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  • 2

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Here's my current Kiki-Chord list. I'm not sure about Saheeli, I've only played her in 1 weekly event so far and was less then impressed.
    Posted in: Combo
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Hey guys, I haven't been to active lately, but I'm still rocking Kiki-Chord at my lgs most weeks. Routinely Top 4'ing as I pray on all the midrange decks and inexperienced players.

    For those that are newer to this thread, don't put the deck down just because you don't do well in a few tournaments. This deck has so many lines of play that it's extremely hard to make the optimal plays every time. This deck takes a LOT of practice with to maximize performance.

    I don't have a specific deck list currently, but I can list out what I'm generally sleeping up to play. Sorry I'm on my phone so they won't be formatted correctly.

    The Core:
    Birds of Paradise
    Wall of Omens
    Wall of Roots
    Restoration Angel
    Voice of Resurgence
    Kiki-Jiki, Mirror Breaker
    Path to Exile
    Chord of Calling
    Reveillark
    Scavenging Ooze

    These cards always get sleeved for Kiki-Chord, no questions asked. I can see trimming Wall of Roots if you're all in on the Evolution plan, but they block a lot of problem cards forever. Voice creates headaches for so many decks it's unreal, and is an alternate Win-Con with Kiki.

    The 'Toys'

    Kambal, Consul of Allocation
    Sin Collector
    Orzhov Pontiff
    Glen Elandra, Archmage
    Eldritch Evolution
    Noble Hierarch
    Snapcaster Mage
    Sigarda, Host of Herons
    Gisela, the Broken Blade
    Lone Missionery
    Selfless Spirit
    Huntmaster of the Fells
    Bring to Light

    These are all cards that I've sleeved up on many occasions for my various versions. If you're playing black and not mainboarding Kambal, you're strictly worse off for it. He's good against almost every deck in the format.

    The Sideboard Staples:
    Stony Silence
    Engineered Explosives

    This list is short because our SB is extremely flexible for the meta we expect to play against.

    The Sideboard Flex Cards:
    Izzet Staticater
    Lightning Helix
    Unified Will
    Slaughter Games
    Burrenton Forge-Tender
    Cataclysmic Gearhulk
    Elspeth, Sun's Champion
    Negate
    Reclamation Sage
    Thoughtseize
    Surgical Extraction
    Thragtusk
    Kitchen Finks

    These are all cards that have seen frequent play in my SB. And this is certainly nowhere near all of the cards I have sideboarded lol.


    As for the upcoming unbanninngs, I encourage everyone to consider playing BBE. He casts so many cards in our deck for free, and makes Chord better while allowing us to put pressure on. I probably win 60-70% of my games with just attacking and outvaluing my opponents which is exactly what BBE does.

    And if you're playing Blue, I think Jace slots right into our deck. We're good at clogging up the ground and Jace gives us another win condition. Jace on t3 behind a couple Walls sounds like a REALLY good play to me.

    Posted in: Combo
  • 1

    posted a message on [Primer]Lands
    Quote from Basky45 »
    Quote from Sparki »
    Okie Dokie. Report from memory time. Made it to the venue pretty late, bringing along 4 other people, barely had time to scribble down my list and hope nothing was wrong.

    Round 1: RW Walker Control Shenanigans.

    G1: My opponent is actually a friend of mine who has a huge love for the card blood moon. I am scared. I lead fetch go, and he leads with arid mesa, cracks and grabs a plateau. I am more scared. He casts faithless looting, tossing a land and an Elesh Norn into the graveyard. I am confused. Game continues a bit with him casting a Nahiri, the Harbinger, and I intuition for Karakas, Loam and Ghost Quarter. I start to quarter him out and he gets a sanctum prelate in play on 2, but I have the Barbarian Ring and take it out, taking the Nahiri out with an EE on 4. I ghost quarter a mountain, he fetches another, and on the next turn I ghost quarter again and he fails to find and scoops it up. I also saw ensnaring bridges and Chandra, Torch of Defiance this game.

    G2: I get a super early tireless tracker that continuously grows and beats face, all the way down to 5. He lands an ensnaring bridge, but I have the grip in hand, as well as the capability to make a Marit lage that seals the game away. I did see him looting away a Loyal Retainers this game, which I guess goes with the Norn, and Iona in the deck that I saw afterwards. Emrakul as well for the Nahiri combo.

