Magic Market Index for Sep 21st, 2018
 
The Limited Archetypes of Guilds of Ravnica
 
Magic Market Index for Sep 14th, 2018
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    The Hive Mind kill was the best, but usually it was cut in post board games, if I remember correctly. The Hive Mind kill imo was kind of just icing on the cake of a well constructed combo/ramp/toolbox deck.

    I will always say that Summer Bloom is the biggest joke card on the ban list if you look at them in a vacuum and from a power level standpoint. Obviously modern isnt a vacuum
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    I haven't seen a Hivemind list in a long time. The deck with Summer Bloom and the deck without are very different decks when it comes to deck building constraints. Summer Bloom makes it so the deck has many more flex slots, which also effects sideboard. It basically went from arguably the best deck in the format to an unknown deck. Only recently it has put up numbers, and unless I'm mistaken, we haven't seen it outside of 2018 since its bannings. So I'd say it was a pretty big blow to the deck

    The deck is much more of a toolbox style deck then a combo deck. Once Summer Bloom was banned, I think people just didnt want to worry about it, until the new technology of Sakura-Tribe Scout, the 4x Azuza and of and Explore. This current list runs Sakura-Tribe Elder which is good because its stronger against Field of Ruin and doesn't rely too much on the Karoo lands, but it stills seems strange and I'm guessing it could be a decklist report mistake.

    Another reason I think the deck has been that popular because I think Blood Moon has been more popular in the past. It seems like recently Blood Moon is really not popular at all currently. Going forward, though, I can see Assassin's Trophy really being tough for the deck. Discard has always been a problem for the deck, and BGx having a tool to blow up a Karoo land would hurt a lot. However it just depends on how prevalent BGx becomes and how much Assassin's trophy really propels them
    Posted in: Modern
  • posted a message on [Primer] UR Storm
    Change your sideboard and flex slots. I personally dont usually change the main deck, but add in more dispels or gigadrowse if UW is very prevelent
    Posted in: Combo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from GotSK »
    Quote from tronix »

    Even Tron players can understand Hearthstone in 10 minutes.

    Grin Grin

    Responding to another post: Overwatch was also not designed for epsorts. Designing your game to be an esport is a terrible, terrible idea and will just lose you money. Being a competitive game doesnt equate to esports
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Esports doesnt really make companies giant sums of money. Look at Hearthstone, the game isnt really on the back of esports. The game makes money from people buying the packs through the client. Esports is more like marketing, a means to an end.

    tronix's point is what I also think what Wizard's is trying to do. Think about it this way, people who really want to play mtg see the price tag on magic decks and are scared away. From an outsider, $1000 i quite ridiculous especially in todays age of free to play business models in games. With arena they want to get these people that wont pay that much for a deck, but might throw on a few bucks every paychek for more digital card packs. With Modern it would be kid of hard to implement older cards in that business model
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from BlueTronFTW »
    Toolbox decks are just worse versions of midrange decks. Rather than packing powerful generic answers, they have overall weaker answers that are very good in super specific scenarios. The only time that doesn't turn out to be the case is if the tutor card is so powerful it pushes out other midrange decks. This kinda goes back to an earlier discussion on strategy diversity where I posed the idea that at some point, the goal of diversity breaks down the categories into way too specific of items.

    I disagree. Look at Birthing Pod. You'd probably say that Pod itself, being the tutor card, is super powerful. But if you look at it, it requires a creature already on the board plus 4 mana (if you count casting it), plus a good chunk of the deck to be designed around the whole +1 toughness mechanic. What made the Pod decks so good is that fact that it had so much flexibility and consistency, which is the innate power of a toolbox style deck. Its essentially a BGx shell with a toolbox put in.
    Posted in: Modern
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    So is there a consensus on Artificer's Assistant? Seems like some of you guys are playing it, some not. Also has anyone yet tested Erayo yet?
    Posted in: Combo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Agreed. Humans is a great police deck and rather have that over twin any day. The only problem with humans is that it's overall powerlevel is pretty high and being a disruptive aggro deck, it's weaknesses are hardly present. But with the returning and rise of WU, the meta is in an overall better spot it was pre dominaria.

    We don't need twin. But the question should be can the format exist with it
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Im curious, what is the reasoning behind not having fetchlands and shocklands together in the same Standard set.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    They also forgot that the whole reason Magic is a god tier game is how well it supports, facilitates, and encourages different styles of play in its innate design
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from BlueTronFTW »
    Because WOTC's market research says that people prefer playing with creatures than spells. Interacting with the stack is the most niche appeal that some players have with the game. The majority of players would prefer permanents entering play, particularly creatures and planeswalkers. If anything, WOTC just needs to nuke counterspells once and for all and give blue more traditional removal.

