Magic Market Index for October 12th, 2018
 
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Magic Market Index for Sep 21st, 2018
  • posted a message on Arena's Strange Card Names
    So I was on arena last night and in a Guilds of Ravnica Sealed match I cast Unmoored Ego and yes it's a terrible card in a best of one win format. That being said, a drop down menu appeared asking me to type the name of the card I want to exile. I found "Momir Vig's Factory", or something very similar to that, in the card listing and I am pretty sure, almost 100%, that a card has never been printed with that name. Has anyone else using Unmoored Ego found odd card names in Arena?
    Posted in: The Rumor Mill
  • posted a message on Are you sick of Nicol Bolas?
    Im sick of him being the only villain, I mean I get it he's Lex Luthor but we would like to have other villains. Why use him as a villain on Ravnica when they can use the Nephlim? Why get rid of the titans when they offer a side of villainy Bolas can't replicate. There's even the phyrexians (Both Old Phyrexia and New Phyrexia) which are like the Borg. No I think wizards are just going to keep throwing Bolas out there till we are sick of them like the Gatewatch....
    Posted in: Opinions & Polls
  • posted a message on Prerelease kits will have a seeded booster
    When u get a golgari pack and get 3 izzet rares, 2 boros rares and Gruesome Menagerie Promo.....

    Also so many of the rares do nothing in this set. Like Explosion cost way too much mana to be useful 90% of the time, Ionize was just worse than Devious Cover-Up every time I used it. Omnispell Adept is terrible in this set since most the spells are cheap enough you'd rather just hard cast them or have X in their mana cost. All he does is give sorceries flash.
    Posted in: The Rumor Mill
  • posted a message on Unmoored Ego
    Works on basics. Especially considering that many decks don't run many basics in Modern. You can make Urza lands, Valakut and even just basic islands. Grixis Blood moon for the win!
    Posted in: The Rumor Mill
  • posted a message on Chemister's Insight
    No worse cause energey was a powerful mechanic/tool and the scry was very helpful. Not to mention Kaldesh had Torrential Gearhulks which could be used to cast Glimmer twice.
    Posted in: The Rumor Mill
  • posted a message on Global Series: General Suetonius vs Queen Boudica
    I would like to see historic figures brought into magic but changed so they weren't all humans and slightly changed to make them more interesting. What do you think? Rome vs Elves too cliche?

    Deck:
    Roman Legion (Black-White Devotion)

    New Cards:
    General Suetonius 1WB
    Legendary Creature - Human Soldier
    Defender
    At the beginning of your upkeep, create X 1/1 white soldier creature tokens, where X is your devotion to white and black.
    1/4

    Shrine of the Sun & Moon WWBB
    Enchantment
    Whenever a player taps a plains for mana, it's controller adds black mana .
    Whenever a player taps a swamp for mana, it's controlelr adds white mana .

    Emperor's Speech 4WB
    Sorcery
    Each creature you control gets +X/+X until end of turn, where X is your devotion to white.
    Each creature your opponents control gets -Y/-Y until end of turn, where Y is your devotion to black.
    Deck:
    Defenders of the Green (Elf/Warrior Tribal)

    New cards:
    Queen Boudica 1GB
    Legendary Creature - Elf Warrior
    Shroud
    Whenever another non-token elf or warrior you control dies, you may create a 1/1 green elf warrior creature token.
    1/1

    Gates to the Other World GGBB
    Enchantment
    Sacrifice a creature: Put a fate counter on Gates to the Other World.
    Remove X fate counters from Gates to the Other World: Return target creature card with converted mana cost X from your graveyard to your hand.

    Song of Rememberance XGB
    Sorcery
    Gain X life and return X target creature cards from your graveyard to your hand.
    Posted in: Custom Card Creation
  • posted a message on Prerelease kits will have a seeded booster
    I would have preferred if the foil rare was in the same colour pool as your guild. That way you have a higher chance of playing your chosen guild.
    Posted in: The Rumor Mill
  • posted a message on More info - Guilds of Ravnica booster packs, new Boros artwork, guild-exclusive D20, Guildgate confirmed
    Is it just me or do those pack look very similar to Dragon's Maze packs?
    Posted in: The Rumor Mill
  • posted a message on Spellbombs! Future of Magic!
    Other ideas;
    Niv-Mizzet's Pachinko Bar
    Legendary Land
    tap symbol : Add 1.
    2UR , tap symbol : Spellbomb 2 (Create 2 colorless Spellbomb artifact tokens with "Sacrifice this artifact: Scry 1.")
    "Sometimes the best ideas come when your not even thinking..."

