That is a very interesting list! I did not list Growth Spiral or BBE as everybody in the Niv discord that has tried them has also ended up cutting them, myself included. Surprised to see you enjoying BBE so much, I can definitely add that to the OP. I can't say I've seen many people try out Tidehollow Sculler, which also increases how good BBE is. I definitely urge you to try the deck with W6 when you can, that card is incredible in Niv. I'm very interested to hear more about how BBE and Sculler have been for you
Yeah, but that thread is quite dead and inactive. Hopefully we can keep this one with more resources linked to it. Will also have the Initial post growing with info as the deck grows.
Finished 2-1 tonight at a weekly modern event. Lost to Tron Round 1 1-2. I kept an iffy 7 in game 2 that I probably should have mull'd away. Beat Amulet Titan 2-0 and Merfolk 2-1.
Niv-Mizzet, Reborn was printed in War of the Spark and has sparked an entirely new archetype in Modern, brought to us by Cavedan (Username) from the Faithless Brewing podcast. He popularized the deck and as it has evolved and put up more results, the community has boomed in size. The deck is built around playing a 6/6 flyer for 5 mana that frequently draws 3-4 cards. And that's the huge draw to the deck. It's 5-colors and the mana has to be terrible right? Not so fast, recent printings have made our mana quite consistent and resistant to hate.
These 2 cards from Modern Horizons have smoothed out the mana for the deck in a way that I didn't believe was possible. With some snow-basics and plenty of fetches we rarely have problems casting our spells on curve.
At it's heart, Bring to Niv is a control deck that uses Niv and planeswalkers to win the game. We have to get there though, and these spells are crucial to getting us to that point.
These are the 2 most crucial spells in stabilizing the game and bridging us to casting our win-conditions. Lightning Helix is crucial against Burn and other aggressive decks to remove threats and gain some life. Assassin's Trophy's downside of giving a land to our opponent doesn't hurt us as much as other decks because of how much value our deck creates, and how far ahead Niv gets us. The entire goal of the deck is surviving until Niv.
Bring to Light serves as both a utility removal spell, and fetches our win-condition. As silly as it seems, many of us have cast Bring to Light to find a Lightning Helix.
There are a few different variations of building the deck. One split is on the Snow vs. Non-Snow manabase. Your decision on which to build changes the deck significantly. The snow version has recently become the more popular version of the deck thanks mostly due to Arcum's Astrolabe. Astrolabe acts as a mana-fixer, as well as often being the only T1 play in the deck which cantrips. Astrolabe also functions very well with Teferi, Time Raveler to draw cards when you need to. The downside to the Snow-version is that it can lead to some awkward opener's that only have basics for lands. The Non-Snow variant often offers better mana-fixing out of your landbase, to the downside of being weaker to Blood Moon and causing more damage due to playing more shocks.
The other major variation is playing Birds of Paradise versus not. During Hogaak Summer it was almost unanimously thought of better to play Birds. This was largely due to needing to interact with the Hogaak and other graveyard decks on T2 with our 3 mana spells like Kaya's Guile and Ashiok, Dream Render. Now that the format has slowed down there's a large split of players who prefer Birds or other mana accelerants and players who choose no accelerants. The upside of playing Birds is having our powerful suite of 3 mana spells available on turn 2. Teferi in particular is a very powerful turn 2 play, especially if you're lined up against UWx or GBx deck. The downside being that drawing a Birds of Paradise on turn 8 feels really bad. The obvious advantage to not playing Birds is that you get to put 4 more 'good' spells into the deck that aren't terrible to draw past the opening turns.
Hello everyone! Long time Kiki-Chord player who found a new toy in Vannifar. Went to a local weekly tonight and finished 3-0. Beat 4c Whir 2-0, GB Midrange 2-1, and Mono R Phoenix 2-0. Decklist felt great, although I accidentally left a Voice in, meant to cut all of them. Thinking of cutting Glen from the MB and moving her to the side.
I haven't personally tried Damping Sphere in the deck. I would be careful with how many copies you SB in any version of the deck. Drawing 2 against Tron probably slows us down too much to kill them before they naturally start casting their threats.
Damping Sphere probably has a home in the Naya Kiki-Chord list, but Blue Kiki lists with access to Unified Will, Glen Elandra, and Mystic Snake don't need it as much. IDK if you've tried a Blue Kiki list yet, but I am currently 5-0 against Tron since making the switch.
Finished 2-1 tonight at a weekly modern event. Lost to Tron Round 1 1-2. I kept an iffy 7 in game 2 that I probably should have mull'd away. Beat Amulet Titan 2-0 and Merfolk 2-1.
There's a lot of links to useful information for the deck, and it is expanding as I have time to work on it.
Niv-Mizzet, Reborn was printed in War of the Spark and has sparked an entirely new archetype in Modern, brought to us by Cavedan (Username) from the Faithless Brewing podcast. He popularized the deck and as it has evolved and put up more results, the community has boomed in size. The deck is built around playing a 6/6 flyer for 5 mana that frequently draws 3-4 cards. And that's the huge draw to the deck. It's 5-colors and the mana has to be terrible right? Not so fast, recent printings have made our mana quite consistent and resistant to hate.
These 2 cards from Modern Horizons have smoothed out the mana for the deck in a way that I didn't believe was possible. With some snow-basics and plenty of fetches we rarely have problems casting our spells on curve.
At it's heart, Bring to Niv is a control deck that uses Niv and planeswalkers to win the game. We have to get there though, and these spells are crucial to getting us to that point.