    Do you have a link to this research, because it doesnt make much sense. Casting spells is just as integral as a part of the game as anything else. Maybe what you mean to say is that having stack wars like we see in vintage is pretty niche.

    "Spell Slinging" is a Wizard's approved deck theme and theres a lot of ways to design cards around this theme. Take for example Commander 2015's Seize Control Mizzix of the Izmagnus deck. It has a lot of cool mechanics that revolve around casting spells and not just fighting for board control. The major point I'm trying to make is that the idea that people just want to play with creatures is not only false, but a bad way to look at the game form a design standpoint. Playing mid-rangey style games where creatures face off is jut as small as a niche as stack wars style decks, and on top of it can lead to really bland and boring play patters that actually come down to luck rather than skill.

    Yeah, a mechanic like storm is pushed to its limits in a format like Modern, but I'd even go far to say that a card like Grapeshot could easily be reprinted in a Standard set if they go about it correctly. Really, how scary is a card like Grapeshot without enablers like Pyretic Ritual and Past in Flames?
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from cfusionpm »
    Quote from genini2 »
    Quote from Jonny_Tempel »
    Quote from Pistallion »
    Quote from cfusionpm »
    Happy to see that URx got an equally powerful, eternally playable, great ca-- oh wait. Frown

    Thing is, they are worried about standard when it comes to new card much more than modern. Maybe Trophy is much more suitable to Standard than a UR card with equivalent power level


    I hardly believe Ionize would have broken standard if you could target creatures too but i would have made the card much better in modern...


    Ionize can target any spell including creatures

    Yeah, that's the only redeeming feature to halfway justify the 3cmc cost. We already have Countersquall, which sees play in any deck that can cast it, and much easier to cast. I could see a lovely Sultai deck with main deck Squalls next to Assassin's Trophy's. Meanwhile Ionize is worse than Counterflux most of the time (which is also fairly bad in most decks most of the time).

    The bottom line is that Ionize is embarrassing from a design standpoint. It's a glorified Uncommon-level card being propped up at the face-card of Izzet. It's a symptom of more than a decade of powering down things that interact with the stack and another example of endless sea of frustration from UR players.

    lmao oh s*** its a rare. wow, i didn't even realize that
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from cfusionpm »
    Quote from gkourou »
    Assassin's Trophy is one of the most broken answers ever printed, and one of the most broken answers I have ever seen.

    I am unsure if this is right. Probably it will make BGx great again, thus make control decks a force once again, thus make Modern more intractive again.

    These are all positive changes, but the power level of the card is absurd.
    Happy to see that URx got an equally powerful, eternally playable, great ca-- oh wait. Frown

    Thing is, they are worried about standard when it comes to new card much more than modern. Maybe Trophy is much more suitable to Standard than a UR card with equivalent power level
    Posted in: Modern
  • posted a message on RGx Titanshift
    I can tell you a list, but it's baaad.



    Things I see wrong with the deck. It probably needs GY hate in the SB. Crumble to Dust and Beast Within (sad to say) can go. Reclamation Sage probably needs to be main. Growth Spasm is bad. Bloodbraid Elf is potentially bad. I just don't know where else to go. The 3 Obstinate Baloth are very good. Thrun may not be necessary, as well as the 2 Tireless Tracker (my current favorite Modern legal card).

    I actually don't think that Titanshift is poised to do well in this metagame. There are not enough fair decks running around and we can't rely on seeing Company, Humans, and Tron enough to get big time results. In the Modern metagame thread in the past 4 GPs and SCG Opens, Titanshift has won only 45% of its matches. There are simply better choices in my opinion.

    I love the deck. I know how to play it well. It's one of the few decks that I can play a whole tournament knowing I probably made every mulligan decision and play correctly, but that is simply not enough. It's better to play a top deck, like KCI, UW Control, or Company less than optimally than play this deck optimally in my opinion. Now if you have a local meta where you think this would shine, who am I to argue with that? I just don't think it's well placed overall right now in the larger meta.

    I'm probably going to change the SB some, as some cards wont really do anyting for my local meta like crumble to dust. When I play online itll obviously be different but I plan to mostly play in paper at my casual crowd for a while.

    How is Solemn Simulacrum? I never really liked it in theory, but never played with it, and just thought something like Wood Elves or Growth Spasm is better.
    Posted in: Big Mana
  • posted a message on RGx Titanshift
    Yoooo. So I took a long break from Magic and Im thinking about playing again soon. I've seen a lot of lists not running BBE anymore, but I was always an advocate for it. @Foodchaingoblins, you said that you're back to BBE? You got a current stock list right now? I've also seen hardened scales coming up as another combo deck, is that legit? Whats the SB looking like nowadays
    Posted in: Big Mana
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