets and legality. However I am not for supplemental products based on history. Cards taht go through Standard are tested way more rigorously. I dont want cards like Leovold, Emissary of Trest and True-Name Nemesis to enter the format. Leovold was a card designed for multiplayer and STILL was banned in Commander
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Colors being support colors arent the worst thing to happen. Just because a deck doesnt have a win condition for a certain color doesnt mean the color is weak. Its hard to really define anything other than win con or supporting card by that logic. Is Dark Confidant a supporting card? What about Thalia, who is in white too!

    Blue's most powerful attribute is card filtering and selection, its always been. Saying blue is weak i dont think is correct tbh. Search for Azcanta has proven to be an amazing card. Serum visions makes decks much better and side boards much better despite being a bad ponder/preordain. Taking Turns is a deck that is only blue and one of the better combo decks. Blue is just as important than red in Storm. Jeskai control is a good deck, Ben Nikolitch has proven this. Blue is not bad. The meta ebbs and flows, sometimes its harder to play control than other times
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Pistallion »
    Naya Titan shift is weird. I've never played it but it just seems too janky, plus only 3 Valakut is very strange. If you look at the most successful Valakut decks, its GR and its not even close

    I don't think Death's Shadow is a good choice for the meta, but I do think that the other two, Jeskai Control and Mardu Pyro, are both good decks. Death's Shadow is a good deck, but I dont think its that great in this meta

    I've felt this way before as well, but I actually now believe that the deck has/had legs. I have a friend and local grinder that had Naya Shift for the longest time and it was the deck that he grinded with. Nahiri, the Harbinger gives something that RG never had. It gives outs to certain cards that we literally have only Reclamation Sage for main board (with 2 Summoner's Pact of course, but a 1 time effect). I would say that during PPTQ season, he did at least as good as me, and I have yet to not win a PPTQ during a Modern season. He plays very well, but occasionally stumbles, so I think the deck sometimes carries one through those minor misplays (although not paying for a Leonin Arbiter before searching in the top 4 surely hurt him pretty badly).

    He now is selling because Expeditions and Masterpieces have spiked quite a bit. You could probably find his for sale posts on FB, but he is finally moving on from the deck, although I do think he is going to buy it non foil some time soon. :p

    *I should say that I personally have no experience with the deck and I prefer RG because of the simpler mana base, but I would not doubt his Naya Titanshift for a moment, considering his results.

    I believe you. The thing about that deck is that it looks to have higher highs and lower lows than regular RG Titanshift. So in the long run it can in theory have a similar or even higher win percentage than the RG version
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Naya Titan shift is weird. I've never played it but it just seems too janky, plus only 3 Valakut is very strange. If you look at the most successful Valakut decks, its GR and its not even close

    I don't think Death's Shadow is a good choice for the meta, but I do think that the other two, Jeskai Control and Mardu Pyro, are both good decks. Death's Shadow is a good deck, but I dont think its that great in this meta
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Jarid »
    Dig through time
    Mental mistep (as non Phyrexian mana, maybe)
    Ponder
    Treasure cruise


    All on the Bannlist, all better than preordain for Blue control, yet everyone wants it unbanned. I don't understand, but maybe i'm to new to understand.
    For me it seems Black is better at Control than Blue.(even getting information on enemys hand)

    SFM would maybe help WU, but not Blue. Only real reason to splash Blue is for Snapcaster, thats it.




    All of those cards have potential problems if unbanned except preordain. Dig Through Time is something I think could be interesting, but if Preordain is unbanned then it would be good to give the format time to shape. Mental Misstep reprint without Phrexian mana could be cool but Im not sure if if would be played much or help control decks. Mental Mistep in its current state is one of those cards that have a 100% chance of never being unbanned imo.

    Jeskai Control is not in a bad spot whatsoever and I think its a really good deck if we are talking about blue decks in the current meta. Preordain would be a good thing for them. SFM would probably help Jeskai, and Snapcaster is not the only reason to "splash" Blue in that deck, but Im not sure if you meant Jeskai Control or not when you said that. If you are in the camp that thinks that Grixis Control is better than Jeskai then I think you are mistaken. Black is a good color in modern but when it comes to Control, Jeskai is still King
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    I've said it before, but I think that Renegade Rallier already would be the creature that would break Pod if it was still legal.
    Posted in: Modern Archives
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