Here's a rough list off the top of my head.
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May 19, 2018I haven't personally tried Damping Sphere in the deck. I would be careful with how many copies you SB in any version of the deck. Drawing 2 against Tron probably slows us down too much to kill them before they naturally start casting their threats.Posted in: Combo
Here's a rough list off the top of my head.
Apr 24, 2018Damping Sphere probably has a home in the Naya Kiki-Chord list, but Blue Kiki lists with access to Unified Will, Glen Elandra, and Mystic Snake don't need it as much. IDK if you've tried a Blue Kiki list yet, but I am currently 5-0 against Tron since making the switch.Posted in: Combo
Mar 28, 2018Generally Kiki-Chord lists run 1 manland because having T1 Birds/Hierarch is fairly important. I could see an argument for 2 Ravine's though. Gavony's good to keep as the only colorless land. As for the 23rd, any shock or fastland in the colors will work. A 9th fetch is also not a bad choice, probably a green fetch. To keep playing the archetype I would strongly suggest a Horizon Canopy, drawing a card with it when you're flooding is huge.Posted in: Combo
I took Kiki-Jace to a local event last night and went 3-1. Lost round 1 to RW Burn and followed up by beating Jund, Colorless Eldrazi, and Bant Eldrazi.
I lost game 1 to Colorless Eldrazi after he went T1 Mimic, T2 TKS, T3 Smasher. Game 2 He had the same play but I was able to stablize with a couple Voice's and a couple removal spells. Game 3 he never made it to 5 mana and he was never able to get through my board of creatures. The Bant Eldrazi player was a less experienced player which showed when she tried getting aggressive with just a Smasher and Drowner of Hope on the board against my 6 creatures, I was able to deal lethal on the swing back.
Deck still feels great. I always used to think Eldrazi was a bad matchup but I think it's closer to 50/50 if not in our favor after the last few matchups. We still rarely beat their best draws on the play, but we can stay ahead of them otherwise.
Mar 27, 2018Hi guys! I've just about finished my 'pet' deck for modern, and I figured it best fits in this thread. Looking for any constructive feedback on it, I'm not shooting for Tier 1 here, but being competitive is good.Posted in: Midrange
I have no idea about the SB quite yet, planning to try this out at an actual event soon. My local meta's are very heavy on Burn decks though. I love Dragonlord Ojutai so I just wanted to build a control deck around it, could just actually be terrible but we'll see I suppose.
Mar 27, 2018Running 2 Ravine's, a Ghost Quarter, and a Gavony Township is gonna lead to some ugly opening hands. IMO there's really no reason to run Ghost Quarter in the deck. You don't have Knight to tutor it up and it's not a land you really ever want to see in your opener, especially if you don't know what the opponent's playing G1. Leaning on Fulminator Mage is a much better plan with Eternal Witness.Posted in: Combo
Mar 26, 2018Here's the list I played at SCG Cincinnati for my team. We dropped at 4-3 after a 4-1 start. I personally went 4-2. I'll post a round by round summary below as I can remember it.Posted in: Combo
Round 1 - 4c Pyromancer
Game 1 I kept a medium hand, he bolted the T1 Bird and we drew a couple too many lands while he played spells every turn. Game 2, he Push'd the T1 Bird but Coiling Oracle put a land in play on T2 and allowed us to play another Bird. He got Mystic Snake'd 3 times thanks to Restoration Angel's. Game 3 he mulligan'd to 5 and I kept a good 7. My team mates had both won their matches on T3, we played it out anyways and he got crushed under a Reveillark and a Scavenging Ooze.
Round 2 - Krak Clan Ironworks
Game 1 he went off on T3 on the play and killed me with Spellbomb. Game 2 he didn't SB because he had no idea what I was playing, and he got buried under a T2 Stony Silence, T3 Kambal, T4 Qasali. Game 3 I stuck a T2 Stony Silence and T3 Ooze, I ate his spellbomb from the yard immediately, but he had brought in an Aethergrid as an alternate win-con and he was able to go off on T3 in turns.