These are the 2 most crucial spells in stabilizing the game and bridging us to casting our win-conditions. Lightning Helix is crucial against Burn and other aggressive decks to remove threats and gain some life. Assassin's Trophy's downside of giving a land to our opponent doesn't hurt us as much as other decks because of how much value our deck creates, and how far ahead Niv gets us. The entire goal of the deck is surviving until Niv.
Bring to Light serves as both a utility removal spell, and fetches our win-condition. As silly as it seems, many of us have cast Bring to Light to find a Lightning Helix.
The Spells
Lightning Helix l Assassin's Trophy
Kolaghan's Command l Supreme Verdict
Abrupt Decay l Dreadbore
Kaya's Guile l Izzet Charm
Bring To Light l Safewright Quest
Unmoored Ego l Thought Erasure
Castigate l Glittering Wish
Deafening Clarion l Dovin's Veto
The Planeswalkers
Wrenn and Six l Teferi, Time Raveler
Kaya, Orzhov Usurper l Ashiok, Dream Render
Vraska, Golgari Queen l Ajani Vengeant
Ajani, the Greathearted l Tamiyo, Collector of Tales
Nahiri, the Harbinger l Dovin, Hand of Control
The Creatures
Niv-Mizzet, Reborn l Tolsimir, Friend to Wolves
Ice-Fang Coatl l Huntmaster of the Fells
Kess, Dissident Mage l Sigarda, Host of Herons
Birds of Paradise l Noble Hierarch
Knight of Autumn l Bloodbraid Elf
Tidehollow Sculler
Sideboard Options
Lavinia, Azorious Renegade l Fracturing Gust
Maelstrom Pulse l Nature's Chant
Kambal, Consul of Allocation l Izzet Staticaster
Crumble to Dust l Wheel of Sun and Moon
Fulminator Mage l Rakdos Charm
Hostage Taker l Weather the Storm
Cindervines l Shatter Assumptions
Decklists
1st Place Modern MCQ by IhavetheFire
https://www.mtggoldfish.com/deck/2265247#paper
Magic Online Modern Playoffs 1st-place. IhavetheFire 12-0
https://www.mtggoldfish.com/deck/2247654#paper
Top 8 SCG IQ by Daniel Schiever
http://www.starcitygames.com/decks/132741
Top 4 SCG IQ by Matt Abraham
http://www.starcitygames.com/decks/132604
GP Minneapolis Day 2 by Damon
https://www.mtggoldfish.com/deck/2178300#online
There are a few different variations of building the deck. One split is on the Snow vs. Non-Snow manabase. Your decision on which to build changes the deck significantly. The snow version has recently become the more popular version of the deck thanks mostly due to Arcum's Astrolabe. Astrolabe acts as a mana-fixer, as well as often being the only T1 play in the deck which cantrips. Astrolabe also functions very well with Teferi, Time Raveler to draw cards when you need to. The downside to the Snow-version is that it can lead to some awkward opener's that only have basics for lands. The Non-Snow variant often offers better mana-fixing out of your landbase, to the downside of being weaker to Blood Moon and causing more damage due to playing more shocks.
The other major variation is playing Birds of Paradise versus not. During Hogaak Summer it was almost unanimously thought of better to play Birds. This was largely due to needing to interact with the Hogaak and other graveyard decks on T2 with our 3 mana spells like Kaya's Guile and Ashiok, Dream Render. Now that the format has slowed down there's a large split of players who prefer Birds or other mana accelerants and players who choose no accelerants. The upside of playing Birds is having our powerful suite of 3 mana spells available on turn 2. Teferi in particular is a very powerful turn 2 play, especially if you're lined up against UWx or GBx deck. The downside being that drawing a Birds of Paradise on turn 8 feels really bad. The obvious advantage to not playing Birds is that you get to put 4 more 'good' spells into the deck that aren't terrible to draw past the opening turns.
Here's a link to a wonderful primer being wrote by Urdothor, please keep in mind that this is still a work in progress. https://docs.google.com/document/d/1iEMJrvu7n2ICNcoFlpVr6HsBZPv8kITLbDpZkuUE6PI/edit
A link to Faithless Brewing's podcast after they attended GP Minneapolis with Bring to Niv, and one of them even Day 2'd!
https://faithlessbrewing.podbean.com/e/hogaak-summer-nivs-got-it-lit-cashing-gp-minneapolis-with-rainbow-niv-mizzet/
Sideboard Guide and build variation descriptions coming soon!!!
And last, but certainly not least, here is a link to our Discord. https://discord.gg/2nC5X5U
https://www.mtggoldfish.com/deck/1648739#paper
Here's a rough list off the top of my head.
4 Coiling Oracle
4 Voice of Resurgence
3 Wall of Omens
2 Eternal Witness
2 Restoration Angel
1 Scavenging Ooze
1 Kiki-Jiki, Mirror Breaker
1 Vendilion Clique
1 Reveillark
1 Thragtusk
1 Kambal, Consul of Allocation
1 Mystic Snake
1 Shalai, Voice of Plenty
1 Selfless Spirit
1 Qasali Pridemage
4 Chord of Calling
4 Misty Rainforest
4 Windswepth Heath
2 Flooded Strand
2 Breeding Pool
2 Temple Garden
1 Hallowed Fountain
1 Overgrown Tomb
2 Forest
1 Island
1 Plains
1 Horizon Canopy
1 Celestial Colonnade
1 Gavony Township
2 Unified Will
2 Blessed Alliance
2 Stony Silence
1 Engineered Explosives
1 Glen Elandra Archmage
1 Burrenton-Forge Tender
1 Reclamation Sage
1 Orzhov Pontiff
1 Negate
1 Kataki, War's Wage
1 Scavenging Ooze
1 Worship