Votes: Scarbo, Black Megatog
Peer Pressure
Instant
Convoke
Gain control of target creature until end of turn. Untap that creature and it gains haste until end of turn.
"Sure you don't wanna join? Everybodies doing it."
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Last active Fri, Jan, 12 2024 16:34:55
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Indighost posted a message on [Daily Card Contest] July 5, 2014Posted in: Monthly Contests Archive -
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IlGreven posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.Pardic Everburner -- 4RRPosted in: Custom Card Contests and Games
Creature -- Dragon
Flying
If Pardic Everburner is in a graveyard, effects from spells named Flame Burst count it as three cards named Flame Burst.
3R, T: Search your library for a card named Flame Burst, reveal it, and put it in your hand, then shuffle your library.
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Spartan posted a message on [[M15]] Hushwing GryffI don't think I'll regret getting a playset of these for $20.Posted in: The Rumor Mill -
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Advent posted a message on [[M15]] Hushwing GryffThe decision to move the core set away from Dominaria and instead be a collection of cards that, from a flavor perspective are from several of the planes from our recent memory, is paying off bigtime for me. /thumbsupPosted in: The Rumor Mill -
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Phyrexian Editor posted a message on [Daily Card Contest] DCC Discussion ThreadPosted in: Custom Card Contests and Games -
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Mickey..Knox posted a message on Snappy Answers to stupid QuestionsIts too hard if I have to DL a Sporcle app first.Posted in: Other Forum Games
How do they get the meat in a ravioli? -
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ShadowFenril posted a message on [[CNS]] Aether SearcherThis set makes my head hurt. I think I'll just buy the cool single cards.Posted in: The Rumor Mill -
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1Q84 posted a message on "I'll buy the new commander decks at Walmart/Target"--How's that working out for you?I live about 10 minutes from 2 different Walmarts and on my way to work I stopped at one and they had tons of all except Mind Seize which is what I wanted. Most likely one guy bought them all I guess.Posted in: New Card Discussion
After work went to the other and they had plenty of all the decks so I picked up a Mind Seize and Jund at 30 each. Had to try pretty hard to resist the urge to buy out the Mind Seizes since it seems to easy to make money off them but I didnt want to be that guy who ruins it for someone who actually wants the deck. - To post a comment, please login or register a new account.
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Edit: BTW, as far scale is concerned on the "map", at the very least I'm trying to represent that the settled areas of Ormos take up a pretty small portion of the plane. This is supposed to be representative of the fact that Ormos is a fairly young and undeveloped plane, as we discussed before. The plane is intended to be much larger than what I show on the map, but a large portion of it is unexplored and thus not mapped.
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As far as renaming embolden goes, I have no problem with that. Can I throw the name empower into the ring also?
Empower - make (someone) stronger and more confident, especially in controlling their life and claiming their rights.
The one place I disagree with lion is, I actually really like Indighost's flavor text for Contraband Smuggler. Chocolate, alcohol and coffee are often highly sought after items in dystopian novels. They act as symbols of temporary stolen freedom. Just owning some of these items can be an act of rebellion in itself.
I'll post my silly map later today. I need to look over what I wrote though. It's actually not that long, but I was changing things as I went, so I'm not sure it even makes sense anymore. If I run out of time because of RL things, I'll just post it as is.
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I actually like all your dual land ideas quite a bit, but this is the one I think fits best in the block. I see this as the oppressive Brotherhood making people wait their turn. They don't want people stepping out of line. I think this fits the block perfectly. I will say though, I think I like it being limited to your turn only (as lion suggested), instead of at sorcery speed. I think that does a better job of conveying the flavor I'm referring to. Does that work for you Tilwin?
My comments are in bold below. Hopefully they make sense. I probably shouldn't have deleted my original comments, but I was trying to lessen the wall of text. All I ended up doing was making things harder to follow ...
I will try to post a response to the second half of lion's post tonight (which will also be a response to Tilwin's). Right now my 6 yr old needs me for his Jedi council meeting.
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I agree that we want to reference brainwash for sure. I guess that I'm just saying that we can make cards that interact with -1/-1 counters too. Or even some that just reference counters in general (think Kulrath Knight). Overall, I just think there is a ton of room in brainwash. It's kinda sad that we won't be using it in the second set. But I think the reasoning is worth it. Speaking of the second set, I'm thinking that we still drop the implant mechanic in the second set and come with something new for the Brotherhood. Anybody on board with that? Although I guess there is no real reason this needs to be decided now.
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I wish I could say I had my cards planned out ahead of time, and I do have some thoughts on file, but most of my ideas just hit me then and there. Even when I go with an idea I have on file, I generally have to do a lot of on the spot editing as I post it.
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As far as your pact card is concerned, I like the idea, but I felt like the card should have said "Activate this ability only if ~ is in a pact with blue" instead of "...only if ~ has a +1/+1 counter on it." Why have it be in a pact with blue if you're not actually going to directly reference that? Also, the creature could have acquired a +1/+1 counter through other means, which I feel like goes against the flavor of what you're trying to achieve (I think). Of course it is possible that you have other things that interact with +1/+1 counters in the set you're working on, which would make the +1/+1 qualifier make a bit more sense.
BTW, if you're ever looking for feedback on a card, just ask for it here. If I have an opinion (and the time), I am more than happy to share it. Not that my opinion should mean much, but at least it's something.
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As far as Ministry of Redemption is concerned, I know redemption isn't part of black's pie, but that is kind of the point. In 1984, all the ministries have names that are basically the opposite of their real goal (the Ministry of Plenty made sure that people barely had enough to survive, etc.). I'm certainly not suggesting that the black ministry would break the color pie in any way.
I'll take a better look at the timeline later tonight. I didn't have a lot of time to actually think about it last night, so I'm not even positive I would want to change anything. I'll post my thoughts on that later, but I'll try not to make any further suggestions so that Tilwin and Indighost have time to give their input.