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  • posted a message on MDFC are gonna show up in kaldheim and strixhaven
    Quote from Outcryqq »
    Quote from Xcric »
    Well considering how unimpressive what we've seen so far with them is, theyve got a lot of work to do to avoid a disappointing year

    I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.

    I will say I always run Price of Progress, Anathemancer and other nonbasic land hate. I run Wave of Vitriol in all my green decks even my 5 colour decks. So I welcome all the people who want to cut out basic lands from their edh deck for non-basics. I welcome it with a great big smile! Grin

    EDIT: I have even been know to destroy up to 10 lands with just a single ghost quarter in one game of edh.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Zareth San, the Trickster — Ninjitsu, but not
    Its a shame he is so fat. You will only get roughly 5-6 triggers before you kill an opponent with commander damage.

    Couldn't they make him a 1/1 with hexproof too for the same costs?
    Posted in: The Rumor Mill
  • posted a message on [M21] Kaervek, the Spiteful— The Magic Arcanum preview
    Great this card doesn't reflect the old Kaervek the Merciless in any way.....well done wizards....
    I mean his head is literally on fire and he uses fire magic. Yet no where on his card do you get the sense of that.
    Does look like they made the card before thinkning who could it be and just slapped his name on it and went "Done, good job everyone!"

    In other news, Ascendant Evincar is just better, cooler abilities and slightly bigger butt for 2 mana more.
    This set just looks so bland.

    EDIT: I know its a core set but don't forget, the good Sorin, titans and Omniscience all came from coresets. Same one too I think.
    Posted in: The Rumor Mill
  • posted a message on Counter Combo-Wombo Edh
    Hi,

    Are you tired of edh players winning turn 2/3? Do you wish games could go longer than 5 turns? Aren't you tired of having to reshuffle your deck after not even getting to cast one spell? Well look no further! Here is a cycle of cards that are intended to prevent players from ruining the fun before it even starts!

    white mana white mana
    Sorcery
    Each player chooses a non-basic permanent on the battlefield. Exile all permanents chosen this way.

    blue mana
    Instant
    Join Forces - Starting with you each player may pay any amount of mana. Counter target spell unless it's controller pays X mana , where X is the total amount of mana paid this way.

    black mana black mana
    Sorcery
    Each player chooses a card name. Each player reveals their graveyards, hands and libraries and exiles all cards with the chosen names. Each player shuffles their libraries.

    red mana red mana
    Instant
    Exile all spells and abilities. For each spell or ability exiled this way, its controller creates three colourless Treasure artifact tokens with " tap symbol , sacrifice this artifact: add one mana of any colour to your mana pool."

    green mana
    Instant
    Escalate green mana
    Choose one or more-
    • Creature cards in exile, graveyard and libraries can't enter the battlefield until end of turn.
    • Each player gains shroud until end of turn.
    • Life totals cannot change until end of turn.


    Posted in: Custom Card Creation
  • posted a message on Rumored Narset in Ikoria
    I mean it seems realistically kinda crap.

    Chandra, Torch of Defiance was amazing, not game breaking but amazing none the less.

    This seems worse than her, due to the fact you have to splash 3 colours for her and the mana can only be used for noncreature spells.
    Posted in: The Rumor Mill
  • posted a message on "Silent Submarine"
    I assume it belongs to either the Izzet or the Simic guild, more importantly why is it so bad? Yes its 2 mana for a 2/3 that gives card draw except you need to tape a 2 power creature to activate it! Smuggler's Copter was much better and in my eyes this is worse than Jhessian Thief as it doesn't have prowess. Actually this Submarine doesn't have any evasion which defeats the whole purpose of a sub. If it had islandwalk, skulk or even prowess I would have been fine with it. Instead it is a god awful rare. Also crew 2 for a 2/3 vehicle is over costed should have been crew 1.
    Posted in: The Rumor Mill
  • posted a message on Alternate Art Fnm Promos Gone?
    Quote from doc.brown »
    stores are getting more promos and are able to use them as they want. I really don't understand what are people complaining about.
    This move has received universal praise everywhere, even from people that are know for not going soft with their complains.

