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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    It isn't only g/w that's switched around, g/u and r/w are also. I believe the rule says that mana always goes clockwise around the mana color wheel the shortest distant possible. It's g/w because white is the next color after green clockwise on the mana wheel, so you only have to move 1 place on the mana wheel to get from green to white. If it was w/g instead, you would have to move three spaces on the mana wheel to get from white to green. This "shortest distance clockwise" rule applies regardless of the number or combination of colors. Does that make sense? This is harder to explain than I thought when I started writing this.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I just posted my first card on the new site. Lookin' good so far.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Drone Bee 1RR
    Creature — Insect
    Flying
    At the beginning of your upkeep, create a 1/1 red Insect creature token with flying, haste and "This creature attacks each turn if able".
    1/1

    Dung Beetle GG
    Creature — Insect
    ~'s toughness is equal to the greatest toughness among creatures you control.
    1/2

    Diseased Mosquito 1BB
    Creature — Insect
    Flying
    When ~ enters the battlefield, put a -1/-1 counter on target creature.
    At the beginning of your upkeep, put a -1/-1 counter on up to one target creature with a -1/-1 counter on it.
    1/3

    Dust Mite 1B
    Creature — Insect
    Whenever ~ blocks a creature, put two -1/-1 counters on that creature.
    0/1
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Ups U
    Instant
    Target creature gains flying until end of turn.
    Fuse (You may cast one or both halves of this card from your hand.)
    //
    Downs G
    Instant
    Target creature loses flying until end of turn.
    Fuse (You may cast one or both halves of this card from your hand.)
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Trusting Follower 1GW
    Creature — Human Cleric
    When ~ enters the battlefield, choose up to one other target creature you control. ~ has indestructible as long as you control that creature.
    3/2

    Triumphant Return 4GW
    Sorcery
    Return target creature card from your graveyard to the battlefield. You may have it fight target creature an opponent controls.

    Total Devastation 2RWB
    Sorcery
    Destroy all creatures, planeswalkers and artifacts.

    Trash Heap Titan 3RW
    Artifact Creature — Construct
    As ~ enters the battlefield, you may sacrifice any number of artifacts. ~ enters the battlefield with that many +1/+1 counters on it.
    When ~ dies, return target artifact card with converted mana cost equal to or less than ~'s power from your graveyard to the battlefield.
    3/3


    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 1 - Kaleidoscopic end
    Azorius Lawbook 2WU
    Artifact (R)
    If Azorius Lawbook is untapped, spells you cast cost 1 less to cast. Otherwise, spells your opponents cast cost 1 more to cast.
    (W/U), t: Tap or untap target nonland permanent.
    "There is a rule or regulation for every occasion."
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Gravity Geist 2WW
    Creature — Spirit Wizard
    Flying, vigilance
    t: Another target creature gains or loses flying until end of turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Raucous Youths 2RW
    Sorcery
    Create two 1/1 Human creature tokens. Creatures you control gain first strike and haste until end of turn.

    Routine Maintenance 1(W/U)
    Instant
    If you paid W to cast ~, target artifact you control gains indestructible until end of turn. If you paid U to cast ~, untap that artifact. (If you paid (W/U) do both.)

    Revisit the Past 1BGU
    Sorcery
    Choose any number —
    • Return target instant card from your graveyard to your hand.
    • Return target creature card from your graveyard to your hand.
    • Return target land card from your graveyard to your hand.

    Revise History 1WB
    Instant
    Exile up to two target cards from a graveyard. Then search your library for up to two cards and put them into your graveyard. If you searched this way, shuffle your library.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 30TH, 2019
    Votes: bravelion, Indighost
    I don't know if this will be the/my final DCC, but regardless, I just want to say that I've really enjoyed my time spent posting in the DCC. That's probably because the people that post here regularly are the greatest. If I don't see you again here, I hope to see you on Nexus. Either way, I'll be around.

    Sorin, Eternal Bloodlord 1WB
    Legendary Planeswalker — Sorin (U)
    Creature tokens you control get +1/+1.
    -2: Create a 1/0 black Vampire creature token with flying and lifelink.
    5
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 29TH, 2019
    Votes: void, bravelion

    Volatile Force 2(R/G)(R/G)
    Creature — Elemental (U)
    Volatile Force gets +1/+1 for each untapped land you control.
    (R/G): Volatile Force gains trample until end of turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 28TH, 2019
    Votes: PhyrexianEditor, DiscardUnearth

    Dreadhorde Mage UR
    Creature — Zombie Wizard (U)
    Whenever you cast an instant or sorcery spell, amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 27TH, 2019
    Votes: DiscardUnearth, netn10

    Righteous Guardian 3W
    Creature — Angel (R)
    Flying
    Creatures you control have protection from activated and triggered abilities your opponents control.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 26TH, 2019
    Votes: Indighost, DiscardUnearth
    HM: netn10 (I like the idea, but 1 CMC just has to be broken.)

    Immortality Seeker 2GB
    Creature — Human Shaman (U)
    When Immortality Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
    2/2

    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 25TH, 2019
    Votes: Flintlock, netn10

    Coercive Devil 1RR
    Creature — Devil (U)
    Haste
    Whenever Coercive Devil deals combat damage to a creature, gain control of that creature until the end of your next turn.
    "The devil made me do it."
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 24TH, 2019
    Oops. Sorry.
    Posted in: Custom Card Contests and Games
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