I probably should have posted this before now, but real life and all. Just so everyone knows, I am posting the DCC this month on Nexus instead of here. Hopefully that isn't leaving anybody here high and dry. If you want to participate in the DCC, just go over there.
It isn't only g/w that's switched around, g/u and r/w are also. I believe the rule says that mana always goes clockwise around the mana color wheel the shortest distant possible. It's g/w because white is the next color after green clockwise on the mana wheel, so you only have to move 1 place on the mana wheel to get from green to white. If it was w/g instead, you would have to move three spaces on the mana wheel to get from white to green. This "shortest distance clockwise" rule applies regardless of the number or combination of colors. Does that make sense? This is harder to explain than I thought when I started writing this.
Drone Bee1RR
Creature — Insect
Flying
At the beginning of your upkeep, create a 1/1 red Insect creature token with flying, haste and "This creature attacks each turn if able".
1/1
Dung BeetleGG
Creature — Insect
~'s toughness is equal to the greatest toughness among creatures you control.
1/2
Diseased Mosquito1BB
Creature — Insect
Flying
When ~ enters the battlefield, put a -1/-1 counter on target creature.
At the beginning of your upkeep, put a -1/-1 counter on up to one target creature with a -1/-1 counter on it.
1/3
Dust Mite1B
Creature — Insect
Whenever ~ blocks a creature, put two -1/-1 counters on that creature.
0/1
UpsU
Instant
Target creature gains flying until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
// DownsG
Instant
Target creature loses flying until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Trusting Follower1GW
Creature — Human Cleric
When ~ enters the battlefield, choose up to one other target creature you control. ~ has indestructible as long as you control that creature.
3/2
Triumphant Return4GW
Sorcery
Return target creature card from your graveyard to the battlefield. You may have it fight target creature an opponent controls.
Total Devastation2RWB
Sorcery
Destroy all creatures, planeswalkers and artifacts.
Trash Heap Titan3RW
Artifact Creature — Construct
As ~ enters the battlefield, you may sacrifice any number of artifacts. ~ enters the battlefield with that many +1/+1 counters on it.
When ~ dies, return target artifact card with converted mana cost equal to or less than ~'s power from your graveyard to the battlefield.
3/3
Azorius Lawbook2WU
Artifact (R)
If Azorius Lawbook is untapped, spells you cast cost 1 less to cast. Otherwise, spells your opponents cast cost 1 more to cast. (W/U), t: Tap or untap target nonland permanent. "There is a rule or regulation for every occasion."
Raucous Youths2RW
Sorcery
Create two 1/1 Human creature tokens. Creatures you control gain first strike and haste until end of turn.
Routine Maintenance1(W/U)
Instant
If you paid W to cast ~, target artifact you control gains indestructible until end of turn. If you paid U to cast ~, untap that artifact. (If you paid (W/U) do both.)
Revisit the Past1BGU
Sorcery
Choose any number —
• Return target instant card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Revise History1WB
Instant
Exile up to two target cards from a graveyard. Then search your library for up to two cards and put them into your graveyard. If you searched this way, shuffle your library.
I don't know if this will be the/my final DCC, but regardless, I just want to say that I've really enjoyed my time spent posting in the DCC. That's probably because the people that post here regularly are the greatest. If I don't see you again here, I hope to see you on Nexus. Either way, I'll be around.
Sorin, Eternal Bloodlord1WB
Legendary Planeswalker — Sorin (U)
Creature tokens you control get +1/+1.
-2: Create a 1/0 black Vampire creature token with flying and lifelink.
5
Volatile Force2(R/G)(R/G)
Creature — Elemental (U)
Volatile Force gets +1/+1 for each untapped land you control. (R/G): Volatile Force gains trample until end of turn.
2/2
Dreadhorde MageUR
Creature — Zombie Wizard (U)
Whenever you cast an instant or sorcery spell, amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
1/3
Righteous Guardian3W
Creature — Angel (R)
Flying
Creatures you control have protection from activated and triggered abilities your opponents control.
