I've run against 5c humans, too, but it wasn't a big deal. A strong creature deck, yes, but it felt like merfolk or weaker.
Maybe it's because I play the WB E&T version: just exiled their threats with path/sculler/TKS and abused of the -3/-3 from wasteland strangler to kill other threats. The flickerwisp + strangler combo is almost lethal against them: killing 2 creatures while putting a 3/1 flier and a 3/2 blocker is insane.
Also, Zealous Persecution and Orzhov Pontiff from the sideboard was good.
On a side note, I was able to flicker Orzhov Pontiff with Eldrazi Displacer 2 times (2 temples + 2 other lands) the same turn I vialed pontiff in. -3/-3 to all of my opponent's board was insane
- Registered User
Member for 4 years and 9 months
Last active Sun, Feb, 4 2018 19:21:59
- 0 Followers
- 210 Total Posts
- 11 Thanks
Dec 8, 2017I play BW E&T too. How do you feel about 22 lands? I still play 23.Posted in: Aggro & Tempo
Here's my build, not too far from yours.
Still testing, but it is being a blast in cockatrice. Easily won against jund, death's shadow, RDW and many others.
I would like to read what do you feel about 23 lands vs 22.
Nov 18, 2017Posted in: Aggro & TempoQuote from Colt47 »Quote from Metal_GuN »My version of BW Eldrazi and Taxes has been working great for me.
So you subbed out Dark Confidant for the Smuggler's Copter? Was the life loss a problem vs some of the matchups or do you just lack the confidants? (Wow, I could have made a horrible pun now that I'm thinking on this...)
Haha, I tested both and copters worked better for me.
> Life loss was a problem on some matchups. Unlinke midrange decks, Eldrazi & Taxes stall with its displacer, flickerwisps and hand disruption instead of strong and cheap cards like scavenging ooze and tarmogoyf. So, while Jund doesnt have to worry about the life loss because they will draw very strong cards for 2 lifes, we have a problem when we draw a TKS and a Flickerwisp losing 7 life, + 2-3 lifes because of lands, etc...
>Flying. This deck wins a lot of matches because of the air attack with flickerwisp, and copter can block flier tokens or help 'wisps to finish the round.
Im thinking about 22 lands instead of 23, and playing 2 Thraben inspector. (-1 Plains -1 Blade Splicer, +2 Thraben inspector to the deck I posted just before). Thoughts?
Nov 17, 2017My version of BW Eldrazi and Taxes has been working great for me.Posted in: Aggro & Tempo
Nov 17, 2017Ashiok... where is Flickerwisp?Posted in: Aggro & Tempo
Flickerwisp is just insane in this deck. A must 4-of.
>Remove a land for 1 turn.
>Remove a blocker.
>Combo with Displacer for anti-removal.
>Save TKS and discard again.
>Reset Blade Splicer.
>Reset Thraben Inspector.
>3 damage with flying.
>And way more uses.
Quote from Ashiok »
As another option that I intend to test, I'm thinking about moving away from the eldrazi and going G/W. That way I gain access to CoCo, Ramunap Excavator and Knight of the Reliquary, not to mention utility lands in Township and horizon canopy. My only issue with that is playing a 2 colored deck with 8 colorless sources. Not to mention the difficulty of playing fetchlands with 4 leonin arbiter in the deck. What do you guys think?
That is an entirely different deck.
Sep 12, 2017Posted in: Aggro & TempoQuote from CharonsObol »you have to be reasonably certain that your opponent is out of removal (so Displacer should almost always be the last or second-to-last card in your hand when you finally cast it).
That's why Displacer is usually most played in the BW E&T build. It has hand disruption and 4 temples.
