I am not sure this card works within the current rules (although I might be wrong). There is no indication as to which flipped side it transforms to when it transforms. If you got to choose, it would be horribly broken (transforming to the land from the enchantment seems pretty strong, as it gets to be both a card draw engine, and tap for mana). Even if this did work in the context of the rules, I think it is way too complicated to see production.
So I am looking for some heavy feedback on this card, and it might possibly be too broken to even consider. However, I want to give it a try:
Mystical Bird Paradise
Legendary Land (M)
Mystical Bird Paradise enters the battlefield tapped.
T: Add G to your mana pool
1GGT: Put a 0/1 green bird token with flying with "T: add one mana of any color to your mana pool." onto the battlefield.
Originally I had the creature production cost as GG, but that was too low. At 1GG it might still be too low, as it provides ramp and a body. There is a pretty good chance that it is just too strong, or the ability is so over costed that it would never see play in anything.
I think that Robust shield is extremely weak. Weak enough that it probably wouldn't be considered in any format. I know wizards likes to print a few of those cards in every set, but this really is pretty low on power. The concept is interesting though. If the ability was triggered for any spell or ability that targeted equipped creature, it would be pretty decent, however i think that would ruin the flavor of the card.
Losta Crux, Elven Visionary2GG
Legendary Creature - Elf Soldier (R)
When Losta Crux, Elven Visionary is cast, look at the top five cards of your library. You may put up to one creature card from among them that shares a creature type with a creature you control onto the battlefield. Put the rest on the bottom of your library in any order.
2/3
It is somewhat designed around collected company, scaled back in some areas due to already getting a body (I recognize that you don't get anything if you don't have another creature out, and that is intentional). I also put in on the cast so that it can't be abused too much.
With the changes you made to that card, I love it! It isn't so strong that it breaks things, but it feels a lot stronger. I think it is great as is.
Back to my legendary plane I guess.
Shining Crusader of Glory Road2WW
Legendary Creature - Human Knight (R)
First Strike, Vigilance
When Shining Crusader of Glory Road enters the battlefield, put two white human soldier tokens onto the battlefiend under your control.
Whenever Shining Crusader of Glory Road and at least one soldier you control attacks, tap up to 2 target creatures defending player controls.
3/3
That card seems pretty strong. We have seen uncommons get more complex lately, however I would say due to its limited power, there is no way it would be printed at uncommon.
Hammer of Kabesh3
Legendary Artifact - Equipment R
Equipped creature gains +1/+1 and haste.
Whenever Equipped creature attacks, if you control less lands than the defending player, destroy target land.
That is a really amazing card. Maybe a little too powerful for 5 cmc and at uncommon. Extremely strong control card.
Anudechi, Master Tactician 2U
Legendary Creature - Human Wizard (MR)
Whenever you draw a card, if it is the first card you have drawn this turn, you may put a card from your hand on the bottom of your library, then draw a card.
1/3
Bolas - I have two criticisms for this. The first is the ultimate is way too powerful. I don't think it could be printed on a card due to thing like doubling season. Second, there may be too many characters to logistically fit into the frame.
Flavorwise, it is a very fun card. Probably too much going on though.
Dain Tombarm, King of Kadesh 3RR
Legendary Creature Dwarf R 2RR: Until end of turn, damage can't be prevented.
Sacrifice a Mountain: CARD NAME deals 2 damage to target creature.
3/4
It started with the damage going to creature or player, but that just seemed too busted.
If you are looking for more standard legal cards that would help, I would also suggest Arbor Colossus, as it usually will come out a turn before the big dragons, and has power and toughness large enough to keep them at bay.
The ability seems absurdly good with cards like food chain. In my mind, it is slightly undercosted, as you are getting a pretty absurd (if not narrow) triggered ability, plus a 3/2 for 4. Seems like maybe it should be a mythic.
Here is one card out of a cycle of cards that I created using a mechanic in a set I have worked on a bit. :
Crusader of the MistsWW
Creature - Human Soldier (Rare)
First Strike
Protection from Red and Green
Recover 3(When a creature is put into your graveyard from the battlefield, you may pay 3. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
3/1
My biggest concern with this ability is that it might create a trigger nightmare.
So I am looking for some heavy feedback on this card, and it might possibly be too broken to even consider. However, I want to give it a try:
Mystical Bird Paradise
Legendary Land (M)
Mystical Bird Paradise enters the battlefield tapped.
T: Add G to your mana pool
1GGT: Put a 0/1 green bird token with flying with "T: add one mana of any color to your mana pool." onto the battlefield.
Originally I had the creature production cost as GG, but that was too low. At 1GG it might still be too low, as it provides ramp and a body. There is a pretty good chance that it is just too strong, or the ability is so over costed that it would never see play in anything.
Losta Crux, Elven Visionary 2GG
Legendary Creature - Elf Soldier (R)
When Losta Crux, Elven Visionary is cast, look at the top five cards of your library. You may put up to one creature card from among them that shares a creature type with a creature you control onto the battlefield. Put the rest on the bottom of your library in any order.
2/3
It is somewhat designed around collected company, scaled back in some areas due to already getting a body (I recognize that you don't get anything if you don't have another creature out, and that is intentional). I also put in on the cast so that it can't be abused too much.
Back to my legendary plane I guess.
Shining Crusader of Glory Road 2WW
Legendary Creature - Human Knight (R)
First Strike, Vigilance
When Shining Crusader of Glory Road enters the battlefield, put two white human soldier tokens onto the battlefiend under your control.
Whenever Shining Crusader of Glory Road and at least one soldier you control attacks, tap up to 2 target creatures defending player controls.
3/3
Calculated Corruption BBRR
Instant (R)
Choose one or both:
- Destroy Target Legendary Creature.
- Destroy Target Legendary Land.
*note* the set this is designed for is a legendary set of sorts.
Hammer of Kabesh 3
Legendary Artifact - Equipment R
Equipped creature gains +1/+1 and haste.
Whenever Equipped creature attacks, if you control less lands than the defending player, destroy target land.
Equip 3
Anudechi, Master Tactician 2U
Legendary Creature - Human Wizard (MR)
Whenever you draw a card, if it is the first card you have drawn this turn, you may put a card from your hand on the bottom of your library, then draw a card.
1/3
Flavorwise, it is a very fun card. Probably too much going on though.
Dain Tombarm, King of Kadesh 3RR
Legendary Creature Dwarf R
2RR: Until end of turn, damage can't be prevented.
Sacrifice a Mountain: CARD NAME deals 2 damage to target creature.
3/4
It started with the damage going to creature or player, but that just seemed too busted.
You also could tryHornet Queen
Here is one card out of a cycle of cards that I created using a mechanic in a set I have worked on a bit. :
Crusader of the Mists WW
Creature - Human Soldier (Rare)
First Strike
Protection from Red and Green
Recover 3(When a creature is put into your graveyard from the battlefield, you may pay 3. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
3/1
My biggest concern with this ability is that it might create a trigger nightmare.
Here is my card. I left out the mechanic name, as I didn't think it was necessary.
Momentary Confusion UU
Instant (u)
Counter target spell.
When you cast this spell, any player may discard 2 cards. If so, counter this spell.