Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on Metroid Fusion Deck
    How did no one mention Evolve? The original Simic mechanic had amazing art depicting that sort of art.
    Posted in: Magic General
  • posted a message on [HTR] M'Odo, the Gnarled Oracle
    Quote from Stoogeslap »
    Saw in the wiki article that there are only 4 of each promo release... what's the use of even making the promos known. No one (outside of the 4 who own them) will use them. They are not aloud in any format (would your play group even allow them?).

    Feels like another way for the select few to say "Na-na-na-na, looook what I have..." I dunno... can't wrap my mind around the notion of making them known.

    This is like revealing the WotC employee bumper sticker that reads "My other card is a Lotus" be known (at least one can find the bumper sticker on EBay).

    Can you imagine if the Money they saved by canceling Magic Player Rewards was used to print these cards? Sorry Magic players but we decided that we were better off rewarding Wizard employees than our own customers. Don't worry though! You can see us revel in how cool we are. I mean no other game company does this....not even Riot has employee only skins. Maybe they should spend more time on improving the dying game of magic then trying to look cool on social media.
    Posted in: The Rumor Mill
  • posted a message on Aminatou's Augury
    Yes cause it says non-land card type and not permanent type, damn you muldrotha, you may play up to 7 cards (Artifacts, Creatures, Enchantments, Instants, Planeswalkers, Sorceries and Tribal).
    Posted in: The Rumor Mill
  • posted a message on Ever-Watching Threshold
    Beware the win con of this Enchantress deck is to use Words of Wind! You force each play to bounce all their lands, that way no one can do anything cause they are always stuck at one mana. I mean seriously is this deck enchantment themed or card draw themed???
    Posted in: The Rumor Mill
  • posted a message on Tuvasa the Sunlit, commanderin' preview
    Quote from Volrath »
    Quote from Life1ess »
    I understand these decks are meant to have several interchangeable commanders, but I really wish this wasn't blue. I don't care for blue in my enchantress decks.


    Me too. I'm still hoping for a GW Enchantress commander on of these days.


    Marchesa is my EDH Enchantress deck cause curses are so fun. Grin
    Posted in: The Rumor Mill
  • posted a message on Tuvasa the Sunlit, commanderin' preview
    Crap, i guess chances of a Sera Legendary card are now out as thats the 4 new legends in the Bant deck. Was seriously hoping for a Serra card.
    Posted in: The Rumor Mill
  • posted a message on Thantis, the Warweaver & Budoka Gardener
    I would have preferred if it made 1/2 spider tokens with reach whenever a creature attacked you or a walker you control. That way you can sack the tokens to do jund things.
    Posted in: The Rumor Mill
  • posted a message on Possible Kamigawa?
    Ink-eyes was also rumoured to be a planeswalker since from an early age she could communicate with like anything. One of the reasons her old master ogre used to her act as a translator for the demons.
    Posted in: Speculation
  • posted a message on Lord Windgrace from DOM artbook - possibly from C18?
    I would like to point out Freyalise was defo not monogreen in the stories and they printed her monogreen. I have a feeling they will just make them mono colour again....
    Posted in: The Rumor Mill
  • posted a message on Four mana O-Ring + 4 other uncommons (Lords of Limited podcast)
    Not a 4mana O-ring but a 4mana Banishing Light, reason why is simply cause Sundial doesn't prevent them coming back. At uncommon too when banishing light was printed at uncommon in Journey to Nyx which was a weak set....
    Posted in: The Rumor Mill
  • posted a message on Future Changes to Drafting Master/Iconic sets?
    One thing I noticed with Battlebond was the fact that drafts went down to 2 packs per player and 2HG was 6 per team. I remember hearing from someone that the main reason they did this was to make deck construction easier;

    "But the short version is that we kicked out a number of the weaker power level cards normally at common that almost never make your Draft deck, and also increased the number of common artifacts above the normal rate." said Gavin Verhey in Find your Partner with Battlebond article.

    The reason why I notice this is because;
    a) No they did not remove weaker cards
    b) Why would reduction of choice make it easier to deck build. Surely not having choice makes it harder to play the colours or archetypes you want to play?

    Battlebond had an insane amount of terrible commons from cards that were strictly worse versions of ones in standard, looking at you Soaring Showoff and artifacts that no one would ever run in their right mind, looking at you Nightmarket Guard. This set was supposed to be legacy playable, where are the good creatures like Myr Servitor that help your teammate get his myrs back or Runed Servitor a cheaper and better version of Soaring Showoff? This set could have had reprints like tempt with discovery or tempt with reflections but it didn't. It didn't even have Feral Hydra at uncommon, a great 2HG card.

    My point is, if your still with me, that their excuses for dropping pack number doesn't seem to ring true to me. What I did notice is that the price for the Battlebond events were cheaper than normal. I can only speculate they wanted to see if they could drop the price of expencive product sets for the customer without dropping the selling price of their own products.