Aug 3, 2017Skred Red player here (well, now my pet deck is BW E&T).Posted in: Aggro & Tempo
The best you can do against Skred with mono-W list is holding up your Restoration Angels to save your best creatures, like Thalia, Flickerwisp, even reset a Blade Splicer (Blade Splicer hurts Skred, they have to spent an Anger or 1x2 her). Never have more than 2 creatures on the field unless you have Selfless Spirit. 2nd round dismember against stombreath dragon, and if they had Mind Stone and you dont mind losing your vials, you can use Stony Silence: Skred usually runs 4x Relic of Progenitus and 4x Mind Stone, so thats 8 dead cards if you play Stony. And if you are facing Skred in your local meta, Mark of Asylum is an auto-win against Skred. Leonin Arbiters are trash against Skred. If you use GQ, use it against Scrying Sheets before they got too much card advantage (Skred wins against other control decks because of Scrying Sheets). Burrenton is not that good against them, neither is pro. red creatures, they run non-coloured sources of damage.
And with BW E&T, save up your vial and creatures for card advantage tricks: example, if you have a Sculler and a Flickerwisp with vial on board, wait one more turn so you can vial in flicker and save sculler. Same goes for TKS, Displacer, etc... Those 2x1 things are Skred's worst nightmare. Also, save your Flickerwisps to reset Koth if you cant do these tricks,Flickerwisp is only good for flickering here since they play Pia and Kiran (thopters are like lingering souls against flickerwisp), Stormbreath Dragon, Volcanic Fallout... also, they do not have any way to recycle cards from the graveyard, so take in mind the cards they have spent: if they had spent 1-2 Skred, they probably only have 3-2 cards in the deck that can deal effectively with TKS.
Also, Lingering Souls do not hurt Skred. They run 4x Relic of Progenitus mainboard and 3-4 Sweepers.
Jul 24, 2017I like Condemn specifically against Death's Shadow, but Fatal Push is an overall better card against other matchups.Posted in: Aggro & Tempo
Talking about Gonti, he is there against Jund/Junk/Grixis, or any deck that has good topdecks.
Stealing a Liliana/Maelstrom Pulse/Dark Confidant/Huntmuster of the Fells/Kolaghan's... etc, is a nice trick against them.
Also, you can flick Gonti for extra card advantage and he has deathtouch when you want to block.
Any more suggestions?
Jul 24, 2017I can't win against Jund/Death's Shadow decks with BW E&T...Posted in: Aggro & Tempo
Any SB suggestion?
My current deck:
I think I'll make something like this.
-1 Restoration Angel
+1 Blade Splicer
-X ¿Blessed Alliance or Timely Reinforcement?, -1 Fatal Push
+1 Big Game Hunter, +X ¿what?
Can you help me with some suggestions?
Jul 16, 2017This is the build Im running, and it's working pretty well.Posted in: Aggro & Tempo
-Vault of the Archangel provides a great lategame, turning our arbiters, tidehollows and, specially thalia, into deathtouch-lifelink machines.
-5 main 1cc removal is a really nice number against aggro decks, the 5th spot removal card shines.
-Although 4 TDK + 1 Resto seems to be too many 4cc creatures, Im even thinking about changing the single splicer for 1 more Angel. Everytime I had draw an angel it had been a powerful draw that could change the game. But we cannot change the 4 TKS pack: they are better than angels on this deck because we run 4 eldrazi temples and the thoughtseize on a 4/4 creature is too good (and we can flick them for extra hand disruption).
Im starting to think that the "4 TKS + 1~2 Resto. Angel" pack is a must for E&T builds, those 2 creatures are just so great together, TKS covers hand disruption and blocks on ground, while the angel can save him from a removal and provide air covering/damage.
Edit: Also, Gonti crushes midrange decks.
Jul 14, 2017I tested dark confidant in E&T and it didnt worked (at least for me).Posted in: Aggro & Tempo
You want to play it on 2nd turn or vial him in on your 3rd turn, but those turns are important for Thalia and Arbiter, so... you have to decide wether to follow the Taxes plan, or to have confidant on board (and he will probably eat a removal).
On mid-late game, he can draw one or a few cards but he wont probably win the game, and u will take high damage from TKS and 3cc cards. Opponent can just sit and defend until confidant kills you, or just wait for you to spent your own removal to kill your own confidant.
Confidant is a card for midrange decks, where board presence and strong draws are all that matters, they can be at 1 life and win. For E&T, I feel like confidant will only make you win when you are already winning the game.
- To post a comment, please login or register a new account.