    Round 2: Eldrazi and Taxes

    G1: I draw 7 and have a super sweet hand. I go -> Fetch, Mox Diamond, Pitch Maze of Ith, wasteland, cast loam, go. My opponent goes plains go. I dredge tabernacle, another maze of ith and something else. Cast loam, put tabernacle and maze in play and pass. My opponent drops a wasteland, thinks for a minute and scoops. Huh?

    G2: I board like D&T since thats what I'm assuming it is, bringing in 3 grips, 3 tracker and the Tremors. My opponent keeps 7 and opens with a Leyline of the Void. Oh. He goes Ancient Tomb, go, and I know what I'm playing against. I exploration waste the tomb to keep him off mana, but he draws some basics and deploys a thalia, which I have a karakas to keep in check. He also plays a thought-knot seer, but my hand is triple life from the loam + Mox diamond so he can take whatever he wants. I draw a Tireless Tracker, slam it into play and play a land to make a clue. I have a Maze keeping the Thought-knot back, so I simply chain land afer land until tracker is 9/8 or so and just crash into his blockers until he dies. He tells me he had no idea about the trackers post board and had boarded out dismembers. I'm lucky I didn't see an eldrazi displacer.

    Round 3: Mentor Miracles

    G1: The game goes super long, but I never feel out of control, assembling an EE lock as soon as possible, and notice he's on the mentor build, which I punishing fire. I EE away three counterbalances and start to ghost quarter away his white sources until he realizes his efforts are futile and scoops it up.

    OUT: 4 Crop Rotation, 2 Gamble, 1 Glacial Chasm, 1 Bojuka Bog, 2 Maze of Ith, 1 Tabernacle
    IN: 3 Tireless Tracker, 3 Chalice of the Void, 3 Krosan Grip, 2 Surgical Extraction

    G2: I have a decent hand with loam going, and he is stuck on 2 mana. I play an exploration which he wear/tears, but I have a second one. I draw a chalice and chalice for 1. It resolves and I feel a lot safer about jamming loams without having to worry about surgical. I start to assemble the combo, and he snapcaster + wear/tears my chalice again. He goes to surgical my loams and I in response surgical my own loam and fail to find. He is surprised. He blood moons me and I actually miss the chance to make a marit lage in response to kill since he tapped out for it, but I have the EE3 for it with the basic forest and mox diamond and am able to pull a win around afterwards.

    Round 4: Burn

    G1: My opponent is actually 2-1 in record so I get the pair down. I've seen and played against him before but can't remember what he's on. He leads with mountain (revised, mind you), suspend rift bolt, go. Ugh. Why. Frown He tosses a lot of burn spells at my face while I simply make land drops with exploration and hold a crop rotation for dear life. I get to resolve Intuition, finding me Loam, double Thespian's Stage to start to set up a lock but I feel like I'm a bit late. I untap, cast loam, drop both stages and cast crop rotation and 4 life, which resolves. From there I simple chasm lock and start to slowly ghost quarter him out. A few turns later, I draw crucible which should definitely seal the deal and he scoops it up after asking if he's locked.

    G2: He has a quick start again and I find myself at a super low life total after a rift bolt, flame rift and some goblin guide. I drop glacial chasm to give me a tiny bit of breathing room with stage in play and depths in hand. I pay the two life upkeep and drop down to 6, passing the turn with the board of Mox Diamond x 2, Stage, Depths, Chasm. He draw and passes and with three cards in hand, I decide to go for it, and hope that he just has a fireblast and only sorcery spells. I make the marit lage, untap, sac chasm to upkeep and swing in and he dies. He shows me a hand of Fireblast + Chain Lightning + Price, but I only had two mox diamonds! He also tells me he had fireblast in game 1 when I crop roto'ed at 4 life and just blanked out. I'll take it.

    Round 5: RG Lands (Tropical island + explosives MD)

    G1: These games are pretty quick, and weird. We get off to the exact same start, tropical island -> Exploration -> land, and he wastelands me and casts a loam, to which I wasteland his karakas back and then bog him. He promptly bogs me back once I get my own loam in the yard and we're now both starved for resources at around 3-4 lands. I rip Intuition off the top, opting for another loam, ghost quarter and wasteland and he scoops it up. I noticed he had also played a port so it put me to believe he wasn't on ghost quarters.

    G2: I have the option for a turn 2 tireless tracker, but mise it so I can crack a clue in case of a punishing fire. I get two clues from it, and swing in, and he punishing fires it. I crack a clue, and in response he fires it again. Boo. We get into resource battles again, and he goes to bog me. I crack my last clue in response to dredge my loam, and then ghost quarter out his basic forest and start to work on his other lands before I bog myself and he packs it up.

