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May 23, 2019I don't think modern has the cantrips to compliment FoN as a main deck inclusion. I only see this being played against spell based combo decks. The cost of Negate is 2 mana, not an extra card alongside itPosted in: Modern Archives
May 22, 2019Posted in: Modern ArchivesQuote from tronix »
to answer stuff that isnt instants or sorcery would be my guess. regardless of how you rate the playability of either FoN or flusterstorm, they wouldnt be competing for slotsQuote from Pistallion »The set so far seems to basically be a Modern Sideboard set and an actual Commander set lol. I really think FoN is just terrible and I don't see the point in playing it over Flusterstorm in a sideboard.
It won't be competing in slots because its not going to be played
May 22, 2019The set so far seems to basically be a Modern Sideboard set and an actual Commander set lol. I really think FoN is just terrible and I don't see the point in playing it over Flusterstorm in a sideboard.Posted in: Modern Archives
May 8, 2019It also works with Delay. My brother was trying to brew a deck using the new Teferi, Spell Queller and Delay. Seems pretty cool but I feel decks like this struggle vs fast aggro decks like Phoenix and Dredge.Posted in: Modern Archives
May 3, 2019In the opening weekend of WAR, the streamer AnnaMae finished 1st in a Stadard Tournament using this deck:Posted in: Deck Creation (Modern)
The idea of the deck is that it is burn style deck that have an infinite combo using the new planeswalker Ral, Storm Conduit and Expansion // Explosion. How the combo works:
Cast 1cmc spell and hold priority
Cast Expansion copying that spell
Cast another Expansion copying the first Expansion
With the copy of the 2nd Expansion, copy the original Expansion
This with create another copy of Expansion and will create an infinite loop of Expansions as long as you copy the original Expansion.
Ral, Storm Conduit's static ability triggers on copies as well as spells, hence infinite damage.
Things I like about this idea for Modern:
1. No use of graveyard. Most combo decks require graveyards and dodging potential hate like Surgical Extraction or even Rest in Peace is just huge, especially in the current meta
2. The combo doesn't ask much out of the deck. Requiring only Ral, Storm Conduit and Expansion // Explosion means the way we can approach deck building could be very flexible.
Things I don't like about this idea for Modern:
Reliance on a 4cmc planeswalker. This is a pretty big con for the deck. Most likely we would need to untap after resolving Ral since we need 5 mana to go off. Unlike something like KCI where u can just slam a permanent and not worry about it dying to creatures, Planewalkers have this big downside.
So how I see it, we can have multiple ideas for the deck. We can be more like a Blue Moon style deck, playing a control deck utilizing Remand. We can play a midrangy deck with the combo build in, using Young Pyromancer or Saheeli, Sublime Artificer. We could do a Phoenix style deck using Archlight Phoenix, Faithless Looting and/or Pyromancer Ascension. Or a glass cannon style with a bunch of cantrips and rituals and even Simian Spirit Guide. Maybe even with Grapeshot or even Pyromancer's Swath like a storm style deck, I'm not sure yet, just throwing out ideas.
What do you guys think?
May 1, 2019Yeah I don't think Allosaurus Rider deck is any good. It seems to have early kills decent enough, but it is super glass cannon and Bolt, Path, or Spell pierce is like a 4 or 5 for 1. The deck needs to be able to play a longer game to be any threat, like how Storm and Amulet canPosted in: Modern Archives
Apr 17, 2019Posted in: ComboQuote from reapergrim544 »Not sure how much recent discussion has been on sideboarding, but I found this article written about a year ago pertaining to the RG TitanShift https://www.channelfireball.com/articles/how-to-play-every-matchup-with-titanshift-9th-place-at-grand-prix-hartford/.
While I'm not super interested in the straight RG version because it isn't very interactive I wanted some opinion on why they might suggest taking out scapeshift in so many matchups and how that might pertain to our Bring to Light variant.
One of the many problems with BTL is that it's secondary win condition is really not good (Madcap Experiments/ Platinum Emperion). RG has other major win conditions outside scapeshift for leathal. Using Primeval Titan in combination with Valakut, craeting a gamestate where every card is a lightning bolt or multiple bolts per card, or just beat down with Tireless Tracker, BBE (if you still run her), and other creatures like Baloth.
RG also has the luxury of resolving a Titan against certain matchups and the opponent not being able to deal with that. Some decks won't hurt themselves to 18, and Scapeshift with 8 lands just is way too slow and not reliable. Scapeshift all of a sudden becomes the first cut you take out when sideboarding. Artifact decks like Affinity and Hardened Scales is a good example. Burn would probably be good to take out 1 or 2, as a resolved titan just wins the game unless you are dangerously low. BGx decks you take out a non zero amount of Scapeshifts due to the fact that you will be low on resources and it becomes very hard to even get up to 7 lands before they kill you.
As for BTL, they have coutnerspells that can stop a lot of things. On top of actual BTL being a utility card, we might want to cut a single scapeshift, but not necessarily cut a BTL. Depends on the matchup most of the time, but I fond myself never really wanting to cut BTL, but I could be wrong.
