Flood of Knowledge
Instant
Each player draws X cards, then discards half the cards drawn this way rounded down.
"The ideas bombarded us so quickly, it was impossible to hold onto them all."
Flow of the Tides
Enchantment
At the beginning of your upkeep, put a tide counter on ~. If ~ has an even amount of counters on it, players may play an additional land on their turn. If ~ has an odd amount of counters on it, players can't play lands.
: Add or remove a tide counter from ~.
Flood Moon
Enchantment
Non-basic lands are Islands.
"The Moon's effect on the tides seems to have gotten a bit out of hand."
Young Turks
Sorcery
Put 2 1/1 white human rebel creature tokens onto the battlefield. They have : This creature gains deathtouch until the end of turn.
"Don't let them put you down, don't let 'em push you 'round. Don't let 'em ever change your point of view." -Rod Stewart
Thuamaturgical Hindrance
Instant
Creatures your opponents control can't attack this turn. If your devotion to white is four or greater, opponents can't cast spells or activate abilities this turn.
Unispire Duelist
Creature - Cat Warrior
Shielding (Whenever this creature blocks, double its toughness until end of turn.)
: ~ gets +0/+1 until end of turn.
1/1
Utilitarian Verdict
Sorcery
Split Second
Put 3 +1/+1 counters on each creature. All creatures have lifelink for the rest of the game.
"This begins now!"
FLCC'S
Edit: Oops! I forgot that this was the Alphabetical Card Game for a second.
Edit2: I added the shielding ability to Unispire Duelist. I just thought of it while thinking about how much stronger Indighost's Twinspire Duelist was (and still is). I actually kinda like the ability, although I'm not sure I like the name of it.
Edit3: Removed Defender from Unispire Duelist.
Reinvigorate
Instant
Exile target creature you control, then return it to the battlefield with a +1/+1 counter on it.
Reinforce
Enchantment
Discard a creature card form your hand. Put X +1/+1 counters on target creature, where X is equal to the discarded creatures CMC.
Riposte
Instant
Prevent the next 3 damage that would be dealt to you or a permanent you control. If damage is prevented this way, ~ deals that much damage to target creature or player.
Thought Taxer
Creature - Wizard
Whenever an opponent draws a card, except for the first draw of his or her draw step, ~ deals 3 damage to that player.
1/4
(-) Mountainwalk doesn't fit as well with the name change. Also, you forgot to change his name in the text.
Dwarven Electromancer
Creature - Dwarf Soldier
Whenever a player casts a red spell or a mountain enters the battlefield, Dwarven Electromancer deals 2 damage to target creature or player.
2/2
Multicolor would count as a neutral change, not negative.
The next change can be either positive or negative.
You know, I almost edited this to 1WWR thinking that 2 of 1 color = 1 each of 2 colors. That would have counted as a negative right (1WWR I mean)?
Anyway, I feel this guy needs to change his name, type and ability if he's going to be mono-red. So here's another neutral (I hope ) change:
Goblin Firewalker
Creature - Goblin Soldier
Mountainwalk
Whenever a player casts a red spell or a Mountain enters the battlefield, you may deal 2 damage to target player.
2/2
Heliod's Disciples
Sorcery
Put X 2/1 white human cleric creature tokens into play, where X is equal to your devotion to white.
Homing Pigeon
Creature - Bird
Flying
If ~ would die, instead return it to your hand. Whenever ~ is returned to your hand from the battlefield, you may draw a card.
1/3
"Little Bessie always makes her way back home, and this time she brings good news!"
Heartfelt Goodbye
Instant
Exile target attacking or blocking creature. Its controller gains 4 life.
Final Feast
Sorcery
Put 11 1/1 white human disciple creature tokens onto the battlefield, then choose an opponent. That opponent puts a 1/1 black human traitor creature token onto the battlefield under his or her control.
"Verily I say unto you, that one of you shall betray me."
Kor Firewalker
Creature - Kor Soldier
Protection from Red, Mountainwalk
Whenever a player casts a red spell or a Mountain enters the battlefield, you may gain 2 life.
2/2
Edit: I'm sorry if this is highly irregular and frowned upon but, I have to throw my hat in the ring for Armament of Nyx...."Todd was clearly overcompensating for something when he selected his weapon of choice."
Instant
Each player draws X cards, then discards half the cards drawn this way rounded down.
"The ideas bombarded us so quickly, it was impossible to hold onto them all."