    Round 6: ID
    Round 7: ID

    Quarterfinals: Goblins

    G1: Ahh goblins. I've met this player in the top 8 and swiss here at CFB more times than I can count and they're always pretty swingy. He's on the play, and leads with Vial go. I have a fairly slow hand that was probably dead to Lackey but had stage + depths in it which they can't beat, so I kept. I go land drops while he adds another turn 2 vial, and on my third turn, I EE1 while his board is Vial@1, Vial@2 and nothing else. I figured if he had a lackey he would've dropped it ages ago and I don't really care about anything else. It's just a Mogg War Marshall, and although I have the depths, I drop a wasteland with a crop rotation in hand to EOT make a token for the win.

    G2: I mull and find a really sketch hand with only two mana producing lands, being stage and grove, but also have a copy of EE and the Subterranean Tremors. He goes T1 lackey and I am really scared. I play grove go, and he attacks with lackey, putting in another one. He plays a port and says go. Ports me on upkeep and I am forced to stage and pass. He swings in with both lackeys and I am fortunate enough to only see a gempalm incinerator from them. He taps and plays Rest in Peace. Since this is the only window I really have, I tremors for 1, wiping his board, only for him to cast Magus of the Moon next turn, followed by a Goblin Chieftain which chip my life total away by 4. I eventually draw a punishing fire, and kill the magus, and then mazing the chieftain to preserve my life total, but he has ANOTHER magus following, in which I ghost quarter myself to get the basic forest in response. I draw a gamble before dying, and quickly gamble for anther PFire to deal with the magus again, and get to keep it off the 75% chance, pitching the EE. I grip the Rest in Peace, and punishing fire the magus again, and maze the chieftain again keeping myself at 3. My plan is to grove back the fire and kill the chieftain next turn and try to stabilize off the maze. I also have the stage depths combo in play but can't go due to wasteland. He ends up wastelanding my maze and hits me down to 3, and passes the turn with no cards in hand, porting on my upkeep, and in response I slam Marit Lage into play. I basically give him "Find Stingscourger or lose" and he draw an Arid Mesa. I guess with both magus of the moon, he had forgotten about the stage/depths since they were irrelevant and was focusing on getting through the maze since I was so low. Either way, punts were had.

    Top 4 graciously split so I could go grab some delicious ramen with a group of friends, one who also made the top 4 split.


    What did you board out against the the Eldrazi and Taxes deck? I understand that you boarded like it was normal D&T, but I can't figure out how you found 7 cards to cut. I've been playtesting with a RG list on cockatrice for a little bit know, and always try to board minimally, except against Storm, which seems like an incorrect strategy, seeing as how you also boarded in 11 cards against Miracles.

    Referring to how you boarded against Miracles, why do you think that Chalice is more important than Crop Rotation? Also, if you don't see a Mentor G1, are you likely to board out some or all of the Punishing Fires?


    Crop Rotation is useless against Miracles after they resolve a Counterbalance. You need Krosan Grips to deal with Counterbalance and Rest in Peace. After you cut the 1 drops, Chalice becomes really good against Miracles, it cuts off all of their deck manipulation and they have a limited amount of answers to it. T1 Chalice against Miracles is huge. They really don't want to burn a Force of Will on it, but they have to.
    Posted in: Control
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    I was very unimpressed by Collective Brutality, I'll probably be cutting them all together. 7 dorks is a lot, I'd definitely recommend trimming. I played both Spirit and Burrenton at my last event and never regretted it. Burrenton sat on the field with a Resto for a long time letting the Resto beat down my Skred Red opponent for a few turns.

    Anafenza, the Foremost is pretty lackluster. She does nothing in the face of an opposing Kalitas, and she's not good enough against Dredge. There's not any other deck's she's really good against. Thalia is more likely to suppress your own deck then help in any matchup. What are you thinking of using Thalia against?
    Posted in: Combo
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Thanks for the suggestions guys. While I expected a large portion of the decks at the PPTQ to be Bant Eldrazi, it actually ended up being scarce.

    Here's the list I played.



    Round 1 - Mardu Aggro

    Opponent was playing Young Pyromancer, Bob, and removal. I was able to outvalue him and Pontiff kept the tokens under control.

