So I have my mono red artifact shenanigans combo deck, and as I play it, I feel like the deck is more artifact than the passion on mono red. Thus I started thinking and came to the conclusion that I wanted a "Mono Red" deck. Now on the same aspect of mono red I fall into another passion of mine. Tribal. I have elves, I have angels, zombies is a good possible future. Start thinking about the two tribes I would want to build for red. Goblin or Dragon, and then I run into Dragon I really feel would be better as a multi color jund deck. Thus Goblins it is.
Well hell, Krenko is the main man, the goblin mob boss. Of course Im going to have him helm the deck. Well with the spirit of the Mob/Mafia in mind, without further adieu
Wow Catparty, I was just thinking back to the days when I first posted my Doran the Siege Tower, all the help you gave me and to this day you still put up great lists.
I personally dont know what I would change on your list but some creatures I would consider
Not sure how much Discard utility you want from your creatures just a thought All Creatures with a power 1 costs less than 3 and have some sort of discard mechanic.
I got my hands on a Metalworker, Grim Monolith, Voltaic Construct and I am considering putting it in. Any opinions on what to take out? Or if I should even put them in?
Its more of I am wanting it to work than it actually working, Never seems to be out at the same time as my commander is out its more of a win more kind of thing. Thinking about removing it
I very much agree, Been trying to get her off a trade for a while now. Very limited people to trade with. and Cards like her are growing even rarer to obtain unless I travel or order online.
Hello, I figured out that I havent updated this since I first made the post, made some changes with cards I had. Please any suggestions is more than welcome. Out of my Mono Color kick Ive been on lately this is probably the only one that I dont play often. Probably going to try and change that.
Just got some new cards in a trade and slowly working the deck back to a artifact deck. More times than not anymore I am finding the dragons just sitting in my hand (which is no good)
I agree both would have a valued place in the deck. If I may ask your opinion what would you take out for it? Door was in my original deck list when I was putting it together and It got cut for more ramp. I figured Angels by themselves make such a huge impact that I felt the Door wasnt really needed.
Another thing I found I really need is more Card Draw/digging.
Would love any other suggestions, the deck hasn't been play tested much. Got to play two games today and one game it did not play well at all...the other game it was pure domination.
I really like this idea. Being able to play Magic solo or with a group and kill zombies while doing it is a lot of fun. I like this.
I think the question about Sedris is a good one though. Does he unearth all your creatures at the same time? 3 per turn? Essentially, what happens when there are no Unearth creatures in play when he hits the field? Doe she unearth only real cards and not tokens?
Wow thanks for bringing back up this thread...Sedris will unearth all creatures the turn after summoned, as long as there is no unearthed creatures on the battle field.
This might seem crazy and it is. The trick is to not let Sedris live a full turn, use tutors for removal and or exile his Gy often. Talk to your teammates and coordinate
I personally think you would benefit from some choice board wipes. Fell the Mighty and Elspeth, Sun's Champion are perfect for decks helmed by Doran because of the Big Butts low powers of the creatures. And if you go through the creatures your rocking higher than 4 power are indestructible.
10 out of the 60 cards (non land) in the deck provide some sort of ramp/mana.
I added Thran Dynamo to the deck, Took out a Fell the Mighty. Also Added Myriad Landscape. Had to take them from another deck as I dont have enough copies of each to go around.
I made a poll for a Tribal Angel Deck, and tbh, Avacyn did not come even close to winning, as I started making the deck with Jenara, Asura of War (Who did win) at the helm. I quickly ran into a issue...Way to many cards I wanted to be in the deck and had way to many issues cutting cards. Then started running into a problem of having to cut angels for toolbox cards. Then I started looking at the mono white deck. I do think this deck will suffer greatly if it is hurting for mana but I feel like this deck as a whole will work wonders. There are 6 Non Angel creatures, and I believe they would be worthy of being in The Holy Army.
Well hell, Krenko is the main man, the goblin mob boss. Of course Im going to have him helm the deck. Well with the spirit of the Mob/Mafia in mind, without further adieu
4 Krenko, Mob Boss
The Consigliere
4 Purphoros, God of the Forge
Underbosses
3 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
Caporegime
4 Reckless One
3 Goblin Rabblemaster
2 Goblin Piledriver
1 Legion Loyalist
Lieutenants
4 Goblin Ringleader
3 Goblin Matron
2 Goblin Recruiter
Made Men
3 Goblin Sharpshooter