    Excavator of Knowledge 3UR
    Creature - Wizard
    Whenever you cast an instant or sorcery spell, Spellbomb 1.
    All Spellbombs you control have "X , Sacrifice this artifact: Return target Instant or Sorcery card with converted mana cost of X from your graveyard to your hand."
    2/2

    Sphere-Apocalypse 3UU
    Enchantment
    Exile target card from your graveyard: Spellbomb 1.
    At the beginning of your upkeep, if you control 200 artifacts, you win the game.
    "At first they were cute, flying around in the sky but soon they seemed to be everywhere. I can't help but feel they are spying on us, watch us and even controlling us..."
    Posted in: Custom Card Creation
  • posted a message on Spellbombs! Future of Magic!
    Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet
    Advert
    A new device has just appeared in the market streets of Ravnica! Here for the first time are the latest ingenious invention of the great Izzet Guild, the Spellbombs! Need help making a fire, washing the laundry or even just sending a message? Use the handy Spellbombs! They can do absolutely anything! From playing music to spying on you while you sleep! Quick buy them now before they're gone! The revolution is here!

    Description
    The Spellbomb is basically Izzets answer to the iPod/iPhone, they are a universal tool that in the right hands can do anything. A tool to be sold to all the guilds that can be retrofitted to perform any task. From helping the azorius quell the masses to putting out those pesky fires in the testing labs. They are token artifacts that act like Clues but can be versatile. Based on the ideas of Golems from New Phyrexia and the Clues from Shadows Over Innistrad.

    [All older spellbombs from Mirrodin blocks, Puzzleknots and Implements from Kaldesh block, Capsules from Alara block, Sorcerer's Strongbox, Booby Trap and similar artifacts will be errata'd to have the subtype Spellbomb.]

    Mechanic
    Spellbomb# (Create # colorless Spellbomb artifact token/s with "Sacrifice this artifact: Scry 1.")

    Instants & Sorceries
    Emergency Extinguisher Orbs 1UU
    Instant
    Mechanic: Spellbomb3 (Create 3 colorless Spellbomb artifact tokens with "Sacrifice this artifact: Scry 1.")
    Until end of turn all Spellbombs you control have "Sacrifice this artifact: Counter target spell unless it's controller pays 1."
    "Finally an Invention that protects the people from the maddening creations of that twisted guild!" Azorius Safety Officer of the Mart Street.
    [Versitile version of Mana Leak that can be used to scry or strengthened by the addition of more Spellbombs]

    Icy Orbs 1U
    Instant
    Spellbomb 2
    Until end of turn all Spellbombs you control have "Sacrifice this artifact: Counter target activated ability."
    "You should have seen those Lawmages light up when we showed them our latest invention! We've never recieved a greater order from the Azorius Senate. Who knows they may even give us some leeway in our other projects?" Izzet Sales Consultant
    [A Squelch like spell that can also scry or be used twice if needed]

    Random Thought Generator R
    Sorcery
    Spellbomb 1
    Until end of turn Spellbombs you control have "Discard a card, Sacrifice this Artifact: Draw a card"
    "Who knows what thought you will get but I'm sure it was better that what ever one you had?"
    [A sorcery version of Epiphany Storm, I was worried if I did Spellbomb 2 it may have been too good for 1cmc]

    Heat Ray Bomb XR
    Spellbomb X
    Until end of turn Spellbombs you control have "Sacrifice this artifact: Deal 1 damage to target creature."
    Behold the new cooking appliance from your trusty Dragonic Chef Niv-Mizzet! With this new device you no longer need worry about the hassle of cooking. This device will burn whatever you want cooked!
    [Heat Ray but changed to be more versatile in the long run.]

