I've played standard religiously since Return to Rav.
This format is fantastic.
Member for 5 years, 8 months, and 18 days
Last active Tue, Mar, 19 2019 14:58:03
- 0 Followers
- 3,240 Total Posts
- 645 Thanks
Mar 11, 2019lugger posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!Posted in: Standard (Type 2)
Mar 8, 2019Posted in: Deck Creation (Standard)
Just plugging away.
5 drops aren't as in vogue right now as the control decks and big mana decks take hold. Zhur-Taa still sucks tbh.
Feb 25, 2019Posted in: Deck Creation (Standard)
I played this 60 (I don't remember the SB but it's similar to above) at the Pittsburgh RPTQ.
I played against t2 Wildgrowth Walker t3 Jadelight Ranger all day. Not a great time. Room was like 30%-40% Sultai and I played 5 rounds of sultai out of 6.
I've danced up and down the Mythic Ranking -- mainly hovering somewhere between 95% and top 500.
A couple notes on this list:
I need a maindeck mana dump. Maybe it's MD Vivien Reids. I lose a lot of games due to mulliganing to 5 or keeping 7 and drawing 5 spells and 15 lands. I'd say the obvious (Skarrgan Hellkite) but there's enough spot removal flying around that it just eats a Mortify. If I do play Hellkite I definitely don't want more than 2. Dismissive Pyromancer is maybe also worth considering. I flood alot and find myself digging for spells trying to dump my 10th land. At 23 lands and 4 mana dorks, I don't really want to cut any of 'em.
Anyway, here's Wonderwall:
Feb 18, 2019Posted in: Deck Creation (Standard)
A big red version of this deck did well in Memphis (4th place).
I lost to GerryT while he was playing this list last night. It looks excellent against Sultai. Thoughts?
Feb 15, 2019Sometimes I'm amazed at the power level of this deck.Posted in: Deck Creation (Standard)
In Bo3, I beat a Gates Ablaze, Gatebreaker Ram, followed up by a Hydroid Krasis for 8. The game lasted for about 8-10 turns and the highest CMC I drew was 2.
Anyway, maindeck is still the same but here's what I'm playing at the RPTQ on Sunday:
Feb 15, 2019We had actually seen a deck like that previously:Posted in: Aggro & Tempo
The deck is interesting and I had thought of it when I saw Gruul Spellbreaker.
The mana base is much better against Burn than Naya -- sometimes you lose because of a diceroll. Burn, notably, got faster with this set.
A deck like this is bad against bigger idiots. Hollow One could very well be a problem simply because of only 2x Goyfs and other threats.
Feb 10, 2019Posted in: Deck Creation (Standard)
I feel favored against certain midrange strategies like monoblue aggro and drakes. I feel even against Sultai.
Against gates, you just need to get out front.
I need help against Wu aggro. I usually just board in Lava Coil and Ghalta, Primal Hunger -- basically removal and good ways to close the game quickly.
Maybe I want a super efficient card to take down their threats like Mutiny? Shock won't kill their lords. Maybe I need Fiery Cannonade but I play so many x/2s. Alternatively, I can play something like Atzocan Archer. I don't know. I don't really like a card like that either. Mono-White is a bad MU because they will often play to the board faster and go wider. Maybe something as silly as Shake the Foundations.
Feb 8, 2019Posted in: Deck Creation (Standard)Quote from JaishivaJai »
For best of 1 matches, and perhaps in general, I'm skeptical of llanowar elves. They are too easy to remove, and don't do damage quickly enough.
Playing threats ahead of curve is the real deal and probably one of the best reasons to be in gruul. I recognize your frustration with the card against RDW but in most cases you're mana neutral as they eat a shock. Sometimes they're mana positive when they eat a Lightning Strike.
The deck is mana hungry, even though it wouldn't appear to be the case. You want to get to 5 mana so that you can do thing like play a Growth-Chamber Guardian and activate it in the same turn or play a Gruul Spellbreaker and Collision // Colossus in the same turn.
Most imporantly, Llanowar Elves lets you play cards like Gruul Spellbreaker on turn 2 (devastating against RDW).
I really want to play this deck for the RPTQ in two weeks. I really hope it doesn't blow up before then since it is bananas. Having 8 maindeck Plummets gives people the business. Drakes and mono-blue are super popular right now.
Feb 5, 2019Posted in: Deck Creation (Standard)
You choose +1/+1 or haste. If you choose +1/+1 you can get another GCG but cannot evolve the GCG that is in play.
Feb 4, 2019Posted in: Deck Creation (Standard)
This list looks pretty stock and boring. A couple of notes:
I've found Skarrgan Hellkite to be very good but, realistically, it's a Olivia Voldaren style of card -- the longer it stay in play, the better it gets. You don't want to play that game in a field of Vivien Reid and Hydroid Krasis. Regisaur Alpha doesn't have much in the way of evasion but is better vs. removal spells and still has haste. Also, compared to Hellkite, gets better in multiples. Alot of times, you just want bodies for Collision // Colossus and Alpha provides that.
Collision // Colossus is the best card in your deck. If you find ways to make it good, you will do well. I've debated switching between Legion Warboss and Jadelight Ranger. I'm not sold on either.
The maindeck is self-explanatory.
A couple of notes here: Carnage Tyrant is very very good. However, there are lots of games where you are locked out before you get to 6 mana and, with Control decks playing Kaya's Wrath, CarnyT's value has decreased.
Vivien is good but overlaps with Cindervines. Domri over vivien simply due to CMC reasons. I want a walker that draws me threats. Domri is 4cmc compared to 5.
Cindervines gives people the business. People haven't figured out how good this card is yet. This card is bananas. HoleeMolee. Fog has trouble beating it. Esper has to really start turning the corner, etc.
People tap out for big blockers not expecting to get run over with Collision // Colossus. Seriously guys, play this card.
Feb 1, 2019Posted in: Deck Creation (Standard)
I've played Domri, Chaos Bringer and subsequently cut him.
Maybe he'll fit in this deck at some point. I'm uncertain when that point will be though.
Jan 23, 2019Posted in: Deck Creation (Standard)
1. Losing the diceroll to RDW.
2. turn 2 Orzhov Enforcer
3. turn 2 Wildgrowth Walker + any explore guy
Jan 21, 2019Posted in: Deck Creation (Standard)Quote from headminerve »
Hellkite has yet to prove it's worth 4 slots, but it's promising on paper. The few reps I had with it were convincing. It's often the final nail in the coffin because it has flying. I think it has better chances in a meta full of grounders than Regisaur.
4 slots is a lot. I'm inclined to 2-3 -- the format wants to stay fairly lean at this point. Maybe the format will slow to the point at which 5 drops are more relevant, in which case the activated ability on Skarrgan Hellkite becomes less useful with fewer 1-2cmc creatures flying around. So you can see the tension, right?
We'll see how the format settles. If tokens picks up then Hellkite's value skyrockets.
I like Pelt Collector as well. It helps end the game fairly quickly. Given how good the control and ramp decks are, I don't really want to wait around to get them dead.
- To post a comment, please login or register a new account.