2 Goblin Diplomats
1 Goblin Lackey
1 Goblin Chirurgeon
1 Skirk Prospector
1 Goblin Sledder
Soliders
5 Siege-Gang Commander
4 Beetleback Chief
3 Rummaging Goblin
2 Akki Rockspeaker
Hired Outside the Family
4 Hellrider
4 Moggcatcher
4 Ogre Battledriver
3 Burnished Hart
3x Goblin Offensive
5 Coat of Arms
5 In the Web of War
4 Kyren Negotiations
4 Door of Destinies
4 Breath of Fury
3 Fervor
3 Hordeling Outburst
3 Boggart Shenanigans
3 Chaos Warp
3 Price of Glory
3 Shared Animosity
2 Dragon Fodder
2 Krenko's Command
2 Goblin Bombardment
2 Impact Tremors
2 Battle Hymn
1 Brightstone Ritual
1 Goblin War Strike
1 Last-Ditch Effort
1 Mass Hysteria
1 Vandalblast
Tools of the Trade
6 Caged Sun
5 Memory Jar
4 Thran Dynamo
4 Slate of Ancestry
3 Thousand-Year Elixir
3 Pennon Blade
2 Thornbite Staff
2 Bravado
2 Illusionist's Bracers
2 Swiftfoot Boots
2 Armillary Sphere
1 Traveler's Amulet
1 Wayfarer's Bauble
1 Sol Ring
1 Skullclamp
1 Nykthos, Shrine to Nyx
1 Myriad Landscape
1 Ghost Quarter
1 Arcane Lighthouse
1 Rogue's Passage
32 Mountian
4 Krenko, Mob Boss
Creatures 25
5 Siege-Gang Commander
4 Beetleback Chief
4 Hellrider
4 Moggcatcher
4 Ogre Battledriver
4 Goblin Ringleader
4 Reckless One
4 Purphoros, God of the Forge
3 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
3 Goblin Rabblemaster
3 Goblin Sharpshooter
3 Burnished Hart
3 Rummaging Goblin
3 Goblin Matron
2 Goblin Recruiter
2 Akki Rockspeaker
2 Goblin Diplomats
2 Goblin Piledriver
1 Legion Loyalist
1 Goblin Lackey
1 Goblin Chirurgeon
1 Skirk Prospector
1 Goblin Sledder
6 Caged Sun
5 Memory Jar
5 Coat of Arms
4 Door of Destinies
4 Thran Dynamo
4 Slate of Ancestry
3 Thousand-Year Elixir
3 Pennon Blade
2 Thornbite Staff
2 Illusionist's Bracers
2 Swiftfoot Boots
2 Armillary Sphere
1 Traveler's Amulet
1 Wayfarer's Bauble
1 Sol Ring
1 Skullclamp
Enchantments 11
5 In the Web of War
4 Kyren Negotiations
4 Breath of Fury
3 Fervor
3 Boggart Shenanigans
3 Price of Glory
3 Shared Animosity
2 Bravado
2 Goblin Bombardment
2 Impact Tremors
1 Mass Hysteria
3x Goblin Offensive
3 Hordeling Outburst
2 Dragon Fodder
2 Krenko's Command
1 Goblin War Strike
1 Vandalblast
Instants 4
3 Chaos Warp
2 Battle Hymn
1 Last-Ditch Effort
1 Brightstone Ritual
Lands 37
1 Nykthos, Shrine to Nyx
1 Myriad Landscape
1 Ghost Quarter
1 Arcane Lighthouse
1 Rogue's Passage
32 Mountian
Suggestions would be wonderful!!! Please and Thank you
I personally dont know what I would change on your list but some creatures I would consider
Not sure how much Discard utility you want from your creatures just a thought All Creatures with a power 1 costs less than 3 and have some sort of discard mechanic.
Another thing I found I really need is more Card Draw/digging.
I built myself a Angel Tribal deck, http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/632613-avacyn-angel-of-hope-the-holy-army Avacyn won my opinion. I appreciate everyone's opinions but at the end of the day Bant just had to much stuff. I decided I will be building Jenara as a Equipment/Counter deck though. It will be my next project
Wow thanks for bringing back up this thread...Sedris will unearth all creatures the turn after summoned, as long as there is no unearthed creatures on the battle field.
This might seem crazy and it is. The trick is to not let Sedris live a full turn, use tutors for removal and or exile his Gy often. Talk to your teammates and coordinate
10 out of the 60 cards (non land) in the deck provide some sort of ramp/mana.
I added Thran Dynamo to the deck, Took out a Fell the Mighty. Also Added Myriad Landscape. Had to take them from another deck as I dont have enough copies of each to go around.
8 Avacyn, Angel of Hope
Planeswalker 1
4 Ajani Steadfast
Creatures 26
9 Iona, Shield of Emeria
9 Reya Dawnbringer
8 Akroma, Angel of Wrath
7 Resolute Archangel
7 Angel of Serenity
7 Emeria Shepherd
7 Angel of the Dire Hour
7 Archangel of Strife
7 Platinum Angel
6 Dawnbreak Reclaimer
6 Pristine Angel
6 Angelic Skirmisher
6 Sunblast Angel
6 Exalted Angel
5 Baneslayer Angel
5 Herald of War
5 Blinding Angel
5 Karmic Guide
5 Guardian of the Gateless
4 Seraph of the Sword
4 Archangel of Tithes
4 Angel of Finality
3 Burnished Hart
2 Grand Abolisher
2 Knight of the White Orchid
2 Oreskos Explorer
6 Caged Sun
4 Thran Dynamo
4 Moonsilver Spear
4 Seer's Sundial
3 Whispersilk Cloak
3 Worn Powerstone
3 Urza's Incubator
2 Mind Stone
2 Pearl Medallion
2 Marble Diamond
2 Swiftfoot Boots
2 Sword of the Animist
2 Thought Vessel
2 Armillary Sphere
2 Lightning Greaves
1 Wayfarer's Bauble
1 Sol Ring
Enchantments 1
6 True Conviction
Sorceries 7
4x Decree of Justice
3x Entreat the Angels
6 Planar Cleansing
5 End Hostilities
4 Day of Judgement
4 Wrath of God
2 Gift of Estates
4 Comeuppance
4 Return to Dust
3 Oblation
1 Brave the Elements
1 Condemn
1 Tithe
1 Path to Exile
1 Swords to Plowshares
Lands 39
30 Plains
0 Emeria, the Sky Ruin
0 Karoo
0 New Benalia
0 Temple of the False God
0 Myriad Landscape
0 Rogue's Passage
0 Arcane Lighthouse
0 Ghost Quarter
0 Thespian's Stage
As Always, please offer any suggestions but if you have something please give an idea of what to take out.