Dustweb Spider
Creature - Spider
Reach
Whenever ~ deals damage to a creature, tap that creature, it doesn't untap during its controller's next untap phase.
2/4
Druid's Decree
Instant
Whenever a player taps a land for mana this turn, that player adds 1 additional mana of the chosen type to his or her mana pool.
Scarred Witness
Creature - Human Wizard (R)
When Scarred Witness enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard.
Last Gasp - , Pay 1 life ( ,Pay 1 life: When this creature dies, or is put into your graveyard from your library, you may pay its Last Gasp cost. If you do, put this creature onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.)
0/1
"If one catches even a glimpse of such an unthinkable horror, the image will forever be burned into their mind."
Votes: CryoZenith, Rudyard (despite the faux pas, I "gathered" your meaning)
Ritualistic Necromancer
Creature - Zombie Wizard (U)
When Ritualistic Necromancer enters the battlefield, each player sacrifices a creature.
Last Gasp - ( : When this creature dies, or is put into your graveyard from your library, you may pay its Last Gasp cost. If you do, put this creature onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.)
2/2
Volcanic Explosion
Sorcery
As an additional cost to cast ~, sacrifice a mountain. If you can't ~ is countered.
~ deals 3 damage to each creature.
Violent Tendencies
Enchantment
Enchant creature.
Enchanted creature attacks each turn if able. Whenever enchanted creature attacks, it deals 1 damage to its controller.
"I'd stay away from him."
Vicious Outburst
Instant
Tap an untapped creature you control. If you do, that creature deals damage equal to its power to target player.
In a 7 player EDH game, Krentex comes down as a free 1st turn 10/10 creature!
Stohldor, Seeker of Opportunity
Legendary Creature - Human Wizard
Flying
Whenever a creature is put into the command zone from play, if ~ is in your command zone, you may cast ~ without paying its mana cost.
Whenever a creature is put into the command zone from play, if ~ is on the battlefield, you gain life equal to that creatures CMC plus the number of times it had been cast from the command zone.
2/3
FLCC'S
Next:
A commander that benefits from and/or causes discard.
Stormfire Phoenix
Creature - Phoenix
Flying, Haste
Whenever a spell or ability you control deals damage to you or a permanent you control, return ~ from your graveyard to the battlefield.
3/2
Swift Revenge
Instant
~ deals 3 damage to target creature or player.
If you, or a permanent you control was dealt damage this turn, ~ costs less to cast.
Surging Troops
Sorcery
Creatures you control gain haste and, whenever this creature attacks, it deals 1 damage to the defending player until the end of turn.
Votes: Scarbo, RhymesWithEight (Tough decision today, I wish I could've voted for 4 cards.)
Foiled Plans
Instant (R)
The next time a player would search his or her library for a card, instead search that player's library for a card and exile it. Then that player shuffles his or her library.
Command Beacon
Artifact
As long as ~ is in play and your commander is in the command zone, treat all of your commander's abilities and text as though it were in play.
Next:
Lord Astroth
Legendary Creature – Spirit Lord
Flying
When ~ comes into play, draw a card and gain 2 life.
Whenever ~ becomes the target of a spell or ability, exile it. If ~ is exiled this way, return it to battlefield at the beginning of the next end step.
2/3
Creature - Spider
Reach
Whenever ~ deals damage to a creature, tap that creature, it doesn't untap during its controller's next untap phase.
2/4
Druid's Decree
Instant
Whenever a player taps a land for mana this turn, that player adds 1 additional mana of the chosen type to his or her mana pool.
FLCC'S
Creature - Turtle
Haste
: Zippy the Turtle gains Islandwalk until end of turn.
1/1
"Look at 'em go!"
FLCC'S
Scarred Witness
Creature - Human Wizard (R)
When Scarred Witness enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard.
Last Gasp - , Pay 1 life ( ,Pay 1 life: When this creature dies, or is put into your graveyard from your library, you may pay its Last Gasp cost. If you do, put this creature onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.)
0/1
"If one catches even a glimpse of such an unthinkable horror, the image will forever be burned into their mind."
Ritualistic Necromancer
Creature - Zombie Wizard (U)
When Ritualistic Necromancer enters the battlefield, each player sacrifices a creature.
Last Gasp - ( : When this creature dies, or is put into your graveyard from your library, you may pay its Last Gasp cost. If you do, put this creature onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.)
2/2
I was able to "gather" your meaning. I do the same thing, using Mill(s) as keyword for...well I'm sure you can figure it out.
Edit: Nobody told me it was counterspell day !
Why don't we do it in the road?
oldantique ketchup bottles.Sorcery
As an additional cost to cast ~, sacrifice a mountain. If you can't ~ is countered.
~ deals 3 damage to each creature.
Violent Tendencies
Enchantment
Enchant creature.
Enchanted creature attacks each turn if able. Whenever enchanted creature attacks, it deals 1 damage to its controller.
"I'd stay away from him."
Vicious Outburst
Instant
Tap an untapped creature you control. If you do, that creature deals damage equal to its power to target player.
FLCC'S
Stohldor, Seeker of Opportunity
Legendary Creature - Human Wizard
Flying
Whenever a creature is put into the command zone from play, if ~ is in your command zone, you may cast ~ without paying its mana cost.
Whenever a creature is put into the command zone from play, if ~ is on the battlefield, you gain life equal to that creatures CMC plus the number of times it had been cast from the command zone.
2/3
FLCC'S
Next:
A commander that benefits from and/or causes discard.
Creature - Phoenix
Flying, Haste
Whenever a spell or ability you control deals damage to you or a permanent you control, return ~ from your graveyard to the battlefield.
3/2
Swift Revenge
Instant
~ deals 3 damage to target creature or player.
If you, or a permanent you control was dealt damage this turn, ~ costs less to cast.
Surging Troops
Sorcery
Creatures you control gain haste and, whenever this creature attacks, it deals 1 damage to the defending player until the end of turn.
FLCC'S
Foiled Plans
Instant (R)
The next time a player would search his or her library for a card, instead search that player's library for a card and exile it. Then that player shuffles his or her library.
"I hope you've got a plan B."
Mickey Knox once killed an angry grizzly bear armed with only a soup spoon and a 3 ring binder.
Wouldn't it be better to just end things before the fat lady sings?
Artifact
As long as ~ is in play and your commander is in the command zone, treat all of your commander's abilities and text as though it were in play.
Next:
Lord Astroth
Legendary Creature – Spirit Lord
Flying
When ~ comes into play, draw a card and gain 2 life.
Whenever ~ becomes the target of a spell or ability, exile it. If ~ is exiled this way, return it to battlefield at the beginning of the next end step.
2/3
Instant
~ deals 3 damage to target creature or player.
As long as its the first turn of the game, ~ costs less play.
"Let the games begin!"
Oracle of Fire
Creature - Human Wizard
: Exile the top card of your library. If its an instant or sorcery, you may cast it until the end of turn
0/1
FLCC'S