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  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    edit: screw it
    Posted in: Pauper & Peasant Discussion
  • posted a message on Evaluate Everything
    There's a reference to Promise being a two mana spell, but it costs three Smile

    Rest generally looks good!
    Posted in: Pauper & Peasant Discussion
  • posted a message on Custom Cube Creation week 8: Counterspells
    I'd love a Cancel + Catalog charm/split card.
    Posted in: The Cube Forum
  • posted a message on Magic Core 2019 for Peasant Cubes
    Also, Departed Deckhand is absolutely ABSUUUUUURD
    Posted in: Pauper & Peasant Discussion
  • posted a message on Magic Core 2019 for Peasant Cubes
    Flavor fail aside, I'm sure that Meteor Golem would make cube decks.

    Aside from the occasional Arbor Elf/Utopia Sprawl-fueled T3 7-drop, missing lands isn't a huge deal.

    Dark Hatchling and Phyrexian Ingester go into a good number of my cube's decks. Golem obviously lacks flying and can't embiggen like the Ingester, but +points for being colorless and the times when you want to Naturalize something instead of Murder it.

    The play styles are obviously different, but I'd expect Golem to be about as "winning" as most of our Peasant-legal Eldrazi (Bane of Bala Ged and friends).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    It's not even an "old argument", it's basically universal acclaim for Looters every time they show up in a limited format (the "true" 2-drops, not more recent ones with random downside like Zephyr Scribe).

    They don't really hold up to Standard play usually, but neither does Giant Tortoise, so...

    edit: the "all the cards are good" idea is a particularly funny point to make in a thread that's literally called "evaluate everything", unless you've managed to find 360 staple cards to sleeve up.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    It's not fillers vs bombs (though that's ALSO true in every cube format as well), it's what's situationally useful

    You can't generate tempo OR card advantage if your draw is 20% lands or 80% lands, and that happens constantly in limited magic of any type

    "Threats or acceleration or removal" is exactly what I'm talking about since you ALWAYS have a preference of which of the three you want.

    Hell, even WITHIN those categories there's worlds of differences which makes the card selection of looting incredibly powerful. Unless you look at Evincar's Justice in your hand, think "wow that's a powerful card", then cast it without realizing that you're dying to one 4/4 creature...
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    I don't really know how to argue against "every card is useful" when we're both playing a game where you shuffle up a deck that's 60% spells, 40% lands and the most important factor to whether or not you'll win a game is the amount of each that you draw in your first ~12 cards (to say nothing of colored mana requirements...)

    Looters are a 2-mana play that see three extra cards by T5. If you're dying on T5, it barely even matters if you're discarding your three worst cards. You're that much closer to hitting your powerful spells and the mana you need to cast them. Like, is Deep Analysis not an embrassment against aggro? Mulldrifter?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Magic Core 2019 for Peasant Cubes
    Also, Opportunity certainly isn't an "answer" card but it's also definitely less relevant in combat than Angler Drake.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Magic Core 2019 for Peasant Cubes
    lol jeez, I just started typing up a defense of the Golem that included me saying yeah well in your turbo green decks he's at least hitting a land then I remember that the freaking METEOR THAT'S CRASHING INTO THE GROUND can't actually destroy a land so

    unplayable trash it is
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Humphrey ยป
    so, i played a bunch of drafts lately on xmage and could finetune my t2 quite a bit. it turned out, the 1/1 looter are unplayable there as well, although i even run a recursion and madness theme there. ive no idea in what kind of non-aggro cubes they might work, but there no way staple and actually i even doubt cubable right now. the 2/1 are okay, since they they can be somewhat useful in combat and you dont need to start looting on t3 anyway.


    You're talking about Merfolk Looter and Thought Courier (and Looter il-Kor)?

    They've all been incredible cards and worthy of staple status in every Pauper, Peasant, and retail booster draft format I've played. They don't QUITE hold up when people around you get to, like, Pack Rat and JTMS and Tinker, but that's not really relevant here.

    The ongoing card selection is SUPER powerful so long as you're not just dying on T5, which is the case in the vast majority of games.

    They're miles better than the 2/1 versions, too. They're not even "creatures" in practice, just great ongoing card filtering. Making it cost 50% more for the chance to get an awful vanilla body will certainly come up on occasion when you're just dying to some Borderland Marauder, but the 1/1s are still clear picks just like people use Llanowar Elves and not Golden Hind.

    And the il-Kor version even gets to pick up random equipment, auras, anthem effects, soulbond...
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] [Peasant Cube] This or That
    I like the ceiling/build-around nature of Gray Merchant, but Sovereign probably makes more decks. Both are real mediocre overall, though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] [Peasant Cube] This or That
    jellyfish by an absolute mile

    Their uses are like 90% identical, 9.5% bouncing your own thing for value, 0.5% vanilla 2/2
    Posted in: Pauper & Peasant Discussion
  • posted a message on Magic Core 2019 for Peasant Cubes
    You can get a date-stamped, holofoil-stamped prerelease promo Pelakka Wurm now so that's kinda cool
    Posted in: Pauper & Peasant Discussion
  • posted a message on Magic Core 2019 for Peasant Cubes
    Yeah I think it's better than Plunderer for sure (unless you go out of your way to make Proliferate work), but I'd make a cut elsewhere. Blue aggro/tempo is creature-light compared to like... Boros, but still needs a few options as 1-2 cmc creatures
    Posted in: Pauper & Peasant Discussion
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