    Round 2 - Ad Nauseum

    I got lucky and he kept a slow 6 in game 1. Voice Evo'd into Pia and Kiran followed by Pontiff off the top was able to secure the game. He won game 2 as I kept an OK hand and drew nothing to help. Game 3 was similiar to game 1, I got a fast start and forced him to use a Pact of Negation on my Chord for 2 so he couldn't go off. Had lethal for the next turn.

    Round 3 - Jund

    My opponent didn't have green sources in either game early and my creatures got there before he could stabilize with green mana.

    Round 4 & 5 - ID into Top 8.

    Top 8 - Eldrazi Taxes

    Game 1, my opponent had 2 early Path's and was able to lock me out with Eldrazi Displacer, Wasteland Strangler, and Flickerwisp. Game 2 was a close game down to the end with my opponent topdecking a Path to Exile when I was able to assemble the combo.

    Overall I was happy with the deck. Kambal performed far past my expectations. I only put Filigree on the field once, and he was pretty good, I'm willing to keep trying him. Archangel of Tithes was a poor choice for the day mostly due to what I faced. I'm likely going to replace the Overgrown Tomb with a 2nd Temple Garden. My next event is legacy so I'll be focused away from modern for a little bit. I'll try to keep up with updates in the thread here though.
    Posted in: Combo
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    That's the beauty of our deck, it's infinitely customizable! I switch between BTL and non-blue all the time and it's only like a 10 card swap.

    I'm not sold myself on Realm Razor holding a spot, but it's certainly proven to be good and capable of winning that match on it's own.
    Posted in: Combo
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Check out Hoogland's Article. Some good insight in it. http://www.starcitygames.com/article/32337_The-Ultimate-SCGRegionals-Guide-To-Kiki-Chord.html

    I've been playing on MODO and have about a 50% win rate with the deck (I also have a bad habit of clicking prematurely, causing play mistakes). The meta is very odd online right now, there's a lot of brewing going on in the leagues, mostly fast decks. Fortunately Delver stands no chance against Pontiff.
    Posted in: Combo
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Just realized how many of you guys are also from MI playing this deck haha. I'll be playing Modern tonight and tomorrow night at BC Comix Lapeer if any of you are looking for a place to play. Still hammering out what my final list will be in the post Twin world.
    Posted in: Combo
  • 1

    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    I have thought about swapping a couple lands around and adding a couple green sources. The main time I have issues with the mana base is against decks trying to abuse Fulminator Mage. I rarely have to mulligan due to the color of lands in my hand, it's much more often due to too many or too few lands in my hand. I've thought about Wall of Roots a lot also, though I'm pretty locked in with what I'm playing this weekend at this point. I really like having the T1 mana dork which is why I run 7 of them. It almost always forces a Bolt or Path from the opponent on T1 and I'm ok with that. Making my opponent reactive to start the game is in my advantage.

    You're right, I am missing 2 cards there... Odd... I forgot 1 Maelstrom Pulse and 1 Damnation

    I just can't bring myself to like Voice of Resurgence, not sure why. I would like to have Thragtusk in the main, but I think Rhino coming down on 4, or 3 with a dork is just better against the aggro decks Game 1. 1 thing I like about my version over Hoogland's is that I feel it's near impossible for other decks to out grind my deck. I've won the wars with Abzan, Jund, and Grixis more often then not. Those are decks that I don't want to lose to. I'm hoping to dodge Storm and Scapeshift at Cinci, but I'm ok with every other matchup.

    BTW... Holy Gaddock Teeg buyout! Hope I don't see a lot of that.
    Posted in: Combo
  • 1

    posted a message on Bring to Light
    Building the deck to play solely with Bring to Light is a very BAD idea. This isn't modern or legacy with tons of can trips and cheap draw spells. It's a careful balance to not play too many 4 cmc+ cards in the deck while still having the best value we can. Winnower is typically a creature that comes in and kills our choice on the board with an active Jace. He also kills Rhino, Roc, Tasigur, Jace, Den Protector, Oblivion Sower, and Liliana among others with no help. Greenwarden is absolutely value city in this deck. Buying back 2 cards is typically backbreaking for the opponent. We don't need to be able to tutor for everything. Ojutai's Command doesn't play well with the deck, I've tested with it. We typically aren't in a situation where we can hold 4 mana open unless we're already ahead. On Nixilis is extremely powerful in the matchup a he's good in, and I think he's worth an inclusion. I do agree that Hangarback is not what this deck wants because we typically want to start tapping out on T3, which stops Hangarback from growing.
    Posted in: Standard Archives
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