3/4
Votes: Indighost, DiscardUnearth
HM: netn10 (I like the idea, but 1 CMC just has to be broken.)
Immortality Seeker2GB
Creature — Human Shaman (U)
When Immortality Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
Coercive Devil1RR
Creature — Devil (U)
Haste
Whenever Coercive Devil deals combat damage to a creature, gain control of that creature until the end of your next turn. "The devil made me do it."
2/2
Creature — Insect
Flying
At the beginning of your upkeep, create a 1/1 red Insect creature token with flying, haste and "This creature attacks each turn if able".
1/1
Dung Beetle GG
Creature — Insect
~'s toughness is equal to the greatest toughness among creatures you control.
1/2
Diseased Mosquito 1BB
Creature — Insect
Flying
When ~ enters the battlefield, put a -1/-1 counter on target creature.
At the beginning of your upkeep, put a -1/-1 counter on up to one target creature with a -1/-1 counter on it.
1/3
Dust Mite 1B
Creature — Insect
Whenever ~ blocks a creature, put two -1/-1 counters on that creature.
0/1
Instant
Target creature gains flying until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
//
Downs G
Instant
Target creature loses flying until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Creature — Human Cleric
When ~ enters the battlefield, choose up to one other target creature you control. ~ has indestructible as long as you control that creature.
3/2
Triumphant Return 4GW
Sorcery
Return target creature card from your graveyard to the battlefield. You may have it fight target creature an opponent controls.
Total Devastation 2RWB
Sorcery
Destroy all creatures, planeswalkers and artifacts.
Trash Heap Titan 3RW
Artifact Creature — Construct
As ~ enters the battlefield, you may sacrifice any number of artifacts. ~ enters the battlefield with that many +1/+1 counters on it.
When ~ dies, return target artifact card with converted mana cost equal to or less than ~'s power from your graveyard to the battlefield.
3/3
Artifact (R)
If Azorius Lawbook is untapped, spells you cast cost 1 less to cast. Otherwise, spells your opponents cast cost 1 more to cast.
(W/U), t: Tap or untap target nonland permanent.
"There is a rule or regulation for every occasion."
Creature — Spirit Wizard
Flying, vigilance
t: Another target creature gains or loses flying until end of turn.
2/2
Sorcery
Create two 1/1 Human creature tokens. Creatures you control gain first strike and haste until end of turn.
Routine Maintenance 1(W/U)
Instant
If you paid W to cast ~, target artifact you control gains indestructible until end of turn. If you paid U to cast ~, untap that artifact. (If you paid (W/U) do both.)
Revisit the Past 1BGU
Sorcery
Choose any number —
• Return target instant card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Revise History 1WB
Instant
Exile up to two target cards from a graveyard. Then search your library for up to two cards and put them into your graveyard. If you searched this way, shuffle your library.
Sorin, Eternal Bloodlord 1WB
Legendary Planeswalker — Sorin (U)
Creature tokens you control get +1/+1.
-2: Create a 1/0 black Vampire creature token with flying and lifelink.
5
Volatile Force 2(R/G)(R/G)
Creature — Elemental (U)
Volatile Force gets +1/+1 for each untapped land you control.
(R/G): Volatile Force gains trample until end of turn.
2/2
Dreadhorde Mage UR
Creature — Zombie Wizard (U)
Whenever you cast an instant or sorcery spell, amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
1/3
Righteous Guardian 3W
Creature — Angel (R)
Flying
Creatures you control have protection from activated and triggered abilities your opponents control.
3/4
HM: netn10 (I like the idea, but 1 CMC just has to be broken.)
Immortality Seeker 2GB
Creature — Human Shaman (U)
When Immortality Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
Coercive Devil 1RR
Creature — Devil (U)
Haste
Whenever Coercive Devil deals combat damage to a creature, gain control of that creature until the end of your next turn.
"The devil made me do it."
2/2