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Nov 16, 2018Pistallion posted a message on Can I put a land that isn't in my Commander's Color Identity in my deck?Thanks!Posted in: Magic Rulings
Nov 16, 2018Pistallion posted a message on Can I put a land that isn't in my Commander's Color Identity in my deck?Let's say My commander is Azusa, Lost but Seeking. Can I put Valakut, the Molten Pinnacle in my deck?Posted in: Magic Rulings
Nov 14, 2018Posted in: ModernQuote from motleyslayer »so did Creeping Chill put dredge back into top tier status or is it just people trying the deck with a new toy?
Been talking about unbans lately with friends and most of us agree that unbanning twin wouldn't really do much in the format right now. are there any other unbans that wouldn't affect the format much?
Yep, Creeping Chill really helped Dredge and pushed it to the top
Nov 14, 2018Pistallion posted a message on What's the purpose of not having perfect mana without any downsidePosted in: ModernQuote from void_nothing »What's the point of the shocklands? Because they're powerful yet basically fair for all formats, and anything like a drawbackless dual land would be much too strong for Standard?
Building a mana base is also an important strategic part of Magic. You have to consider what lands are right for your deck; I don't think all Modern decks should have endemic mana base problems with 15+ years of card pool.
It seems like pretty much every 3 color deck will inevitably have a ton of issues with mana in Modern. In my mind, all this does it gives a deck like Burn much more play... and I think Burn should be on the power level how how it exists in Legacy, as a tier 2 deck, and not some tier 1 or close to tier 1 deck as it is in Modern
Nov 14, 2018Pistallion posted a message on What's the purpose of not having perfect mana without any downsideIn Legacy we have the original Dual lands paired with Fetch lands, having perfect access to mana without any downside. My question is more of just a thought experiment, but besides being on the Reserved List, what is the point of punishing player 2 health to play a dual land?Posted in: Modern
Mana screw is never fun for either player, and I think one of the major attractions to eternal formats is that you are pretty flexible with the mana base when it comes to deckbuilding.
I never really think its that great when the opponent is at 15 and I havent even attacked with a . creature or done any damage whatsoever.
What's your thoughts?
Nov 14, 2018Pistallion posted a message on [POLL] What cards do you want banned or unbanned in the November 26, 2018 announcement?Nothing should be banned.Posted in: Modern
People lumping in multiple decks that do completely different things as "Stirrings decks" makes no sense to me.
Some unbannings could happen and could help make Modern more fun. Personally I'd like SFM, GSZ, and maybe Preordain unbanned.
As for what I think will happen? SFM and/or GSZ unbanned.
Another card I'd like to see unbanned is Punishing Fire. Maybe its too good, but who knows.
I've been against Splinter Twin for a while just because I think the deck promotes terrible gameplay patterns. People that play Blue Moon and Splinter Twin will disagree, but they are obviously biased. Power level wise, I'd say it's fine, and I'd rather err on the side of not banning cards in general, but imo Modern is better without that card, and Wizards probably thinks the same
Nov 13, 2018Posted in: ModernQuote from LeoTzu »For a long time, I’ve thought that Bloodghast was the problematic card within the Dredge deck, even when people were clamoring for a GGT ban. IF (and that’s a big IF) the deck does require a ban, I think Bloodghast has always been the card that needed to go.
Bloodghast is the card that makes the recurring threat engine work, since it gives the deck an on demand way to bring back ALL of their threats back. It’s the primary card that makes standard, non-exiling removal a joke against the deck. Without it, it makes the entire Dredge mechanic a much less offensive modern, since a Narcomoeba hit the only thing that can put their grave back into play.
Creeping Chill just gives the deck another form of inevitability that cannot be interacted with and I doubt it would be a huge problem if the deck didn’t also have a highly reliable method of keeping the board pressure on.
But no one cared about Dredge pre Creeping Chill. Creeping Chill put the deck into tier 1. Don't kill the entire deck. Don't hit other decks like Bridgevine and Hallow one because of Dredge. I understand Blooghast is the best card in the deck, but it should be Creeping Chill to be banned if anything
Nov 13, 2018Posted in: ModernQuote from The Fluff »
Agreed. In my experience playing against all sorts of decks with bloodghast, the ghast being allowed to get through a few times.. the damage piles up. This vampire is a prime target for exiling when I see it.
Hmm, but no need to cripple dredge.. right now it's a competitive deck, not a broken deck.
Hitting Bloodghast also hits Hollow One.
Before Creeping Chill, did anyone even complain about Dredge? If Dredge is the problem, then just get rid of Creeping Chill. It doesnt hit any other deck, and doesnt even kill Dredge.
This is , of course, if the consensus is that Dredge is OP and needs a ban.
Nov 13, 2018Posted in: Big ManaQuote from T3rbium »Link to the discord:
What matchup is Leyline of Sanctity for? I don't feel like it boosts our week matchups.
Burn or BGx for discard, but I guess those MUs are easy for us so its probably not worth it like you said. It can slow down storm, too, since they cant use Gifts.
In a heavy BGx meta, would you make any changes to the SB?
Nov 12, 2018Posted in: MidrangeQuote from Xour »Quote from Pistallion »Question, what do we bring in and take out for Storm? I'm starting with Jadine's list from SCG Chorolette
When playing Storm against Jund I usually side out the mana accelerators and remands. I board in Empty the Warrens, Pieces of the Puzzle and some burn/artifact removal.
I think you would like to have sweepers, targeted discard and graveyard hate.
So what does jund take out? All the trophies?
Nov 9, 2018Posted in: ModernQuote from rcwraspy »
There was a period of time in Vintage where Workshop decks and Dredge were both Tier 1 decks. Other than maybe Energy Flux the answers that were used in Vintage all exist in Modern. Those answers were much better against Dredge than they were against Workshops. I think we have all we need in the Modern format to fight Dredge - people just need to respect it at the right times. There may be a case to be made about beefing up artifact hate in Modern, but decent answers exist in Red, Green, White already.Quote from mapccu »Imo the hate cards for artifact and GY strats are just lacking.
Yes, all narrow GY hate exiss in Vintage and Modern. However, Vintage has much more universal answer cards, mana denial cards, card advantage/draw engines, and fast mana. We've probably said this a bunch of times before in this forum, comparing other formats is never a good analogy/example
Nov 9, 2018There's a few points about Humans being the #1 deck we have discussed a lot on this forum, but to be brief, its a lot different than Dredge. Dredge is a "must draw sideboard card" deck, Humans isn't.Posted in: Modern
Creature removal isn't a narrow interaction, while graveyard hate is
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