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  • posted a message on Merfolk
    Try Sentinel Totem to replace Relics. It really shines when you keep a land light hand and against decks trying to do things in the first 3-4 turns.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from Ashiok »
    I have been playing a decent amount with death and taxes, and I find it funny the criticism that the death and taxes matchup got harder. Leonin arbiter can only fall on turn 2, so even if you a fetch land in hand you will have the opportunity to crack it before the arbiter hits play. I honestly don't understand what is the problem that people are having against Death and Taxes.


    I should have been more clear in this scenario. I had 2 non fetches on board in the face of an arbiter with no ghost quarters in play. I had no other lands in hand for the following turn and decided to progress the board state. They ended up having a Ghost Quarter on their T3 and my next 2 lands drawn were fetches. The point I was trying to get to was UG has zero ways to get around an untapped arbiter if you draw your fetches (which is close to a third of your mana base).
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Take a look at the two scg Louisville top 8's. 4 "counters company" decks. Probably a flavor but I'm guessing it is definitely going to have a showing in vegas.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    I guess it's just my kryptonite then. I've never felt like I had an advantage playing against abzhan coco in the first place. Adding in a secondary combo that doesn't need the graveyard seems even worse for us.

    And yes it still needs a third peice a la the new green god, mirror entity, walking balista, or for the 4cc version wolf run. What I'm seeing though is the new version has doubled down on e witness and rallier to secure the redundancy which goes away from where we want them, on a regular beat down plan.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Has anyone played against the new iteration of abzhan coco? There's a new on board infinite mana combo that is crazy hard for us interact with. vizier of remedies and devoted druid. Whats crazy is the finks/seer combo is still in there giving two seperate axises to win. This deck is definitely a sleeper going into the next modern season.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    If you are serious about maximizing definitely yes. You don't give up hand info compared to hubs, oboro filters off mutavault and protects cards from liliana, and Minamo has corner cases with opposing kiras and when you play clique.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    To win? no. To be competitive? Absolutely.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Playing less than 4 seas claim is perfectly fine. I typically run 2 in the sideboard so I can either go up on mana denial or go down when I only need 2 as spot removal at a cheaper CC.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Idk, whenever I play blood moon and chalice in the same deck it feels like spirit guide should be in there too.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Why would you worry about boseiju? Just counter the other spell that let's them win.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    In the case of gut shot yes you would have to get rid of their creatures. Things like Vapor Snag gets around worship due to being a loss of life and not damage done.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    If you're having issues with how moving to combat works in paper here is the a consensus on how judges will rule on issues that arise

    http://blogs.magicjudges.org/whatsupdocs/2016/05/26/attacking-blocking-and-shortcuts/

    Definitely read this if you are unsure of how the shortcut works with moving to attacks as the majority of judges will absolutely rule using this approach.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Ditto on meta shares not mattering for fish. Modern is so diverse the top decks aren't even breaking 10%.

    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    With current configurations (without dismember) all you can do is counter the retract and go fast.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    I finally got around to watching the sgw video. I see merfolk joe warrants the inclusion of a 20th land based on the negative and positive impacts. I wonder why the larger percentage share of neutrality didn't sway him to consider the 20th land unecessary. Probaby reading into the analysis wrong though.
    Posted in: Aggro & Tempo
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