I like the idea, but think a simpler rather than all encompassing ability would be better. A cycle could be interesting, along the lines of:
2U {U} You can play 1 less land this turn: Scry 3 3G {U} You can play 1 less land this turn: Creatures you control get +1/+1 until end of turn. 1R {U} You can play 1 less land this turn: Deal 1 damage to target creature. 2B {U} You can play 1 less land this turn: Target player loses 1 life. 3W {U} You can play 1 less land this turn: Put a 1/1 white human creature onto the battlefield.
(Activate this ability only if you can still play a land.) after each.
You could give each an evergreen if it were appropriate and adjust power/toughness and costs as necessary. Also, that probably isn't worded right.
they seem a bit weak considering you can only do it once per turn in most decks (green and blue one was ok) and this ability has a hefty draw back in the start since it leaves you behind mana wise. Up the damage on the red card to 2 and target player discards a card for black and Lower the mana cost for white to 1. Then it could see some use, still I like them the way they are now.
The wording is ambiguous. If these only had the land search ability of their chosen type, they'd be really good, especially in limited. At present they're over-powered.
The reason I say this is because, if you can search for a land (maybe even a Shockland), then you would want to do that every turn instead of playing a land. These cards thin your deck and make you shuffle every turn.
Yes, they are quite good. Maybe if you exile two cards from your hand instead of one. Or you could make it only search the graveyard for lands and spells and add when enters play put the top 5 cards into your graveyard.
These creatures allows you to either get a constant uninterrupted mana supply or a draw/search ability at the cost of not being able to play any land that turn. What do you think?
Invisible Seeker2U
Creature - Illusion {U}
Hexproof
When Invisible Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and put an island from your graveyard it into play or draw two cards cards.
0/2
Cabal Seeker2B
Creature - Zombie {U}
When Cabal Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a swamp into play or a zombie creature into your hand, from your graveyard.
2/2
Spirit Seeker2W
Creature - Spirit {U}
Flying
When Spirit Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a Plains into play or an aura card into your hand, from your graveyard.
1/2
Flame Seeker2R
Creature - Goblin {U}
Haste
When Flame Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a Mountain into play or a sorcery into your hand, from your graveyard
3/1
Might Seeker2G
Creature - Elf Shaman {U}
Trample
When Might Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a Forest into play or an instant card into your hand, from your graveyard.
1/2
Monument of Plague2B
Legendary Artifact {Rare}
Sacrifice a creature, Choose one - All creatures gets -1/-1 until end of turn or search your library for card and put it into your graveyard then shuffle your library, any player may play this ability. "None can hide from the plagues touch, its beautiful" - Liliana Vess
Monument of Wilderness2G
Legendary Artifact {Rare}
Sacrifice a creature, Choose one - each creature without flying gets +1/+1 until end of turn or search your library for a basic land card and put that card into your hand then shuffle your library, any player may play this ability. "Today, no predator goes hungry" - Garruk Wildspeaker
Monument of Destruction2R
Legendary Artifact {Rare}
Pay x, Choose one - target attacking creature with haste gets +x/+0 until end of turn or Each player takes x damage this damage cannot be prevented, any player may play this ability. "Let us end this" - Chandra Nalaar
Monument of Protection2W
Legendary Artifact {Rare}
Pay xx life, Choose one - target enchanted creature gets +x/+x until end of turn or target creature cant be the target of spells with a converted mana cost equal or lower than x until end of turn, any player may play this ability. "A proud soul should never falter" - Ajani Goldmane
Monument of Dreams2U
Legendary Artifact {Rare}
When Monument of Dreams enter the battlefield each player search their library and put half of their basic land cards rounded up into their graveyard then shuffle their library.
Instead of playing a land a player may exile a card from his or her hand then choose one - Return a basic land from your graveyard into play or draw two cards. "When dreams becomes reality, what is really real?" - Jace Beleren
I decided to improve Island by making its color identity black, disadvsntage is that it is restricted to Dimir+ decks but when you Hydroform or Rude Awakening etc. it cannot be targeted by Doom Blade or Snuff Out, a worthy upgrade.