    Hypersonic Hatchery UR
    Sorcery
    Spellbomb 1
    Until end of turn Spellbombs you control have "1UR, Sacrifice this artifact: Create a 4/4 blue and red Dragon with flying."
    "With the discovery of Spellbombs, now running a dragon hatchery is safer for all especially my fingers." Goblin Dragon Matron
    [Based of Dragonshift, that wonderful rare from Dragon's Maze]

    Enchantments
    Double Time Workload 2UU
    Enchantment
    Whenever this enchantment enters the battlefield, Spellbomb1 (Create a colorless Spellbomb artifact token with "Sacrifice this artifact: Scry 1.")
    If an effect would create one or more non-creature artifact tokens under your control, it creates twice that many of those tokens instead.
    [Based of Parallel Lives but colorshifted into Blue]

    Fashion Accessory Icon UR
    Enchantment
    Whenever a nontoken wizard enters the battlefield under your control Spellbomb 1.
    All Spellbombs you control have "UR, Sacrifice this Artifact: Create a 1/1 blue wizard creature token."
    All great wizards carry these baubles and all young students yearn to have one
    [A version of Ulvenwald Mysteries but Izzet themed]

    Artifacts
    Reclamation Station 3
    Artifact
    Whenever you sacrifice a Spellbomb, put a charge counter on Reclamation Station.
    Remove 3 charge counters from Reclamation Station: Spellbomb 1(Create a colorless Spellbomb artifact token with "Sacrifice this artifact: Scry 1.")
    "Nothing stays broken for long, it just needs time and work to be made whole again"
    [A version of Spawning Pit but for the Izzet]

    Creatures
    Power Source Engineer R
    Creature - Goblin Wizard
    At the end of your turn, Spellbomb 1 (Create a colorless artifact Spellbomb token with "Sacrifice this artifact: Scry 1."
    All Spellbombs you control have " tap symbol , Sacrifice this artifact: Add red mana to your manapool."
    1/1
    [Skirk Prospector but with spellbombs instead of goblins.]

    Investigative Taskforce UU
    Creature - Wizard
    When Investigative Taskforce enters the battlefield Spellbomb2.
    All Spellbombs you control have "2, Sacrifice this artifact:Target player draws a card."
    2/2
    [Mulldrifter like card but costs 6 to draw 2 cards and doesn't have flying]

    Niv-Mizzet, Master of Spheres 2UURR
    Legendary Creature - Dragon Wizard
    Flying
    Whenever you draw a card, Spellbomb 1.
    All Spellbombs you control have "Sacrifice this artifact: Deal 1 damage to target creature or player."
    4/4
    [Based off the the traditional Niv design but now works with the guild's mechanic]

    Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet Izzet
    Posted in: Custom Card Creation
  • posted a message on Temur Big Spells Commander
    I would prefer them if they were bears instead of elementals. That way every-time I cast a small spell, I get an adorable cub.
    Posted in: Custom Card Creation
  • posted a message on Bestow Ideas
    Yeah these were more comedic ideas then they were meant to be actual cards. I wanted to show that old scientist humour, like those terrible ads you'd find about xray glasses in comic books or the get ripped to get your girl back from the beach body. Like bioshock basically.

    I realised that you don't need to pump enchanted creatures when bestowing, technically rules-wise there is nothing stating that they must get buffed. So I thought lets try making a hulking monster be easy to cheat out when using another creature. Kinda like morph in a way, you need another creature you can enchant and that creature has to leave the battlefield for you to get a 6/6.

    I made the Izzet suit because I wanted to see if you could make equipment variants of bestow.

    The Dimir one was just to show that there is nothing the dimir can't steal, Woodlot Crawler.