Flow of the Tides
Enchantment
At the beginning of your upkeep, put a tide counter on ~. If ~ has an even amount of counters on it, players may play an additional land on their turn. If ~ has an odd amount of counters on it, players can't play lands.
: Add or remove a tide counter from ~.
Flood Moon
Enchantment
Non-basic lands are Islands.
"The Moon's effect on the tides seems to have gotten a bit out of hand."
FLCC'S
Sorcery
Put 2 1/1 white human rebel creature tokens onto the battlefield. They have : This creature gains deathtouch until the end of turn.
"Don't let them put you down, don't let 'em push you 'round. Don't let 'em ever change your point of view." -Rod Stewart
FLCC'S
Thuamaturgical HindranceInstant
Creatures your opponents control can't attack this turn. If your devotion to white is four or greater, opponents can't cast spells or activate abilities this turn.
Unispire Duelist
Creature - Cat Warrior
Shielding (Whenever this creature blocks, double its toughness until end of turn.)
: ~ gets +0/+1 until end of turn.
1/1
Utilitarian Verdict
Sorcery
Split Second
Put 3 +1/+1 counters on each creature. All creatures have lifelink for the rest of the game.
"This begins now!"
FLCC'S
Edit: Oops! I forgot that this was the Alphabetical Card Game for a second.
Edit2: I added the shielding ability to Unispire Duelist. I just thought of it while thinking about how much stronger Indighost's Twinspire Duelist was (and still is). I actually kinda like the ability, although I'm not sure I like the name of it.
Edit3: Removed Defender from Unispire Duelist.
Instant
Exile target creature you control, then return it to the battlefield with a +1/+1 counter on it.
Reinforce
Enchantment
Discard a creature card form your hand. Put X +1/+1 counters on target creature, where X is equal to the discarded creatures CMC.
Riposte
Instant
Prevent the next 3 damage that would be dealt to you or a permanent you control. If damage is prevented this way, ~ deals that much damage to target creature or player.
FLCC'S
Creature - Wizard
Whenever an opponent draws a card, except for the first draw of his or her draw step, ~ deals 3 damage to that player.
1/4
FLCC'S
Creature - Kithkin Wizard
Sacrifice ~, counter target spell that targets you.
2/2
"He sacrificed himself so that we may live."
Kithkin Gate Guard
Creature - Kithkin Soldier
Sacrifice ~, prevent all combat damage that would be dealt this turn
1/1
"If not for our brave sentry, the damage would have been far worse."
Kor Bogwalker
Creature - Kor Soldier
Protection from black.
Whenever a player casts a black spell, you may gain 1 life.
2/2
FLCC'S
Dwarven Electromancer
Creature - Dwarf Soldier
Whenever a player casts a red spell or a mountain enters the battlefield, Dwarven Electromancer deals 2 damage to target creature or player.
2/2
You know, I almost edited this to 1WWR thinking that 2 of 1 color = 1 each of 2 colors. That would have counted as a negative right (1WWR I mean)?
Anyway, I feel this guy needs to change his name, type and ability if he's going to be mono-red. So here's another neutral (I hope ) change:
Goblin Firewalker
Creature - Goblin Soldier
Mountainwalk
Whenever a player casts a red spell or a Mountain enters the battlefield, you may deal 2 damage to target player.
2/2
Sorcery
Put X 2/1 white human cleric creature tokens into play, where X is equal to your devotion to white.
Homing Pigeon
Creature - Bird
Flying
If ~ would die, instead return it to your hand. Whenever ~ is returned to your hand from the battlefield, you may draw a card.
1/3
"Little Bessie always makes her way back home, and this time she brings good news!"
Heartfelt Goodbye
Instant
Exile target attacking or blocking creature. Its controller gains 4 life.
"Here's a little something to remember me by."
FLCC'S
Sorcery
Put 11 1/1 white human disciple creature tokens onto the battlefield, then choose an opponent. That opponent puts a 1/1 black human traitor creature token onto the battlefield under his or her control.
"Verily I say unto you, that one of you shall betray me."
FLCC'S
Kor Firewalker
Creature - Kor Soldier
Protection from Red, Mountainwalk
Whenever a player casts a red spell or a Mountain enters the battlefield, you may gain 2 life.
2/2
Ghosthelm Courier
Edit: I'm sorry if this is highly irregular and frowned upon but, I have to throw my hat in the ring for Armament of Nyx...."Todd was clearly overcompensating for something when he selected his weapon of choice."
WW pie