When Monument of Dreams enters the battlefield
exile all basic land cards from all libraries, when it leaves
return exiled land cards into their owners libraries.
Instead of land play any player may exile a card
from his or her hand then put an exiled basic land
into play or draw two cards. "When dreams becomes reality, what is really real?"
- Jace
they seem a bit weak considering you can only do it once per turn in most decks (green and blue one was ok) and this ability has a hefty draw back in the start since it leaves you behind mana wise. Up the damage on the red card to 2 and target player discards a card for black and Lower the mana cost for white to 1. Then it could see some use, still I like them the way they are now.
Yes, they are quite good. Maybe if you exile two cards from your hand instead of one. Or you could make it only search the graveyard for lands and spells and add when enters play put the top 5 cards into your graveyard.
Invisible Seeker 2U
Creature - Illusion {U}
Hexproof
When Invisible Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and put an island from your graveyard it into play or draw two cards cards.
0/2
Cabal Seeker 2B
Creature - Zombie {U}
When Cabal Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a swamp into play or a zombie creature into your hand, from your graveyard.
2/2
Spirit Seeker 2W
Creature - Spirit {U}
Flying
When Spirit Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a Plains into play or an aura card into your hand, from your graveyard.
1/2
Flame Seeker 2R
Creature - Goblin {U}
Haste
When Flame Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a Mountain into play or a sorcery into your hand, from your graveyard
3/1
Might Seeker 2G
Creature - Elf Shaman {U}
Trample
When Might Seeker enters the battlefield put the top 5 cards of your library into your graveyard.
Instead of playing a land on your turn you may exile two cards from your hand and
either put a Forest into play or an instant card into your hand, from your graveyard.
1/2
Monument of Plague 2B
Legendary Artifact {Rare}
Sacrifice a creature, Choose one - All creatures gets -1/-1 until end of turn or search your library for card and put it into your graveyard then shuffle your library, any player may play this ability.
"None can hide from the plagues touch, its beautiful" - Liliana Vess
Monument of Wilderness 2G
Legendary Artifact {Rare}
Sacrifice a creature, Choose one - each creature without flying gets +1/+1 until end of turn or search your library for a basic land card and put that card into your hand then shuffle your library, any player may play this ability.
"Today, no predator goes hungry" - Garruk Wildspeaker
Monument of Destruction 2R
Legendary Artifact {Rare}
Pay x, Choose one - target attacking creature with haste gets +x/+0 until end of turn or Each player takes x damage this damage cannot be prevented, any player may play this ability.
"Let us end this" - Chandra Nalaar
Monument of Protection 2W
Legendary Artifact {Rare}
Pay xx life, Choose one - target enchanted creature gets +x/+x until end of turn or target creature cant be the target of spells with a converted mana cost equal or lower than x until end of turn, any player may play this ability.
"A proud soul should never falter" - Ajani Goldmane
Monument of Dreams 2U
Legendary Artifact {Rare}
When Monument of Dreams enter the battlefield each player search their library and put half of their basic land cards rounded up into their graveyard then shuffle their library.
Instead of playing a land a player may exile a card from his or her hand then choose one - Return a basic land from your graveyard into play or draw two cards.
"When dreams becomes reality, what is really real?" - Jace Beleren
Black islands hmmm http://www.youtube.com/watch?v=I_5F1zYQF5M
ok, missed that should have said "each player search their Library and exile all basic land cards", It's hard to make the text concise.
Legendary Artifact
When Monument of Dreams enters the battlefield
exile all basic land cards from all libraries, when it leaves
return exiled land cards into their owners libraries.
Instead of land play any player may exile a card
from his or her hand then put an exiled basic land
into play or draw two cards.
"When dreams becomes reality, what is really real?"
- Jace