    A metaphor; A farm sells meat to a butcher and the butcher sells a pound of flesh for $3. Now the townsfolk are having hard times and have asked the farmer to drop his prices. The farmer instead tells the butcher to stop selling a pound of flesh for $3 but instead to sell 2/3 of a pound of flesh for $2. Those who don't need a full pound of flesh will be fine and spend less money HOWEVER those who have large families will of course have to spend more on their meat and have some left over that could get spoiled. The farm doesn't lose any money and neither does the butcher. Those who lose out are the people who were content with a pound of flesh for $3.

    Now you may think that the stores could run two different drafts, one with 2 packs and one with 3 however you'd be wrong. Most stores will follow the release notes which state 2 packs per player. Not to mention they could just charge the same for a normal draft, saving money as their drafts cost less product. The only person who loses out is the drafter who actually has a less enjoyable draft. A loss of selection/choice doesn't make life funner it just makes it harder.

    I feel Battlebond was a test to see if they could make Modern Master sets cheaper for the consumer by dropping pack numbers by using the "lie" that they had used for this set. Honestly we won't know till the next set but I hated drafting with 2 packs cause you get 2 rares and if those rares were lands you were double fcked. Rares really do make a draft deck and anyone who disagrees did not play battlebond/dragon's maze against a player who pulled a Brightling/Aetherling.....
    Posted in: Speculation
  • posted a message on Alternate art Will and Rowan!!!
    After playing with the incredibly boring and stalling set today....omg half the teams drew their games every round. SO many tie-breakers.....

    I can say if you pull a foil Rowan and Will, they will be alternate art, not that we pulled one but luckily an opponent pulled the foily pair from their packs.

    So if you pull a foil version hold on to it cause Kaysa is 119 and rose to that after a couple of weeks. Your double walker mythic may rise in value.

    Side note, holy shtballs that set was terrible to play 2HG with only 6 packs per team. If you pull a rare land then your screwed cause its the rares that define the decks. Not to mention our packs felt very loose like there was a lot of air inside them and some of the cards were bent out of the pack. Not just the foils even. Did anyone else find that?
    Posted in: The Rumor Mill
  • posted a message on Alternate art Will and Rowan!!!
    The promos are the same art for every cards except the walkers. They did this before with the WB Conspiracy 2 walker. To give you an estimate of price difference;

    Kaya, Ghost Assassin normal art = $9.99
    Kaya, Ghost Assassin Foil = $119.99

    Cause you know foils last longer to play and are better than non-foils? Oh wait....
    Posted in: The Rumor Mill
  • posted a message on Alternate art Will and Rowan!!!
    So the only cards with alt art are the planeswalkers....wonder if they will be worth a fortune like alt-art Kaya. Godforbid your battle bond partner decideds he want's one of them. Gonna cost you an arm and a leg to get the other one.
    Posted in: The Rumor Mill
  • posted a message on Battle Bond Commanders
    So far disappointed with the Partner commanders they have shown, so decided to come up with my own that I may custom print.

    Apollo, Vanguard of Light 2 mana blue mana green mana
    Legendary Creature - Warrior (Uncommon)
    Partner with Artemis, Hunter of Darkness
    Other creatures you control have hexproof.
    Apollo, Vanguard of Light has hexproof as long as any player controls Artmeis, Hunter of Darkness.
    2/4

    Artemis, Hunter of Darkness 2 mana black mana green mana
    Legendary Creature - Warrior (Uncommon)
    Partner with Apollo, Vanguard of Light
    Other creatures you control have deathtouch.
    Artemis, Hunter of Darkness has deathtouch as long as any player controls Apollo, Vanguard of Light.
    4/2

    Plutos, Greedy Champion 1 mana white mana black mana
    Legendary Creature - Cleric (Rare)
    Partner with Philomelus, Humble Champion
    Whenever a creature enters the battlefield under an opponent's control, create a colorless artifact token named gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
    At the beginning of your end step, if any player controls Philomelus, Humble Champion you may return Plutos, Greedy Champion from your graveyard to your hand.
    0/3

    Philomelus, Humble Champion 1 mana white mana green mana
    Legendary Creature - Scout (Rare)
    Partner with Plutos, Greedy Champion
    Whenever another creature enters the battlefield under your control, you may search your library for a basic land and put it on the battlefield tapped.
    At the beginning of your end step, if any player controls Plutos, Greedy Champion you may return Philomelus, Humble Champion from your graveyard to your hand.
    0/3

    Scarlet Masked Champion red mana red mana
    Legendary Creature - Wizard (Mythic)
    Partner with Azure Masked Champion
    Whenever a player casts a red instant or sorcery, that player may copy that spell and may choose new targets for the copy.
    tap symbol All spells are red in addition to their other colors until end of turn. You may activate this ability as long as you control Azure Masked Champion.
    1/1

    Azure Masked Champion blue mana blue mana
    Legendary Creature - Wizard (Mythic)
    Partner with Scarlet Masked Champion
    Whenever a player casts a blue instant or sorcery, that player may return target instant or sorcery card from their graveyard to their hand.
    tap symbol All spells are blue in addition to their other colors until end of turn. You may activate this ability as long as you control Scarlet Masked Champion.
    1/1



    Any you think are game breaking or don't make sense rules wise?
    Posted in: Custom Card Creation
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