    I remember talking to the owner of my FLGS few months ago about promos and this is exactly what he was saying, that he wanted to be able to use the promos he was given for anything. now they can do it. for any event they put up they can give away promos and guess what? the more events they do, the more promos they'll get.

    what's not to like?

    Stores could hand out promos as they see anyway. Many stores in the UK already do, its just the showdown packs they could only hand out to standard players.

    I am upset because we won't get alternate art for fnm promos anymore and they did not say they would give out the same number of packs as stores got promos. If you got 80 promos per month, there is no guarentee you will get 80 promo packs, for all you know you could get 20 which is still 80 foil cards in packs but still only 20 fnm promo cards.

    I for one loved the alternate art for promos, such as Cloudpost, Fatal Push, Elvish Visionary or even Go for the Throat have amazing alternate art. The fact we don't get alternate art is depressing.
    Posted in: The Rumor Mill
  • posted a message on Alternate Art Fnm Promos Gone?
    New article from Wizards;
    https://magic.wizards.com/en/articles/archive/news/introducing-new-wizards-play-network-2019-03-12

    I noticed while reading it, it says that promos will be given out in packs of four? I assume they mean like 4 card showdown packs. I am worried that means less promos given to each store as they aren't giving out promos but bunching them together in a pack.

    I also noticed while reading it that slots 1&2 will be standard rare/mythic, slot 3 is a foil basic land and slot 4 is a chosen card in the same vein as fnm promos but they will have alternate frames. I did not read anything about alternate art, they did mention a curveball but that could mean anything and not alternate art.

    I preferred it before where we got alternate art and they looked cool. Don't get me wrong full art Opt looks amazing but its murder counterpart is unwanted. I hopeful they will learn from Aether Revolt and make good fnm promos like fatal push.
    Posted in: The Rumor Mill
  • posted a message on Pro's and Con's of banning Aether Vial and Mox Opal?
    Everyone I know has heard of or runs either Aether Vial and/or Mox Opal. They are extremely powerful cards each costing $32/$90, they see lots of play and seem to be intregrel in many decks. That being said they allow decks to be extremely aggressive, more aggressive than Burn or even Elves. Elves is too slow to see play these days and in some ways so is merfolk. Many players now opt for the faster deck Humans. I do feel modern may be a bit too fast at the moment and certainly shouldn't be any faster than legacy matches. So I am writing this thread to see what your views are, should they be banned? Should they be restricted to one card copy in a deck? Or should they be left alone?

    My views are;
    Pros to banning both,
    1. Decks like humans will be much slower and cannot respond to draw steps to throw down freebooters or meddling mages.
    2. Decks like lantern control and affinity won't have an easy quick mana source and will become obviously slower.

    Cons to banning both,
    1. Decks like humans or merfolk will have to run more control to prevent people from wrathing their field so they can maintain board presence.
    2. Decks like lantern control and affinity will have trouble dealing with fast decks as they are 1 mana short.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    You've only unlocked my 2nd Form! BB
    Instant
    Choose a colour, return a card from your graveyard of that colour to your hand and then discard a card of that colour.
    Fateful Hour - If you have 5 or less life, remove all counters from all players. You can't lose the game this turn and you opponents can't win the game this turn. At the beginning of the next end step your life becomes 5.

    Be pretty sweet for Death's Shadow and just fun in general. Also reminds me of all those Final Fantasy games where the final boss is like "Not today!"
    Posted in: Modern
  • posted a message on Help building with Paladin of Atonement
    I wondered if it was possible to use Paladin of Atonement in modern and figured it should slot in with Death's Shadow?
    Problem is it was white so only death shadow deck I thought of was Esper Death's Shadow, but it just felt wrong in that deck. So I started toying around with Abzan Death's Shadow, using cards like Noxious Revival and Tarmogoyf. I figured if I was going to use the goyf, I should prolly use Mishra's Bauble and Warren Weirding to pump him/her.

    Has anyone had any success using Paladin?
    Posted in: Modern
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