    I think I probably should have changed the Izzet suit to be the opposite;
    Izzet Mech Suit 4
    Creature - Construct
    Trample
    Equipped creatures gets +4/+4 and trampls
    2: Until end of turn, if Izzet Mech Suit is a creature and would die, instead it's an equipment in addition to its other types and attach it to target creature. Sacrifice it if it's no longer attached to a creature.
    4/4
    Posted in: Custom Card Creation
  • posted a message on Bestow Ideas
    While thinking where mechanics could reappear I figured Bestow would be cool if it came back as a fashion choice on Ravnica. I could totally see the Simic Combine wearing living clothes. So here's a few ideas on how it would work with the Simic!
    Simic
    Simic Lab Ooze Mantel G
    Enchantment Creature - Ooze
    Bestow GG (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature)
    tap symbol : Regenerate this creature. If it's an aura, regenerate enchanted creature instead.
    Enchanted creature has +0/+1.
    0/1
    Only the best Scientists protect themselves with the smoothest mantels they can afford.

    Simic Emergency Flight Cloak UU
    Enchantment Creature - Drake
    Bestow 1UU
    Flash, Flying
    Enchanted creature gets +1/1 and has flying.
    1/1
    In need of transport but don't have time to wait for it? Just use the Flight Cloak! Warning do not fly near fish markets!

    Simic Thinking Cap 4GU
    Enchantment Creature - Homunculus
    Bestow GU
    Whenever this creature or enchanted creature deals damage to a player, draw a card.
    6/6
    Sadly once the wearer passes away the hat seems to grow without control becoming unwearable by anyone else.

    Simic Lucky Date Night Mask UU
    Enchantment Creature - Siren
    Bestow 2UU
    U : Target creature attacks target player this turn if able.
    U : Target creature blocks this turn if able.
    Enchanted creature gets +1/+1
    1/1
    A true scientist knows that the opposite sex is deeply attracted to the size of one's spectacles.

    Now for Other guilds, damn those pesky guild for stealing ideas from the Simic Combine!
    Izzet
    Izzet Mech Suit 4
    Artifact Creature
    Mecha-Bestow 6(If you cast this card for its mecha-bestow cost, it’s an equipment in addition to its other types enters the battlefield attached to target creature. It becomes a creature again if it’s not attached to a creature)
    Trample
    Equipped creature gets +4/+4 and has trample.
    4/4
    It seems our latest suits seem to go into a terrible rage once its occupant expires.....whose idea was it to give them the ability to feel rage?

    Golgari
    Ceremonial Dead Cloak 1GB
    Bestow 2GB
    Enchantment Creature - Zombie Elf
    This creature and enchanted creature get +2/+2 for each creature in your graveyard that shares a creature type with it.
    0/0
    What greater way of honouring your ancestors is there than carrying them on you?

    Dimir
    Horror Mantle 2UB
    Enchantment Creature - Horror
    Bestow 4UB
    This creature and enchanted creature get +1/+1 for each creature card in all graveyards.
    Whenever a creature attacks, defending player puts the top card of their library into their graveyard.
    0/0
    The Dimir don't fear their nightmares, they wear them with pride!
    Posted in: Custom Card Creation
  • posted a message on Guilds of Ravnica Fix
    1. Espionage
    The difference between infect and espionage is that espionage doesn't have the 10 attack limit. You can make a un-blockable 10 attack minion with espionage and hexproof (Unlike in infect). So it can lead to far more interesting creatures that can be beefy but not be threatening. Blue doesn't always get beefy cheap creatures. You will never see a flying 3/2 for UU in blue because thats very strong but if it had espionage than suddenly its not that amazing a card. Yes it can block spirits for days but its not that big a threat to players in general.
    Example;
    Horror Nightmare UUBB
    Creature - Avatar
    Flying, Espionage
    Horror Nightmare has +1/+1 for each swamp or island you control.
    0/1

    Already this looks incredibly strong until you realise that if it hits a player it will only mill and not actually kill them. A player's max life is 20 but their deck is 40-60-100 based on format. This mechanic means that Dimir can get good cheap blockers that will trade with other beefy creatures without breaking what access blue gets to on creatures. Also flavour wise, its a spy guild that removes intel from the opponents rather than removing your own intel with Wizards new mechanic. This is similar to Afflict rather than Infect but unlike Afflict it can be pushed easier.