Round 3 - Jund
Kept a weak 6, got T1 IoK'd and went downhill from there. Game 2 we Path'd his T2 Confidant and he tried to catch up with a Lilly on T3 against double Voice on the field, it didn't work out for him. He tried to lean on an Ooze but we had the 2nd Path. He kept a hand with no play on T1 or T2 in game 3, which let me play a Jace on T3 behind a Coiling Oracle that blocked his T4 BBE. A wall and Voice on T4 allowed Jace to bury him in card advantage. My team mates again won before we finished but I had him dead in a couple turns by then regardless of what he could draw.
Round 4 - Jund
Game 1 we Path'd the T2 Confidant on the draw and followed up with an Oracle that put a land in play. He played a T3 Goyf and I followed up with double Voice. He played a BBE which hit a lightning Bolt that he sent upstairs, and he held his guys back. I got a Wall and another Oracle into play over the next couple turns. After adding a 2nd Goyf, he got aggressive with his 2 Goyf's, BBE, and a Ravine. I blocked with the Voices and followed up with a Reveillark the next turn, his team mates talked him into scooping after he drew and I assume he had no Ooze. Game 2 I kept a 6 with 3 lands and 3 Voice's. Scry'd a land down. Proceeded to draw lands for the first 5 turns and my opponent eventually grinded through the Voice's. Game 3 my opponent just got buried in value. T2 Coiling Oracle set up an Ooze and Voice on T3 and a Reveillark on T4 and an active Colonnade after that.
Round 5 - Eldrazi Tron
He ran me over Game 1 with natural Tron, T3 Thought-Knot, T4 Thought-Knot and Smasher. Game 2 he mulligan'd to 5, had natural Tron, but with a Bird on the play, we Snake'd his T3 Smasher and he didn't have another threat before the beats got him. My team mates won their matches before we started game 3 so we didn't play. I feel like I'm a huge dog in this matchup and probably would have lost Game 3 on the draw.
Round 6 - RW Burn
We played an abnormally long G1 for this matchup but Kambal put him in an awkward spot. He unfortunately found a Grim Lavamancer to counter it, and I feel like I badly misplayed this game because I forgot to keep eating his GY a couple turns with Ooze which probably could have cut off at least 1 activation. I needed 1 turn to try and turn the corner with Courser but he was able to deal exact lethal. My team mates both lost their matches before we started Game 2.
Round 7 - Jund
I don't remember much about this match other then it was the only round I finished before my team mates lol. I won, but unfortunately my team mates did not.
I'm not sure the KCI matchup is winnable on average for us. Eldrazi Tron definitely feels bad on the draw, felt winnable on the play with access to Mystic Snake.
Since the event, I have cut an Ooze from the MB and replaced it with a Magus of the Moon. I'm probably going to cut the Blood Moon's from the SB with Magus in the main. Not sure what will replace them yet. Playing Kiki-Chord will be on hold for me this week as I think I'm going to play Battle of Wits this Saturday.
Going forward I like our deck against the field, obviously combo decks are still tough to beat, but Jund seems to be the most played deck and I love that matchup. I would say it's a 60/40 matchup in our favor. I had a great time playing in Cinci, didn't end up playing any side events because 9am was way too early for the Modern classic lol.
Mar 22, 2018Anyone have opinions on Blood Moon in the deck? I feel like it can just free roll wins occasionally but I'm not sure if it's good enough. I'm playing modern this weekend for my team in Cincinnatti and I'm on the fence about Blood Moon in the MB. I'll post a list of what I'm thinking about playing later today, just grinding matchups on Cockatrice to see what I like and don't like.Posted in: Combo
Mar 19, 2018Bring to Light is really fun, and allows you to build the deck differently. I ran 3 Chords/3 Bring to Light when I ran that list. I also ran a Damnation in the MB for when you needed the sweeper G1, and K Command with E Witness is a lot of fun. Bring to Light also allows you to find non-creature answers that you bring in from the SB.Posted in: Combo
While a lot of fun to play, I think Bring To Light is a strictly worse variation of Kiki-Chord.
Mar 19, 2018Currently I'm sitting with this:Posted in: Control
4 Krosan Grip
4 Sphere of Resistance
3 Tireless Tracker
And had 4 open spots I was debating on. Although our modern player had to back out so we found another player that mainly plays legacy so I'm playing Modern now in cinci.
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