I think the future of the U version is not Bring to Light. I think like the above poster said, the future of the deck is going back to RUG. Having W right now is super tempting due to all the graveyard stuff, but the inconsistency with the mana base plus the overall clunkiness of the BTL versions just isn't cutting it. I think RUG is the new hope.
3 major cards have been printed and made legal for modern since RUG's hay day: Jace, the Mind Sculptor, Search for Azcanta, and Growth Spiral. We have the tools, we just need to find a good build and show that RUG can be a contender again
Apr 10, 2019I actually think it'll do nothing maybe besides making a deck like Amulet better by a very few percentage points. Basically it increases all deck's consistency. So in turn, makes "almost there decks" jsut as good as they were before because the real decks will be better in turn to answer them. Both good and bad decks get better, no one really gets better.Posted in: Modern Archives
Apr 9, 2019Posted in: Modern ArchivesQuote from Mortal Coil »Quote from Trazaeth »After reading the past few posts on chrome mox, I can say that if it were legal nothing good would come of it. If the goal is to slow down the format, chrome mox being unbanned is a step in the other direction.
One card for an additional mana source? Yep definitely not broken lol.
EDIT: Just so we're clear yes I understand with the chrome mox it's two cards out of your hand, still leads to degeneracy though.
I'd say that it's effect is less degeneracy and more that it makes decks partially homogenized. Basically, unless there's a very good reason not to, you should be starting every deck with 4 Chrome Mox, if it's legal. If anything though, it makes traditionally "fair" decks (aggro, control, ramp, and midrange) better against "unfair" (combo) decks. Admittedly, I think labeling decks "fair" or "unfair" is a bit loaded, but it's how the developers seem to think of things.
Quote from The Fluff »
Quote from FoodChainGoblins »
I would order cards safe to come back in this order of the ones Mortal Coil listed...
1. Dread Return - even though I've read all the "proof" here of a turn 2 Iona, I just don't see it
2. Sensei's Divining Top - it is only an issue because of players taking too long (I guess that's enough, but it's sad)
As a former legacy player, have have been on the receiving end of a mad rush of multiple zombies from Dredge too many times. Shaped my thinking not to go to any legacy FNM without at least 4 pieces of grave hate. ------ Would Dread Return enable those mad rush of zombies here?
Sensei Top... would this bring to life the Counterbalance-Top kind of decks to modern? If I'm going to lose, I prefer the swift death from aggro .. than to be staring at someone fix their top deck with "top" for who knows how many number of times already.
Besides those two. I agree with the others things you said.
Quote from Kathal »It is not nearly as bad as in Legacy, since many of the really good supporting tools (be it Cabal Therapy, Breakthrough, LED or Ichorid) are not legal. This means, while the peak performance is similar (winning on turn 2 based on a Hugs into Dread Return into Griselbrand into Dread Return into Zealot for lethal with a theoretically turn 1 win), the consistency for this is way lower. However, turn 2 wins are already rather feels bad man so I basically see no reason at all to unban it.
This. My dude, the last thing you want is Dread Return available to Dredge.
Quote from BlueTronFTW »Having played against amulet enough to more or less understand it, I can say with confidence that it has the greatest variance of any combo deck I have ever seen. Unlike an infect or storm combo where, if you can stop the key card you can cause them to lose a lot of resources titan doesn't really put itself far behind when it goes off and faces disruption. If you remove the titan, they just have extra mana to play another or any other wincon. But the deck is a bad midrange deck without amulets. I'm around .500 against it on burn and 3-0 against it since picking up grixis shadow.
Honestly, if dredge, tron and phoenix are going to be on top, amulet is definitely a good pick. Though I'd also consider infect if I had the budget.
Honestly, I'm happy they didn't ban it into the ground. I don't buy the hype around the current incarnation of the deck. It's just another resilient combo package with a few low percentage early wins. The only thing exceptional about it is that it doesn't rely on the graveyard as much as other combo shells, so people often don't build sideboards with cards that work well against it. I don't really get why people get resentful about losing to a combo deck, but I see it a lot, since I'm on Dice Factory Combo in paper. It's not as resilient to hate as Amulet combo, but it's got a better early win chance.
I'm glad as well. I honestly hate that it has the double Amulet fast combo kill because outside of that line, its more of a tooblbox style deck than anything else. If it didn't have that double amulet kill, I think the deck wouldn't get as much as a bad rep as it does, especially since a lot pf people don't know how the deck actually works (people literally ask me "Am I dead" when I just cast a titan with 1 Amulet in play) and Summer Bloom is still remembered.
I am a combo deck defender, as I think a lot of the time people unfairly are too afraid of combo decks. They get banned faster than anything else, as the fear of "two ships passing in the night: the format" is a real thing. But right now, combo (outside dredge) is pretty low and I think Amulet is a good place for combo to be for Modern
Apr 3, 2019I think diversity is over exaggerated when it comes to the spikiest of spikes. It always seems that if you want to totally maximize you chances of winning then theres usually just 3 or 4 decks that you should be playing and thats it.Posted in: Modern Archives
Not saying its a good or bad thing. Modern is diverse because you can win with almost anything. But if you are grinding every tournament to win then usually you are limited to just a few if you are being totally serious
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