    2. Spellbomb
    If you are focusing on the scry you are not looking at the examples. Only a bad worksmith blames his tools rather than his own ability. Investigate coest 2 mana to draw a card. This is a free scry when you need it. If you don't your wizard creatures can utilise it for other purposes like mana or kill spells. Who said all they do is scry? They theoretically can do anything, from countering spells to becoming actual creatures. The Izzet guild make mechs and artifacts but have never received a mechanic showing that. I like to think I did do a great job at showing a blue red artifact mechanic that is incredibly versatile.
    Example;
    Emergency Counter Orbs 2U
    Instant
    Spellbomb 3 (Create 3 colorless Spellbombs with "Sacrifice this artifact: Scry 1")
    Spellbombs have "Sacrifice this artifact: Counter target spell unless its controller pays 1" until end of turn.

    Dimir Stolen Prototypes UUB
    Sorcery
    Spellbomb 1
    Spellbombs have "Sacrifice this artifact: Exile the top card of target player's library face down. You may look at and play that card for as long as it remains exiled."
    What's better than stealing something than something that lets you steal more things?

    The Boros mechanic works with Radiance and Battalion in the long run, something Mentor does not. Not to mention boros creatures are never fat. You will not find boros creature to have power 10 or even 8. Biggest RW creature in power was a God and biggest in Ravnica history was Razia, Boros Archangel at 6. Soldiers are not individually strong, they are stronger together than apart. Hence the idea Semper fidelis, always loyal, the men will always follow their leader into battle. Boros doesn't need beefy giants, heck Sunhome Enforcer has power 2! No what they need is an army, like Assemble the Legion. Leadership gives a sense of an army that follows it's captains into battle.
    Example;
    Feather 2WWR
    Legendary Creature - Angel
    Flying, Leadership
    ~ power and toughness are equal to the number of creatures you control.
    0/1
    Powerful card, but requires thinking. Works with Simic counters, gruul bloodrush, giant growth effects or just even populating more tokens into play. Way more versatile than Mentor. Mentor is a joke of a mechanic. I can easily imagine that if Leadership was a mechanic, all the boros creatures would have low power to show it.
    Posted in: Custom Card Creation
  • posted a message on Guilds of Ravnica Fix
    I felt the mechanics in Guilds of Ravnica were incredibly boring and very unimaginative. So I came up with my own simple yet diverse Ravinican themed mechanics.

    Izzet Izzet
    Mechanic: Spellbomb# (Create # colorless Spellbomb with "Sacrifice this artifact: Scry 1.")
    Example;
    Power Engineer 1 mana red mana
    Creature - Goblin Wizard
    Whenever Power Engineer enters the battlefield Spellbomb 1 (Create a colorless Spellbomb with "Sacrifice this artifact: Scry 1.")
    Spellbombs you control have "Sacrifice this artifact: Add red mana to your manapool."
    1/1

    Niv-Mizzet, Master of Spheres 2UURR
    Legendary Creature - Dragon Wizard
    Flying
    Whenever you draw a card Spellbomb 1 (Create a colorless Spellbomb with "Sacrifice this artifact: Scry 1.")
    Spellbombs you control have "Sacrifice this artifact: Deal 1 damage to target creature or player.
    4/4

    Boros Boros
    Mechanic: Leadership (Whenever this creature attacks, create X 1/1 red and white soldier creature tokens with haste that are tapped and attacking, where X is this creature's power.")
    Example;
    Wojek Captain RW
    Creature - Soldier
    Leadership
    RRWW: Wojek Captain gets +3/+3 until end of turn.
    1/1

    Agrus Kos, Spirit Captain RW
    Legendary Creature - Spirit Soldier
    Indestructible
    Leadership
    2/2

    Dimir Dimir
    Mechanics: Espionage (Prevent all damage this source would deal to a player, instead that player puts that many cards from the top of their library into their graveyard.)
    Example;
    Dimir Buyout 2UB
    Instant
    Espionage
    Destroy target creature and deal X damage to it's controller, where X is that creature's power.

    Lazav, Master of Spies UB
    Legendary Creature - Shapeshifter
    Hexproof and can't be blocked
    All creatures you control have Espionage
    Whenever a card is put into a graveyard from anywhere, you may create a 1/1 black and blue rogue creature token.
    1/4

    Posted in: Custom Card Creation
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