Magic Market Index for Dec 28th, 2018
 
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Ultimate Masters: MMI Review
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    @kjsharp...I'm pretty sure I've seen ethereal before. I think it's pretty cool. It's kinda like a mash up of vanishing and the clockwork mechanic. Iprobably would've voted for it if it had a P/T. I didn't see your render until after I voted.

    @DiscardUnearth....Don't take my comment the wrong way. What you're doing makes sense. The opponent being able to choose the creature is very reminiscent of sacrifice, which is certainly a black mechanic. My main issue is with the fact that black already has the most forms of removal, destroy, sacrifice, exile, -X/-X, so it doesn't really need any more. Also, putting cards on top of libraries feels uniquely W/U to me, and I'd prefer to keep it that way.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 17TH, 2019
    Votes: lookashiny, Indighost
    DiscardUnearth: Putting cards on top of libraries isn't seen in black as far as I know. I suppose allowing your opponent to choose the creature could be a black thing, but it isn't at the moment.
    kjsharp: Your creature has no P/T.
    netn10: This is the second day in a row your card is of-the-charts busted. I know you card takes some set up, but it can let you play infinite green sources from your graveyard. It might be ok if the lands entered tapped, but even that seems pretty good.
    BrainPo: What's a portal?

    Juggle Fire R
    Sorcery (U)
    Spectacle 1RR (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
    Create a 3/2 red Elemental creature token with menace and haste. Exile that token at the beginning of the next end step unless you cast Juggle Fire for its spectacle cost.

    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 16TH, 2019
    Votes: void_nothing, Indighost

    Confessional Cleric 1WW
    Creature — Human Cleric (U)
    When Confessional Cleric enters the battlefield, exile target creature an opponent controls until Confessional Cleric leaves the battlefield.
    Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
    "Come, tell me your sins my child. Let me free your soul from the burden of guilt."
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from Cardz5000 »
    Even without changeling interaction, can GU get watchwolf with an upside?
    I thought this too but, as a rule of thumb, I try not to comment on cards prior to voting if I can help it. The only reason I broke that rule today is because the problem with this card is very near and dear to my heart. Smile
    Quote from void_nothing »
    "number of creature types among creatures you control that don't share a creature type with this" de-changeling-problems you
    Honestly, changeling isn't the only problem I have with the set mechanic I'm referring to. I also have a problem with the fact that MTG doesn't differentiate between race and class. But that's a discussion for another thread, and your suggested wording does solve netn10's issue.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from netn10 »
    Votes: DiscardUnhearth, void_nothing

    Modular Gaurdian GU
    Creature - Human Bear Crab (Rare)
    Modular Guardian's power and toughness are each equal to the number of different creature types among permanents you control.
    "I'll slap you with the humiliating side of my hand, I just need to choose which of my eight arms is the most fitting."
    */*
    While I love the idea behind this card, the existence of changeling makes something like this very difficult to print (it attacks as a 238/238 on turn 3 with one changeling out). I've been trying to come up with a good diversity mechanic for a custom set of mine for a while now, but stupid changeling makes my all of my favorite ideas untenable. It's a real pain.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 15TH, 2019
    Votes: DiscardUnearth, void_nothing

    Official Judgment 3WW
    Instant (R)
    Destroy target creature.
    Addendum — If you cast this spell during your main phase, destroy all creatures instead.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 14TH, 2019
    Votes: lookashiny, BrainPo

    Fluxcaster Mage 1UR
    Creature — Human Wizard (R)
    Whenever you cast an instant or sorcery spell, if Fluxcaster Mage has fewer than three +1/+1 counters on it, put a +1/+1 counter on Fluxcaster Mage. Otherwise, remove all +1/+1 counters from Fluxcaster Mage and draw a card.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Thanks Rudyard. I thought that was the case, but I wasn't positive. It still might be safer to keep my original wording, but I'm going to change it. It's much more satisfying that way.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 13TH, 2019
    Votes: void_nothing, Indighost

    Teysa's Blessing (W/B)(W/B)(W/B)
    Enchantment (R)
    Nontoken creatures you control have afterlife 1. (Whenever that creature dies, create a 1/1 white and black Spirit creature token with flying.)
    Creature tokens you control get +1/+1.

    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 12TH, 2019
    Votes: DiscardUnearth, netn10

    Uncard.....

    Random Spell Generator 3
    Artifact (R)
    At the beginning of your upkeep, head to gatherer.wizards.com and generate a random card. Until end of turn, you may play that card and you may spend mana as though it were mana of any type to cast that spell.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 11TH, 2019
    Votes: Jamblock, Indighost

    Spring Thaw 2G
    Sorcery (U)
    Put the top three cards of your library into your graveyard. Then return up to one target land card from your graveyard to the battlefield tapped.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 10TH, 2019
    Votes: Indighost, Rudyard (Although I don't think it needs to be a legend.)

    Spark Feeder 1R
    Creature — Elemental (U)
    Haste
    At the beginning of your end step, sacrifice Spark Feeder unless you cast an instant or sorcery spell this turn.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 9TH, 2019
    Votes: DiscardUnearth, Indighost

    Soultithe Priest 2B
    Creature — Human Cleric (U)
    When Soultithe Priest enters the battlefield, each player sacrifices a creature.
    Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 8TH, 2019
    Votes: netn10, Indighost (Although I'd prefer it cost 1 less and only count instants so that it is more in line with addendum.)

    Caller of Karametra GW
    Enchantment Creature — Spirit (C)
    Flying
    Whenever Caller of Karametra attacks or blocks, you gain 2 life.
    t: Add G or W.
    0/2
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 7TH, 2019
    Votes: BrainPo, DiscardUnearth

    Master Key 3
    Artifact (C)
    t: Add one mana of any color.
    Whenever a Gate enters the battlefield tapped and under your control, untap it.
    Posted in: Custom Card Contests and Games
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